Aller au contenu

Photo

Firewalker DLC - Dissapointed (SPOILERS!)


  • Veuillez vous connecter pour répondre
206 réponses à ce sujet

#101
Gs09GTR

Gs09GTR
  • Members
  • 62 messages

Nakorson wrote...

 I am really disapointed by the Firewalker DLC. There are a couple of reasons why:

1) The Missions are so damn short. None took me longer than 10min max! 
2) You choose on every mission 2 Team Members but can only leave the vehicle on 2 missions for max 2min.
3) When you try to land on geometry that you should land on you just fall through it or you fly against invisible walls.
4) Aiming is just silly. You aim at enemy but the rockets fly actually to another enemy. Sometimes they seem to doesn't hit at all
5) Fighting exept for the last mission is boring. Geth with their laser weapons hit you everytime doesn't matter what you do. So the only thing you can do is stay out of their attack range and kill them with your more or less auto aiming rockets. Fighting in the last mission is a bit more fun since you're only fighting rocket drones, you can and have to avoid their rockets. Put them popping out from everywhere and on places you've been before several times is just anoying. 
6) You got no health bar or anything like this. The ships just gettin more and more wrecked and a sound is warning you that you're close to destruction. A healthbar would be really nice.
7) In the first mission you get a Tutorial explaining you how to use the ship. But every button they tell you to press is actually wrong. Left Shift for jump and Right Click to Research. I never ever changed the Keybindings of Mass Effect 2. When i checked the control settings it was "E" for jump and "V" for mining what was the researching the tutorial told me about. 
8) The DLC end isnt really well made. You get no new missions no character telling you that the firewalker could be usefull later but that there are no new missions currently etc. 
9) could continue but i won't :P

Don't get me wrong it was fun for about 1 hour crusin aroung with the firewalker but i'm glad i didn't have to pay for this DLC, i was really disappointed. 


It's a good thing i looked for the post first because i agree on all of that. Im not gonna say i hate it because bioware is giving it to us for free but at the same time there could of definatly been more depth to the story behind it to it especially at the Prothean Ruin mission.

I recall finding somthing like that chrome sphere thing in ME1 on an uncharted world and when u selected it gives u a three page summary of how u went back in time or somthing, so im glad they didnt do that beacuse that was wayyy too much reading lol

I've always liked the MAKO Image IPB but i know my opinion is in the minority on that...still, if the Hammerhead is in ME3 and plays as big of a role as the MAKO did in ME1 then Ill be happy...

#102
Raphael diSanto

Raphael diSanto
  • Members
  • 748 messages

ScorpSt wrote...

eternalnightmare13 wrote...

ScorpSt wrote...


values to ensure proper vehicle control." Not BioWare's fault you didn't read the patch notes.


I call BS.  My keymapping has been default since day one and the keys on the tutorial were still wrong. 


Raphael diSanto wrote...

The keymappings is a big nasty bug.

Even if your controls are default, you have to go into the options and "reset" them back to default in order to use the Hammerhead's controls as stated in the tutorial.

Not a great showing, guys. But the tank's fun, at least :)


Once Again:

Chris Priestly wrote...

[*]It is recommended that players reset their keyboard mapping to default values to ensure proper vehicle control.


This does not mean "if you've changed your key mapping, do this", it means "do this". They changed the default keys in the patch but you have to change them to default yourself. It's not a bug, it's just one extra step they wanted you to take.

Yeah, i see that now. Adding an extra line that said "even if you haven't changed them from default" would have helped clarify, I think. The "if" part is not stated, but it is implied. Either way.. I had fun with the DLC. I hope to see it (the tank) featured more in other mission packs, for sure.

Modifié par Raphael diSanto, 24 mars 2010 - 12:54 .


#103
Bucky_McLachlan

Bucky_McLachlan
  • Members
  • 369 messages
Ya, really I just downloaded this and completed it in under 20 minutes.



F*ck your hype machine Bioware.

#104
badkenbad

badkenbad
  • Members
  • 388 messages
Seriously, Bioware? Jumping puzzles?
You give us a vehicle and that's the best you could think to do with it?
No health indicators, no map, no interesting vehicle maneuvers.

Wow. I'm SO glad I didn't pay for this waste of disk space. I guess I shouldn't have expected anything more from the crack design team that brought us the carpal tunnel killer planet scanning minigame.

