mcsupersport wrote...
ME1, three reasons to save the Destiny Ascention-
1) 10,000 person crew dreadnought might just come in handy later.
Yes, IF Sovereign is stopped. If not then the Ascension will not be of much help later. And not to forget that the attack of the Citadel showed quite well how useless a Dreadnought is when it is at the receiving end of an ambush. Which for all we know is the favorite tactic of both geth and reapers. Sure in the offensive the Ascension would be great, but had Sovereign succeeded then there wouldn't be many offensives left.
mcsupersport wrote...
2) Didn't want to leave a cloud of geth ships behind me while trying to defead an unknown dreadnought.
this "cloud" of geth ships was currently occupied with the citadel fleet, leaving the Alliance fleet free to do what ever they liked. Sending the Fifth fleet into that melee would not only risk the loss of ships (and thus firepower) but also a timely arrival of the fleet at sovereign, giving it time to do what ever it wished, for example simply crushing Shepard into a smear or I don't know activating the citadel relay spilling DOOM^tm over the entire galaxy.
mcsupersport wrote...
3) Help the leaders get out alive, but that was less important than first 2.
This one always really bugged me. Why would the arguably three most important people in the galaxy be "evacuated" into the combat zone. Would it not been safer to evacuate the council to a shelter in one of the supposedly impenetrable wards or (as a contingency in case the citadel falls) onto a small inconspicuous frigate heading out of the combat area as fast as possible instead of bringing them onto the slow and sluggish Dreadnought which practically screams "shoot me!"?
mcsupersport wrote...
ME2 three reasons to destroy the base.
1) Didn't think we would be able to maintain control of it once the Reapers start attacking, at an unknown time, which may prevent later destruction of it.
The installation of a self destruct mechanism could help in that. Of course that only helps if it can be activated before the reapers regain control of the station.
mcsupersport wrote...
2) Didn't think humans could safely study a Reaper facility or get anything useful before the Reapers took it back, and or indoctrinated everyone involved.
That is based on two assumptions: 1. The Reapers will come sooner than later and 2. That the base contains Reaper indoctrination technology. The first one is probably true from a metagaming POV, since honestly "Mass Effect 3 - the adventures of grandpa shepard" doesn't sound too exciting, to me at least. The second assumption might or might not be true. The reapers themselves cause indoctrination as do their indoctrination devices (duh) they have conveniently left behind to be found by hapless excavation teams. On the other hand mass relays do not seem to cause indoctrination, as does the citadel. Ok considering the behavior of the council in ME2 the latter may be up for debate. In the end: the ability of the collector base to cause indoctrination is simply unknown.
mcsupersport wrote...
3) Didn't think TIM would use the base in a safe manner, more likely to create Reapers again, thereby causing me to have to fight them twice.
I for my part trust TIM. I trust him that he will do something incredibly stupid and selfish with that base. But creating Reapers with it is quite a far stretch. I for my part doubt that his human supremacy agenda includes sentient, omnicidal dreadnoughts.
So in the end, trying to save the council in ME1 is not idiocy but simply a leap of faith, a selfish and irresponsible leap of faith nonetheless (imho). Sure the council is important no one is denying that, but the need of the many outweighs the need of the few. At the end of ME1 billions upon billions of lives are at stake and increasing that risk further for the chance to save 10,000 soldiers + 3 politicians is certainly not the safest course of action.
Sure, with humanity in power the galaxy has certainly taken a turn for the worse, but if saving the council would have allowed sovereign to succeed then that becomes somewhat of a moot point with all the galactic extermination and stuff.
However the end of ME2 requires both sides to take a leap of faith. Destroying the base requires the belief that the reapers can be defeated without using their technology...somehow.
Keeping the base requires the belief that valuable and helpful information and technology can be recovered AND that it will not come back later to bite you in the ass.
Unfortunately Bioware has failed to actually add consequences to Paragon and Renegade behavior. In the games a Paragons willingness to to what (Shepard considers) right despite the increased risks never comes back with bad consequences (Elnora can be considered as a subversion to this). The same can be said for a Renegades willingness to allow sacrifices for the greater good.
Looking at this playing a Paragon is the better choice, because Shepard WILL succeed in his task, no matter what he does. From an ingame perspective I must say: Being tasked with no less than preventing the apocalypse requires some morals to take a backseat if you want to succeed.
But there is one thing that bugs me: Where does the assumption that a paragon does his best to make the galaxy a better place come from? A paragon does what s/he thinks is right, not what is good for every one. Let us just look at some Paragon decisions (keep in mind that this is from an in universe perspective at the moment of the decisions, so no hindsight):
Releasing the rachni queen: They were a threat once and the only way to stop them was by genocide. It's not like she could be lying when she said she would not attack other races again. I mean it's not like she is utterly at your mercy or anything.
(Wanting to) undo the genophage: The krogan rebellions where a product of krogan aggressiveness and a birth rate that rivals tribbles. The krogan are still aggressive and the only thing preventing them from waging war when ever they want are their low numbers.
Saving the workers on Zorya: Saved a few hundred workers. Well done, no doubt about that. But Vido escapes, the Blue Suns leadership remains in place and one of the most notorious mercenary bands can happily continue their activities which include such funny little things like: robbery, extortion, murder, slave taking, slavery and piracy. The galaxy is certainly a better place thanks to them.
Rewriting the heretics: Sure Shepard, let as just absolve the heretics from all their guilt and let them return to the rest of the geth. It's not like they could come to the conclusion again that following the reapers might be a good idea, and this time with all geth backing them up. (This is one of the worst things a paragon can do imho as s/he turns out to be a hypocrite who would not brainwash an organic but has no problem robbing a sentient machine of their free will)
So in the end a Paragon does not alway do things which are best for everyone but which are "good" in Shepards eyes. And just for the record: A Renegade is equally short sighted some of the time.
Now this thread has become longer than I anticipated, so I shall end for now.
edit: removed some spelling errors, a real pest those buggers
Modifié par C4Clan, 23 mars 2010 - 09:28 .