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Hammerhead, the final answer to exploration?


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#26
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Habelo wrote...

Well it sounds like you do not like exploration that much Neofelis, but the feeling of grandness that you get from exploring big worlds (in game) is something many cherish. And now with the hammerhead it is possible that bioware have gotten the means to make exploring fun.


Totally agree. I'm in the should have improved the Mako club though. Hammerhead - Unimpressed

edit typo

Modifié par Spuudle, 23 mars 2010 - 11:21 .


#27
kraidy1117

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I like the Hammerhead, not only is the handling good, it's fast paced and fun to ride in. The MAKO was a nightmare, you could not strife, the thrusters where useless, the recharging time was way to long and combat was meh. Hammerhead fixes that. As I said, the people who loved the MAKo are a minority, majority of people hated the MAKO.

#28
TJSolo

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Habelo wrote...

TJSolo wrote...

To respond to your questions: Hammerhead, the final answer to exploration?
No it is not. Bioware even said that the Hammerhead DLC would be more of a combat oriented DLC then exploration. The missions are just like the N7 missions, direct and to the point with no exploration.

As for it feeling "smooth" that is because it doesn't respond much to the environment. I would use the word "anemic" to describe the lack of physics.


Well i wasnt talking about the actual missions you had but on the how the hammerhead could be used in exploration.

I see.
It does have promise for exploration but the worlds would have include more vertical features or else the jump ability would make it too easy.

#29
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kraidy1117 wrote...

I like the Hammerhead, not only is the handling good, it's fast paced and fun to ride in. The MAKO was a nightmare, you could not strife, the thrusters where useless, the recharging time was way to long and combat was meh. Hammerhead fixes that. As I said, the people who loved the MAKo are a minority, majority of people hated the MAKO.


People who loved the mako probably are in the minority, as i know no-one who loved it.  I think there are a lot of people who felt it had great potential though, and with improvements could have been a better way forward.

#30
kraidy1117

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Spuudle wrote...

kraidy1117 wrote...

I like the Hammerhead, not only is the handling good, it's fast paced and fun to ride in. The MAKO was a nightmare, you could not strife, the thrusters where useless, the recharging time was way to long and combat was meh. Hammerhead fixes that. As I said, the people who loved the MAKo are a minority, majority of people hated the MAKO.


People who loved the mako probably are in the minority, as i know no-one who loved it.  I think there are a lot of people who felt it had great potential though, and with improvements could have been a better way forward.


Not realy, the MAKO is too big to do what the Hammerhead can do so they got rid of it and introduced a new tank which while has some issues, they are very minor compared to the issues of the MAKo and alot of the issues are the missions, not the Hammerhead.

#31
Raphael diSanto

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Well, sign me up as a Mako fan - The Hammerhead's fun, but I miss bouncing along uneven terrain and running bad guys over.



As many people have said - The problem with the Mako wasn't the Mako. It was the design of the missions they sent us on in it.

#32
Schroing

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If there was just a huge, open map to run around on with the Hammerhead instead of the closed off racetracks we've got now, I would enjoy the -hell- out of myself.

#33
The Spamming Troll

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the only issue i ever had with the mako was the planets i had to drive it on. the mako handled as good as youd expect a vehicle to function. im sure we have all played halo and are familiar with the warthog, which is almost exactly like the mako. the mako i think was better becasue you didnt have to turn the camara in order to turn the vehicle. other then that they are alomst the exact same.



people dont hate the mako, they hated the surfaces the mako had to drive on.

#34
Qwepir

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I loved the Hammerhead, as far as control went. It kind of reminded me of Star Wars Episode 1: Racer, especially on that incredibly linear ice planet mission. Combat is a different story. I cannot fight in that thing. It has paper armor and missiles that don't go where you want them to.

#35
Raphael diSanto

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The Spamming Troll wrote...


people dont hate the mako, they hated the surfaces the mako had to drive on.


this.

#36
Habelo

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Yes true the auto-targeting system was kinda gay, i would rather have them make a slower rate of fire and then take away the autotargeting and to compensate; do alot more damage on each rocket instead. Then combat would be more fun. However i think its potential in that dodge mechanism (how you can turn to trick the projectiles that are after you.