I definitely will NOT be pulling the trigger on any paid ME2 DLC until I have seen some good reviews. I was looking forward to buying the Kasumi DLC on day one, but not any more.

Modifié par badkenbad, 24 mars 2010 - 01:01 .


#105
The Shifty One

The Shifty One
  • Members
  • 13 messages
Pass...

#106
Darth Drago

Darth Drago
  • Members
  • 1 136 messages
*This is a repost of what I added in my topic as well as in the Hammerhead DLC Impressions: Post your thoughts here! + Poll thread as well.*

Hammerhead: Firewalker- Just want I always wanted, a platformer game added into a third person shooter. Now I get to jump around from spot to spot to collect crap and shoot things I cant even target.

The Bad:
-No save option in a mission so if you get killed you have to restart completely from you squad select screen. Just more platformer game mechanics here.
-I found it interesting on how some of the best strategies to fight the Geth were traditional platformer actions, jump and shoot.
-Your vehicle hovers around the item you want to extract so its likely to glide off the target so you end up doing it all over again.
-Even the siren that warns you that your taking damage sounds like its from a PlayStation 1 or earlier “arcade like” game. The thing is I know this siren sound from a game I played so its really bugging me now.
-It even has the same repair system you do, just stay out of combat for a few moments and just like magic it fixes itself.
-If it’s a hover vehicle then why cant I hover over the liquid areas in the levels?
-You cant leave the vehicle unless your in designated areas.
-You have no weapon zoom feature at all making shooting the missiles a joke at long range. You just shoot and hope you hit something.
-On one mission you even see a grid (similar to the one when you scan a planet) that apparently is supposed to tell you “Don’t go this way”. This shows up on the snow world as well around the extraction spots.
-Just love the ramps, they give it such a well defined racer quality that we just needed to go hand in hand with the platformer game aspects.
-Even the AI doesn’t seem to believe that your taking damage from hovering over things like acid.
-For vehicle mounted missiles they don’t seem to pack anymore punch than a hand held heavy weapon.
-On the snow world you engine temperature falls when using it but when your in hover mode to extract something it warms up?
-The little cut scene showing you and your team walking up to the Hovercraft before the mission. Why didn’t we get one of these for the shuttle when we used that?
-Most of the levels were way to short and none of them really gave a sense of accomplishment after doing any of them.
-Still cant get into the hanger deck.
-Less than 200 experience gained per level.

On the good side:
-Seeing the Prothean orb again was cool.
-It does show some promise if its done correctly.
-The little cut scene showing you and your team walking up to the Hovercraft before the mission. Some afterthought for not including something like this for when we used the shuttle?
-The chance that we will run into this Dr. Cayce in the future.

Questionable at best:
- I have to wonder how I’m stuck in a vehicle with hover mode yet I can somehow manage to fly up some serious distance to enter the Normandy in two cases I noticed.
-Mention of the Reapers in journals seems questionable since apparently only a handful of people believe in the Reapers.

Free or not, I am not really impressed at all with this. To many short missions with no substance at all. Even if it added some more systems with some planets to explore, oh wait to scan and probe. This thing really isn’t worth the time it took to download let alone to replay a second time.

Modifié par Darth Drago, 24 mars 2010 - 12:55 .


#107
Quaay

Quaay
  • Members
  • 1 133 messages
I thought it was fun. I was, however, disappointed that my crew nor I spoke. In the 1st mission I did Samara did have a couple lines but I took Tali and Jack on the rest of the missions and it was just dead silent.

Also adding the Prothean relic sphere to the table in my cabin was awesome. I love clicky stuff I can interact with in there ^.~

#108
TheTrooper1138

TheTrooper1138
  • Members
  • 290 messages
I have to agree with Darth Drago.. also I think it felt a lot like the terrible game "Episode I - Racer" (or whatver it was called)... seriously, this thing ****ing handles like a podracer!
How the hell is this supposed to be the new Mako?! The Mako let you explore entire worlds, it was great for immersion, yes, I love the Mako! Just driving over the friggin' moon and seeing Earth above, now that was great...
anyways, I hate that ME2 is in many aspects more an arcade game than ME1, but this really outdoes it. It is pure arcade, including not being able to save at all. No, this just sucks, I guess I'll finish it for the XP and money and then try to forget this terrible experience... until my next playthrough... :? 

The Angry One wrote...

More missions won't change the Hammerhead's fundamental flaws including no HUD, and simplistic, unsatisfying combat.
And somebody tell me why a hover tank can't hover over an acid lake?


