Firewalker DLC - Dissapointed (SPOILERS!)
#151
Posté 24 mars 2010 - 02:48
#152
Posté 24 mars 2010 - 03:04
Jarcander wrote...
Firewalker missions were pretty nifty... for free DLC content. Repeat after me: "Free content is good content. I will not complain about quality new content."
"Free facepalm is good. Free double-facepalm is even better."
Modifié par Morph.hu, 24 mars 2010 - 03:05 .
#153
Posté 24 mars 2010 - 03:06
Morph.hu wrote...
"Free facepalm is good facepalm. Free double facepalm is even better."
I was expecting a picture from The Simpsons, to be honest.
#154
Posté 24 mars 2010 - 03:49
#155
Posté 24 mars 2010 - 04:01
burncykle wrote...
maybe it's cause I played WoW for 3 years, but most of you guys make yourselves sound like complete idiots and have NO clue how patches/continued content works and is delivered. There are always parts of a DLC/patch that set up future conten by establishing/modifying files. Otherwise a FULL new content download would be huge for a small piece of content. All this is meant to be is a "patch" where they establish the HH and some new locations in the game files and let us "tutorial" the HH so we don't have to later, and yes ALL 5 missions are really just one long tutorial to teach us how to use the HH, nothing more. Considering they could have sent out an announcement saying "download this patch or you won't be able to play future content" and give us nothing to experience other than more waiting; I appreciate that they let us play around with it. SO, in light of what Firewalker is MEANT to be, it is an excellent free DLC. Thank you BioWare.
that may all very well be, but I for one DON'T WANT any more missions for this crappy vehicle and I'm most certainly not gonna buy any! Crappy controls, crappy weapon, crappy shields, crappy physics... OK, controls and physics were not ideal for the Mako as well, but they were by far better than they are for the HH. And I liked the Mako, a few less mountains and apart from that they should've just kept the planet exploration stuff!
#156
Posté 24 mars 2010 - 04:17
I myself haven't yet tried out the new content. I'm waiting for the Kasumi DLC so I can get everything in bulk. But for the price (free) I'm sure it's worth the cost... but that doesn't mean we can't suggest improvements or offers ways to improve the quality.
#157
Posté 24 mars 2010 - 04:18
-We will get an armor upgrade to increase its armor so it can take a few hits.
-Also add some sort of health/armor bar so we know just how many Geth spitballs (or other enemy fire) we can take before blowing up.
-Give us a save feature!
-Add some actual vehicle vs. vehicle combat on larger open terrain maps.
It is because you’ve played WoW for so long. There is a big difference in a mmorpg like WoW and a normal game. In WoW the game is always changing with future plans to expand the game. To keep players interested in coming back each day/week. That’s partly why you get maintenance practically every week, to update the game, fix issues, add patches and prepare for new content. You are also paying $15 a month to play and should expect to see quality expansions, which to my knowledge Blizzard has mostly delivered each time.burncykle wrote...
maybe it's cause I played WoW for 3 years, but most of you guys make yourselves sound like complete idiots and have NO clue how patches/continued content works and is delivered. There are always parts of a DLC/patch that set up future conten by establishing/modifying files. Otherwise a FULL new content download would be huge for a small piece of content. All this is meant to be is a "patch" where they establish the HH and some new locations in the game files and let us "tutorial" the HH so we don't have to later, and yes ALL 5 missions are really just one long tutorial to teach us how to use the HH, nothing more. Considering they could have sent out an announcement saying "download this patch or you won't be able to play future content" and give us nothing to experience other than more waiting; I appreciate that they let us play around with it. SO, in light of what Firewalker is MEANT to be, it is an excellent free DLC. Thank you BioWare.
In Mass Effect 2 with this Hammerhead: Firewalker download we are getting a game add on that has no real impact on the main game at all. The missions mostly were to short and there are a ton of bad programming issues that seem to be just because the developers didn’t bother tweaking this thing more. (see my list: http://social.bioware.com/forum/1/topic/105/index/1869546/5#1876547 ) It has potential but this “free demo” doesn’t inspire a lot of people on what the future will hold for the Hammerhead.
