FredThePhoenix wrote...
My main character is a Renegade one since I prefer that side. Don't get me wrong, Paragon is great, but it's naive most of the time. This isn't Final Fantasy or some kid game. I always felt that Mass Effect was a more mature RPG and in a real world, there's no real 'heroes'. There's just better choices. If I was Shepard in real life, I'd be a Renegade (or Renegon) simply because that's how you would get the best results (not always though) and fast.
In Mass Effect, most Renegade choice makes more sense.
1- When you can save the Council in Mass Effect 1. I mean, come on, who would seriously waste reinforcements on the Destiny Ascension when Sovereign is about the open the Citadel Mass Relay to end all life in the galaxy? Even when playing as a Paragon, I find it hard to accept and I thought it was a complete idiotic decision. Screw the Council and the 10 000 crew of the Destiny Ascension. There's not only the millions of cilivians of the Citadel to save, but there's also everyone on Earth, Palaven, Irune, Thessia, Kahje, the Migrant Fleet and every homeworld out there. WINNER: Renegade
2- Tons of years in the past, the Rachni threathned everything in the galaxy. They were completely dangerous, brutal, organized and intelligent. If not for the Krogan, who could pursue them to their lair, I don't think the Rachni War could have been won. Now, after witnessing what a Rachni Queen can do to the Peak 15 Station (even indirectly), you'd be willing to let a Rachni Queen go freely just like that? Idiotic decison again. Sure, the Rachni Queen tells you about her children being out of control and the reasons of it, but you can't just let a threat that big go freely like that, just out of pure trust. It's irresponsible and foolish. WINNER: Renegade
3- Destroy the Collector Base or don't? Don't. You don't know what the future brings, but the Reapers are coming and it's no time for grudges to get in the way. If you don't like the Illusive Man, it's your personal choice. You don't have to destroy maybe very valuable technology for a victory against the Reapers just because of your goddamn feeling. If the Illusive Man proves to be a problem with it, you can always destroy it later, but if you destroy it now, every species in the galaxy might be doomed because of it. Sure, Reaper technology might be risky, but there's Reaper tech in the Normandy, EDI and I'm sure even in the revived Shepard. WINNER: Renegade
I'll stop here but I could go on on many other decisions too. Just another short one... Just look on how you talk to Mordin Solus if you're a Paragon character. You're obviously telling him that he's almost a monster for the Genophage. STG did countless simulations for the Genophage and they are geniuses. It was authorized by the Council if memory serves. If not for the Genophage, Shepard might not even have been there to talk to Mordin in the first place. It was necessary.
I'm not saying all Regenade decisions are the best, like choosing Morinth over Samara (that's completely insane), but most of them are more logical over the Paragon choice.
1. It wouldn't have been Sovereign opening the Relay. It was Saren, acting on behalf of a Sovereign. The Keepers were supposed to open the relay upon Sovereign's signal, but that failed, so the Reaper needed an agent to work on it's behalf to activate the relay. At the point where you get the choice to send the Alliance in after Sovereign, you had already stopped Saren from activating the relay. So your point is mout in that regard. It's a matter of if you want humanity to be in the strongest political position in the galaxy verses having an equal footing with more established races. There is no real right or wrong answer there, it's player's choice.
2. Since you killed the Rachni Queen, you missed a chance to communicate with her through an asari that she saved to act as an envoy of her species and to get resources they needed. The Queen goes out of her way to talk to you and explain what she's been up to, and strongly implies that the Reapers drove the Rachni to fight in much of a similar way as the ones the queen couldn't bond with on Peak 15, as Rachni are not aggressive people naturally. The asari explains that she isn't being controlled by the queen, but agreed to help her because she sees the rachni as a beautiful people. Also, a huge part of the rachni war was a total inability to communicate. The rachni need telepathic (for lack of better word) species like the asari to communicate as they don't use electronic communications as far as we understand. If you cannot talk to your aggressor, you cannot understand why they are. The queen finally had a chance to talk to you, but instead of pithily pleading fo her life and her species salvation, she asked if you were willing to forgive her people and give them another chance to set things right, or if the wounds were too deep, remove her from existance. To me, the rachni were very obviously influenced by the formics from the Ender's Game series, so this was an easy choice. The fact she bothered to find me and talk to me again sealed the deal. Why go out of your way to do that if you were just going to be aggressive all over again?
If BioWare has shown that not all geth are out to wipe out organic life after forcing the quarians in exile and trying to open the Citadel relay after being influenced by the Reapers, but rather coexist with it, why can a hive-minded insect race not peacefully coexist with the galactic community after being influenced by the Reapers?
Also, chances are if I was wrong and a few generations down the road the rachni act up again, it won't be my problem since I'll probably be long dead. I already did enough to save the galaxy from extinction. It's just not my place to say what species lives or dies because I have a bad feeling about it. No one person should ever make that choice because you really don't know. It's like giving a child a gun. You're dealing with something that's been around much, much longer than you have and the brief time the council encountered the rachni was war. Food for thought, the brief time humanity first encountered the turians we were at war. Imagine if the asari didn't step in or viewed us as a threat. Think we'd deserve to be killed off because we opened a relay and broke a law we didn't know about?
3. I can flip that around and say you don't know what good can possibly come from keeping the base. Name three pieces of Collector technology that you witnessed in the game that would possibly be beneficial against the Reapers that the Citadel races don't already have an equal to or involve sacrificing obscene amounts of lives to obtain. The Collectors do not equal the Reapers. I doubt the Reapers left all their secrets hiding in a base. The Collectors were after all a manufactured slave race, twisted from the Protheans merely given the tools to do their job.
Likewise to you but opposite, I didn't go entirely Paragon either. I had about a bar full of Renegade by the end of the game, as I believed the Paragon response to be inappropriate or as you said naive at times. However, a similar argument can be made against entirely renegade choices.
Modifié par Sturmwulfe, 23 mars 2010 - 11:08 .