Jonathan Shepard wrote...
Nah, the ME1 choice actually had merit either way. You're saving the people who are keeping the galaxy together, and hell, the turians have way more ships than were used to take out the assaulting Geth ships.
But in ME2? Yeah. The paragon choice was terrible. The only reason I chose it the second time was to see the difference. What bugs me is the inability to give the base to the Council or the Alliance, even if they did totally treat me like dirt. At least I'd then prove to them I was right.
The choice is okay. It's the implied justification that sucks.
None of my Shepards would ever say "I won't let fear compromise who I am."
That really brings out the crux of the Paragon/Renegade problem, and of most cRPG morality systems - A large portion of the time, the morality of a decision is based not upon the decision itself, but upon the motivations behind that decision.
An anti-authority Renegade Shepard could easily destroy the base because:
1. TIM wants it. (That's a good enough reason, right there)
2. He (or she) is arrogant and confident enough to believe that its technology is simply not needed.
3. Inhabited by collectors, but really, it was a Reaper base and blowing it up is a big bird-flipping gesture to the Reapers.
.. and there are many other reasons why that base would/could be destroyed that have nothing to do with 'fear compromising who I am'
My Paragon and Paragade Sheps destroy the base, and I mostly just wince and attempt to ignore the dialogue line.