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Hammerhead, the final answer to exploration?


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#51
kraidy1117

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TheTrooper1138 wrote...

kraidy1117 wrote...

No it was not. Exploring with the MAKo was optional and horriable. We where also forced to use the MAKO in the main game and I hated it with a passion. Also what do you mean by alot of fans? Do you mean a minority? Because majority hated the uncharted planets, quest and the MAKO.


Really? I loved the Mako and the uncharter planets, it was just a great feeling to explore these planets. And I hate the Hammerhead already.
Just another step into making ME2 even more an arcade game than it already is... :(


How was it a good feeling to see the same barren planet for the fifth time?

#52
TheTrooper1138

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kraidy1117 wrote...

TheTrooper1138 wrote...

kraidy1117 wrote...

No it was not. Exploring with the MAKo was optional and horriable. We where also forced to use the MAKO in the main game and I hated it with a passion. Also what do you mean by alot of fans? Do you mean a minority? Because majority hated the uncharted planets, quest and the MAKO.


Really? I loved the Mako and the uncharter planets, it was just a great feeling to explore these planets. And I hate the Hammerhead already.
Just another step into making ME2 even more an arcade game than it already is... :(


How was it a good feeling to see the same barren planet for the fifth time?



Which were the same? I think they were just fine and gave you the feeling of being on a completely uninhabited world that not many people visited before you... and isn't that just great, exploring new territory? It was ****ing awesome, period, one of the things that made ME1 great!

#53
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kraidy1117 wrote...

Captain Crash wrote...

kraidy1117 wrote...

Captain Crash wrote...

I agree With The Angry Ones Comments here.

This was my final hope that ME2 could get some sort of exploration element back which appealed so much to me for ME. I knew it was going to be a Linear A-B but I thought they may put some scope in there. Like the ME idea of 'here is your square area to explore and you need to get from A to B but you can explore the square we have given you' Why was that so hard not to do again?

Asteroid X-57 was a perfect example of how you can fit a lot of cool stuff into a map. The Hammerhead should have been using this concept still but removing the frustrating things the fans didnt like terrain issues. Whats worse is on the most part that was the impression Bioware was giving, that they have removed those bad elements but kept the stuff the fans liked. Now we have a point your Hammerhead at the enemy and press and hold a trigger button arcade game style.

So much potential wasted. I actually feel really sad :(



If you want exploring then buy this game pc.ign.com/objects/702/702491.html


errr ok...

Being a RPG fan I already have Oblivion and that is totally bypassing the point of what the Mako and ME were about.   ME was a game of discovery in a sense.   Fair enough the Devs can and have steered the game in a new direction. 

With the release of the Hammerhead the way it is ME2 has removed what a lot of fans liked from the first game and have purely sealed the series carrying on towards the fast action drive of the shooter crowd.  

     




No it was not. Exploring with the MAKo was optional and horriable. We where also forced to use the MAKO in the main game and I hated it with a passion. Also what do you mean by alot of fans? Do you mean a minority? Because majority hated the uncharted planets, quest and the MAKO.

where do you get your stats from kraidy? Not for the 1st time when someones opinion differs from that of yours, you place them in the 'minority'.  We all have opinions, and thay are all valid!!

#54
Raphael diSanto

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kraidy1117 wrote...

Raphael diSanto wrote...

Well, sign me up as a Mako fan - The Hammerhead's fun, but I miss bouncing along uneven terrain and running bad guys over.

As many people have said - The problem with the Mako wasn't the Mako. It was the design of the missions they sent us on in it.


I hated both, I found the planets borning and the controls clunky and combat bad. I love the Hammerhead but not the planets.

Yes. Your hatred of the Mako is well-documented. Those of us who liked it don't necessarily understand it, but I guess that's why some people like Rap and others like Reggae.

#55
Raphael diSanto

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Spuudle wrote...

kraidy1117 wrote...

No it was not. Exploring with the MAKo was optional and horriable. We where also forced to use the MAKO in the main game and I hated it with a passion. Also what do you mean by alot of fans? Do you mean a minority? Because majority hated the uncharted planets, quest and the MAKO.

where do you get your stats from kraidy? Not for the 1st time when someones opinion differs from that of yours, you place them in the 'minority'.  We all have opinions, and thay are all valid!!


Oh, don't mind Kraidy. He rails on the Mako any chance he can get. I suspect he simply couldn't control it very well.

#56
Guest_Spuudle_*

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Raphael diSanto wrote...

Spuudle wrote...

kraidy1117 wrote...