It's the "firewalker", now what would give you the idea it could hover over a lake of fire? :bandit: 

Brahlis wrote...

NvVanity wrote...

So The Hammerhead is the successor to the Mako tank. Who decided the best way to upgrade a tank is to make it hover and remove the machine gun?


The maneuverability alone makes the Hammerhead leaps and bounds better than the Mako. The Mako moved like a dry turd and was even worse on hills and mountains. The Hammerhead drives perfect.


lolwut? The Mako was superior in all aspects. At least it felt like I was driving a tank, not some pod racer... also what kind of a tank goes down after just a fre hits? Ridiculous...

kraidy1117 wrote...

Morph.hu wrote...

at first, you payed for the DLC in advance, when you got the game. (but nvm this now)

secondly, the DLC is just playin bad. zero gameplay value after the first 5 minutes of having fun with controls. zero story. zero voice from Shep/companions.
dont get me wrong, I can't say I'm disappointed - this is what I was expecting. but damn, this DLC just put doubts in my head about the Kasumi DLC's quality.


No you don't, if you bought it new you got the Cerberus card for free, so you pay nothing for anything given to you from the Cerberus network for free. Also there was a story, did you even read the emails and datapads/journals.


E-mails and datapads.. yeah, that's what makes RPGs great, right? :innocent:
Also, as has been pointed out, we did pay for it by buying the game new. 

badkenbad wrote...

Seriously, Bioware? Jumping puzzles?
You give us a vehicle and that's the best you could think to do with it?
No health indicators, no map, no interesting vehicle maneuvers.

Wow. I'm SO glad I didn't pay for this waste of disk space. I guess I shouldn't have expected anything more from the crack design team that brought us the carpal tunnel killer planet scanning minigame.

I definitely will NOT be pulling the trigger on any paid ME2 DLC until I have seen some good reviews. I was looking forward to buying the Kasumi DLC on day one, but not any more.


This, I will definitely wait before getting Kasumi... but then again, they're charging for skins now, so what can you expect... <_< 

Gavinthelocust wrote...

The Hammerhead is a ****, after a few shots on casual it is near death. I miss the old reliable Mako.


This.

#109
Bucky_McLachlan

Bucky_McLachlan
  • Members
  • 369 messages

TheTrooper1138 wrote...

I have to agree with Darth Drago.. also I think it felt a lot like the terrible game "Episode I - Racer" (or whatver it was called)... seriously, this thing ****ing handles like a podracer!

That game wasn't terrible at all, the movie it was based on should've given you plenty reason to not want to go anywhere near it though.

There's nothing bad at all about the way the Hammerhead handles, in fact to say that it is not superior to the mako is to be retarded. You'd have to be. Sorry but 'tis true.

What is bad is that it has no health indicators, the targeting system sucks and the missions are incredibly short and have no depth to them at all.

I would imagine that Bioware does intend to release more missions using the Hammerhead in the future but hopefully this is not an indication of what's to come.

Modifié par Bucky_McLachlan, 24 mars 2010 - 01:27 .


#110
Akeashar

Akeashar
  • Members
  • 163 messages
Jack had some lines in the initial mission as well for me, Garrus said something briefly when we were in the research station that was collapsing as well.

It was fun while it lasted, which was ~1 hour, given a number of deaths due to the Geth Prime at the end of the 'find 5 relics' mission. The standard Geth and it being much harder than the Colossus was a bit of a bad joke.

I was hoping I'd get a chance to punch out Dr Cayce, but alas, it was not to be.

And, as suspected, I get to point and laugh at all the people who said that the weird pings on planets we were checking in ME2 vanilla were Hammerhead, given that the firewalker missions are all in unique systems. That does leave the question of the annoying pings however.

All in all, felt very rough, but definite potential.

Surprised there wasn't an achievement tho...

#111
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

TheTrooper1138 wrote...

I have to agree with Darth Drago.. also I think it felt a lot like the terrible game "Episode I - Racer" (or whatver it was called)... seriously, this thing ****ing handles like a podracer!
How the hell is this supposed to be the new Mako?! The Mako let you explore entire worlds, it was great for immersion, yes, I love the Mako! Just driving over the friggin' moon and seeing Earth above, now that was great...
anyways, I hate that ME2 is in many aspects more an arcade game than ME1, but this really outdoes it. It is pure arcade, including not being able to save at all. No, this just sucks, I guess I'll finish it for the XP and money and then try to forget this terrible experience... until my next playthrough... :? 

