WilliamShatner wrote...
Warlock Angel22 wrote...
cruc1al wrote...
- waaaaaaaaaay too easy
- pointless collecting missions, also what's the point of collecting minerals? it's not like you really need them for anything
- no integration with the rest of the game
- wwaaaay too easy
- can't exit the vehicle to attack on foot if you want to
- no on-foot fighting during any of the missions, even though you go inside buildings
- short individual missions, I'd rather have one hour-long mission without summary screen interruption immersion breakers
- no health bar (not that you really need it because its waaaaayy too easy)
On the plus side...
- good sound effects and environments
- it was fun to drive over a colossus, pushing it over the edge of the cliff
- it's better to drive than Mako (not much to ask tbh)
That's not a great endorsement. Riding an atom bomb through the atmosphere of Jupiter would be better than driving the Mako.
Is it really though? The Mako at least subscribed to some semblance of realism and gravity. The Hammerhead ignores pretty much ignores all rules of gravity and further pushes ME2 away from SCIENCE fiction into comic book super powers.
So in your physics class, they taught you that a vehicle like the Mako could survive a drop from several miles above ground and not turn all occupants inside to paste. There is nothing scientifically possible in the Mako's design that would make an educated person think of reality. In fact a hovercraft with a nuclear power plant would make a better exploration vehicle than a wheeled vehicle. Either way the Mako's insertion was ridiculous; furthermore, the Mako flipping off of a mountain and the crew surviving is absurd.





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