No it was not. Exploring with the MAKo was optional and horriable. We where also forced to use the MAKO in the main game and I hated it with a passion. Also what do you mean by alot of fans? Do you mean a minority? Because majority hated the uncharted planets, quest and the MAKO.

where do you get your stats from kraidy? Not for the 1st time when someones opinion differs from that of yours, you place them in the 'minority'.  We all have opinions, and thay are all valid!!


Oh, don't mind Kraidy. He rails on the Mako any chance he can get. I suspect he simply couldn't control it very well.

and any1 who disagrees with him tonight....

#57
Raphael diSanto

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Spuudle wrote...

Raphael diSanto wrote...

Spuudle wrote...

kraidy1117 wrote...

No it was not. Exploring with the MAKo was optional and horriable. We where also forced to use the MAKO in the main game and I hated it with a passion. Also what do you mean by alot of fans? Do you mean a minority? Because majority hated the uncharted planets, quest and the MAKO.

where do you get your stats from kraidy? Not for the 1st time when someones opinion differs from that of yours, you place them in the 'minority'.  We all have opinions, and thay are all valid!!


Oh, don't mind Kraidy. He rails on the Mako any chance he can get. I suspect he simply couldn't control it very well.

and any1 who disagrees with him tonight....


LOL, he sure is on a roll tonight, that's for certain.

#58
kraidy1117

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Raphael diSanto wrote...

Spuudle wrote...

Raphael diSanto wrote...

Spuudle wrote...

kraidy1117 wrote...

No it was not. Exploring with the MAKo was optional and horriable. We where also forced to use the MAKO in the main game and I hated it with a passion. Also what do you mean by alot of fans? Do you mean a minority? Because majority hated the uncharted planets, quest and the MAKO.

where do you get your stats from kraidy? Not for the 1st time when someones opinion differs from that of yours, you place them in the 'minority'.  We all have opinions, and thay are all valid!!


Oh, don't mind Kraidy. He rails on the Mako any chance he can get. I suspect he simply couldn't control it very well.

and any1 who disagrees with him tonight....


LOL, he sure is on a roll tonight, that's for certain.


As quoted from Bioware a long time ago "The MAKO is taken out because many fans critized it for it's handling" also I remember on the old threads and even on the 360 forums more complaints for the MAKO then the Hammerhead. If only a minority hated the MAKO they would have left it in, but the MAKO was very unpopular with the masses with only a small group who loved it. Bioware can't pleese everyone and went with changes that the masses want. Do i want explorable planets back? Yes, but I want something that controls well. The Hammerhead would have been perfect fpor the planets in ME, sadly we got these crappy missions. Add a secondary gun, add a health bar for the people who have trouble hearing and give us explorable planets that are not barren wastleands, but unqioe but we can explore and everyone will be happy.

#59
Soma Holiday

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I only just started the firewalker pack and so far I think the Hammerhead is a lot of fun. I wish the exploration levels were longer because I could probably just jump around for an hour looking for stuff. great intro to what could be a truly epic vehicle. :)

#60
Revenant_Mortalus

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Hammerhead - great fun to drive, crap to fight with. Give it the Mako's gun system, throw it on some uncharted worlds similar to ME1's and add a visible health meter and we're golden. I agree with whoever it was that said about adding more vertical elements, but not like ME1's jagged peaks, more plateaus and mesas and the like.



A nice idea for a future Hammerhead planet; a water themed world with reefs just below the surface to function as the "track" - easily visible but not to the point of staring you straight in the face. Multiple paths across the level with various small islands dotted about, perhaps one of them could have a tunnel leading down to a subterranean cavern system with gorges and caverns that must be leapt, ancient unstable rock ledges that crumble away with the downthrust of the engines, with various mineral deposits indicated only by that light on the back of the Hammerhead (there's WAY too much "hand-holding" in games these days). Something like that would be amazing fun...

#61
Duncan1337

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I like the hammerhead and think it has potential for wayyy better missions.



But I like the Mako way more and hope it makes a return.

#62
Akrylik

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hammerhead missions are meh, hammerhead combat is as braindead and bland as mako, but the controls are ****ING PERFECT, it was obviously released for ME3 mako replacement canidate feedback anyway so i wasn't expecting anything in depth, its more of a demo than anything else.

Modifié par Akrylik, 24 mars 2010 - 02:05 .


#63
Raphael diSanto

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kraidy1117 wrote...

Raphael diSanto wrote...

Spuudle wrote...

Raphael diSanto wrote...

Spuudle wrote...

kraidy1117 wrote...

No it was not. Exploring with the MAKo was optional and horriable. We where also forced to use the MAKO in the main game and I hated it with a passion. Also what do you mean by alot of fans? Do you mean a minority? Because majority hated the uncharted planets, quest and the MAKO.

where do you get your stats from kraidy? Not for the 1st time when someones opinion differs from that of yours, you place them in the 'minority'.  We all have opinions, and thay are all valid!!


