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why does paragon = idiot?


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#76
Kudara

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mcsupersport wrote...

Ahglock wrote...



And if you weren't on a timer you might have a point.  but you were on a timer and you needed to kill the reaper before he summoned more of his friends.  protecting the ship and getting in position so the geth don't flank you takes way too much time.  And yes it is a recipe for slaughter, but sometimes you need to get slaughtered in order to win the war. 


But the timer isn't the same for both runs.  The idea is go in early or wait until the Citidel opens, not go in and divert or go directly to the Citidel.  In the Paragon run, you bring in the fleet early to destroy the Geth and free the Destiny.  In the neutral and Renegade you hold off until the Citidel starts opening and then make a mad dash to to Soverign.   In my opinion, the time it takes to wait, allows the Geth to finish off the Destiny and would also allow plenty of time especially during the battle to close and engage you during your fight with the Dreadnought.  They didn't do this for the same reason they didn't make it possible to lose too many ships to be able to defeat Soverign if you came in early, game play.  But to allow a force to destroy a Capital ship and Leadership of the settled universe, while leaving them behind you in a rear attack position is foolish in most tactical terms.  Now they(Geth and Citidel fleet) didn't use sound tactics, so hey, maybe it would really work, but in my opinion, to leave that force unculled back there with plenty of time to get to the Citidel is to invite destruction and defeat.



Exactly my point, leaving the geth around to attack you is not a good tactical choice, take them out while their busy wiht the Ascention and Soverign can't attack you and then go in and finish Soverign off.

Which is exactly what my Paragon did.

If I have geth troopers and a prime and a colossus, I'll pull back take the troopers and primes out of firing range of the colossus.  After their down then take the colossus.  It's very basic strategy.

Kudara

#77
mcsupersport

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Ahglock wrote...



If you need the fleet to take the beach, you let the navy sink your battleship.  That is what distractions were invented for.  The ascention and the rest of the citidel fleet was out there being an awesome distraction.  Do you risk everything and go save them or do you take the opening and kill the reaper. 

I really don't think there is a right answer to this question by the way.  Everyone has a different perspective on how they think the battle should go.  this is an area where there is no wrong answer, as a game it is specifically set up to be that way.  The information given about the battle situation is vague enough that any of the 3 decisions is a valid choice.  Okay maybe not the pure renegade answer, that one just came across as effing stupid to me. 


There is no right answer the way the game is set up, but to answer you question, if the Battleship would keep them occupied the entire length of the invasion, then yeah you have a point.  But in Destiny case, the battleship folded just moments after your fleet arrived and passed by, so that left a strong enemy fleet free to take the battle to you on you rear.   This is the problem I have with the Renegade/neutral setup, but it is a game and the designers wouldn't dare let you play for 15-60 hours and get all the way to the end and not be able to win with the character style you want.  

There are tactile reasons behind both ignoring the Destiny and saving it by destroying the Geth, and without a greater amount of info this debate is just a matter of taste, and unfortunately doesn't really impact the world of ME at this time.  I would hope that the choices from ME and ME2 would actually mean something in ME3, but I fall back to...."Designers wouldn't dare let you play 15-60 hours and not get to win the game as you like...."
\\

#78
FredThePhoenix

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Ahglock wrote...

Sme of the bigger choices like the rachni there is an argument for renegade, most renegade choices are just shepard being an ****.  I saved the Rachni though, I felt everyone deserves a a chance to change.  Sur ethye may cause epic problems in the future, but if you don't give them that chance what exactly are you saving?  Just another group of rachni just the kind on two legs and a whole lot softer skin. 


Those are the kinds of decisions that can hunt you down the line. I know letting the Rachni Queen go freely is the 'hero' decision. It's just dumb though, especially if you consider the situation the galaxy is in. All you have are the words of the Rachni Queen, saying that they are different now. The fact is, if you were in Shepard's shoes truly, would you let a Rachni Queen go freely just because she asks you to? You know the kinds of problems that can happen because of your decision... Decision just based on 'trust'.

It's extremely dangerous and irresponsible and you know it.



BaladasDemnevanni wrote...