That and make a button where the hammerhead pushes down to the ground. Driving on infantry should also instant kill em. All this and the combat would be really fun me thinks.

#37
kraidy1117

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Raphael diSanto wrote...

Well, sign me up as a Mako fan - The Hammerhead's fun, but I miss bouncing along uneven terrain and running bad guys over.

As many people have said - The problem with the Mako wasn't the Mako. It was the design of the missions they sent us on in it.


I hated both, I found the planets borning and the controls clunky and combat bad. I love the Hammerhead but not the planets.

#38
brain_damage

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Raphael diSanto wrote...

Well, sign me up as a Mako fan - The Hammerhead's fun, but I miss bouncing along uneven terrain and running bad guys over.

As many people have said - The problem with the Mako wasn't the Mako. It was the design of the missions they sent us on in it.


THIS.
The Hammerhead is kind of fun - but the Mako was better. Also, most of the Hammerhead missions are annoying - the one on the icy planet was plain sucky.

#39
Captain Crash

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I agree With The Angry Ones Comments here.



This was my final hope that ME2 could get some sort of exploration element back which appealed so much to me for ME. I knew it was going to be a Linear A-B but I thought they may put some scope in there. Like the ME idea of 'here is your square area to explore and you need to get from A to B but you can explore the square we have given you' Why was that so hard not to do again?



Asteroid X-57 was a perfect example of how you can fit a lot of cool stuff into a map. The Hammerhead should have been using this concept still but removing the frustrating things the fans didnt like terrain issues. Whats worse is on the most part that was the impression Bioware was giving, that they have removed those bad elements but kept the stuff the fans liked. Now we have a point your Hammerhead at the enemy and press and hold a trigger button arcade game style.



So much potential wasted. I actually feel really sad :(






#40
kraidy1117

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Captain Crash wrote...

I agree With The Angry Ones Comments here.

This was my final hope that ME2 could get some sort of exploration element back which appealed so much to me for ME. I knew it was going to be a Linear A-B but I thought they may put some scope in there. Like the ME idea of 'here is your square area to explore and you need to get from A to B but you can explore the square we have given you' Why was that so hard not to do again?

Asteroid X-57 was a perfect example of how you can fit a lot of cool stuff into a map. The Hammerhead should have been using this concept still but removing the frustrating things the fans didnt like terrain issues. Whats worse is on the most part that was the impression Bioware was giving, that they have removed those bad elements but kept the stuff the fans liked. Now we have a point your Hammerhead at the enemy and press and hold a trigger button arcade game style.

So much potential wasted. I actually feel really sad :(



If you want exploring then buy this game pc.ign.com/objects/702/702491.html

#41
Notho

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I would have liked a healthbar for it, but that's really my only gripe. Well, that and I wish it had been in the launch version of the game.

#42
c0rps3f4ctory

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look at it this way this is just a test bioware is putting out in a trial and error esque fashion to see if they should put it in the new one or card it and try something new

#43
Habelo

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c0rps3f4ctory wrote...

look at it this way this is just a test bioware is putting out in a trial and error esque fashion to see if they should put it in the new one or card it and try something new


yes, but isnt this kinda obvious? :P

#44
Captain Crash

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kraidy1117 wrote...

Captain Crash wrote...

I agree With The Angry Ones Comments here.

This was my final hope that ME2 could get some sort of exploration element back which appealed so much to me for ME. I knew it was going to be a Linear A-B but I thought they may put some scope in there. Like the ME idea of 'here is your square area to explore and you need to get from A to B but you can explore the square we have given you' Why was that so hard not to do again?

Asteroid X-57 was a perfect example of how you can fit a lot of cool stuff into a map. The Hammerhead should have been using this concept still but removing the frustrating things the fans didnt like terrain issues. Whats worse is on the most part that was the impression Bioware was giving, that they have removed those bad elements but kept the stuff the fans liked. Now we have a point your Hammerhead at the enemy and press and hold a trigger button arcade game style.

So much potential wasted. I actually feel really sad :(



If you want exploring then buy this game pc.ign.com/objects/702/702491.html


errr ok...

Being a RPG fan I already have Oblivion and that is totally bypassing the point of what the Mako and ME were about.   ME was a game of discovery in a sense.   Fair enough the Devs can and have steered the game in a new direction. 

