Firewalker DLC - Dissapointed (SPOILERS!)
#176
Posté 25 mars 2010 - 07:20
#177
Posté 25 mars 2010 - 07:24
#178
Posté 25 mars 2010 - 10:08
However it is true that alot of criticism is justified, there is still alot potential in this idea which may go beyond a simple 'find the yellow spot and start acting like a possessed vacuum-cleaner' mini-game.
I was looking forward to fight a Colossus on foot like in the good old times - alas I was forced to kill them with my homing rocket while moving like a mating dragonfly!
Bottom line: it was a nice interlude, the story has potential. Maybe we can get more Hammerhead missions later. With an improved vehicle UI display and more character-involving gameplay.
On a sidenote I noticed that as Sentinel my armor would shine through the vehicle in weird way.
Modifié par MagpieZ, 25 mars 2010 - 10:10 .
#179
Posté 25 mars 2010 - 10:10
#180
Posté 25 mars 2010 - 10:12
Collider wrote...
The combat needs to be reworked. The homing device doesn't seem to be working as intended. [i]Why[/img] does my rock go the enemy I'm not targeting?
This is my major complaint, also the shield thing makes the Hammerhead way to vulnerable.
Granted I get a kick out of jumping up and down and firing rockets like crazy hope they hit something, except I don't (all the time anyway) and it is something that should be accounted for down the line.
#181
Posté 25 mars 2010 - 10:16
#182
Posté 25 mars 2010 - 10:59
I found it needed a little more damage resistance at best. Once the best the hang of it it isn't so bad.Onyx Jaguar wrote...
Collider wrote...
The combat needs to be reworked. The homing device doesn't seem to be working as intended. [i]Why[/img] does my rock go the enemy I'm not targeting?
This is my major complaint, also the shield thing makes the Hammerhead way to vulnerable.
Combat should feel more precise and less strafing and hoping you hit something.Granted I get a kick out of jumping up and down and firing rockets like crazy hope they hit something, except I don't (all the time anyway) and it is something that should be accounted for down the line.
#183
Posté 25 mars 2010 - 11:12
#184
Posté 25 mars 2010 - 05:32
#185
Posté 25 mars 2010 - 05:32
#186
Posté 25 mars 2010 - 06:32
#187
Posté 25 mars 2010 - 07:08
#188
Posté 25 mars 2010 - 07:11
The real question is whether the Hammerhead itself is any good. I'd have to say no to that. It is essentially a hovercraft with jump jets and a missile launcher. The weaponry is poor and shields seem to be non-existent. For prototype, cutting edge technology, it kinda sucks. Frankly you could stick a gun on the Normandy's shuttle and it would outperform the Hammerhead.
Of course therin lies the problem. What ME2 really needs for this kind of gameplay is an armoured shuttle with shields and a gun attachment - a flying Mako if you will. The problem with that is that Bioware would then have to biuld huge maps for you to fly around or you would be forever bumping into invisible walls.
#189
Posté 25 mars 2010 - 07:28
#190
Posté 25 mars 2010 - 08:53
The add on as is feels neglected to say otherwise is insane.I want to help Bioware make stuff that doesn't work more fun because that's how the game-play gets improved and not be a mindless loyalty zombie(YES MAN) that says its free so it must be good.Get A Backbone!
Modifié par LOST SPARTANJLC, 25 mars 2010 - 08:54 .
#191
Posté 25 mars 2010 - 10:13
I agree with the people that say the Geth combat was a bit disappointing (I discovered the range exploit, but deliberately didn't use it because that'd make it even more disappointing).
I agree with the people that say the platforming/racing elements were the most fun part of it.
I disagree with people that say the content was a disappointment overall.
An hour or two of free content with a gameplay shift? Nothing disappointing about that!
Going forward, I think they should avoid trying to make any more "Hammerhead versus enemies" missions. Instead, the should focus on more "speed" levels.