Oh, don't mind Kraidy. He rails on the Mako any chance he can get. I suspect he simply couldn't control it very well.

and any1 who disagrees with him tonight....


LOL, he sure is on a roll tonight, that's for certain.


As quoted from Bioware a long time ago "The MAKO is taken out because many fans critized it for it's handling" also I remember on the old threads and even on the 360 forums more complaints for the MAKO then the Hammerhead. If only a minority hated the MAKO they would have left it in, but the MAKO was very unpopular with the masses with only a small group who loved it. Bioware can't pleese everyone and went with changes that the masses want. Do i want explorable planets back? Yes, but I want something that controls well. The Hammerhead would have been perfect fpor the planets in ME, sadly we got these crappy missions. Add a secondary gun, add a health bar for the people who have trouble hearing and give us explorable planets that are not barren wastleands, but unqioe but we can explore and everyone will be happy.


*grin*

I'm just yankin' yer chain a bit, Kraidy. I get that way with people who tend to obsessively love (or hate) something, or at least appear as if they do. Sorry

At the end of the day, I like 'em both.

#64
Tooneyman

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Yeah, the hammerhead is extremely fun to use and it does handle way better than the mako. The mako has a memorial statue on the crash site. It will be missed, but the hammerhead is a sweet bouncing speed thingy. I like it.

#65
kraidy1117

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Raphael diSanto wrote...

kraidy1117 wrote...

Raphael diSanto wrote...

Spuudle wrote...

Raphael diSanto wrote...

Spuudle wrote...

kraidy1117 wrote...

No it was not. Exploring with the MAKo was optional and horriable. We where also forced to use the MAKO in the main game and I hated it with a passion. Also what do you mean by alot of fans? Do you mean a minority? Because majority hated the uncharted planets, quest and the MAKO.

where do you get your stats from kraidy? Not for the 1st time when someones opinion differs from that of yours, you place them in the 'minority'.  We all have opinions, and thay are all valid!!


Oh, don't mind Kraidy. He rails on the Mako any chance he can get. I suspect he simply couldn't control it very well.

and any1 who disagrees with him tonight....


LOL, he sure is on a roll tonight, that's for certain.


As quoted from Bioware a long time ago "The MAKO is taken out because many fans critized it for it's handling" also I remember on the old threads and even on the 360 forums more complaints for the MAKO then the Hammerhead. If only a minority hated the MAKO they would have left it in, but the MAKO was very unpopular with the masses with only a small group who loved it. Bioware can't pleese everyone and went with changes that the masses want. Do i want explorable planets back? Yes, but I want something that controls well. The Hammerhead would have been perfect fpor the planets in ME, sadly we got these crappy missions. Add a secondary gun, add a health bar for the people who have trouble hearing and give us explorable planets that are not barren wastleands, but unqioe but we can explore and everyone will be happy.


*grin*

I'm just yankin' yer chain a bit, Kraidy. I get that way with people who tend to obsessively love (or hate) something, or at least appear as if they do. Sorry

At the end of the day, I like 'em both.


I like the Hammerhead because the controls, it's just the combat and the missions need work, but it controled very well, and what do you mean I am on a roll tonight? Is this because of my Tali hate poll, my argument with Dinky which everyone was against her?

#66
Darth_Ultima

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I like the Hammerhead. Although I wished it had machine guns like the Mako. I hope that they do more with the Hammerhead, although I wouldn't mind more done with the Mako.

#67
kraidy1117

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Darth_Ultima wrote...

I like the Hammerhead. Although I wished it had machine guns like the Mako. I hope that they do more with the Hammerhead, although I wouldn't mind more done with the Mako.


Thats why this was free, I think Bioware will do a couple of things like the Hammerhead in ME2 for free to see what works and then make it importent in ME3. There is alot of room in the hanger bay.

#68
harman_stalefish

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I think the hemmerhead's controls are fundamentally better than the mako's, but beyond that. I wouldn't dare compare them, since I don't think it's fair to judge them on the implementation.

The mako missions were woven into the story, and the mako itself was treated as a character that the people talked about and interacted with, while the hammerhead wasn't treated the same way.

As for it being more 'delicate' than the mako, apart from the obivous fact that both games had a different method of doing health regeneration, the hammerhead is definately more for fast exploration than defence.

Let's see two vehicles in ME3. The hammerhead for exploration(with some additions / modifications of course) and a heavier, slower APC for more defensive purposes, like perhaps a new mako with tighter controls.

