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Firewalker DLC - Dissapointed (SPOILERS!)


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#126
Bucky_McLachlan

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Darth Drago wrote...

Now I’m going to have to play ME1 again (not a bad thing actually)… I actually cant think of a scene where they showed the Mako jumping/flying up into the Normandy.

It doesn't, and I can think of a few reasons why. Namely, because it makes no ****ing sense that the Mako could ever get back onto the Normandy.

Kind of fitting since it makes no sense what-so-ever that such a technologically advanced society would even have vehicles like the mako anymore.

It's like that really sh*tty Star Trek movie with the Picard clone, if you've seen it you'll recall a stupid scene where they go on this desert planet with the jeep just for the fun of going 4-wheeling. Ya that's what the Mako is like.

Really hope they do continue developing missions for the Hammerhead though...it does have potential, and despite it's shortcomings it's a vast improvement over the Mako in terms of how it handles, maybe they could patch the hud and weapon system. But I'm not going to hold my breath on any of that.

Modifié par Bucky_McLachlan, 24 mars 2010 - 02:40 .


#127
primero holodon

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I have to say I was rather suprised that an infantry soldier could destroy my tank with small arms fire. also whenever I fought the colossus my rockets would curve 90 degrees and attack the geth infantry AND miss.

#128
Bucky_McLachlan

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ScorpSt wrote...

TheTrooper1138 wrote...

I have no problem with reading in a game, but it's cheap to only give us some E-Mails and Datapads instead of real interaction and dialogue. One has got nothing to do with the other.
And believe what you will, they afaik held Zaeed back for example (as they did with Shale) for the Cerberus network, so the Cerberus network is part of the main game, therefore we indirectly bought these DLCs.


They didn't hold Zaeed back. Shale was meant for the DAO but they couldn't get him to work. Zaeed was part of BioWare's planned DLC. They decided to give him and his mission to us for free as part of the Cerberus Network. Kasumi is a clear indication of this as they're actually charging for her.

You put too much stock into Bioware's PR machine. Kasumi and Zaeed were both originally going to be in the final game and were present in copies handed out to the press long before release last year.

Protip: don't believe a word they say. Most of this DLC we're getting is all things that were intended to be in the game but weren't finished or were cut out for whatever reasoning.

#129
Ragnadaam

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Bucky_McLachlan wrote...

ScorpSt wrote...

TheTrooper1138 wrote...

I have no problem with reading in a game, but it's cheap to only give us some E-Mails and Datapads instead of real interaction and dialogue. One has got nothing to do with the other.
And believe what you will, they afaik held Zaeed back for example (as they did with Shale) for the Cerberus network, so the Cerberus network is part of the main game, therefore we indirectly bought these DLCs.


They didn't hold Zaeed back. Shale was meant for the DAO but they couldn't get him to work. Zaeed was part of BioWare's planned DLC. They decided to give him and his mission to us for free as part of the Cerberus Network. Kasumi is a clear indication of this as they're actually charging for her.

You put too much stock into Bioware's PR machine. Kasumi and Zaeed were both originally going to be in the final game and were present in copies handed out to the press long before release last year.

Protip: don't believe a word they say. Most of this DLC we're getting is all things that were intended to be in the game but weren't finished or were cut out for whatever reasoning.


QFT.Even the Hammeread was meant for the game but cut for w/e reason.Yet some people insist it's short because it was just a test for more dlc missions for it,even though I'm sure they've done more than 5 short missions for it(they've been working on it since before the game game out!).

#130
Pho Kadat

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Hmm, if they refine this a bit with some of the suggestions posted, then this has some potential to become a good segway between run-and-gun fights. Something to break up the pacing. However, the prospect of more Hammerhead only missions (i.e. like those presented in the DLC) doesn't excite me.

#131
nazgul1x

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I think what I have learned is, although free DLC is nice, I would much rather pay for a fleshed out mission/mission sets or some other type of  real expansion.

The price was right and I thank BW for it (I did have fun)...........but I think that dlc like this (even though it is free) leads to disappointment for many players and actually hurts BW more than it helps. 

FWIW.....the complaining just proves that people expect great things from BW because they make great games.

My 2 cents

#132
Raphael diSanto

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nazgul1x wrote...

FWIW.....the complaining just proves that people expect great things from BW because they make great games.


That's very true. The price for being the best.... is always having to be the best...

#133
Bentenjamin

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There's a reason it's free

#134
TheBRADLeyB

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 Yeah I'm kind of a Huge BioWare Fanboy but...