Take something similar to the tutorial level (lots of platforms to jump on), throw in an exploding volcano creating a massive pyroclastic flow behind you that you need to run from, and maybe throw in some flying enemies that take pot shots at you as you go along. Not enough that you need to kill all of them - but enough that you need to take out SOME of them (distracting you from making proper jumps and making it more challenging) or you'll run out of shields/hull.
Modifié par Rive Caedo, 25 mars 2010 - 10:13 .
#192
Posté 26 mars 2010 - 07:10
#193
Posté 26 mars 2010 - 07:46
Rive Caedo wrote...
An hour or two of free content with a gameplay shift? Nothing disappointing about that!
How?
I downloaded it the day it came out and XBL was swamped at the time. The time it took to DL combined with the time it took me to finish all the missions wasn't even an hour.
#194
Posté 29 mars 2010 - 12:24
Alanosborn1991 wrote...
Kasumi DLC should be better, 90 mins plus Noramdy gets a lounge!
Does anyone know where it would be located?
hyperionxxx wrote...
i want MAKO BACK .
I agree.....it didn't look at all damaged at The Normandy Crash Site...just very very frozen, give it an hour or two on Therum and it will be back in business
ifander wrote...
I was hoping it would in some way add to the story, especially on the fifth mission when you discover the prothean artifact. I thought we'd learn some interesting stuff. Instead you get this pointless email from Cerberus, and no real information. Really disappointing.
The Artifact in the dlc was also in the first game.....but it was about 1/8th the size of the dlc one....In the first game Shi'ira gave you a trinket and then on a planet some where in a very remote crater was a shiny ball that you use the trinket with and you go supposedly go in a dream world type thing(A long Pop up Text Box...A couple long pop up text box)
Modifié par Arkeshen, 29 mars 2010 - 12:54 .
#195
Posté 29 mars 2010 - 12:30
TJSolo wrote...
Rive Caedo wrote...
An hour or two of free content with a gameplay shift? Nothing disappointing about that!
How?
I downloaded it the day it came out and XBL was swamped at the time. The time it took to DL combined with the time it took me to finish all the missions wasn't even an hour.
You're just a husk, what would you know?!
#196
Posté 29 mars 2010 - 12:31
In the future DLC for the hammerhead there should be a mix of fighting and platforming in the same missions for a better experience instead of looking for stuff on these cool looking planets.
#197
Posté 29 mars 2010 - 06:28
In truth, I never had a problem with the Mako aside from it being a little too sensitive on physics. The problem was the jagged environments and monotonous missions in which the Mako was placed. The Firewalker DLC shows potential in being innovative with the Hammerhead, but my warm fuzzy feelings went out the window about a half hour ago when I came across the Geth.
Now I hate the Hammerhead. By the time I figure out the thing is seconds away from blowing up... there isn't anything I can do about it because I'm seconds away from blowing up. Sure, I could stay out of the AI range of the Geth, but that's just glitching the system. And to reload from the very beginning every single time wore thin so quickly, I can't even figure out if there is a better way to control the stupid machine because my patience has snapped and instead I'd rather spend my energies ****ing about it.
#198
Posté 02 avril 2010 - 05:55
I've always been a fan of Bioware games, and I will still be in the future. I know you can do better than this! Please make it up to us, someway or another!
#199
Posté 02 avril 2010 - 06:43
Basically for what it is [tutorial and to make you want more content] it's OK. I'd rather they do some of the things already suggested a million times and take it from there. [BTW where's my electronic counter measures]
#200
Posté 05 avril 2010 - 06:32
If the mako mission had actual vehicle vs vehicle combat (pit it against those tutchanka armored trucks, or the attack choppers), and wasn't about pressing the forward key for an hour, and fall down some mountains, nobody would notice it handles like a rock.
And why not add the ability to upgrade and customize the vehicles, like add armor, better thrusters, swap between main/secondary guns types, or heck, even give it biotics powers.
The hammerhead is decent, if it will be used in real missions later. However, shepard himself can take more damages, and the rockets are lame, guided, and too slow for the vehicle. That thing seems to be the hit and run type, it should have light weaponry with a high rate of fire like an autocannon as main gun and a secondary mg.





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