Aller au contenu

Photo

Hammerhead, the final answer to exploration?


  • Veuillez vous connecter pour répondre
195 réponses à ce sujet

#1
Habelo

Habelo
  • Members
  • 459 messages
So the mako failed, the scanning system failed- the hammerhead........... f yea?

The controlls were really good and i think it would be fun to fly around and explore like you did in ME1 but with the flying mako instead of the grounded one. I would accept lots of random "generated" worlds as in ME1 but with the hammerhead as good exploration, dont you?

Oh i also forgot how the minigame where you collect minerals was really good too. Like you have to compensete with one - and one +.

Bug found: After using that arc heavy weapon and shooting alill with it before hoping into the hammerhead then i saw the number 16 in red under the aim- after doing several mission it is still there :P

Possible Improvments: Make it less squishy, so that you can raodkill and take some punishment. Replace the auto-targeting system. Give us some ME1 maps to try the hammerhead on- to see how exploration with the hammerhead would feel(should be quickly done dlc?).

Modifié par Habelo, 24 mars 2010 - 08:22 .


#2
The Angry One

The Angry One
  • Members
  • 22 246 messages
Exploration?

What exploration?



By the way the Mako didn't fail. It was flawed, but had potential, and was dropped by short-sighted developers who rather than listen to the negative feedback to improve it just cut it out entirely.

#3
Habelo

Habelo
  • Members
  • 459 messages

The Angry One wrote...

Exploration?
What exploration?

By the way the Mako didn't fail. It was flawed, but had potential, and was dropped by short-sighted developers who rather than listen to the negative feedback to improve it just cut it out entirely.


Well i personally liked the Mako but alot of people didnt and since they replaced it with scanning... You can say that it failed :)

#4
DracoFulcrum

DracoFulcrum
  • Members
  • 491 messages
The hammerheads not bad it's just not used right in the game, Mass Effect Cart.

#5
SuperMedbh

SuperMedbh
  • Members
  • 918 messages
+1 The Mako had pluses and minuses. It was often fun, but sometimes frustrating. A better Mako (i.e. the Hammerhead) would have been great. I really can't imagine planet scanning ever being fun.

#6
RUDAL

RUDAL
  • Members
  • 421 messages
I would say that ship itself is very nice but the rest of that pack its just "silence".

i got borred by the end of 2nd mission when after jumping and shooting geth I was destroyed and I had to start all over again cause I wasn't able to save. Maybe, someday during my 3rd playthrough i will finish those missions.

#7
The Angry One

The Angry One
  • Members
  • 22 246 messages
The Hammerhead feels like a downgrade, honestly.

The Mako had a unique style, fun physics and combat was pretty fun. It was a tough little apc that could charge into an enemy group, run over the peons while circling the big things, turrets, etc and blowing the crap out of them.



The Hammerhead feels.. generic.. and it's made of tin foil. No epic close up fights here. More like hiding behind cover and shooting homing missiles at everything. Why?

We already hide behind cover and shoot on foot, why copy that combat style for a vehicle? Tanks and apcs are supposed to take punishment, not be dainty delicate flowers that blow up if you look at them the wrong way!

#8
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests
Well, I can say that I kind of disliked the necessity to drive the whole planet to get to some minor quest in ME1. The new system aka the shuttle is pretty good. Though some exploration missions or quest with a similar layout like the Therum mission in ME1 would be cool.



I didn't play through the Hammerhead DLC yet, but so far, the controls seem great. If they now really embed some Therum like missions or maybe Feros-like with that highway part, it'd be great.

#9
Habelo

Habelo
  • Members
  • 459 messages
Well it sounds like you do not like exploration that much Neofelis, but the feeling of grandness that you get from exploring big worlds (in game) is something many cherish. And now with the hammerhead it is possible that bioware have gotten the means to make exploring fun.

#10
Karkinos

Karkinos
  • Members
  • 7 messages
Finished the DLC.... not bad but not great either.

Kind of annoying that the keys in the tutorial didn't align with the controls but it was easily remapped.



I remapped the "jump" function to a thumb mouse button and that made using the Hammerhead very easy.



There's one "power up" option reward for one of the damage powers that takes it beyond 5/5 so it's a small perk for playing through the DLC.



Would be nice if they raise the level cap since between this and the upcoming Kasumi release we probably have enough XP to get to Level 35 or so.



Kark

#11
Brahlis

Brahlis
  • Members
  • 834 messages
You guys are insane. The Hammerhead is leaps and bounds better than the ****ty Mako.

#12
The Angry One

The Angry One
  • Members
  • 22 246 messages

Brahlis wrote...

You guys are insane. The Hammerhead is leaps and bounds better than the ****ty Mako.


Because...?

#13
WarChicken78

WarChicken78
  • Members
  • 729 messages

Neofelis Nebulosa wrote...

Well, I can say that I kind of disliked the necessity to drive the whole planet to get to some minor quest in ME1. The new system aka the shuttle is pretty good. Though some exploration missions or quest with a similar layout like the Therum mission in ME1 would be cool.

