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Hammerhead DLC Impressions: Post your thoughts here! + Poll


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#151
Warlock Angel22

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WilliamShatner wrote...

Warlock Angel22 wrote...

cruc1al wrote...

- waaaaaaaaaay too easy
- pointless collecting missions, also what's the point of collecting minerals? it's not like you really need them for anything
- no integration with the rest of the game
- wwaaaay too easy
- can't exit the vehicle to attack on foot if you want to
- no on-foot fighting during any of the missions, even though you go inside buildings
- short individual missions, I'd rather have one hour-long mission without summary screen interruption immersion breakers
- no health bar (not that you really need it because its waaaaayy too easy)

On the plus side...
- good sound effects and environments
- it was fun to drive over a colossus, pushing it over the edge of the cliff :P
- it's better to drive than Mako (not much to ask tbh)


That's not a great endorsement. Riding an atom bomb through the atmosphere of Jupiter would be better than driving the Mako.


Is it really though?  The Mako at least subscribed to some semblance of realism and gravity.  The Hammerhead ignores pretty much ignores all rules of gravity and further pushes ME2 away from SCIENCE fiction into comic book super powers.  


So in your physics class, they taught you that a vehicle like the Mako could survive a drop from several miles above ground and not turn all occupants inside to paste. There is nothing scientifically possible in the Mako's design that would make an educated person think of reality.  In fact a hovercraft with a nuclear power plant would make a better exploration vehicle than a wheeled vehicle. Either way the Mako's insertion was ridiculous; furthermore, the Mako flipping off of a mountain and the crew surviving  is absurd.

#152
Starscream723

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WilliamShatner wrote...

1.) It didn't have to be contected to the main story.  It should be a substantial side story like Bringing Down the Sky.

2.)  Have an immersive, explorable world, not a linear race track.


Regarding 2), I agree completely. I'm not arguing that the DLC is fantastic or perfect or anything. I was addressing the complaint regarding "integration into the main story".

Regarding 1), well, BDTS was also a very simple story, hardly substantial. I think the problem lies with the fact that this story is expressed almost entirely through text found on datapads, rather than the cutscenes and dialogue used in BDTS. This could be due to limitations regarding the availability of voice actors, but I think is also related to ME2 over-reliance on datapads and that damn email system when compared to ME1. In other words, the problem is also present to some extent within the main game itself.

Both good points though, but not quite the same as people who seemingly wanted more relevance to the plot.  I'm still curious as to how these people wanted it to tie into the plot, given the circumstances.

#153
Starscream723

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Warlock Angel22 wrote...

the Mako flipping off of a mountain and the crew surviving is absurd.


But funny.
 
Power jumping off the top of a mountain and flipping all over the place as you crash your way down
the side of it... good times...Image IPB

#154
CheaThaL

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Can someone tell me how to access the DLC after downloading it? I can't figure out how to start this up lol

#155
BanditGR

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Starscream723 wrote...

PilotJoe wrote...

Starscream723 wrote...

What kind of "integration with the rest of the game" were people wanting, just out of interest?

The majority of the game was recruiting crew members... can't do that in a DLC without a new teammate.

The rest of the story was about the Collectors... can't use them if you've finished the game already.

Make it like the N7 missions... well, they didn't usually relate to anything else in the story EITHER. So this WAS like the N7 missions in terms of connection to the story.

I think the standalone story (however thin) and loose connection to the Collectors that we got (READ THE FILES YOU FIND), is pretty much all we could expect.


Low expectations lead to low results.


Thanks for that insightful comment there.

Now I'd appreciate it if this didn't become yet another Haters Vs Apologists argument, because I'm certainly neither. I thought I asked quite a reasonable question: how exactly did people WANT it to be connected into the story? Because although I accept I'm not the most creative mind in the world, I thought my points were valid.

Perhaps you could have another go, actually answering the question this time.


Ok, I'll bite. They could have easily "crafted" a small side-story, loosely connected to either the Collectors and their methods/behavior or the Reapers themselves. Nothing necessarily fancy, just somewhat more original. The potential was certainly there. At the very least, they could have implemented an actual...dialogue that made some sort of sense (even if it had to be amongst your own crewmates) but of course that would imply additional VA from the actual actors and it is quite apparent that perhaps there wasn't a budget for that. As it stands, they could just as easily, canibalize the game engine and any other relevant element (textures etc) and release this as a standalone mini-arcade product. Yes, it feels that much "detached" (to me at least).

All in all, an interesting experiment with no real substance. Perhaps people are correct in their assumptions that Bioware is simply not able to handle vehicles properly, in terms of control and/or integrating them into their own game. Perhaps they should just stick to plain N7 missions, make them longer and more significant, as part of their DLC plans.