Just want to address this one point for now.

3.
This isn't just an issue of morals. In ME, we learned from Sovereign
that the purpose of the Citadel and Mass Relays is to ensure that
organics do not evolve technologically in a way the Reapers can't
predict. By holding onto the Collector Base, you are once again
following the Reapers' footsteps. I didn't destroy the base because I
only wanted to screw TIM over, it also makes sense that if the Reapers
are to be defeated, then organics must develop their own technology,
which the Reapers are not aware of. Legion comments on this too after
the suicide mission on how it is overall better to for organics to use
their unpredictability to their advantage.


We are to develop along the paths the Reapers desire to them. Reaching the Collector Base was not predicted. The Reapers didn't know someone could go to that base and recover it. It maybe a huge help against the Reapers on the technological part of it. Also, the Reapers are coming and they will be here shortly. Organic civilizations don't have the decades to develop better weaponry to fight off the Reapers. And if we don't get better tech, we won't win.

Along the paths the Reapers desire or no, with sticks and stones, we're dead.

Modifié par FredThePhoenix, 23 mars 2010 - 10:50 .


#79
MassAffected

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I don't agree with you OP. *puts on thick glasses* I see the Paragon and Renegade choices kind of like the Light and the Dark Side in Star Wars. The Renegade options give you the quick and easy solution and a lot of the time it has a hefty price. The Paragon options seem to represent the moral high ground and the harder path to follow, but very rewarding in the end. Both have their +s and -s and I use both depending on what the situation calls for. Thats why I believe that the best Shepard is a Paragade Shepard. Posted Image

#80
FredThePhoenix

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There's quite a difference between Light/Dark and Paragon/Renegade...

#81
Abriael_CG

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Actually the Paragon choices are more or less always balanced and well though out ones, on the other hand, Renegade options are usually the very definition of "chaotic stupid" "hey look at me i'm the big bad buff shepard on steroid that will punch ya in the nose! Arrrr!" :innocent:

Modifié par Abriael_CG, 23 mars 2010 - 10:55 .


#82
BaladasDemnevanni

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FredThePhoenix wrote...

1. We are to develop along the paths the Reapers desire to them. Reaching the Collector Base was not predicted. The Reapers didn't know someone could go to that base and recover it. It maybe a huge help against the Reapers on the technological part of it. Also, the Reapers are coming and they will be here shortly. Organic civilizations don't have the decades to develop better weaponry to fight off the Reapers. And if we don't get better tech, we won't win.

2. Along the paths the Reapers desire or no, with sticks and stones, we're dead.


1. Who's to say that? I'm still not convinced entirely one way or another what the Reapers may have planned for. The fact is, they know their own technology alot more than we do, and have an incredible advantage as far as that goes. Millions of years of experience with their technology vs. a couple months to learn how theirs works (or however long it takes).  

2. The Reapers have to travel all the way through dark space to reach us. How long that must take is not entirely clear, but since ME1 it's already been 2 years. The point is everyone is stressing how following these set patterns of technology makes them more predictable. I'd rather take the chance of discovering nothing new rather than play right into their hands, as in ME1.

#83
FredThePhoenix

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Abriael_CG wrote...

Actually the Paragon choices are more or less always balanced and well though out ones, on the other hand, Renegade options are usually the very definition of "chaotic stupid" "hey look at me i'm the big bad buff shepard on steroid that will punch ya in the nose! Arrrr!" :innocent:


Paragon Shepard: I let Elnora go because I trust everyone YAY!

Paragon is naive. Admit it.

#84
MassAffected

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FredThePhoenix wrote...

There's quite a difference between Light/Dark and Paragon/Renegade...


Its how I view it, you might see it in a different way.

#85
Sturmwulfe

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FredThePhoenix wrote...

My main character is a Renegade one since I prefer that side. Don't get me wrong, Paragon is great, but it's naive most of the time. This isn't Final Fantasy or some kid game. I always felt that Mass Effect was a more mature RPG and in a real world, there's no real 'heroes'. There's just better choices. If I was Shepard in real life, I'd be a Renegade (or Renegon) simply because that's how you would get the best results (not always though) and fast.

