I agree With The Angry Ones Comments here.
This was my final hope that ME2 could get some sort of exploration element back which appealed so much to me for ME. I knew it was going to be a Linear A-B but I thought they may put some scope in there. Like the ME idea of 'here is your square area to explore and you need to get from A to B but you can explore the square we have given you' Why was that so hard not to do again?
Asteroid X-57 was a perfect example of how you can fit a lot of cool stuff into a map. The Hammerhead should have been using this concept still but removing the frustrating things the fans didnt like terrain issues. Whats worse is on the most part that was the impression Bioware was giving, that they have removed those bad elements but kept the stuff the fans liked. Now we have a point your Hammerhead at the enemy and press and hold a trigger button arcade game style.
So much potential wasted. I actually feel really sad