Modifié par BanditGR, 23 mars 2010 - 06:52 .


#156
llinsane1ll

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CheaThaL wrote...

Can someone tell me how to access the DLC after downloading it? I can't figure out how to start this up lol


If you went to 'New DLC' in the CN, and que the HH DLC, go to the XBLDashboard so it can start up, if you're on a Xbox 360

#157
casedawgz

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To be honest, I see the potential for great things coming from the Hammerhead in the future. This struck me as a sort of introduction to the vehicle; I imagine in further DLC it will be integrated more fully. The actual FEEL of the vehicle was spot-on. I had a blast driving it, I just wish I got to drive it under more interesting circumstances.

#158
lsumd2011

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Meh, its about what I expected. After all, it was a free DLC released barely two months after the game so I wasn't expecting anything stellar. It gave me a hovertank and a few things to blow up with it, so I'm pretty satisfied. My only real gripe is that Hammerhead is a damn glass cannon. You can barely take a few hits in that thing before you go boom. Other than that, everything was about par for the course IMO. I'm just hoping that the Hammerhead will be involved in future releases.

Modifié par lsumd2011, 23 mars 2010 - 06:56 .


#159
TJSolo

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Dethateer wrote...

I haven't had the chance to test it yet, but what do you mean by "has worse physics"?


It does more unbelievable things with the environment.
Falling from any height, no matter how high and the Hammerhead just comes to a stop once it reaches the ground. Ignoring velocity.
Collision with walls or objects in the mission also result in the Hammerhead coming to an arupt stop or igore the contact.

The Hammerhead always seems at rest with a lack of motion consideration when collisions happen.

#160
WilliamShatner

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Warlock Angel22 wrote...

WilliamShatner wrote...

Warlock Angel22 wrote...

cruc1al wrote...

- waaaaaaaaaay too easy
- pointless collecting missions, also what's the point of collecting minerals? it's not like you really need them for anything
- no integration with the rest of the game
- wwaaaay too easy
- can't exit the vehicle to attack on foot if you want to
- no on-foot fighting during any of the missions, even though you go inside buildings
- short individual missions, I'd rather have one hour-long mission without summary screen interruption immersion breakers
- no health bar (not that you really need it because its waaaaayy too easy)

On the plus side...
- good sound effects and environments
- it was fun to drive over a colossus, pushing it over the edge of the cliff :P
- it's better to drive than Mako (not much to ask tbh)


That's not a great endorsement. Riding an atom bomb through the atmosphere of Jupiter would be better than driving the Mako.


Is it really though?  The Mako at least subscribed to some semblance of realism and gravity.  The Hammerhead ignores pretty much ignores all rules of gravity and further pushes ME2 away from SCIENCE fiction into comic book super powers.  


So in your physics class, they taught you that a vehicle like the Mako could survive a drop from several miles above ground and not turn all occupants inside to paste. There is nothing scientifically possible in the Mako's design that would make an educated person think of reality.  In fact a hovercraft with a nuclear power plant would make a better exploration vehicle than a wheeled vehicle. Either way the Mako's insertion was ridiculous; furthermore, the Mako flipping off of a mountain and the crew surviving  is absurd.


You clearly missed the English class where the word "semblance" was explained. :wizard:

I'm talking about controls.  The Mako runs, for the most part, like it looks like it would.  It's a tank.  It has physical weight and your movement is limited to what seems possible.  The Hammerhead however moves like Superman, has no weight and you can do stuff that is clearly impossible to do even within the reality of the Mass Effect universe.

#161
Burgersmith

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I thought it was pretty fun.

#162
Warlock Angel22

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Starscream723 wrote...

Warlock Angel22 wrote...

the Mako flipping off of a mountain and the crew surviving is absurd.


But funny.
 
Power jumping off the top of a mountain and flipping all over the place as you crash your way down
the side of it... good times...Image IPB


Well, that's different than trying to say one vehicle is steeped in science and the other is like a comic book. If you liek the Mako, fine, but let's not make things up. Don't try to act like it's more scientifically sound than the Hammerhead. Personally, I'd like both vehicles gone forever. If I spend the time to create a character, I want to see my character, not bounce around like Mario Cart.

#163
rickf7666

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Okay, my impressions of the Hammerhead DLC.

First I had to change the key bindings.  Who doesn't put jump on the space bar?  I thought it was an industry standard.  Bioware if your going to make Mass Effect 2 more shooter centric then you might want to follow the key binding standards set by other games.