In Mass Effect, most Renegade choice makes more sense.

1- When you can save the Council in Mass Effect 1. I mean, come on, who would seriously waste reinforcements on the Destiny Ascension when Sovereign is about the open the Citadel Mass Relay to end all life in the galaxy? Even when playing as a Paragon, I find it hard to accept and I thought it was a complete idiotic decision. Screw the Council and the 10 000 crew of the Destiny Ascension. There's not only the millions of cilivians of the Citadel to save, but there's also everyone on Earth, Palaven, Irune, Thessia, Kahje, the Migrant Fleet and every homeworld out there. WINNER: Renegade

2- Tons of years in the past, the Rachni threathned everything in the galaxy. They were completely dangerous, brutal, organized and intelligent. If not for the Krogan, who could pursue them to their lair, I don't think the Rachni War could have been won. Now, after witnessing what a Rachni Queen can do to the Peak 15 Station (even indirectly), you'd be willing to let a Rachni Queen go freely just like that? Idiotic decison again. Sure, the Rachni Queen tells you about her children being out of control and the reasons of it, but you can't just let a threat that big go freely like that, just out of pure trust. It's irresponsible and foolish. WINNER: Renegade

3- Destroy the Collector Base or don't? Don't. You don't know what the future brings, but the Reapers are coming and it's no time for grudges to get in the way. If you don't like the Illusive Man, it's your personal choice. You don't have to destroy maybe very valuable technology for a victory against the Reapers just because of your goddamn feeling. If the Illusive Man proves to be a problem with it, you can always destroy it later, but if you destroy it now, every species in the galaxy might be doomed because of it. Sure, Reaper technology might be risky, but there's Reaper tech in the Normandy, EDI and I'm sure even in the revived Shepard. WINNER: Renegade

I'll stop here but I could go on on many other decisions too. Just another short one... Just look on how you talk to Mordin Solus if you're a Paragon character. You're obviously telling him that he's almost a monster for the Genophage. STG did countless simulations for the Genophage and they are geniuses. It was authorized by the Council if memory serves. If not for the Genophage, Shepard might not even have been there to talk to Mordin in the first place. It was necessary.

I'm not saying all Regenade decisions are the best, like choosing Morinth over Samara (that's completely insane), but most of them are more logical over the Paragon choice.


1. It wouldn't have been Sovereign opening the Relay. It was Saren, acting on behalf of a Sovereign. The Keepers were supposed to open the relay upon Sovereign's signal, but that failed, so the Reaper needed an agent to work on it's behalf to activate the relay. At the point where you get the choice to send the Alliance in after Sovereign, you had already stopped Saren from activating the relay. So your point is mout in that regard. It's a matter of if you want humanity to be in the strongest political position in the galaxy verses having an equal footing with more established races. There is no real right or wrong answer there, it's player's choice.

2. Since you killed the Rachni Queen, you missed a chance to communicate with her through an asari that she saved to act as an envoy of her species and to get resources they needed. The Queen goes out of her way to talk to you and explain what she's been up to, and strongly implies that the Reapers drove the Rachni to fight in much of a similar way as the ones the queen couldn't bond with on Peak 15, as Rachni are not aggressive people naturally. The asari explains that she isn't being controlled by the queen, but agreed to help her because she sees the rachni as a beautiful people. Also, a huge part of the rachni war was a total inability to communicate. The rachni need telepathic (for lack of better word) species like the asari to communicate as they don't use electronic communications as far as we understand. If you cannot talk to your aggressor, you cannot understand why they are. The queen finally had a chance to talk to you, but instead of pithily pleading fo her life and her species salvation, she asked if you were willing to forgive her people and give them another chance to set things right, or if the wounds were too deep, remove her from existance. To me, the rachni were very obviously influenced by the formics from the Ender's Game series, so this was an easy choice. The fact she bothered to find me and talk to me again sealed the deal. Why go out of your way to do that if you were just going to be aggressive all over again?
If BioWare has shown that not all geth are out to wipe out organic life after forcing the quarians in exile and trying to open the Citadel relay after being influenced by the Reapers, but rather coexist with it, why can a hive-minded insect race not peacefully coexist with the galactic community after being influenced by the Reapers?