It felt like ME2 did, a bunch of annoying little tasks you had to do for an end result which wasn't worth it to begin with.

I know it was free, but frankly, I feel like I've wasted my time playing it.


Especially since all my Experience from playing the Missions goes for DIDDLY SQUAT...

I'm SO PISSED off about the Level30 Cap and you getting Level 30 with 1 play through.

I am going to struggle with the idea of buying ME3 because they said the changes wouldn't be as 'Dramatic' as they are ME1 to ME2, and frankly that's a bad thing in my mind.

I want a storydriven RPG, not a Quick Sorta  Story Driven Shooter.

Waste of Potential.

#135
SwiggleDyl

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Yeh so it doesn't sound like an incredible new part of the gameplay or anything but it does appear to be a little bit of fun, especially cause its free. I have to wait until the weekend before I can download it though, hopefully Bioware will look at forums like this, note the shortcomings and see to it that if they expand the Hammerhead's missions they will be alot better

#136
Mariquis

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I actually really enjoyed the hammerhead. Hell, I loved it.



Pros:

- It controlled like a dream -- I honestly though driving around was ridiculously fun.

- I thought the side mission was interesting enough, reminded me of one of the N7 missions

- The terrain is MADE for the hammerhead, it worked really smoothly.

- Took you to a bunch of unique planets, that, with the exception of the first one which was 100% tutorial, were fun to complete. (I even had fun on the first one launching myself off ledges).

- Cool souvenir for Captain's Cabin anyone?

Cons:

- No saving while in the Hammerhead? Kind of an unfortunate oversight.

- Was hard to tell if you were actually aiming at an enemy or the blockade between you and the enemy from a distance., would've been nice to have a scope of sorts.

- Almost no unique dialogue? I could understand there not being much for most of it (the N7 missions were all pretty quiet), but that cutscene with the prothean relic could have REALLY used some dialogue.

- That grid that showed up near the boundaries of spaces.. I can't recall if there was an explanation for it in the game. But it seemed slightly lazy, all it takes is one impassably large building, or an endless sea of acid to border people in, the grid was kind of immersion breaking



Neither here nor there:

- Fairly short, but since it was free that was expected.

- Was a bit confused about instructions (right click to mine), but that took me all of two minutes to pop open the options menu and figure out what it was, and they did warn of us the last patch.

- Kind of weird to be stuck in the hammerhead except for specific areas (bunkers, research stations), but I felt like it was implemented well. Probably also to prevent people from getting 'stuck' if they fall onto a different ledge from their vehicle.The vehicle moves so smoothly I wasn't at all upset about not being able to wander around desolate planets on foot.

- Not sure how I feel about the large blue (or red) markers; on one hand, they are way easier to find, but on the other.. how would that even work? I think I might have preferred the old radar system.

#137
TJSolo

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- That grid that showed up near the boundaries of spaces.. I can't recall if there was an explanation for it in the game. But it seemed slightly lazy, all it takes is one impassably large building, or an endless sea of acid to border people in, the grid was kind of immersion breaking



That grid is part of the residual lore from ME1 actually

#138
LovetheVO

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Not disappointed necessarily - but do want to put my vote in that the Hammerhead is NOT included in ME3, or further integrated at all.



I missed nothing about vehicle exploration/combat from ME1. Most people didn't like it much, right, but maybe some people might have preferred a more seamless version - I really didn't feel its absence in ME2 at all.



And all the other lovely improvements in ME2 just throw this dichotomy between enjoyable personal interfacing and not-enjoyable vehicle interfacing further into relief. The vehicle upgrades on the Hammerhead don't keep pace with the rate of improvement everywhere else. Despite definite progress on some level, the mechanics still feel a bit crude and unresponsive, which makes for this odd learning curve - in total contrast to the improved feeling of control and efficiency in the personal combat system. Plus, and there's not much you could do about it, it's just a more physically-removed way of experiencing an environment/level; again, in contrast with the great, more tactile cover combat system. The emphasis on cover and the high-damage, quick-recovery model work really well for the personal combat - and not so well for a clunky, theoretically-should-be-resilient (tank-like) vehicle in open-ish (navigable) terrain.



I don't know. The last time I remember enjoying a space-age vehicle was probably a freakin' podracing game. I would be very down for Shepard to rock a podracer drag race, or maybe an Ep II flying-car chase on Illium. Actually, yeah - in keeping with the overall ME2 philosophy, if the vehicles were integrated cinematically and specifically in interesting sequences; cool. A modification of the Interrupt system could have you pulling all kinds of crazy stunts in and on the car while shootin' peeps.