Modifié par Darth Drago, 24 mars 2010 - 04:18 .
#158
Posté 24 mars 2010 - 04:38
no matter if the dlc is free, criticism leads to improvement....would you really want more Firewalker missions in ME3, lenghty ones, if the aiming system does not improve?
#159
Posté 24 mars 2010 - 04:44
I didn't have any issues with the Mako on the PC, however I hated it on the xbox and I'm going to guess that the majority of the people who hated it were xbox players. I felt the PC version handled perfectly fine and the having a free roaming turret with 2x zoom is a big improvement over having to fight the MAKO wanting to go the same direction as the turret and only being able to zoom once. The other problem the MAKO had was the way the worlds were developed, most of them had little flat terrain and you almost always had to go over a mountain range to get to where you wanted to go, there typically wasn't even an option to drive around. Now if you had given the MAKO the same missions as the Hammerhead had gotten, you never would have had to deal with the terrain issues. It's hard to say the Hammerhead is a better vehicle when it hasn't been put into similar situations yet.
Modifié par Daeion, 24 mars 2010 - 04:47 .
#160
Posté 25 mars 2010 - 12:37
Instead we get a ball on our coffee table. Another meaningless Prothean ME2 sidequest. I even thought the Manuel character was from ME1. Why is BioWare bothering? Do they even know what made ME1 great?
#161
Posté 25 mars 2010 - 04:34
Getting that out of way , I too am disappointed by the fire walker dlc.Personally if this was an experiment then the first grade is a D.This does nothing for the game and gameplay and feels incomplete.I don't get what they were trying to accomplish.
Firewalker 2 dlc , if it's more of the same I think I'll pass and stick with more on-foot missions.
Modifié par LOST SPARTANJLC, 25 mars 2010 - 04:35 .
#162
Posté 25 mars 2010 - 04:52
As far as the HH goes, just cause its free doesn't mean people can't critique it, because its not perfect, but then again, was the mako? If the HH gets a better sheilding system and more guns, it will be more awesome. It's already more smooth to drive than the Mako, and it has turbo boosters. It's more thrilling than the Mako, and I'd def love to see Hammerhead on Hammerhead style vehicle combat and better expanded more free roaming like missions in future DLC or ME 3..
But no, like the Mako of ME 1 which wasn't that bad and suffered from bland landscapes like how the HH suffers from short linear missions, lets just not give it a chance and just tell BioWare to scrape it.
To hell with vehicles in the Mass Effect Universe right?
Modifié par KotOREffecT, 25 mars 2010 - 04:53 .
#163
Posté 25 mars 2010 - 05:12
I'm mad not because they tried something new , but because the fire walker pack seems neglected and rushed.With more time it could been far better than it's current state.If this was suppose to impress it failed , simple as that.
Again if fire walker 2 comes out I hope it gets more improvements.Right now it's as pointless as having a light rail train that takes two hours to ride downtown , that runs into cars that can't tell if their on the tracks with the train hitting them.
#164
Posté 25 mars 2010 - 05:14
#165
Posté 25 mars 2010 - 05:16
#166
Posté 25 mars 2010 - 05:16
LOST SPARTANJLC wrote...
I have no problems with vehicles being added , its just that the fire walker pack does not do anything for the game or it's gameplay.Yeah it's free , but still who wants to play pointless missions.I mean no wonder they didn't show that much footage or screens.
I'm mad not because they tried something new , but because the fire walker pack seems neglected and rushed.With more time it could been far better than it's current state.If this was suppose to impress it failed , simple as that.
Again if fire walker 2 comes out I hope it gets more improvements.Right now it's as pointless as having a light rail train that takes two hours to ride downtown , that runs into cars that can't tell if their on the tracks with the train hitting them.
In your opinion its pointless, in mine I see good things coming from it, and have had a lot of arcade like fun blasting this sucker around as have other people based on its overall smooth controls in contrast to the Mako.