Also, chances are if I was wrong and a few generations down the road the rachni act up again, it won't be my problem since I'll probably be long dead. I already did enough to save the galaxy from extinction. It's just not my place to say what species lives or dies because I have a bad feeling about it. No one person should ever make that choice because you really don't know. It's like giving a child a gun. You're dealing with something that's been around much, much longer than you have and the brief time the council encountered the rachni was war. Food for thought, the brief time humanity first encountered the turians we were at war. Imagine if the asari didn't step in or viewed us as a threat. Think we'd deserve to be killed off because we opened a relay and broke a law we didn't know about?

3. I can flip that around and say you don't know what good can possibly come from keeping the base. Name three pieces of Collector technology that you witnessed in the game that would possibly be beneficial against the Reapers that the Citadel races don't already have an equal to or involve sacrificing obscene amounts of lives to obtain. The Collectors do not equal the Reapers. I doubt the Reapers left all their secrets hiding in a base. The Collectors were after all a manufactured slave race, twisted from the Protheans merely given the tools to do their job.

Likewise to you but opposite, I didn't go entirely Paragon either. I had about a bar full of Renegade by the end of the game, as I believed the Paragon response to be inappropriate or as you said naive at times. However, a similar argument can be made against entirely renegade choices.

Modifié par Sturmwulfe, 23 mars 2010 - 11:08 .


#86
Jax Sparrow

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So according to the O.P. I am a ****** and an idiot twice over?  I am ok with that.  

As for why?  I lack any idea why you think making those decisions classifies you as, whatever you define those words as meaning.  However I do classify the O.P. as the opinion of a pure renegade.

Modifié par Jax Sparrow, 23 mars 2010 - 11:03 .


#87
Sturmwulfe

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MassAffected wrote...

I don't agree with you OP. *puts on thick glasses* I see the Paragon and Renegade choices kind of like the Light and the Dark Side in Star Wars. The Renegade options give you the quick and easy solution and a lot of the time it has a hefty price. The Paragon options seem to represent the moral high ground and the harder path to follow, but very rewarding in the end. Both have their +s and -s and I use both depending on what the situation calls for. Thats why I believe that the best Shepard is a Paragade Shepard. Posted Image


Renegade doesn't necessarily translate to evil and power hungry, as the Dark Side usually does. It's more of a bold, aggressive, and undiplomatic the ends justify the means way of doing things that allows for no compromise.

#88
MassAffected

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BaladasDemnevanni wrote...

FredThePhoenix wrote...

1. We are to develop along the paths the Reapers desire to them. Reaching the Collector Base was not predicted. The Reapers didn't know someone could go to that base and recover it. It maybe a huge help against the Reapers on the technological part of it. Also, the Reapers are coming and they will be here shortly. Organic civilizations don't have the decades to develop better weaponry to fight off the Reapers. And if we don't get better tech, we won't win.

2. Along the paths the Reapers desire or no, with sticks and stones, we're dead.


1. Who's to say that? I'm still not convinced entirely one way or another what the Reapers may have planned for. The fact is, they know their own technology alot more than we do, and have an incredible advantage as far as that goes. Millions of years of experience with their technology vs. a couple months to learn how theirs works (or however long it takes).  

2. The Reapers have to travel all the way through dark space to reach us. How long that must take is not entirely clear, but since ME1 it's already been 2 years. The point is everyone is stressing how following these set patterns of technology makes them more predictable. I'd rather take the chance of discovering nothing new rather than play right into their hands, as in ME1.


Your second point is very good, up until Shepard goes after Saren every species in the galaxy was following a path that the Reapers chose for them. Using the Mass Relays (Reaper created) along with the Citatel played right into their hands. I would rather destroy a potential advantage to the Reapers by taking out the Collector base because if you think about this realistically it would take YEARS to decipher and learn about their technology for it to be any use at all against this looming threat.

#89
CmdrFenix83

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pineappledan wrote...

