Modifié par JamieCOTC, 23 mars 2010 - 05:44 .
Hammerhead DLC Impressions: Post your thoughts here! + Poll
#101
Posté 23 mars 2010 - 05:43
#102
Posté 23 mars 2010 - 05:44
JKoopman wrote...
If this was a year ago, I would've been inclined to have faith in BioWare and believe that they were coming out with more HH missions of substance down the line. Unfortunately, ME2 has just been one disappointment after another after another and they've burned way too many bridges for me to remain optimistic. Even if more HH mission packs are announced, I have no reason to believe it won't just be more of the same.
I'm all faith'd out now. I'm officially BioWare agnostic. For the longest time, their name rang synonymous with "quality RPGing" to me, but after all this it's going to take something EPIC if they want to retain my loyalty.
Sir I dont think we have been playing the same game....
#103
Posté 23 mars 2010 - 05:44
javierabegazo wrote...
PilotJoe wrote...
javierabegazo wrote...
Nah, this can stay, but try to keep things in control,
My appologies, but you're right, our tone is treading a little close to innapropriate.
What the OP and myself are getting at is that for what this DLC was described to be, it doesn't quite live up to that. Is it a fun little free diversion? Sure I guess, but I'd rather pay the devs more money to get a good, long experience that actually integrates in some meaningful way with the game proper, or at least fits in a bit more snugly with it. I'm also not really digging the 'gamy-ness' of the hammerhead, it feels out-of-place in the universe, and pales in comparison to the functionality of the mako.
A good example of good DLC is the 'bring down the sky ' from ME1, that one was so inter-connected with ME2 and had such a well-developed story that it stands head and shoulders above anything that's been released for ME1 or 2 since. More of that, less of this, please and thank you.
I fully and entirely agree and I assure you, I am just as disappointed in this DLC as you are. To the point of "I am Outraged!"
Having a vehicle in a game to me, means that it must incorporate all the other existing forms of gameplay as well as being RELEVANT to the existing story.
Driving around in a moving "Loading Bar" and playing Courier for Cerberus to me is well, unacceptable. When they said they would take longer on making the Hammerhead and release it late, I thought, oh good, they're going to make it really good, and have lots of story. Then I heard that you couldn't exit the vehicle but then my optimism kicked in and said, ...."Alright, well it'll atleast incorporate into the missions well" But the "missions" involve very little other than waiting on a spot for a pickup, and destroying generators. This is the kind of mindless gameplay that existed back in 1992. I would've hoped for more involved gameplay especially coming from BioWare, Especially coming with the Mass Effect franchise.
I feel they really botched this one. Back in ME1, the vehicle really felt like a vehicle, a means to transport you across hazardous surfaces to where you, your team needed to go, which was properly and Realistically armed. Then all of a sudden, you have rapid fire rockets, and no machine gun to take care of infantry, this to me is just...out of place and feels very obtuse in an otherwise fluid universe. I'm very very disappointed with this DLC.
Have to agree with all of this that's been said it was a very disappointing DLC as much so as Pinnacle Station was. Bioware please give up trying to do Mako/Hammerhead combat, your great at RPG's but you suck at getting this down. The hammerhead was dull, uninteresting and just boring to be honest, I have to say I preferred the Mako from ME1 to this. it's nice it was free but, it was a disappointment. Stick to what your good at please Bioware invest more time into story driven DLC and just forget about the Hammerhead style missions.
Modifié par Hasse0, 23 mars 2010 - 05:45 .
#104
Posté 23 mars 2010 - 05:48
I didn't mind the hammerhead so much looks cools feels nice, but NEEDS alot of work on it, i mean the guns were crap non stop rockets which decided where they wanted to go grrrr come on where my optic zoom ( i felt like a cowboy in space firing from the hip), leave it up to the player to have the aiming ability, where's my chaingun i mean you there 3 of you in the tank why can't the secondary fire be controlled by the AI. wheres a hud i would like to now how much my sheilds can take, but least they put a in VI to remind us to avoid the acid.........
IMO the main gun should have a 4 round rocket burst then cools down at this point you can switch to the mini-guns on each side of the wings, so its like a hybrid tank/attack chopper, hopefully they make a few changes, it would be good to also fight other gunships. agree/disagree?
#105
Posté 23 mars 2010 - 05:50
Warlock Angel22 wrote...
Starscream723 wrote...
The lack of a health bar was my only real issue. I'd like to have known I was in trouble a little earlier than when the whole damn vehicle caught fire ready to explode.
That sounds like the Mako.
People should really stop torturing themselves with this game, take it back, trade it in for another rpg and don't worry about buying ME3. That's what I would do if I hated a game.
LOL, no, the Mako had an icon on the HUD that showed its shields and damage levels. The Hammerhead just random beeps and catches fire all of a sudden. The fire goes out automatically if you go hide. It's actually more like the "red veins" system used in the rest of the game on foot, only without the health bar that pops up when you're taking damage. The transition from "all is fine" to "about to die" is just a little too sudden, in terms of visual signals given by the game.
And I hope that last part wasn't directed at me, since I did say this was the only slight niggle I had with the game. Actually, the lack of speech was another, but oh well. I thought the rest was fun, it lasted me a couple of hours, and the missions had just enough variety for me.