And its not any more pointless than having a fish tank, or some of the N7 Missions, or putting a Mako on an empty planet and making that person explore endless mountains to find minerals esp when your in a race against time to find Saren.
Modifié par KotOREffecT, 25 mars 2010 - 05:17 .
#167
Posté 25 mars 2010 - 05:27
Could be cool in the future though, if they decide to use the Hammerhead in the DLC they make from here on in.
#168
Posté 25 mars 2010 - 05:27
ExtremeOne wrote...
wow gamers will truly whine about everything its really sad gaming has come to this to where some people with complain about a piece of free DLC. EA could have charged for this dlc I think we should all be a little happy that they decided to take the Burnout paradise DLC model and use it for Mass Effect 2. If you do not like it thats fine but when its free you really have no right to complain because it was not something you paid for. It is way better than the Mako. I am really sick of the cry baby gamers now days
It is better to provide feedback; both positve and negative about a product. ANY product even free products aslong as you have tried them. This is so future attempts will have the same positives and the negatives will have been addressed.
Being greatful about something you didn't pay for is fine for you.
Speaking up about problems will hopefully make it better, so that you can be even more greatful.
You should be thanking the people making complaints since they are the ones being constructive and helping the product get better.
#169
Posté 25 mars 2010 - 05:39
KotOREffecT wrote...
I really dont get some of the hate, esp some of this mako love, considering the fact that while the mako was great, it was a pain in the ass to turn and needed some fine tuning. Not to mention that the uncharted worlds were ever so "dull" and "boring" to people, now its "I miss exploring those worlds" when compared to the more structured linear HH missions. Make your damn mind up people. Also, why did everyone like the N7 Missions then? Because dispite that they were good, they were pretty linear and some even very short...
As far as the HH goes, just cause its free doesn't mean people can't critique it, because its not perfect, but then again, was the mako? If the HH gets a better sheilding system and more guns, it will be more awesome. It's already more smooth to drive than the Mako, and it has turbo boosters. It's more thrilling than the Mako, and I'd def love to see Hammerhead on Hammerhead style vehicle combat and better expanded more free roaming like missions in future DLC or ME 3..
- The Mako added a sense of immersion to ME 1. You were on a several different planets with a very cool skyscape view every time you looked up. ME2 has very little of that feeling really. Yes, the generic terrain wasn’t close to what I would have liked to see for a X-Box 360 game but instead of fixing that problem they completely cut it out. It should be noted that as far as I know a lot of people didn’t mind the Mako in the main quests missions. Every system (except one) eventually had a planet or location you could go onto. Now in ME2 80% of the planets are only there for scanning and probing and they are as generic looking as the ME1 planets you landed on (not including the main quest ones).
Now what do we have? A Hammerhead hovercraft that cant even hover over liquid apparently. The AI even says it in a voice like it cant even believe it either. Try it over the acid the next time you play it. The levels all have basic platformer designs and are in confined corridor like levels to go along with the shooter game that ME2 has become. It has too many problems from wrong controls given to your keyboard (PC I’m certain, not sure about the 360) to terrible weapon systems. See here for my complete list: http://social.bioware.com/forum/1/topic/105/index/1869546/5#1876547
It has potential but frankly its to late to be giving us some lame test idea vehicle that feels as unfinished as the rest of the game. I guess in that aspect it fits in perfectly. It should have been included in the game and used in some of the main plot missions.
For the record I hated all the N7 missiions. I got tired of fighting the same enemies in almost all of them, the 3 merc groups. They are the only true threat to the frigging galaxy, not the Collectors or Reapers it would seem. The few that were really short were just insultingly short. When it takes more time to load the mission up before you get there and load again on the return to the Normandy than it takes to actually do the mission, there is something wrong.
-“Because its free!” Oh please spare me that line again. Just because something is free doesn’t mean we should get low quality content.
Modifié par Darth Drago, 25 mars 2010 - 05:42 .
#170
Posté 25 mars 2010 - 05:52
Anyways that was sooo Tuesday morning, I've moved on.