ME 1 option: council lives or dies?
This is like having the US president being held at gunpoint while their is an atomic bomb located in the white house.  You have the option of defusing the bomb immediately, or trying to save the president, and praying to god you also have time to defuse the bomb. 
now is it just me,or this this option retarded?  who in their right mind would risk not making the best effort possible to save the entire galaxy in favour of saving the lives of a few heads of govenment?  I mean, if your choice means that sovereign succeeds then the whole council is dead anyways, along with everyone else.


I made the same decision my first playthrough, even as a paragon.  What annoys me about this path(paragon letting council die) is that when you talk to the reporter in ME2, the paragon charm options talk about creating an opportunity and everything, and not the 'I did what I had to do for the sake of the galaxy.'  Or 'No three people are more important than the fate of the entire galaxy, we needed our fleet to stop Sovereign.'

Nothing.  Instead, Shepard comes off sounding like he's trying to take over the galaxy for humanity.

ME 2 option: blow it up, or save the base?
you're all familiar with the scenario, so would you seriously give up alien technology because you don't trust the man you're giving it to?  Technology which, for all you know, could be the difference between preservation of every race in the galaxy, or total annihilation?  are you that childish that you would damn every living being because of a grudge? 


More problems with this decision than 'tech or no tech'.  What if the tech is capable of indoctrination... like every other bit of Reaper Tech we've seen?  Too many variables, unknowns, and risks with this decision to make it completely black and white.  Paragon believes risks are worse than the potential rewards, while Renegades think the possible rewards are worth the risks.

#90
MassAffected

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Sturmwulfe wrote...

MassAffected wrote...

I don't agree with you OP. *puts on thick glasses* I see the Paragon and Renegade choices kind of like the Light and the Dark Side in Star Wars. The Renegade options give you the quick and easy solution and a lot of the time it has a hefty price. The Paragon options seem to represent the moral high ground and the harder path to follow, but very rewarding in the end. Both have their +s and -s and I use both depending on what the situation calls for. Thats why I believe that the best Shepard is a Paragade Shepard. Posted Image


Renegade doesn't necessarily translate to evil and power hungry, as the Dark Side usually does. It's more of a bold, aggressive, and undiplomatic the ends justify the means way of doing things that allows for no compromise.


Your second sentence is kind of how I view the Dark Side. I didn't say it was evil in my OP.

#91
Ray Joel Oh

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enormousmoonboots wrote...

Paragon Shepard is Captain America. If you can't respect Cap, I can't respect you.


This.

Or Kamen Rider.

#92
ObserverStatus

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Paragon and Renegade measure perceived morality, not intelligence. There are stupid paragon and renegade options in both games.

#93
Sturmwulfe

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MassAffected wrote...

Your second sentence is kind of how I view the Dark Side. I didn't say it was evil in my OP.


Kind of is. Not all dark siders are evil, but they do some pretty evil things... like blowing up planets just to find a base, slaughtering children because they are training to be Jedi, killing off their master so they can move up in rank, manipulating and warping people to get them to do your bidding against their morals, the list goes on.

#94
DHspartan138

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pineappledan wrote...

I played ME1 and ME2 back-to back, and I couldn't help but notice that both times at the end of the game it comes down to a single paragon or renegade option: the paragon option being some sort of idioti choice fueled by either your bleeding heart or your distrust, and the renegade option being the strategically sound option

ME 1 option: council lives or dies?
This is like having the US president being held at gunpoint while their is an atomic bomb located in the white house.  You have the option of defusing the bomb immediately, or trying to save the president, and praying to god you also have time to defuse the bomb. 
now is it just me,or this this option retarded?  who in their right mind would risk not making the best effort possible to save the entire galaxy in favour of saving the lives of a few heads of govenment?  I mean, if your choice means that sovereign succeeds then the whole council is dead anyways, along with everyone else.

ME 2 option: blow it up, or save the base?
you're all familiar with the scenario, so would you seriously give up alien technology because you don't trust the man you're giving it to?  Technology which, for all you know, could be the difference between preservation of every race in the galaxy, or total annihilation?  are you that childish that you would damn every living being because of a grudge? 