1. Tutorial level, hover over yellow icons, get used to controls.
2. Platforming level, with jumps, followed by a small on foot section.
3. Shooting level, with enemies that actually threaten you.
4. Race against time level, to reach checkpoints.
5. Nice casual obliteration of easy enemies, and a little base with a research bonus in it.
(6. Another system in the Krogan DMZ cluster that wasn't there before, but nothing to do in it except scan for minerals)???
I'm not sure when the last one appeared, with this pack or any of the others, but as it's not even on the wiki yet, I'm guessing it came with this.
#106
Posté 23 mars 2010 - 05:51
#107
Posté 23 mars 2010 - 05:53
JamieCOTC wrote...
Mine won't work. I'm on PC, btw. I push shift button to jump and nothing happens. I right click on mouse to gain resources and nothing happens. Basically all I can do is hover around in the pit and die in the lava.
Use the E key to Jump
Use(hold) the V key to mine research
Spacebar for boost
Modifié par Sailfindragon, 23 mars 2010 - 05:56 .
#108
Posté 23 mars 2010 - 05:54
Instead of getting a "Hammerhead" Hovertank... I have to live with a "Hammer"...
(though I don't know if this is just for the german translation...)
#109
Posté 23 mars 2010 - 05:54
#110
Posté 23 mars 2010 - 05:55
[quote]Warlock Angel22 wrote...
[quote]Starscream723 wrote...
(6. Another system in the Krogan DMZ cluster that wasn't there before, but nothing to do in it except scan for minerals)???
I'm not sure when the last one appeared, with this pack or any of the others, but as it's not even on the wiki yet, I'm guessing it came with this.[/quote]
Is the 'Krogan DMZ' new? I thought I saw it just now but never before.
#111
Posté 23 mars 2010 - 05:56
Sailfindragon wrote...
I cannot say that I am entirely impressed with this DLC, I just hope it isn't a example of things to come. I have to say that I am most disappointed that I still don't have access to the garage!
Lol
#112
Posté 23 mars 2010 - 05:57
#113
Posté 23 mars 2010 - 05:58
Hammerhead - drive around in cool area for a few minutes doing whatever mindless things.
Mako - drive around in generic plot of terrain for a mindless 30+ minutes with a nice sky vista to look at.
IMO, Bioware just needs to stop with any vehicles and just give us more N7 missions with more variety and depth.
Modifié par ImperialOperative, 23 mars 2010 - 05:59 .
#114
Posté 23 mars 2010 - 05:58
llinsane1ll wrote...
Starscream723 wrote...
(6. Another system in the Krogan DMZ cluster that wasn't there before, but nothing to do in it except scan for minerals)???
I'm not sure when the last one appeared, with this pack or any of the others, but as it's not even on the wiki yet, I'm guessing it came with this.
Is the 'Krogan DMZ' new? I thought I saw it just now but never before.
No, the Krogan DMZ is where Tuchanka is. But it went down from 100% explored to 60-something% explored, and there was an extra system in it called Dranek. It has 2 rich planets, and 2 moderate planets.
Modifié par Starscream723, 23 mars 2010 - 06:00 .
#115
Posté 23 mars 2010 - 05:58
#116
Posté 23 mars 2010 - 05:59
#117
Posté 23 mars 2010 - 06:01
#118
Posté 23 mars 2010 - 06:03
ImperialOperative wrote...
Well, it's neither better nor worse than the Mako.
Hammerhead - drive around in cool area for a few minutes doing whatever mindless things.
Mako - drive around in generic plot of terrain for a mindless 30+ minutes with a nice sky vista to look at.
IMO, Bioware just needs to stop with any vehicles and just give us more N7 missions with more variety and depth.
i didnt think the mako was bad at all. i usually never complain and you all know that but if bioware wants to release a veichle dlc make it a improved mako. now for the hh are the controlls difficult for 360?
#119
Guest_Shavon_*
Posté 23 mars 2010 - 06:03
Guest_Shavon_*
#120
Guest_Shavon_*
Posté 23 mars 2010 - 06:04
Guest_Shavon_*
#121
Posté 23 mars 2010 - 06:05
I'm still hoping for a DLC where I get to nuke that place from orbit.
#122
Posté 23 mars 2010 - 06:06
Shavon wrote...
Trying to be positive, I'll say this: The Hammerhead is alright. The missions give you a lot of credits, so for those who don't import right away, its a fast way to get loot/resources. It's also kind of fun, once you get the hang of it, I guess.
my cousin was saying the normandy crash site was terrible so i was thinking is the hh worse or better than the normandy crashsite dlc?
#123
Guest_PilotJoe_*
Posté 23 mars 2010 - 06:06
Guest_PilotJoe_*
It's a drastic departure in gameplay, style and mechanics from the vehicular combat that would and should fit in this game. The magical blue and yellow markers, the easy combat, lack of HUD or bells/whistles in combat, all are out of place here. It feels like an early proof-of-concept that hasn't been fleshed out or really thought through all that well.
Modifié par PilotJoe, 23 mars 2010 - 06:07 .
#124
Posté 23 mars 2010 - 06:08
#125
Posté 23 mars 2010 - 06:09
Tazzmission wrote...
Shavon wrote...
Trying to be positive, I'll say this: The Hammerhead is alright. The missions give you a lot of credits, so for those who don't import right away, its a fast way to get loot/resources. It's also kind of fun, once you get the hang of it, I guess.
my cousin was saying the normandy crash site was terrible so i was thinking is the hh worse or better than the normandy crashsite dlc?
Both are bad. But the NCS was just plain sorry.





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