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Firewalker DLC - Dissapointed (SPOILERS!)


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#176
archurban

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I think that firewalker need autosave. it is very annoying from scratch beginning.

#177
Kefkatic

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I never died in it, and rarely got close to dying. The missions are so short anyways so they're probably assuming that most people can finish easily or just play a bit longer.

#178
MagpieZ

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In the beginning I died once when due to an absence of a health bar I assumed I am sort of invincible. In retrospect a bad assumption.

However it is true that alot of criticism is justified, there is still alot potential in this idea which may go beyond a simple 'find the yellow spot and start acting like a possessed vacuum-cleaner' mini-game.
I was looking forward to fight a Colossus on foot like in the good old times - alas I was forced to kill them with my homing rocket while moving like a mating dragonfly!
Bottom line: it was a nice interlude, the story has potential. Maybe we can get more Hammerhead missions later. With an improved vehicle UI display and more character-involving gameplay.

On a sidenote I noticed that as Sentinel my armor would shine through the vehicle in weird way.

Modifié par MagpieZ, 25 mars 2010 - 10:10 .


#179
Collider

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The combat needs to be reworked. The homing device doesn't seem to be working as intended. [i]Why[/img] does my rock go the enemy I'm not targeting?

#180
Onyx Jaguar

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Collider wrote...

The combat needs to be reworked. The homing device doesn't seem to be working as intended. [i]Why[/img] does my rock go the enemy I'm not targeting?


This is my major complaint, also the shield thing makes the Hammerhead way to vulnerable.

Granted I get a kick out of jumping up and down and firing rockets like crazy hope they hit something, except I don't (all the time anyway) and it is something that should be accounted for down the line.

#181
Zeratul20

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I have to admit, though... If they were to bring out a Hammerhead Mission pack that resembles the Bring Down the Sky DLC (missionwise and explorationwise), I'd buy it.

#182
Collider

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Onyx Jaguar wrote...

Collider wrote...

The combat needs to be reworked. The homing device doesn't seem to be working as intended. [i]Why[/img] does my rock go the enemy I'm not targeting?


This is my major complaint, also the shield thing makes the Hammerhead way to vulnerable.

I found it needed a little more damage resistance at best. Once the best the hang of it it isn't so bad.

Granted I get a kick out of jumping up and down and firing rockets like crazy hope they hit something, except I don't (all the time anyway) and it is something that should be accounted for down the line.

Combat should feel more precise and less strafing and hoping you hit something.

#183
Merchant2006

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Hammerhead, I am disappoint.

#184
Gaelem

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THe Key mapping issues really got to me. was not intuitive as the default bindings did not match. Money and XP wasn't bad, like that it's in the hangar. And gave me more time to Talk to Legion. Don't know about the rest but I always get him near the end and don't have time to get enough breaks to talk to him.

#185
Gaelem

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Oh and given all the issues with the Mako, you'd think it would be better.

#186
Bellygod0607

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Agreed I aint a fan of the Hammerhead.

#187
jojon2se

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Ah yes, "keybindings" -- can't see why the control tutorials are hardcoded, rather than pulling strings out of your settings... :7

#188
bobito64

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Clearly the missions were never intended to be substantial content, just a teaser and extended tutorial for future Hammerhead missions that will no doubt paid DLC. Possibly this is also a beta test on how the Hammerhead performs and a bit of market research to see if this is what people want.



The real question is whether the Hammerhead itself is any good. I'd have to say no to that. It is essentially a hovercraft with jump jets and a missile launcher. The weaponry is poor and shields seem to be non-existent. For prototype, cutting edge technology, it kinda sucks. Frankly you could stick a gun on the Normandy's shuttle and it would outperform the Hammerhead.



Of course therin lies the problem. What ME2 really needs for this kind of gameplay is an armoured shuttle with shields and a gun attachment - a flying Mako if you will. The problem with that is that Bioware would then have to biuld huge maps for you to fly around or you would be forever bumping into invisible walls.

#189
hyperionxxx

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i want MAKO BACK .

#190
LOST SPARTANJLC

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OK , can anyone tell me the HammerHead was the best thing ever , perfect and you really hope for five more missions of the same stuff.I doubt you can and if you do you'll rollover for anything/anyone.Just because it's free doesn't mean I have to say good job and give pats on the back.

The add on as is feels neglected to say otherwise is insane.I want to help Bioware make stuff that doesn't work more fun because  that's how the game-play gets improved and not be a mindless loyalty zombie(YES MAN) that says its free so it must be good.Get A Backbone!

Modifié par LOST SPARTANJLC, 25 mars 2010 - 08:54 .


#191
Rive Caedo

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I agree with the people that say the Hammerhead needs to be able to save out of combat.
I agree with the people that say the Geth combat was a bit disappointing (I discovered the range exploit, but deliberately didn't use it because that'd make it even more disappointing).
I agree with the people that say the platforming/racing elements were the most fun part of it.
I disagree with people that say the content was a disappointment overall.

An hour or two of free content with a gameplay shift? Nothing disappointing about that!