#139
HaloHunter72

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glacier1701 wrote...

HaloHunter72 wrote...

Perhaps it's just me, though I'm thinking one of the planets in a new cluster of the Tuchanka System may be used for future DLC. Toward the East-Southeast area in the new cluster, there is a planet with about 5 moons surrounding it (I'm not sure of the name). Each and every time you travel over one with the Normandy, you hear the slight beeping/humming noise as if you can explore them, like any other planet. As interesting as it is, it serves no purpose, but the beeping/humming noise is existent.



Nope I spotted that as well. The system entry is interesting though. Apparently the krogan had a weapon system that could pulverize a planet. First time we've seen evidence that anyone might have a Reaper killer weapon.


Ah good, I was hoping I wasn't the only one to notice. Though I agree, the planet's "description" had an interesting lore to it.

#140
enormousmoonboots

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Repostin' bits from another thread--

It's kind of simple. I mean, hey, not complaining about free DLC here, but you pretty much just need to mash the 'fire' button in the general direction of the enemy to win. Of course, half the time your missiles decide to go in the direction best described as 'wherever the **** they want' and the other half they take your position far too literally and shoot the **** out of the ground. And no aiming? I can't stand the heat-seeking missiles most of the time, for the reasons described above. One of the best parts about the Mako was being able to start a battle from halfway across the map. And no health bar? I don't like to decide how damaged I am by how on fire I am.



I really do like the exploration/platforming/racing aspect of it, far more than the shooty part. If the Hammerhead was a swoop, it would be pitch-perfect. I would race it all day. Terrible as a tank, though.



Also, is anyone else doing this after the Paragon end of the game? TIM comes off like a clingy ex. "Just talk to me, would you? Look, I got this extra gun that shoots lightning, you like those, right? Hey, I found this tank if you want it, just call me back. Please. I--you're doing missions? Here, have some funding. We had something amazing together, I want you back. I got you some armor, I still remember your size. Please don't screen me."

#141
Collider

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I don't recall getting an email from TIM, rather "Project Firewalker." I agree with you moon, that the combat was weak but the "racing" was fun. Although I did like blasting those turrets on the final mission.

#142
enormousmoonboots

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It's still going through Cerberus channels, though. There's no way he's unaware of it, or that it's happening without his approval. And TIM is still sending you all the other stuff (I hadn't played my postgame save for a bit, so I had Cerberus armor, one of the Dr. Pepper visors, and the Arc Projector queued up).

#143
Soma Holiday

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Aspects of it were fun. I just wish the levels were longer. I really liked the final level and the ice level, but I wish there was some combat thrown in when you leave the hammerhead. I was sure I would run into some Blue Suns in the final base, but didn't. Would have added some length to it.



Overall through I really like the vehicle. The missiles need to be fixed but it controls really well and its fun to jump around in.



I'm happy about it and where it could go in ME3. Plus it was free. :P

#144
cepapoe

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My only complaint was the tutorial being wrong when you get in the tank for the first time. Funny thing though, I alt-tabbed out to check for the actual controls online, but forgot to pause. In the mean time my tank drifted off into the lake of lava, so I went back in game just in time to see it explode. :o:lol:

#145
Gandonar

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Nakorson wrote...

 I am really disapointed by the Firewalker DLC. There are a couple of reasons why:

1) The Missions are so damn short. None took me longer than 10min max! 
2) You choose on every mission 2 Team Members but can only leave the vehicle on 2 missions for max 2min.
3) When you try to land on geometry that you should land on you just fall through it or you fly against invisible walls.
4) Aiming is just silly. You aim at enemy but the rockets fly actually to another enemy. Sometimes they seem to doesn't hit at all
5) Fighting exept for the last mission is boring. Geth with their laser weapons hit you everytime doesn't matter what you do. So the only thing you can do is stay out of their attack range and kill them with your more or less auto aiming rockets. Fighting in the last mission is a bit more fun since you're only fighting rocket drones, you can and have to avoid their rockets. Put them popping out from everywhere and on places you've been before several times is just anoying. 
6) You got no health bar or anything like this. The ships just gettin more and more wrecked and a sound is warning you that you're close to destruction. A healthbar would be really nice.
7) In the first mission you get a Tutorial explaining you how to use the ship. But every button they tell you to press is actually wrong. Left Shift for jump and Right Click to Research. I never ever changed the Keybindings of Mass Effect 2. When i checked the control settings it was "E" for jump and "V" for mining what was the researching the tutorial told me about. 
8) The DLC end isnt really well made. You get no new missions no character telling you that the firewalker could be usefull later but that there are no new missions currently etc. 
9) could continue but i won't :P

Don't get me wrong it was fun for about 1 hour crusin aroung with the firewalker but i'm glad i didn't have to pay for this DLC, i was really disappointed. 