Two:  Is it just me or did anyone else notice that the "hover" craft bottomed out a lot.  Every time I boosted up or if the terrain changed slightly the Hammerhead would slam into the ground.  Now it didn't seem to damage the craft at all, but one of the things I always thought when driving the Mako in ME1 was anyone in the darn thing would have severe whiplash by the time they got back to the Normandy.  I think I know why they call it the Hammerhead, cause your head will be hammered into the dashboard constantly.

Three:  No health or shield indicator.  Trying to judge how much more damage you can take based on how on fire you are doesn't work for me.

Four:  The enemies were way easy to take out.  Just hang back a bit and they don't even shoot at you.  What's wrong with this picture.  I got to admit that I do like that the Geth got guided missiles, but with enough dodging you should be able to avoid them or there should be some kind of counter defense you could use.  This is where a weapons upgrade could be useful.  And if you get anti-missile defenses then the Geth should get them too.  In ME1 I would get out of the Mako to get more experience and to make the fights harder.  You can't exit the Hammerhead at will, only at designated landing areas.

Five:  Missions are way to linear.  It was like flying down a big winding corridor with a little platforming thrown in for spice.  The Mako missions where a big open area that you could explore or not.  If you did explore you would find things as a reward.  Granted most people seemed to think that the rewards were not worth looking for, but the point is you had the choice.

Six:  What's with the cold planet?  I ran out of time with one item still left to find and I couldn't go back?  This is another great place for a Hammerhead upgrade.

And seven:  I have to agree with many of the other posters in that the missions were way to short.  In ME1 if all you did was land in the Mako, drive to the primary quest site, do the quest and leave then they are just as short.  But in ME1 each planet had a large area to explore which is really what made them seem to take longer.  So what no more relics, no more matriarchal writings, no more mercenaries or dead minors to find?

Now overall I did like the greater control I had over the Hammerhead.  And the jump jets really did a great job of popping you up.  Personally, I would have waited several more months and been willing to pay for the DLC if it was a bit more like the Mako missions.  There is a lot of promise with the Hammerhead, but it still needs a lot of work.

Maybe this is just Bioware giving us a taste of what is yet to come.  Getting a little feedback so they can refine their development of the Hammerhead missions and then maybe in a year, wham, a DLC worth paying for.  I have my fingers crossed.

#164
Selor Kiith

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WilliamShatner wrote...
You clearly missed the English class where the word "semblance" was explained. :wizard:

I'm talking about controls.  The Mako runs, for the most part, like it looks like it would.  It's a tank.  It has physical weight and your movement is limited to what seems possible.  The Hammerhead however moves like Superman, has no weight and you can do stuff that is clearly impossible to do even within the reality of the Mass Effect universe.


Care to explain what exactly is "impossible"?
Dropping out of miles high? Mako did it...
Climb every mountain? Mako did it...

#165
Croogles

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I thought it was a blast. Enjoyed every second of it. Better than all of the side missions in the game IMO.



Although I didn't go into the DLC with high expectations, but personally I thought it was better than the likes of 'Bringing Down the Sky'. Best of all, it was free.

#166
Dethateer

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WilliamShatner wrote...
You clearly missed the English class where the word "semblance" was explained. :wizard:

I'm talking about controls.  The Mako runs, for the most part, like it looks like it would.  It's a tank.  It has physical weight and your movement is limited to what seems possible.  The Hammerhead however moves like Superman, has no weight and you can do stuff that is clearly impossible to do even within the reality of the Mass Effect universe.


Doesn't it have an ME core and thrusters?

#167
Starscream723

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BanditGR wrote...

Ok, I'll bite. They could have easily "crafted" a small side-story, loosely connected to either the Collectors and their methods/behavior or the Reapers themselves. Nothing necessarily fancy. The potential was certainly there. At the very least, they could have implemented an actual...dialogue that made some sort of sense (even if it had to be amongst your own crewmates) but of course that would imply additional VA from the actual actors and it is quite apparent that perhaps there wasn't a budget for that.


You didn't really need the "I'll bite" comment, because I'm honestly not fishing to provoke a reaction here. I'm only interested in genuine discussion, and I'm wholly prepared to acknowledge a good story idea that ties in with the main plot of the game, which is what a number of people are disappointed they didn't get. My post was only expressing that I couldn't think of one (for the reasons given), so I understand why the plot was what it was.

The story in the DLC was loosely connected to the Collectors, and their attacks on the colonies. I think the problem was with the implementation (i.e. through text datapads and email rather than cutscenes) but as you say, clearly they weren't able to get the voice actors in for whatever reason. Perhaps they could have added voices in, but then had to charge for the DLC to cover the extra cost? Would that have been preferable, if the rest of the gameplay was just the same? Perhaps.