Going forward, I think they should avoid trying to make any more "Hammerhead versus enemies" missions. Instead, the should focus on more "speed" levels.
Take something similar to the tutorial level (lots of platforms to jump on), throw in an exploding volcano creating a massive pyroclastic flow behind you that you need to run from, and maybe throw in some flying enemies that take pot shots at you as you go along. Not enough that you need to kill all of them - but enough that you need to take out SOME of them (distracting you from making proper jumps and making it more challenging) or you'll run out of shields/hull.

Modifié par Rive Caedo, 25 mars 2010 - 10:13 .


#192
LOST SPARTANJLC

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Now I agree on the speed level , it was more fun to race against the clock.

#193
TJSolo

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Rive Caedo wrote...

An hour or two of free content with a gameplay shift? Nothing disappointing about that!


How?

I downloaded it the day it came out and XBL was swamped at the time. The time it took to DL combined with the time it took me to finish all the missions wasn't even an hour.

#194
Arkeshen

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Alanosborn1991 wrote...

Kasumi DLC should be better, 90 mins plus Noramdy gets a lounge!



Does anyone know where it would be located?

hyperionxxx wrote...

i want MAKO BACK .


I agree.....it didn't look at all damaged at The Normandy Crash Site...just very very frozen, give it an hour or two on Therum and it will be back in business

ifander wrote...

I was hoping it would in some way add to the story, especially on the fifth mission when you discover the prothean artifact. I thought we'd learn some interesting stuff. Instead you get this pointless email from Cerberus, and no real information. Really disappointing.


The Artifact in the dlc was also in the first game.....but it was about 1/8th the size of the dlc one....In the first game Shi'ira gave you a trinket and then on a planet some where in a very remote crater was a shiny ball that you use the trinket with and you go supposedly go in a dream world type thing(A long Pop up Text Box...A couple long pop up text box)

Modifié par Arkeshen, 29 mars 2010 - 12:54 .


#195
Karstedt

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TJSolo wrote...

Rive Caedo wrote...

An hour or two of free content with a gameplay shift? Nothing disappointing about that!


How?

I downloaded it the day it came out and XBL was swamped at the time. The time it took to DL combined with the time it took me to finish all the missions wasn't even an hour.


You're just a husk, what would you know?!

#196
tomhardcore

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I was disappointed that there were only two missions out of the five where you fight enemies. I was looking for those missions first but played those two last after searching for artifacts for half an hour and blowing away dust and snow.



In the future DLC for the hammerhead there should be a mix of fighting and platforming in the same missions for a better experience instead of looking for stuff on these cool looking planets.

#197
Pacifien

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The Hammerhead felt like a prototype that had made it out of the assembly prematurely. Elements that should have carried over from the Mako such as zooming the cannon or displaying shield/armor strength are solely missed. It'd be nice to get out of the Hammerhead as well and walk around on foot.

In truth, I never had a problem with the Mako aside from it being a little too sensitive on physics. The problem was the jagged environments and monotonous missions in which the Mako was placed. The Firewalker DLC shows potential in being innovative with the Hammerhead, but my warm fuzzy feelings went out the window about a half hour ago when I came across the Geth.

Now I hate the Hammerhead. By the time I figure out the thing is seconds away from blowing up... there isn't anything I can do about it because I'm seconds away from blowing up. Sure, I could stay out of the AI range of the Geth, but that's just glitching the system. And to reload from the very beginning every single time wore thin so quickly, I can't even figure out if there is a better way to control the stupid machine because my patience has snapped and instead I'd rather spend my energies ****ing about it.

#198
TheDuin

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Please tell me, how did this happen? Playing this expansion pack feels like an old arcade game using only a joystick and one fire button. Stripping character inventory features, or stripping visiting random planets is one thing, but stripping all the fun of a wonderfull game? I just had to stop playing the Firewalker expansion pack after playing for like ten minutes. (But I suppose that's because it's free of charge.)

I've always been a fan of Bioware games, and I will still be in the future. I know you can do better than this! Please make it up to us, someway or another!


#199
Alamar2078

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To me the mission pack was just a long tutorial so it was just there to get you used to the idea [and also to add perceived value to being a Cereberus network member] ...



Basically for what it is [tutorial and to make you want more content] it's OK. I'd rather they do some of the things already suggested a million times and take it from there. [BTW where's my electronic counter measures]

#200
psy_commando

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Ever since the Normandy crash site dlc, I wished I could go back there with some torches and melt the ice around the mako and take it back for a ride! Since it looks to have sustained absolutely no damages from the crash... I mean why develop something totally new when you can recycle?

If the mako mission had  actual vehicle vs vehicle combat (pit it against those tutchanka armored trucks, or the attack choppers), and wasn't about pressing the forward key for an hour, and fall down some mountains, nobody would notice it handles like a rock.

And why not add the ability to upgrade and customize the vehicles, like add armor, better thrusters, swap between main/secondary guns types, or heck, even give it biotics powers.

The hammerhead is decent, if it will be used in real missions later. However, shepard himself can take more damages, and the rockets are lame, guided, and too slow for the vehicle. That thing seems to be the hit and run type, it should have light weaponry with a high rate of fire like an autocannon as main gun and a secondary mg. :D