I didn't play through the Hammerhead DLC yet, but so far, the controls seem great. If they now really embed some Therum like missions or maybe Feros-like with that highway part, it'd be great.


I can only second your opinion. The Controls are great, and exploring planets with the Hammerhead would be great.
And missions like you mentioned would be just fine with it.
I already have completed the whole pack, and I think its fun.
A little on the short side, but its free, so it can be short.
If BW will release some long and interesting missions for the Hammerhead, I'll definitely buy them.

#14
Brahlis

Brahlis
  • Members
  • 834 messages

The Angry One wrote...

Because...?


Maneuverability. The speed. How smooth it drives. The overall feel of it.

Modifié par Brahlis, 23 mars 2010 - 07:58 .


#15
WarChicken78

WarChicken78
  • Members
  • 729 messages

The Angry One wrote...

Brahlis wrote...

You guys are insane. The Hammerhead is leaps and bounds better than the ****ty Mako.


Because...?


- Because it doesn't behave like a Bathtub made of rubber.
- Because it has no problems with steep terrain.
- Because it is fast, if you need it to be and precise if you need it to be.

The only thing I liked better about the Mako, was the Gun and MG. The Hammerheads auto-aiming rockets make combat way too easy.

#16
PseudoEthnic

PseudoEthnic
  • Members
  • 927 messages
I haven't played with Hammerhead yet, but I don't like the fact that you can't do any real exploring with it. It could have been a better version of the Mako(it still can in the future maybe.)

#17
Blaise Voltaire

Blaise Voltaire
  • Members
  • 24 messages
Will hold back comments on nature of firewalker pack. Good introduction of reliable vehicle. Nice controls. Agreed with OP: Hammerhead on ME1 uncharted worlds, recipe for fun.

#18
CaptainZaysh

CaptainZaysh
  • Members
  • 2 603 messages
I wish I were trying out the Hammerhead instead of working late. Can you fire it on the move? I used to hate having to stop the Mako to shoot accurately. It felt like a Warsaw Pact tank in that regard.

#19
DirtyVagrant

DirtyVagrant
  • Members
  • 1 101 messages
Nevermind.

Modifié par DirtyVagrant, 23 mars 2010 - 08:20 .


#20
Yhdexan

Yhdexan
  • Members
  • 43 messages

The Angry One wrote...

The Hammerhead feels like a downgrade, honestly.
The Mako had a unique style, fun physics and combat was pretty fun. It was a tough little apc that could charge into an enemy group, run over the peons while circling the big things, turrets, etc and blowing the crap out of them.

The Hammerhead feels.. generic.. and it's made of tin foil. No epic close up fights here. More like hiding behind cover and shooting homing missiles at everything. Why?
We already hide behind cover and shoot on foot, why copy that combat style for a vehicle? Tanks and apcs are supposed to take punishment, not be dainty delicate flowers that blow up if you look at them the wrong way!


Well said! I could not agree with you more. The Hammerhead feels like it was designed  'just' to avoid replicating the Mako's controls. Which were fine by the way, I loved the mako. Driving over a depression and the undulated terrain, it was so much fun. You could also get out and explore, albeit in a flawed manner.

The Hammerhead feels like an arcade game... somehow, the controls are too simple, no physics or such. Thank goodness it is free! If it wasn't, we'd have so many complaints, you can bet on that!

Bring back the Mako!!

#21
Mallissin

Mallissin
  • Members
  • 2 040 messages
I really liked the Hammerhead more in terms of maneuverability. It was sort of like a combination of the Mako and KOTOR speeders.

I didn't see this thread here, so I made my own going over some of the same issues. Rather than repeat, gonna just link.

http://social.biowar...5/index/1871847

#22
DiatribeEQ

DiatribeEQ
  • Members
  • 253 messages
Soon as we get the Mako back, then we'll have our planet surveying & combat potential covered with the Hammerhead & Mako.

#23
WarChicken78

WarChicken78
  • Members
  • 729 messages

CaptainZaysh wrote...

I wish I were trying out the Hammerhead instead of working late. Can you fire it on the move? I used to hate having to stop the Mako to shoot accurately. It felt like a Warsaw Pact tank in that regard.


Yes, you can. You can jump (real high) and fire, too.

#24
TJSolo

TJSolo
  • Members
  • 2 256 messages
To respond to your questions: Hammerhead, the final answer to exploration?

No it is not. Bioware even said that the Hammerhead DLC would be more of a combat oriented DLC then exploration. The missions are just like the N7 missions, direct and to the point with no exploration.



As for it feeling "smooth" that is because it doesn't respond much to the environment. I would use the word "anemic" to describe the lack of physics.

#25
Habelo

Habelo
  • Members
  • 459 messages

TJSolo wrote...

To respond to your questions: Hammerhead, the final answer to exploration?
No it is not. Bioware even said that the Hammerhead DLC would be more of a combat oriented DLC then exploration. The missions are just like the N7 missions, direct and to the point with no exploration.

As for it feeling "smooth" that is because it doesn't respond much to the environment. I would use the word "anemic" to describe the lack of physics.


Well i wasnt talking about the actual missions you had but on the how the hammerhead could be used in exploration.