The Angry One wrote...

More missions won't change the Hammerhead's fundamental flaws including no HUD, and simplistic, unsatisfying combat.
And somebody tell me why a hover tank can't hover over an acid lake?


It's the "firewalker", now what would give you the idea it could hover over a lake of fire? :bandit: 

Brahlis wrote...

NvVanity wrote...

So The Hammerhead is the successor to the Mako tank. Who decided the best way to upgrade a tank is to make it hover and remove the machine gun?


The maneuverability alone makes the Hammerhead leaps and bounds better than the Mako. The Mako moved like a dry turd and was even worse on hills and mountains. The Hammerhead drives perfect.


lolwut? The Mako was superior in all aspects. At least it felt like I was driving a tank, not some pod racer... also what kind of a tank goes down after just a fre hits? Ridiculous...

kraidy1117 wrote...

Morph.hu wrote...

at first, you payed for the DLC in advance, when you got the game. (but nvm this now)

secondly, the DLC is just playin bad. zero gameplay value after the first 5 minutes of having fun with controls. zero story. zero voice from Shep/companions.
dont get me wrong, I can't say I'm disappointed - this is what I was expecting. but damn, this DLC just put doubts in my head about the Kasumi DLC's quality.


No you don't, if you bought it new you got the Cerberus card for free, so you pay nothing for anything given to you from the Cerberus network for free. Also there was a story, did you even read the emails and datapads/journals.


E-mails and datapads.. yeah, that's what makes RPGs great, right? :innocent:
Also, as has been pointed out, we did pay for it by buying the game new. 

badkenbad wrote...

Seriously, Bioware? Jumping puzzles?
You give us a vehicle and that's the best you could think to do with it?
No health indicators, no map, no interesting vehicle maneuvers.

Wow. I'm SO glad I didn't pay for this waste of disk space. I guess I shouldn't have expected anything more from the crack design team that brought us the carpal tunnel killer planet scanning minigame.

I definitely will NOT be pulling the trigger on any paid ME2 DLC until I have seen some good reviews. I was looking forward to buying the Kasumi DLC on day one, but not any more.


This, I will definitely wait before getting Kasumi... but then again, they're charging for skins now, so what can you expect... <_< 

Gavinthelocust wrote...

The Hammerhead is a ****, after a few shots on casual it is near death. I miss the old reliable Mako.


This.


ME2 cost $69 dollars. Thats the same price of a normal retail game and you got the card with it. You did not pay for the card so stop complaing and also heaven forbid you have to read in the game!

#112
glacier1701

glacier1701
  • Members
  • 870 messages

HaloHunter72 wrote...

Perhaps it's just me, though I'm thinking one of the planets in a new cluster of the Tuchanka System may be used for future DLC. Toward the East-Southeast area in the new cluster, there is a planet with about 5 moons surrounding it (I'm not sure of the name). Each and every time you travel over one with the Normandy, you hear the slight beeping/humming noise as if you can explore them, like any other planet. As interesting as it is, it serves no purpose, but the beeping/humming noise is existent.



Nope I spotted that as well. The system entry is interesting though. Apparently the krogan had a weapon system that could pulverize a planet. First time we've seen evidence that anyone might have a Reaper killer weapon.

#113
TheTrooper1138

TheTrooper1138
  • Members
  • 290 messages

Bucky_McLachlan wrote...

TheTrooper1138 wrote...

I have to agree with Darth Drago.. also I think it felt a lot like the terrible game "Episode I - Racer" (or whatver it was called)... seriously, this thing ****ing handles like a podracer!

That game wasn't terrible at all, the movie it was based on should've given you plenty reason to not want to go anywhere near it though.

There's nothing bad at all about the way the Hammerhead handles what is bad is that it has no health indicators, the targeting system sucks and the missions are incredibly short and have no depth to them at all.

I would imagine that Bioware does intend to release more missions using the Hammerhead in the future but hopefully this is not an indication of what's to come.


Seriously, when driving the Mako it felt like you were driving a heavy tank, the game really gave me that feeling, while flying/driving/whatever the Hammerhead just feels like a videogame, nothing more.

kraidy1117 wrote...
ME2 cost $69 dollars. Thats the same price of a normal retail game and you got the card with it. You did not pay for the card so stop complaing and also heaven forbid you have to read in the game! 