You make a very good point that the story could have been connected to the Reapers somehow. I'd missed this off my list earlier, and it seems to be the best option if you're wanting to have a stronger link to the story. It can't be a direct reaper confrontation... maybe discovering some old "important" reaper tech that doesn't actually make any difference to the main game, but still feels relevant? Of course, this would still suffer from the same problem that all the story would be related through text, with no voice acting. Would it still be preferable to what we got? Again, perhaps.

#168
N7 Vanguard

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I haven't downloaded yet. But now i know its nothing to get all excited about and i pretty much already know what to expect from reading the OP. It is a shame they aren't putting the effort they hyped into the Cerberus dlc's, i mean did you see the costume pack... wtf. Hopefully Kasumi will prove me wrong... and she better considering i will be paying.

#169
Habelo

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Man i ****ing hate this forum... please bioware do not listen to this ****tards...

#170
GnusmasTHX

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Selor Kiith wrote...

WilliamShatner wrote...
You clearly missed the English class where the word "semblance" was explained. :wizard:

I'm talking about controls.  The Mako runs, for the most part, like it looks like it would.  It's a tank.  It has physical weight and your movement is limited to what seems possible.  The Hammerhead however moves like Superman, has no weight and you can do stuff that is clearly impossible to do even within the reality of the Mass Effect universe.


Care to explain what exactly is "impossible"?
Dropping out of miles high? Mako did it...
Climb every mountain? Mako did it...



Exactly.

Mako is no better than the Hammerhead.

#171
Guest_NewMessageN00b_*

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Warlock Angel22 wrote...

So in your physics class, they taught you that a vehicle like the Mako could survive a drop from several miles above ground and not turn all occupants inside to paste. There is nothing scientifically possible in the Mako's design that would make an educated person think of reality.  In fact a hovercraft with a nuclear power plant would make a better exploration vehicle than a wheeled vehicle. Either way the Mako's insertion was ridiculous; furthermore, the Mako flipping off of a mountain and the crew surviving  is absurd.


There is nothing scientifically plausible about Mass Effect at all.

I thought it is common knowledge that Mako has a Mass Accelerator built into it, which explains its lower-than-vehicle centre of mass and the ability to flip itself over.

If I remember right, there was a Codex entry discussing this, but, either way, (wait for it... wait for it...) nothing's perfect (what... really?) and the huge environment that Mass Effect tried to portray was why I loved it. Sure, the planets could've been more than 2 polygons per square metre, but, it was then. And they could've fixed it by now.

Instead, they've listened to the annoyed-by-all-games all-the-time-player.
Or convince me otherwise.

Modifié par NewMessageN00b, 23 mars 2010 - 07:10 .


#172
Starscream723

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Warlock Angel22 wrote...

Starscream723 wrote...

Warlock Angel22 wrote...

the Mako flipping off of a mountain and the crew surviving is absurd.


But funny.
 
Power jumping off the top of a mountain and flipping all over the place as you crash your way down
the side of it... good times...Image IPB


Well, that's different than trying to say one vehicle is steeped in science and the other is like a comic book.

Agreed.

Warlock Angel22 wrote...
If you liek the Mako, fine, but let's not make things up. Don't try to act like it's more scientifically sound than the Hammerhead.

That wasn't me, I was just adding my 2 cents to the discussion. Let's be honest, barely anything in either game is scientifically sound. Nor does it bother me Image IPB

Warlock Angel22 wrote...
Personally, I'd like both vehicles gone forever. If I spend the time to create a character, I want to see my character, not bounce around like Mario Cart.

Agreed.

#173
DracoFulcrum

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Checkpoint save? Missing the last jump and having the whole mission to re due gets dull.

#174
Starscream723

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gunmanthing wrote...

It is a shame they aren't putting the effort they hyped into the Cerberus dlc's, i mean did you see the costume pack... wtf.


The costume pack wasn't Cerberus, you had to pay for it. Image IPB

#175
BanditGR

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Starscream723 wrote...

 It can't be a direct reaper confrontation... maybe discovering some old "important" reaper tech that doesn't actually make any difference to the main game, but still feels relevant? Of course, this would still suffer from the same problem that all the story would be related through text, with no voice acting. Would it still be preferable to what we got? Again, perhaps.


I was thinking about a small story that would tell us something "more" about them, their ultimate motives, or perhaps their technology, any subject really that we know little about. It wouldn't have to impact the main story in a revolutionary manner but it could perhaps provide a new perspective on things. As for VA, I just cannot see how they could provide all these things, without voice acting from both the companions and external sources (=other NPC's). In a way, they chose to walk that path in terms of immersion and "feeling" that any other approach (datapads & emails) just seems subpar.