I know that a) it's a game, B) these choices won't REALLy affect gameplay in ME 3, for the sake of not having to write that much.

but seriously, in ME 1 your paragon choice made you an idiot.  In ME 2 your paragon choice made you an idiot AND a ******.  in both cases the only big picture, strategically sensible solution is the renegade option. 

I know this might be a tall order, but couldn't they have made these final decisions a little harder?  maybe something that speaks to your morality and not your common sense?  I mean, that was the whole point of the paragon/renegade choice right?

thoughts?


Saving/Killing the Council: Saren was dead and Vigil's data disc had been uploaded to Citadel Control by the time the decision had to be made, hence Sovereign is no longer an imminent threat (at least there was no plausible way he could open the Citadel Relay for the Reapers before reinforcements arrived and destroyed him). So letting the Council die is more a negligent action as opposed to a neccesary sacrifice. Not to mention letting the Council die is a terrible choice in the long run. Humanity is trying to earn the trust and respect of the other races and allowing the most important politicians to die isn't exactly the best way of achieving that. And whether you like them or not, the Council provides stable leadership for the entire galaxy.

Destroying/Preserving the Collector Base: Preserving the Collector base for Cerberus is just a bad decision in general. Sure Cerberus might use the technology to help fight the Reapers, but what's stopping them from using it against the rest of the galaxy after? Whose to say Cerberus wouldn't just abandon Shepard after studying the base? What's keeping the organization from betraying Shepard and fighting the Reapers on their own (which seems very likely factoring TIM's ego and human-centric agenda into account)? Nothing! The alliance between Shepard and Cerberus in ME2 was nothing more than a matter of convenience. Once TIM got what he brought Shepard back to retrieve (I assume this is the case given his reaction at the end of the game to the base's destruction/preservation), he has no reason to remain loyal to the player, nor has he ever shown any intent of remaining an ally of the player past defeating the Collectors (he basically spells out, "I don't trust you" with the recording devices aboard the Normandy, not telling Shepard that the Collector ship was a trap, and releasing rumours that Shepard was working for Cerberus to prevent the commander from running to the Alliance or the Council for help).

#95
Peer of the Empire

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OP there are indeed people who think as paragons do and sadly, they have the vote

#96
mcsupersport

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FredThePhoenix wrote...



Paragon Shepard: I let Elnora go because I trust everyone YAY!

Paragon is naive. Admit it.


Actually that is to find out if people are paying attention and talking to people like they should.  The Volus who gives you the key, Pitney Four, tells you the only way a Eclipse merc earns her uniform is to kill someone, so you know right off the bat, that Elnora is a killer, she is just acting to save her butt.  So while you may not know she killed the Volus earlier, you do know that she is a known killer, and thus worthy of a bullet.

#97
Splinter Cell 108

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No the paragon choices don't make you look like an idiot. If the council can be saved and Sovereign can also be destroyed then why not do it. The same can be said with the president analogy, if you knew that you could do both then why not. It's obvious that a Renegade would probably just let the council die because it's the easy way out. The same goes with the Collector base, the base is the easy way out. I doubt the Collectors are the only race that had superior technology than everyone else. As we all know the Reapers didn't destroy everything, they missed Ilos. IIRC only a small percentage of the galaxy has been explored. Who knows what else is out there.



That base is a danger to everyone, even if Cerberus wasn't controlling it, someone else would be. The technology is too advanced for any race to posess it IMO. Everything related to the Reapers must be eliminated IMO, I doubt that any race would handle that technology responsibly and least of all humanity.

#98
MassAffected

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Peer of the Empire wrote...

OP there are indeed people who think as paragons do and sadly, they have the vote


/golfclap

#99
RyrineaNara

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iN mE1:

Paragon: Tactical, Idealist, and  all around Captain America type. :wizard:

Renegade: Not Tactical, lets his hateful side guide him , and they  justs like explosions, and to kill people. <_<


That how I see THE Me ALIGNMENT types

Modifié par RyrineaNara, 23 mars 2010 - 11:28 .


#100
Ray Joel Oh

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Peer of the Empire wrote...

OP there are indeed people who think as paragons do and sadly, they have the vote


Oh lord.