I have no problem with reading in a game, but it's cheap to only give us some E-Mails and Datapads instead of real interaction and dialogue. One has got nothing to do with the other.
And believe what you will, they afaik held Zaeed back for example (as they did with Shale) for the Cerberus network, so the Cerberus network is part of the main game, therefore we indirectly bought these DLCs.

Modifié par TheTrooper1138, 24 mars 2010 - 01:29 .


#114
Azint

Azint
  • Members
  • 14 520 messages
But it was free...

#115
ScorpSt

ScorpSt
  • Members
  • 493 messages

Darth Drago wrote...

- I have to wonder how I’m stuck in a vehicle with hover mode yet I can somehow manage to fly up some serious distance to enter the Normandy in two cases I noticed.


Same thing happened with the Mako. You had a very limited jump, but you could somehow reach escape velocity on your own power. The Hammerhead is actually a bit more believable.

#116
amrose2

amrose2
  • Members
  • 476 messages
I only played a few minutes of it. I liked the handling, but there was no point to it since the enemies hit you no matter what and the armor is like paper.

Not much fun for me.

Would have been really fun as a racing type mini game though.

Modifié par amrose2, 24 mars 2010 - 01:43 .


#117
BrotherArdis

BrotherArdis
  • Members
  • 91 messages
My feelings in a few points.

a) It's free so I should shut my mouth and be thankful for it, no matter what it is? Well I can give you two free kicks to the lower part of your back, thank me for it. No? Perhaps I may excercise my right to voice my opinion then. Besides, it's not free anyway, you paid for it when you bought the game.

B) It's short. Dunno if it took me an hour to finish; repeating some of the missions several times included ("hmm, can it fly over that lava...? Oooops" and "what happens when I ram two rocket drones at a time...?"). It was like WTF? when I was done.

c) damn it was cheap. Absolutely NO dialogue at all, except for Garrus saying "we should go" and "that should do it", both of which were taken from the main game. I realize that BW wants to cut the costs and that means limiting the number of actors that are hired to record voiceovers for DLCs, but this really was CHEAP. During Zaeed's mission at least Zaeed and Shepard said something.

d) the story. Yeah, I noticed there was some story there. After the Prothean ruins mission I thought "ok, this is starting to get interesting, let's see what this turns into" and oops, that was the end to it. Seriously, this was getting interesting, if cliche, and I was looking forward to seeing how it developed. Too bad there was nothing for me to see.

e) I thought the Hammerhead was to be a tank. What I got instead flew and fought like a landspeeder (see Warhammer 40000 for that. There's a Hammerhead hovertank as well there) - fast, manoeuvrable and with the resilience of a wet paperbag. I like how it drives though.

f) What has it got that long barrel for if it shoots rockets? A missile rack would be more appropriate (that was what I was expecting, as I only knew the overall descrpition and missed promo screenshots somehow).

g) homing rockets are a fail. If I had to fight a real fight, they'd get me killed - I know what I want to shoot at, I don't need my weapon to decide for me (and usually against me).

h) the only reason they don't get me killed is I don't have to fight. I can just sit back and fire my homing rockets from a safe distance and the enemy won't attack me. I don't even have to hide, I can sit in plain sight, just far enough.

i) regular infantrymen (or infantrygeth, as it were) pose a greater threat than an Armature-class unit. Gotta remember that.

j) the entire Mass Effect galaxy is made of linear areas.

k) making a system that would recognize key bindings and change tutorial information accordingly is just soooo difficult.

Just used half the alphabet and there's still probably something I forgot about. Oh well...

#118
Bucky_McLachlan

Bucky_McLachlan
  • Members
  • 369 messages

TheTrooper1138 wrote...

Seriously, when driving the Mako it felt like you were driving a heavy tank, the game really gave me that feeling, while flying/driving/whatever the Hammerhead just feels like a videogame, nothing more.

Oh okay next time just tell me if you're retarded or not so I know not to respond to your posts.

#119
ScorpSt

ScorpSt
  • Members
  • 493 messages

TheTrooper1138 wrote...

I have no problem with reading in a game, but it's cheap to only give us some E-Mails and Datapads instead of real interaction and dialogue. One has got nothing to do with the other.
And believe what you will, they afaik held Zaeed back for example (as they did with Shale) for the Cerberus network, so the Cerberus network is part of the main game, therefore we indirectly bought these DLCs.