I think Husk-Shep will take ancient alien artifact and play dodgeball with crew in new dlc / ME3.
#171
Posté 25 mars 2010 - 05:52
TJSolo wrote...
ExtremeOne wrote...
wow gamers will truly whine about everything its really sad gaming has come to this to where some people with complain about a piece of free DLC. EA could have charged for this dlc I think we should all be a little happy that they decided to take the Burnout paradise DLC model and use it for Mass Effect 2. If you do not like it thats fine but when its free you really have no right to complain because it was not something you paid for. It is way better than the Mako. I am really sick of the cry baby gamers now days
It is better to provide feedback; both positve and negative about a product. ANY product even free products aslong as you have tried them. This is so future attempts will have the same positives and the negatives will have been addressed.
Being greatful about something you didn't pay for is fine for you.
Speaking up about problems will hopefully make it better, so that you can be even more greatful.
You should be thanking the people making complaints since they are the ones being constructive and helping the product get better.
I thank Electronic Arts for making Mass Effect 2 and for releasing free DLC for it. now as far as people speaking up on issues about the game or dlc. I have no problem with that but gamers always whine about developers and publishers not releasing free DLC and when a publisher like EA does it. Its real clear some gamers are never happy at all . wow gaming has gone to a new level complaining about a free dlc.
#172
Posté 25 mars 2010 - 06:02
Sure, the hammerhead itself was a little too frail, but it was pretty hard to die in the darn thing unless you where just sitting around infront of the geth. Besides, I remember the mako being pretty weak on HP too, so I find it kind of funny this gets brought up when comparing the two.
I loved the controls and the worlds it took place on.
Compared to the mako, this is a HUGE improvement. Instead of mindlessly wandering around on a bland map with nothing to do, we get awesome maps with detail put into them and are just neat to look at. I'd take jumping around in the hammerhead in less enviroments than hopping around the same bland planet over and over again in the mako.
TJSolo wrote...
ExtremeOne wrote...
wow gamers will truly whine about everything its really sad gaming has come to this to where some people with complain about a piece of free DLC. EA could have charged for this dlc I think we should all be a little happy that they decided to take the Burnout paradise DLC model and use it for Mass Effect 2. If you do not like it thats fine but when its free you really have no right to complain because it was not something you paid for. It is way better than the Mako. I am really sick of the cry baby gamers now days
It is better to provide feedback; both positve and negative about a product. ANY product even free products aslong as you have tried them. This is so future attempts will have the same positives and the negatives will have been addressed.
Being greatful about something you didn't pay for is fine for you.
Speaking up about problems will hopefully make it better, so that you can be even more greatful.
You should be thanking the people making complaints since they are the ones being constructive and helping the product get better.
The problem is, a lot of the "criticism" for anything ME2 related isn't constructive. It's just complaining from the people that hate everything new.
There where threads complaining about the firewalker dlc before it even came out.
And while it being free doesn't mean you can't criticise it, it does mean that the fans should show enough gratitude to bioware to wait to play the damn thing before shooting it down.
Modifié par 77boy84, 25 mars 2010 - 06:05 .
#173
Posté 25 mars 2010 - 07:01
Yep.Nakorson wrote...
I am really disapointed by the Firewalker DLC. There are a couple of reasons why:
1) The Missions are so damn short. None took me longer than 10min max!
Yeah, I was disappointed that your team members don't have any sway on repair speed, like your tech guys in ME1 had on the Mako.2) You choose on every mission 2 Team Members but can only leave the vehicle on 2 missions for max 2min.
I didn't have that problem.3) When you try to land on geometry that you should land on you just fall through it or you fly against invisible walls.
Very true. I miss zooming in and firing in a straight line. Most of the time, the missles wouldn't fly at the enemy I had targeted and instead flew to some other enemy.4) Aiming is just silly. You aim at enemy but the rockets fly actually to another enemy. Sometimes they seem to doesn't hit at all
Very, VERY true.5) Fighting exept for the last mission is boring. Geth with their laser weapons hit you everytime doesn't matter what you do. So the only thing you can do is stay out of their attack range and kill them with your more or less auto aiming rockets. Fighting in the last mission is a bit more fun since you're only fighting rocket drones, you can and have to avoid their rockets. Put them popping out from everywhere and on places you've been before several times is just anoying.