With the release of the Hammerhead the way it is ME2 has removed what a lot of fans liked from the first game and have purely sealed the series carrying on towards the fast action drive of the shooter crowd.  

     

#45
OH-UP-THIS!

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The only flaw the Mako had was having to be "controlled", not keyboarded. LOL!!!!!!

#46
kraidy1117

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Captain Crash wrote...

kraidy1117 wrote...

Captain Crash wrote...

I agree With The Angry Ones Comments here.

This was my final hope that ME2 could get some sort of exploration element back which appealed so much to me for ME. I knew it was going to be a Linear A-B but I thought they may put some scope in there. Like the ME idea of 'here is your square area to explore and you need to get from A to B but you can explore the square we have given you' Why was that so hard not to do again?

Asteroid X-57 was a perfect example of how you can fit a lot of cool stuff into a map. The Hammerhead should have been using this concept still but removing the frustrating things the fans didnt like terrain issues. Whats worse is on the most part that was the impression Bioware was giving, that they have removed those bad elements but kept the stuff the fans liked. Now we have a point your Hammerhead at the enemy and press and hold a trigger button arcade game style.

So much potential wasted. I actually feel really sad :(



If you want exploring then buy this game pc.ign.com/objects/702/702491.html


errr ok...

Being a RPG fan I already have Oblivion and that is totally bypassing the point of what the Mako and ME were about.   ME was a game of discovery in a sense.   Fair enough the Devs can and have steered the game in a new direction. 

With the release of the Hammerhead the way it is ME2 has removed what a lot of fans liked from the first game and have purely sealed the series carrying on towards the fast action drive of the shooter crowd.  

     




No it was not. Exploring with the MAKo was optional and horriable. We where also forced to use the MAKO in the main game and I hated it with a passion. Also what do you mean by alot of fans? Do you mean a minority? Because majority hated the uncharted planets, quest and the MAKO.

#47
OH-UP-THIS!

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Actually, it beat walking.


#48
Captain Crash

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kraidy1117 wrote...

No it was not. Exploring with the MAKo was optional and horriable. We where also forced to use the MAKO in the main game and I hated it with a passion. Also what do you mean by alot of fans? Do you mean a minority? Because majority hated the uncharted planets, quest and the MAKO.


And all those points go to seal what the Makos problems were and how it could be rectified for ME2.   You have identified some serious issues which I do agree with on the most part. Make exploration optional and not fully integral as it was for ME.  But still available to those who wanted to check out world vista and explore the map more ect.      Removing any mission based quests with it removes any other dislikes. Such as Novaria or the resource hunt.   

Every dislike could and should been rectified with hammerhead but instead something else was tried and it just hasnt worked out.      But that is my opinion and your entitled to yours so I not going to argue with you over it. 

#49
TheTrooper1138

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kraidy1117 wrote...

No it was not. Exploring with the MAKo was optional and horriable. We where also forced to use the MAKO in the main game and I hated it with a passion. Also what do you mean by alot of fans? Do you mean a minority? Because majority hated the uncharted planets, quest and the MAKO.


Really? I loved the Mako and the uncharter planets, it was just a great feeling to explore these planets. And I hate the Hammerhead already.
Just another step into making ME2 even more an arcade game than it already is... :(

#50
kraidy1117

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Captain Crash wrote...

kraidy1117 wrote...

No it was not. Exploring with the MAKo was optional and horriable. We where also forced to use the MAKO in the main game and I hated it with a passion. Also what do you mean by alot of fans? Do you mean a minority? Because majority hated the uncharted planets, quest and the MAKO.


And all those points go to seal what the Makos problems were and how it could be rectified for ME2.   You have identified some serious issues which I do agree with on the most part. Make exploration optional and not fully integral as it was for ME.  But still available to those who wanted to check out world vista and explore the map more ect.      Removing any mission based quests with it removes any other dislikes. Such as Novaria or the resource hunt.   

Every dislike could and should been rectified with hammerhead but instead something else was tried and it just hasnt worked out.      But that is my opinion and your entitled to yours so I not going to argue with you over it. 


No the Hammerhead is fine, its the missions that need fix. Thats all that needs to be done. Put the Hammerhead on an uncharted planet and it would be fine because the Hammerhead is good:wizard: