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Hammerhead DLC Impressions: Post your thoughts here! + Poll


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#126
Guest_PilotJoe_*

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Tazzmission wrote...

my cousin was saying the normandy crash site was terrible so i was thinking is the hh worse or better than the normandy crashsite dlc?


The Normandy crash site was much better, IMO, because it actually integrated with the story, and meant something.  The Normandy crash site should have been more engaging and could have easily been more meaningful (better flashbacks), but at least it had some point and purpose.

#127
Starscream723

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Tazzmission wrote...

my cousin was saying the normandy crash site was terrible so i was thinking is the hh worse or better than the normandy crashsite dlc?


This is better, in my opinion.

The Normandy Crash site was just one small area on a treasure hunt. This at least has enemies and a little variation in missions, and lasts longer too.

The only thing the crash site had going for it was nostalgia. Which, in all fairness, was good enough for me. Almost brought a tear to my eye...

Modifié par Starscream723, 23 mars 2010 - 06:12 .


#128
Deinonychus

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JamieCOTC wrote...

Mine won't work.  I'm on PC, btw.  I push shift button to jump and nothing happens.  I right click on mouse to gain resources and nothing happens.  Basically all I can do is hover around in the pit and die in the lava.  :?


After resetting the keymap to default, it worked for me. Try that out.

#129
WilliamShatner

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Pressly's journal alone makes the crash site better than this rubbish.

#130
Starscream723

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Deinonychus_Z wrote...

JamieCOTC wrote...

Mine won't work.  I'm on PC, btw.  I push shift button to jump and nothing happens.  I right click on mouse to gain resources and nothing happens.  Basically all I can do is hover around in the pit and die in the lava.  :?


After resetting the keymap to default, it worked for me. Try that out.


Or you could try pushing every button to see which ones DO make it jump and gather resources Image IPB

From what I heard, even in the main game aren't the PC controls generally different from what they're telling you to press? 

#131
cruc1al

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- waaaaaaaaaay too easy
- pointless collecting missions, also what's the point of collecting minerals? it's not like you really need them for anything
- no integration with the rest of the game
- wwaaaay too easy
- can't exit the vehicle to attack on foot if you want to
- no on-foot fighting during any of the missions, even though you go inside buildings
- short individual missions, I'd rather have one hour-long mission without summary screen interruption immersion breakers
- no health bar (not that you really need it because its waaaaayy too easy)

On the plus side...
- good sound effects and environments
- it was fun to drive over a colossus, pushing it over the edge of the cliff :P
- it's better to drive than Mako (not much to ask tbh)

Modifié par cruc1al, 23 mars 2010 - 06:16 .


#132
McBeath

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It's possible that the whole point of this download was to prepare us to pay for better missions for it, in the 1 hour length that Zaeed and presumably Kasumi are. Yeah, it's free, and yeah it's got a little bit of gather resourses, kill this and that, but maybe that's just the framework for future paid DLC.



I've yet to actually play it, as I'm not all that interested(will play tonight after work), but I for one would be willing to pay for some DLC, maybe let me kick the crap out of scions/praetorians or something similar.

#133
JamieCOTC

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Got it working thanks to some help. Have to go to to Options > Key Bindings. It's V for mining and E for jumping as the "default".

#134
Starscream723

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What kind of "integration with the rest of the game" were people wanting, just out of interest?

The majority of the game was recruiting crew members... can't do that in a DLC without a new teammate.

The rest of the story was about the Collectors... can't use them if you've finished the game already.

Make it like the N7 missions... well, they didn't usually relate to anything else in the story EITHER. So this WAS like the N7 missions in terms of connection to the story.

I think the standalone story (however thin) and loose connection to the Collectors that we got (READ THE FILES YOU FIND), is pretty much all we could expect.

#135
Guest_PilotJoe_*

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Starscream723 wrote...

What kind of "integration with the rest of the game" were people wanting, just out of interest?

The majority of the game was recruiting crew members... can't do that in a DLC without a new teammate.

The rest of the story was about the Collectors... can't use them if you've finished the game already.

Make it like the N7 missions... well, they didn't usually relate to anything else in the story EITHER. So this WAS like the N7 missions in terms of connection to the story.

I think the standalone story (however thin) and loose connection to the Collectors that we got (READ THE FILES YOU FIND), is pretty much all we could expect.


Low expectations lead to low results.

#136
Warlock Angel22

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cruc1al wrote...

