Mystranna Kelteel wrote...
So the only thing people seem to think the hammerhead has over the mako is guided rockets and a faster pace.
Seems to coincide with my earlier comment about patience.
But the guided rockets aren't even that good. More often than not they miss unless you line the shot up perfectly beforehand, which is about the exact same situation as the mako and its AOE missile. Saying an HUD for the hammerhead would be "immersion breaking" is ridiculous given the fact that there are giant columns of magic red/blue lights leading you to the magic yellow circle of interest all over the levels.
So true... also
this...
Jurgenaut wrote...
The big issue for me is that the hammerhead is just another teleporter between packaged missions.
In ME1 when I wanted to exit the Normandy I walked out the airlock. If I wanted to move around the citadel, I could walk. It was immersive.
In ME2, all you do is start pre-packaged sequences. You click the star map, choose planet, watch the flight cinematic and then boom - you are outside in the exact same position as last time you entered this place. Same with Hammerhead (the Mako allowed you to exit whenever you wished). When the hammerhead missions do allow you to exit, you start in a preset location with the hovercar nicely parked.
For reasons I myself can't fully understand it feels fake. The illusion of freedom breaks.
The planets in ME1 were boring as hell, but they did enforce the image that this universe was pretty big. Perhaps the total lack of developer attention given to the planets made me think that _I_ was exploring these planets, that these planets had spawned from some form of randomized algorithm and anything could happen (even though nothing ever did).
I don't know, I may just be crazy.
you're not. That's exactly what gives ME2 that arcade feeling. Instead of giving you a world to explore and immerse yourself in, the game is giving you a bunch of shooting galleries connected by a rather thin plot. ME1 was a really immersive game imao and the only really great thing about ME2 is that you can import your character from the first game, but then again the choices don't seem to matter... whether you kill Ash or Kaidan, you get the exact same dialogue, Tali, help her with her quest in ME1 or not, she still behaves the same towards you, Wrex is just being replaced by another Urdnot should he be dead afaik (haven't done a playthrough in which killed him off though)...
Oh and the Renegade ending of ME1 doesn't seem to matter either, when you put Udina in charge and agree with him on humanity having to take over, he still seems to be a puppet for the new Council in ME2...
The Angry One wrote...
You're the one arguing about realism, not me.
Arcady does not necesarilly mean unrealistic. It means simplistic. The Hammerhead is simplistic, the Hammerhead's levels are simplistic.
I'm not saying the Mako was the zenith of complexity, but it had more potential than this.´
Once again I'm agreeing with TAO.
Skilled Seeker wrote...
The sales speak for themselves. ME2 has faster shooter based gameplay and sold more and is more popular than ME1. I like both but my point is Bioware's direction is not flawed it is simply the best way to attract the most players.
So, what you're saying is, selling out is alright. Success may matter to the companies, but why the hell should we fans care if a product is successful when it comes to measuring it's quality? And there are enough reasons why ME2 is inferior to ME1, since it was dumbed down. It feels like an entirely different game and for a sequel that's bad. Why are the new Star Wars movies bad? Because they feel like an entirely different set of films from the original trilogy, even if by themselves they might even be decent films.
Same goes for ME2, if it was an entirely new game, OK, why the hell not, but it is a sequel and as such it fails, since it takes too much away from what made ME1 so great.
Skilled Seeker wrote...
I call it Hater Syndrome. Fans on these boards must hate on anything Bioware releases no matter how good it is.
Right, that's why I only speak positively when it comes to DAO or Mass Effect 1. It's not like BioWare didn't make these games too, you know... seriously, what a stupid thing to say... *facepalm*
Modifié par TheTrooper1138, 24 mars 2010 - 11:04 .