No Firewalker autosave checkpoints???!!
#1
Posté 23 mars 2010 - 04:29
#2
Posté 23 mars 2010 - 04:33
The most annoying part though is that you can't even make a manual save and then you need to watch the cutscene where the Hammerhead is landing.
#3
Posté 23 mars 2010 - 04:48
#4
Posté 23 mars 2010 - 05:07
GTAIV: Ballad of Gay Tony thankfully had a check point system in the missions.
#5
Posté 23 mars 2010 - 06:05
#6
Posté 23 mars 2010 - 06:11
#7
Posté 23 mars 2010 - 06:12
#8
Posté 23 mars 2010 - 06:15
Dethateer wrote...
Wait, why does a vehicle need medigel again?
HH self regenerates, just like Shepard's health. So I assume there must be some great medigel-based scientific mystery behind it... Or how would you justify some metallic armor plating fixing itself in a matter of seconds on the battlefield?
Modifié par Eag07, 23 mars 2010 - 06:16 .
#9
Posté 23 mars 2010 - 06:16
Omnigel, duh.Eag07 wrote...
Dethateer wrote...
Wait, why does a vehicle need medigel again?
HH self regenerates, just like Shepard's health. So I assume there must be some great medigel-based scientific mystery behind it... Or how would you justify some metallic armor plating fixing itself in a matter of seconds on the battlefield?
#10
Posté 23 mars 2010 - 06:22
So far I've noticed that the Hammerhead:
- has less armour than the Mako (i.e. none)
- has less armament than the Mako
- cannot jump as well as the Mako (ironic given that it HOVERS)
- has no visual damage indicators, and cannot be exited unless the mission requires it
You know, when you make a "better" vehicle.. it should be.. you know, better!
As for the no saves/checkpoints thing. This is a method of artificially extending the time spent on levels that are extremely short.
#11
Posté 23 mars 2010 - 06:36
#12
Posté 23 mars 2010 - 06:45
Kaiser Shepard wrote...
Omnigel, duh.Eag07 wrote...
Dethateer wrote...
Wait, why does a vehicle need medigel again?
HH self regenerates, just like Shepard's health. So I assume there must be some great medigel-based scientific mystery behind it... Or how would you justify some metallic armor plating fixing itself in a matter of seconds on the battlefield?
Yes, of course, it would be omnigel (unlimited vats of the stuff cleverly concealed in the vehicle). But omnigel got pretty much cut out of the game (apart from some advertisments, if memory serves), so I'll go with medigel mystery
#13
Posté 23 mars 2010 - 07:07
Kaiser Shepard wrote...
Tao, what do you mean with "no visual damage indicators"? That it has no 'health bar' or that it's appearance doesn't change when damaged? Because it does do the latter.
That there's no health bar.
The appearance of the Hammerhead itself is only really noticable when it's about to explode anyway, but that's irrelevant.
The problem here is there's nothing in the interface to show damage like there was with the Mako.
#14
Posté 23 mars 2010 - 07:21
The Angry One wrote...
Kaiser Shepard wrote...
Tao, what do you mean with "no visual damage indicators"? That it has no 'health bar' or that it's appearance doesn't change when damaged? Because it does do the latter.
That there's no health bar.
The appearance of the Hammerhead itself is only really noticable when it's about to explode anyway, but that's irrelevant.
The problem here is there's nothing in the interface to show damage like there was with the Mako.
Meh, it was doable on Insanity with all the extra maneuverability the Hammerhead has. As long as you don't simply try to ram into a group there should be no moment where it's already too late when you see it being damaged.
#15
Posté 23 mars 2010 - 07:45
Yes but this isn't what this thread is about. Stop shifting the question to make an otheriwse thoroughly "meh" product any better than it is. This thread is about THE FACT that most people are expected to die MULTIPLE TIMES in most of these missions, and hence must start ALL OVER again from the beginning of the mission. It's a poor design choice. Admit it.Kaiser Shepard wrote...
The Angry One wrote...
Kaiser
Shepard wrote...
Tao, what do you mean with "no visual damage indicators"? That it has no 'health bar' or that it's appearance doesn't change when damaged? Because it does do the latter.
That there's no health bar. The appearance of the Hammerhead itself is only really noticable when it's about to explode anyway, but that's irrelevant.The problem here is there's nothing in the interface to show damage like there was with the Mako.
Meh, it was doable on Insanity with all the extra maneuverability the Hammerhead has. As long as you don't simply try to ram into a group there should be no moment where it's already too late when you see it being damaged.
I've withheld judgment amongst the voices of complaint before it actually came out, but now I must say this is a partial designed and poorly executed DLC. The various design decisions (or lack thereof) begs the question how much effort actually did go into this. I'm not angry with unreasonable expectations, but I'm not impressed at all either, Bioware.
The Angry One wrote...
Heh, I got 4 out of 5 artifacts on that mission then accidentally fell into the acid and died.
So far I've noticed that the Hammerhead:
- has less armour than the Mako (i.e. none)
- has less armament than the Mako
- cannot jump as well as the Mako (ironic given that it HOVERS)
- has no visual damage indicators, and cannot be exited unless the mission requires it
You know, when you make a "better" vehicle.. it should be.. you know, better!
As for the no saves/checkpoints thing. This is a method of artificially extending the time spent on levels that are extremely short.
Don't forget:
- does not have a radar so you wont even know how many enemies are swarming you from which directions at once.
Modifié par Speakeasy13, 23 mars 2010 - 07:47 .
#16
Posté 23 mars 2010 - 07:50
#17
Posté 23 mars 2010 - 07:54
Interesting facts but no answer as to why there is no health indicator.Bfler wrote...
If you are low on health you can hear an alarm sound and if you are almost dead the Hammerhead burns.
#18
Posté 23 mars 2010 - 07:57
Yes but the amor is so thin that you only have a few seconds to look for cover when the alarm sounds, or else (which is the case most of the time) it's too late.Bfler wrote...
If you are low on health you can hear an alarm sound and if you are almost dead the Hammerhead burns.
#19
Posté 23 mars 2010 - 08:03
LOCKDOWN!




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