They didn't hold Zaeed back. Shale was meant for the DAO but they couldn't get him to work. Zaeed was part of BioWare's planned DLC. They decided to give him and his mission to us for free as part of the Cerberus Network. Kasumi is a clear indication of this as they're actually charging for her.

#120
Radar E 33

Radar E 33
  • Members
  • 28 messages
i have to agree... spent five minutes playing it and shut the console off...



The Hammerhead is definitely NOT a tank;it is more akin to a light reconnaissance vehicle. Bioware definitely mislead us on the "tank" thing, and they should be ashamed. The Mako could take more damage than this tin can! Why did you replace the Mako with a hopper that has paper thin armor and the worst lock on system in ages? The missions are also terribly boring, and, to echo what many have said, THERE IS NO SAVING. PERIOD. WRRRYYYYYY?



4/10: mako would have been better... seems this wasn't thought out well enough. I love ME2 Bioware, but damn!

#121
Serillen

Serillen
  • Members
  • 251 messages
 My issues with the Hammerhead:

1. The Hammerhead is a physics deadzone, it has no momentum at all. If you hit a wall you don't bounce off it, if you strafe to the side you don't coast along. It feels like they went abit too far when they tried to fix the handling issues the mako had (which werent that bad at all, it was more of a terrain issue.. I mean every planet you land on is covered in jagged mountains.. really?)

2. It's paper thin, the best strategy is to stay as far away from combat as possible, or to bounce up out of cover then fire missles and go back into hiding. The issue is made even more annoying by the lack of a damage indicator like the mako had or just a regular old health bar.

3. Pressing and holding down the homing missile button isn't really that engaging. It would be more engaging if that was the primary weapon system (Like the Mako gatling gun), but you also had a secondary heavy turret with a long cooldown that did signifigantly more damage but required aiming. Missile damage could be lowered slightly to compensate if needed.

4. Save options in mid mission.. please..?

That being said, I think the Hammerhead has potential, especially if it gets free roaming worlds like the Mako had in ME1. The hud part of it probably won't be too hard to patch in nor would giving the HH a bit more damage taking capability, but the additional weapon systems and making it actually have some physics to it probably won't happen ever, at least not until ME3.

Modifié par Serillen, 24 mars 2010 - 02:12 .


#122
Darth Drago

Darth Drago
  • Members
  • 1 136 messages

ScorpSt wrote...

Darth Drago wrote...

- I have to wonder how I’m stuck in a vehicle with hover mode yet I can somehow manage to fly up some serious distance to enter the Normandy in two cases I noticed.


Same thing happened with the Mako. You had a very limited jump, but you could somehow reach escape velocity on your own power. The Hammerhead is actually a bit more believable.

-Yea probably. It still doesn’t make much sense when you use the jump in this hover tank to get to higher areas. At least I didn’t point out how the loading screen for when you left the planet shows the Hammerhead flying into orbit to reenter the Normandy….

-Now I’m going to have to play ME1 again (not a bad thing actually)… I actually cant think of a scene where they showed the Mako jumping/flying up into the Normandy.

-Better still, maybe i'll plug in to my Sega Dreacast and play Star Wars: Episode 1 Racer...

Modifié par Darth Drago, 24 mars 2010 - 02:15 .


#123
fabricebouye

fabricebouye
  • Members
  • 44 messages

Azint wrote...

But it was free...


The fact that it is free is not an excuse for a low quality product and a bunch of crapy features.

#124
TheTrooper1138

TheTrooper1138
  • Members
  • 290 messages

Bucky_McLachlan wrote...

TheTrooper1138 wrote...

Seriously, when driving the Mako it felt like you were driving a heavy tank, the game really gave me that feeling, while flying/driving/whatever the Hammerhead just feels like a videogame, nothing more.

Oh okay next time just tell me if you're retarded or not so I know not to respond to your posts.


interesting way to respond to differing opinions... :innocent:

#125
Tooneyman

Tooneyman
  • Members
  • 4 416 messages
I like it and it was fun. Of course it could use some improvements, but its better than the mako because it bounces way high. Some one needs to make a music video with the warhammer bouncing up and down. I would so put that on my page. hehe. Anyway its a bouncing speed thingy so lets enjoy it for now and hopefully they will add to it and give more improvements later on. woohhoo. Go bioware I like the direction you guys are going.