The combat system sucks balls. I was doing this on Insanity, and when I first came across some Geth, I tried doing that jump-and-shoot thing that they had in the demos. Died pretty quickly. So from then on, all I had to do was wait for them to spawn, stay out of range, and STAY IN ONE SPOT AND FIRE. I didn't have to move at all. They never shot back.
What kind of Insanity run is this? At least the guns and Geth in ME1 had huge range. The Hammerhead combat system is boring, plain and simple. They could've at least had a Collosus hiding around the corner so you don't see it until the last second and it can actually stand a chance of causing you damage. When I downloaded this pack, I wasn't even hoping that it would be like Virmire in ME1 - I assumed that they had it just as challenging and awesome. But no. I applaud their efforts at making the levels huge and detailed and awesome, but the combat system is too flawed to appreciate.
Why bother? If you play it right, they won't even see you coming.6) You got no health bar or anything like this. The ships just gettin more and more wrecked and a sound is warning you that you're close to destruction. A healthbar would be really nice.
I never had that problem. Everything worked fine for me.7) In the first mission you get a Tutorial explaining you how to use the ship. But every button they tell you to press is actually wrong. Left Shift for jump and Right Click to Research. I never ever changed the Keybindings of Mass Effect 2. When i checked the control settings it was "E" for jump and "V" for mining what was the researching the tutorial told me about.
If by this convoluted sentence you mean that it sucks that there's no chance to use the Firewalker after you complete the quick missions included with the DLC, I am in agreement. It's over too fast.8) The DLC end isnt really well made. You get no new missions no character telling you that the firewalker could be usefull later but that there are no new missions currently etc.
As was I.Don't get me wrong it was fun for about 1 hour crusin aroung with the firewalker but i'm glad i didn't have to pay for this DLC, i was really disappointed.
Pros: Amazing level size and detail, lots of fun to drive and jump and explore, good handling of the Hammerhead compared to the Mako.
Cons: Guided missles don't always go where you're targeting, levels are too large for the enemies to even hit you, squad members have no impact on vehicle response, once you're done, there's no going back.
Overall:
I'm just glad I didn't have to pay for it.
Modifié par RigAudio, 25 mars 2010 - 07:11 .
#174
Posté 25 mars 2010 - 07:09
However, I agree that the whole thing was a bit generic. If they had created new enemies or bossish enemies for the Hammerhead, then perhaps it would have been more entertaining in combat, plus the missions were rather repetitive. All in all it was reasonable free DLC though. Hopefully they'll expand on it later.
Modifié par Kefkatic, 25 mars 2010 - 07:11 .
#175
Posté 25 mars 2010 - 07:14
77boy84 wrote...
The problem is, a lot of the "criticism" for anything ME2 related isn't constructive. It's just complaining from the people that hate everything new.
There where threads complaining about the firewalker dlc before it even came out.
And while it being free doesn't mean you can't criticise it, it does mean that the fans should show enough gratitude to bioware to wait to play the damn thing before shooting it down.
With this being an open type forum and none of the players are being paid for their feedback there is no mandatory way to word criticism. Posts range from "Its AWEsome" / "It sucks" all the way to well written elaborate comments. This range is acceptable for Bioware for now.
Complaining about comments that meet your criteria is less constructive than just saying "it sucks" as complaining about the complaints is not even ME2 related. Every damn time I type that the sense of irony is overwhelming.
Yes people were talking about the dlc before it came out. The topics revolved around how the content looked in the video. Then there was a leak and videos showing 3min missions, that sparked more topics. Those topics just started sooner than later because there are 3min(just meaning short, YMMV) missions.
It is not about gratitude and it is not about trying to make people feel guilty because of all the previous free content.
If you are mute you opinion doesn't count. It is as simple as that.





Retour en haut