Couldn't have said it better. I agree 100%

As i wrote in a different post before i found this one.
1 small change in my view, could have made it all much more fun. why couldn't there have been 1-2 "normal" missions where you have to get some parts or something to make the hammerhead work.

#146
Hadark

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Still though regardless of how anyone felt about firewalker missions, I was thinking on what could possibly happen (dlc/ME3) with an alien artifact sitting around in Shepards quarters.....maybe play as Shepard Husk or something. lol

#147
Morph.hu

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kraidy1117 wrote...

Also there was a story, did you even read the emails and datapads/journals.


yup. but that's not a real story/storytelling. sorry. but seriously: the stuff you call story in the DLC was:
SPOILER: indoctrination and Cerberus team brought together (again...), they all died (again...), oh and one of them called the geth (that's new!). and the collector's are mentioned in the last note.

but my biggest problem was that shep and all his squadmates became mutes. that did really ****** me off. All the other stuff was "ok", expected from a BioWare DLC, but this...damn. I do hope, that when Kasumi talks to Shep, I'll get one ore more chances to answer her ;]

and nope, I'm not tryin the troll :P

@Hadark: it's gonna be Shep's football in ME3.

Modifié par Morph.hu, 24 mars 2010 - 08:15 .


#148
Mariquis

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Morph.hu wrote...

kraidy1117 wrote...

Also there was a story, did you even read the emails and datapads/journals.


yup. but that's not a real story/storytelling. sorry. but seriously: the stuff you call story in the DLC was:
SPOILER: indoctrination and Cerberus team brought together (again...), they all died (again...), oh and one of them called the geth (that's new!). and the collector's are mentioned in the last note.

but my biggest problem was that shep and all his squadmates became mutes. that did really ****** me off. All the other stuff was "ok", expected from a BioWare DLC, but this...damn. I do hope, that when Kasumi talks to Shep, I'll get one ore more chances to answer her ;]

and nope, I'm not tryin the troll :P

@Hadark: it's gonna be Shep's football in ME3.


In the end, didn't it not turn out to be indoctrination?   That last pad by Doctor... McCloy? (I can't remember the name) suggested that the reason he made the deal with the collectors was because he thought that his wife's colony would be spared if he gave him the info, so he was transmitting the coords to the geth.  But I don't recall any reaper artefacts around, only the prothean ruin (which, from past experience, doesn't seem to cause indoctrination).

I thought the resolution had been that McCloy had foolishly been 'working' for the enemy in order to save his wife, and Cayce, who didn't know all that much about the reapers assumed that meant he was indoctrinated and then killed the doctor and himself.

I really need to replay this :blink: I can't quite remember.

#149
PurePareidolia

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I agree with OP 100%, though I look forward to additional Hammerhead missions. I think it has a lot of potential and I did enjoy flying it around. Great concept, poor execution

#150
Darth Drago

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Mariquis wrote...

In the end, didn't it not turn out to be indoctrination? That last pad by Doctor... McCloy? (I can't remember the name) suggested that the reason he made the deal with the collectors was because he thought that his wife's colony would be spared if he gave him the info, so he was transmitting the coords to the geth. But I don't recall any reaper artefacts around, only the prothean ruin (which, from past experience, doesn't seem to cause indoctrination).

I thought the resolution had been that McCloy had foolishly been 'working' for the enemy in order to save his wife, and Cayce, who didn't know all that much about the reapers assumed that meant he was indoctrinated and then killed the doctor and himself.

I really need to replay this I can't quite remember.

-The whole plot of these quests were iffy at best. They mentioned the Reapers twice which means they know more than the Citadel Council apparently. Outside of Cerberus, Anderson and the surviving Normandy 1 crew just how many people actually know and believe in the Reapers actually existing? Its also very unlikely the Collectors would ever mention who they work for. I didn’t even notice that many bodies in the one base. I guess I’ll have replay this thing now just to look…