- waaaaaaaaaay too easy
- pointless collecting missions, also what's the point of collecting minerals? it's not like you really need them for anything
- no integration with the rest of the game
- wwaaaay too easy
- can't exit the vehicle to attack on foot if you want to
- no on-foot fighting during any of the missions, even though you go inside buildings
- short individual missions, I'd rather have one hour-long mission without summary screen interruption immersion breakers
- no health bar (not that you really need it because its waaaaayy too easy)

On the plus side...
- good sound effects and environments
- it was fun to drive over a colossus, pushing it over the edge of the cliff :P
- it's better to drive than Mako (not much to ask tbh)


That's not a great endorsement. Riding an atom bomb through the atmosphere of Jupiter would be better than driving the Mako.

#137
cruc1al

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Warlock Angel22 wrote...

cruc1al wrote...

- waaaaaaaaaay too easy
- pointless collecting missions, also what's the point of collecting minerals? it's not like you really need them for anything
- no integration with the rest of the game
- wwaaaay too easy
- can't exit the vehicle to attack on foot if you want to
- no on-foot fighting during any of the missions, even though you go inside buildings
- short individual missions, I'd rather have one hour-long mission without summary screen interruption immersion breakers
- no health bar (not that you really need it because its waaaaayy too easy)

On the plus side...
- good sound effects and environments
- it was fun to drive over a colossus, pushing it over the edge of the cliff :P
- it's better to drive than Mako (not much to ask tbh)


That's not a great endorsement. Riding an atom bomb through the atmosphere of Jupiter would be better than driving the Mako.


hence i said not much to ask

#138
leeboi2

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I like turtles.

#139
Merci357

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well, that wasn't much - reminded me of games I played 15 years ago on the original Playstation, Wipeout or High Octane.



Almost no dialogue, "story" progression done by reading mails, very easy, very short.



On the bright side it's definitely more fun to use the Hammerhead then the old Mako, however, it has no purpose. If used in a real mission (think Noveria, but instead of the Mako driving you'll use the Hammerhead for some parts) this might be a fun addition, however, gathering unneeded minerals and unneeded credits with it - I guess it's just a test balloon if we like the vehicle itself. And since it was free, after all, what to complain?

#140
SaranBlade

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77boy84 wrote...

These forums are never happy.
Ever.


Quoted for emphasis.

#141
WilliamShatner

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Warlock Angel22 wrote...

cruc1al wrote...

- waaaaaaaaaay too easy
- pointless collecting missions, also what's the point of collecting minerals? it's not like you really need them for anything
- no integration with the rest of the game
- wwaaaay too easy
- can't exit the vehicle to attack on foot if you want to
- no on-foot fighting during any of the missions, even though you go inside buildings
- short individual missions, I'd rather have one hour-long mission without summary screen interruption immersion breakers
- no health bar (not that you really need it because its waaaaayy too easy)

On the plus side...
- good sound effects and environments
- it was fun to drive over a colossus, pushing it over the edge of the cliff :P
- it's better to drive than Mako (not much to ask tbh)


That's not a great endorsement. Riding an atom bomb through the atmosphere of Jupiter would be better than driving the Mako.


Is it really though?  The Mako at least subscribed to some semblance of realism and gravity.  The Hammerhead ignores pretty much ignores all rules of gravity and further pushes ME2 away from SCIENCE fiction into comic book super powers.  

#142
Starscream723

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PilotJoe wrote...

Starscream723 wrote...

What kind of "integration with the rest of the game" were people wanting, just out of interest?

The majority of the game was recruiting crew members... can't do that in a DLC without a new teammate.

The rest of the story was about the Collectors... can't use them if you've finished the game already.

Make it like the N7 missions... well, they didn't usually relate to anything else in the story EITHER. So this WAS like the N7 missions in terms of connection to the story.

I think the standalone story (however thin) and loose connection to the Collectors that we got (READ THE FILES YOU FIND), is pretty much all we could expect.


Low expectations lead to low results.


Thanks for that insightful comment there.

Now I'd appreciate it if this didn't become yet another Haters Vs Apologists argument, because I'm certainly neither. I thought I asked quite a reasonable question: how exactly did people WANT it to be connected into the story? Because although I accept I'm not the most creative mind in the world, I thought my points were valid.

Perhaps you could have another go, actually answering the question this time.

#143
Chiriri

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I've yet to try the Firewalker missions... but rather I just completed the first mission where you get your first character on the station. (trying not to spoil anything even if it is just the first part >.>). But from what I've read it seems that these missions are just introductory type things to get people used to the handling of the Hammerhead, which will in the future perhaps open the way for more content based on it's use?



And I for one, did not mind the exploration missions with the mako and had visited every planet I'd come across and found it's minerals before completing ME 1. This being said I would not mind seeing this type of thing for ME 2 perhaps.

#144
Costin_Razvan

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I enjoyed driving the Hammerhead, but they could have added a health bar and made enemies smarter, seriously I can take down the Geth by just staying at range and spamming my rockets.... they don't even fire back at me unless I get close.