Finally, i'm fine with some randomly generated terrain, but the generation algorithm needs some work so we don't get some of the really ugly geography that plagued ME1

Modifié par harman_stalefish, 24 mars 2010 - 02:48 .


#69
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I felt like I was playing a platform arcade game with the hammerhead. Hop and shoot. Hop over the acid to land on the little island and mine the powerup (ooh, platinum!). Race up the little canyon to reach the little star before your engine gets cold. Hop and shoot some more! Restart mission, oops, I drifted off the little island while hopping and shooting, apparently my hovertank can't hover over acid. Hey, but it's free! Yep, and if they release a couple of free DLC's like this, I would be very unlikely to risk paying for any DLC. What you release for free tells people about the likely quality of stuff you intend to sell. Once again, we have removed something that just needed some work (Mako), and replaced it with something that has just as many problems, they are just different problems.

#70
archurban

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well, I just finished firewalker DLC. it was very short. no fight on the battle ground. it was just flight maneuvering. I actually expected that I had some surprised when I entered to Prothean ruin. no organic enemies existed. this new DLC is kind of little boring. but it's OK. it's free.

#71
Habelo

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LostScout wrote...

I felt like I was playing a platform arcade game with the hammerhead. Hop and shoot. Hop over the acid to land on the little island and mine the powerup (ooh, platinum!). Race up the little canyon to reach the little star before your engine gets cold. Hop and shoot some more! Restart mission, oops, I drifted off the little island while hopping and shooting, apparently my hovertank can't hover over acid. Hey, but it's free! Yep, and if they release a couple of free DLC's like this, I would be very unlikely to risk paying for any DLC. What you release for free tells people about the likely quality of stuff you intend to sell. Once again, we have removed something that just needed some work (Mako), and replaced it with something that has just as many problems, they are just different problems.


obvious troll is obvious.

However i like feeding trolls, make them so much funnier when their lill bellies break of overkill pwnzor.

Bring down the sky was sooo ****ty just cause it was free? ;P

#72
Zulu_DFA

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The Angry One wrote...

Exploration?
What exploration?

By the way the Mako didn't fail. It was flawed, but had potential, and was dropped by short-sighted developers who rather than listen to the negative feedback to improve it just cut it out entirely.


This.

And Hammerhed is not a space exploration vehicle. It's another type of gunship. Being a hover vehicle it can't even move around small planets with no atmosphere, like Luna. And is inefficient on planets with thin atmosphere, like Mars. Hence it's a negative on its replacement of Mako.

Modifié par Zulu_DFA, 24 mars 2010 - 05:06 .


#73
Daeion

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I was very dissapointed and find this in no way to be a proper replacement for the MAKO.  There's no exploration, everything is linear as heck, I can just sit out of range of the targets, and the Hammerhead can't take any hits, what a joke.  That being said it was free, so I guess I can't be too upset.

I didn't have any issues with the Mako  on the PC, however I hated it on the xbox and I'm going to guess that  the majority of the people who hated it were xbox players.  I felt the  PC version handled perfectly fine and the having a free roaming turret  with 2x zoom is a big improvement over having to fight the MAKO wanting  to go the same direction as the turret and only being able to zoom  once.  The other problem the MAKO had was the way the worlds were developed, most of them had little flat terrain and you almost always had to go over a mountain range to get to where you wanted to go, there typically wasn't even an option to drive around.  Now if you had given the MAKO the same missions as the Hammerhead had gotten, you never wouldhave had to deal with the terrain issues.  It's hard to say the Hammerhead is a better vehicle when it hasn't been put into similar situations yet.

Modifié par Daeion, 24 mars 2010 - 05:13 .


#74
Orfinn

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So let me get this straight. The Free DLC are some kind of prototype tests on us subject fans? Well that makes sense and can help us all get the best end on an epic trilogy :)

#75
Mystranna Kelteel

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The Hammerhead itself controls okay, but it's way out of place in Mass Effect. It's cartoony. They may as well have just given Shepard a personal starfighter or something equally silly.



The missions are also craptacular. There is like an hour of content and they were developing this vehicle very early in ME2 development... It doesn't add up. Either Casey was just talking BS to promote their "prototype vehicle" that will be in the game "in theory" (most people thought this stuff was going to be in the actual game and not DLC), or they cut some serious content.



It's not in-depth enough to warrant more missions of this kind; it's not fun enough to really warrant replaying these missions for anything but the "rewards", and it's not fun enough to purchase any new missions in the future, since they most likely will not also be free.



As for the "you get what you pay for" argument, it doesn't really matter that this is free; it's still content that BioWare spent a lot of time creating, and they should know that it's not exactly top of the line.