FlyinElk212 wrote...
@ CmndFenix & Ahglock & Raphael & Kraken-- (lol...I'm clearly just lazy)
Yeah, that's basically what I'm saying. I don't understand why Bioware would hype up that the Mass Effect Series is "a game of choice, where your actions have consequences on the entire galaxy" if they plan on giving us options that don't adhere to this statement.
Choosing the Par/Ren option in Tali's trial makes her A. Not Exiled and B. Loyal to Shepard, thus more likely to survive the mission. How does that action have any consequences? From my standpoint, it does not.
And like I said before, CmndFenix, there are ways to encorporate your story elements into the difficult decisions players desire-- why can't Shepard badmouth the council during his "We have no evidence" choice? To strengthen Shepard's character, he can still STATE that the trial is a complete joke and shut down the council...just don't reward the player with no consequences in doing so.
If they do that, then where's the "action's consequences" they preach on and on about?
Well, the point is that you *can* make the decision that shapes the world. By making the para/rene options do what they do, they can effectively make sure most players adhere to the narrative that they want you to follow. Sure, you can be the outlier and hand over the evidence, splintering the Quarian fleet and guaranteeing that they will be of no use to you against the Reapers later, but every single other option goes against that.
Modifié par CmdrFenix83, 24 mars 2010 - 04:18 .





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