Still, I would say it beats driving the Mako, but I do hope more stuff will come with it and that it will play and important role in ME3.

#145
mandela9000

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To be honest after 5 minutes of flying that thing I missed Mako (because you know, it's not the Mako that was problematic, it was the planet surface design). The controls are pure garbage, just like this whole DLC. Not that I'm surprised, as 95% of all DLCs is garbage anyway, but I remember all those grand plans and promises for ME2 DLC made by Bioware after the ME1 DLC failure.
Well, dear B., hope you got something better in store for us, 'cause you started in ME2 DLC field just where you left it in ME1. And well, not surprising it's free, who would actually buy it, LOL.

Modifié par mandela9000, 23 mars 2010 - 06:34 .


#146
WilliamShatner

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Starscream723 wrote...

PilotJoe wrote...

Starscream723 wrote...

What kind of "integration with the rest of the game" were people wanting, just out of interest?

The majority of the game was recruiting crew members... can't do that in a DLC without a new teammate.

The rest of the story was about the Collectors... can't use them if you've finished the game already.

Make it like the N7 missions... well, they didn't usually relate to anything else in the story EITHER. So this WAS like the N7 missions in terms of connection to the story.

I think the standalone story (however thin) and loose connection to the Collectors that we got (READ THE FILES YOU FIND), is pretty much all we could expect.


Low expectations lead to low results.


Thanks for that insightful comment there.

Now I'd appreciate it if this didn't become yet another Haters Vs Apologists argument, because I'm certainly neither. I thought I asked quite a reasonable question: how exactly did people WANT it to be connected into the story? Because although I accept I'm not the most creative mind in the world, I thought my points were valid.

Perhaps you could have another go, actually answering the question this time.


1.) It didn't have to be contected to the main story.  It should be a substantial side story like Bringing Down the Sky.

2.)  Have an immersive, explorable world, not a linear race track.

#147
Guest_Shavon_*

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Chiriri wrote...

I've yet to try the Firewalker missions... but rather I just completed the first mission where you get your first character on the station. (trying not to spoil anything even if it is just the first part >.>). But from what I've read it seems that these missions are just introductory type things to get people used to the handling of the Hammerhead, which will in the future perhaps open the way for more content based on it's use?

And I for one, did not mind the exploration missions with the mako and had visited every planet I'd come across and found it's minerals before completing ME 1. This being said I would not mind seeing this type of thing for ME 2 perhaps.

This!  That makes sense that the missions are so short/super-easy that  they are meant to be introductory.  It's a change, so people are going to complain. It's also late, so there's another reason.

I hope we see more dlc-story-missions where we can use the Hammerhead.  The worlds are absolutely gorgeous in ME2.  Def. have to give them credit for that!

#148
TJSolo

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WilliamShatner wrote...

Warlock Angel22 wrote...

cruc1al wrote...

- waaaaaaaaaay too easy
- pointless collecting missions, also what's the point of collecting minerals? it's not like you really need them for anything
- no integration with the rest of the game
- wwaaaay too easy
- can't exit the vehicle to attack on foot if you want to
- no on-foot fighting during any of the missions, even though you go inside buildings
- short individual missions, I'd rather have one hour-long mission without summary screen interruption immersion breakers
- no health bar (not that you really need it because its waaaaayy too easy)

On the plus side...
- good sound effects and environments
- it was fun to drive over a colossus, pushing it over the edge of the cliff :P
- it's better to drive than Mako (not much to ask tbh)


That's not a great endorsement. Riding an atom bomb through the atmosphere of Jupiter would be better than driving the Mako.


Is it really though?  The Mako at least subscribed to some semblance of realism and gravity.  The Hammerhead ignores pretty much ignores all rules of gravity and further pushes ME2 away from SCIENCE fiction into comic book super powers.  

You can forget reasoning with people in regards to the Mako and Hammerhead. Even with the fact the Hammerhead ignores gravity and has a worse physics.

#149
Dethateer

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I haven't had the chance to test it yet, but what do you mean by "has worse physics"?

#150
squidney2k1

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All I have to say is, thankfully this was free.



- Extremely short missions.

- Redundant (but that's somewhat expected); not much variety.

- No depth at all. It's pretty much like using the Mako to drive around and take out random enemies. It would've been awesome if you had some vehicle vs. vehicle combat, or a chase sequence in a mission.





If Bioware wants to continue releasing DLC like this, it better remain free. I'm still waiting for something as good as the large DA:O expansions, or hell, even something comparable to Bring Down the Sky.



Even a mediocre free meal is still good...thanks Bioware. :)