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Hammerhead, the final answer to exploration?


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#126
Mystranna Kelteel

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Skilled Seeker wrote...

The sales speak for themselves. ME2 has faster shooter based gameplay and sold more and is more popular than ME1. I like both but my point is Bioware's direction is not flawed it is simply the best way to attract the most players.


Sales are irrelevant unless your only concern is belonging to the "magic majority".

My argument with you is rooted in your comments that the Hammerhead is better than the Mako in every way.

#127
Skilled Seeker

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The Angry One wrote...

Skilled Seeker wrote...

More potential in which way? The HH can do everything the Mako can and more.


Right. Can it take any degree of punishment? No.
Can it rotate it's turret? No.
Can it zoom in to targets? No.
Can it have more than one weapon type? No.
Can it climb rough terrain? No.



And it is you that bought realism into the equation when you made fun of the boosters.


I made fun of the boosters due to the simplistic nature of the HH, and because they're entirely superfluous to the tiny level design.


It dodges attacks avoiding them altogether. And besides I don't want an easy game.

It can rotate its turret in a limited manner and thats because it can turn faster so doesn't need to complicate things further.

It doesn't need to zoom as it uses guided missles.

Again no need for another weapon.

Are you kidding me? Ofcourse it can climb rough terrain it hovers over it bypassing it altogether.

Looks like you are getting desperate in your arguments...

Modifié par Skilled Seeker, 24 mars 2010 - 10:05 .


#128
KotOREffecT

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Skilled Seeker wrote...

I agree that the best solution is to allow us to bring both vehicles for future ME missions. Then everyone is happy.

 Yup, but the N7 Missions could really use the dialogue and choice making that ME 1 had like I said, because without it, it just lacks that certain "soul" feeling that ME 1's quests had. But like I said, imagine combing all things good, it would also make for more lenghty missions as well compared to the N7 missions and the same sation/corridor looking places in ME 1.

#129
Jarcander

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Skilled Seeker wrote...

I agree that the best solution is to allow us to bring both vehicles for future ME missions. Then everyone is happy.


I support this if it was both vehicles at once and the other vehicle is piloted by AI. It would offer good laughs if nothing else. :innocent:

For Mass Effect 3 multiplayer DLC, we would have a vehicle deadmatch; thus we could settle once and for all which is  the better aggressive planet exploration vehicle.

#130
CTM1

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Jarcander wrote...

CTM1 wrote...

Anyway, back to the topic. I didn't like the Hammerhead missions. They were boring, uninspired, and short.


That's just unfair. Their only sin was that they were short, which is understandable. Their themes were more varied than any ME Mako mission *ever* was:

- Hovertank's engines slowly cooling on ice planet
- Lava raising on hot planet
- Pools of acid on an industrial complex
- Prothean dig with a shield generator protecting it


Perhaps. However, I never once gave an opinion on the Mako missions. You are reaching, sir.

Let's talk about them though, since you brought it up. Just because the Hammerhead missions use a variety of environments doesn't mean they were any more fun or interesting to play. Far from it. One of their glaring problems was the fact that they were so short and had little for me to do, and basically amounted to fetch quests, which was boring. This is unfortunate because, as DLC (and free DLC at that), it's impossible to make them matter in any particular way to the plot, unlike the "Mako missons" (which I identify as the ones associated with the plot worlds of Noveria, Feros, Virmire and Ilos). Hence the result, which helped give it that uninspired feel (in addition to being far too short). Bioware proved unable to hunt down all their paid voice actors (though it was interesting to see they got the guy who played Manuel back; that was funny) to help provide some immersion as well, unfortunately.

However, as I said, this could all change in Mass Effect 3, in which they get a chance to build it from the ground up with it in mind. I'd like to see it used in conjunction with the Mako, if possible.

Modifié par CTM1, 24 mars 2010 - 10:30 .


#131
KotOREffecT

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Jarcander wrote...

Skilled Seeker wrote...

I agree that the best solution is to allow us to bring both vehicles for future ME missions. Then everyone is happy.


I support this if it was both vehicles at once and the other vehicle is piloted by AI. It would offer good laughs if nothing else. :innocent:

For Mass Effect 3 multiplayer DLC, we would have a vehicle deadmatch; thus we could settle once and for all which is  the better aggressive planet exploration vehicle.


What about races? Like the pod racing in Star Wars, that could be a cool thing for multiplayer the ME universe.

#132
Beerfish

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The hammerhead was okay, after an initial blech it grew on me for the missions but the mako was better in my opinion for many of the reasons stated above. If they make true explore missions where you explore a planet and then can get out at a few quest points like you could with the mako it will be all right.



The Mako was infintely more fun fighting though. Machine gun, heavy gun and running over enemies rather than just homing missiles.

#133
Skilled Seeker

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You can run over enemies with the HH too.... And you can do so with greater force as well.

#134
KotOREffecT

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Beerfish wrote...

The hammerhead was okay, after an initial blech it grew on me for the missions but the mako was better in my opinion for many of the reasons stated above. If they make true explore missions where you explore a planet and then can get out at a few quest points like you could with the mako it will be all right.

The Mako was infintely more fun fighting though. Machine gun, heavy gun and running over enemies rather than just homing missiles.


I still don't see how, and as much as I loved the Mako, I'm a little surprised at some of the all of a sudden "mako love" now that the Hammerhead is out. I just see the HH as a natural update to the Mako, it has boosters, its more thrilling to drive, and a blast in combat. It does the same things as the Mako, like ramming into enemies (like clipping a giant Geth for example), there are many fun ways with it.

But yea it could use a machine gun, and a little fine tuning, but other than that, I see nothing but good from it.

#135
KotOREffecT

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Skilled Seeker wrote...

You can run over enemies with the HH too.... And you can do so with greater force as well.


Esp with you charge up the boosters and slam into a Geth, he flys futher away than he ever did using the Mako in ME 1. This is just another thing that the HH does better.

#136
Skilled Seeker

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I call it Hater Syndrome. Fans on these boards must hate on anything Bioware releases no matter how good it is.

#137
Skilled Seeker

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KotOREffecT wrote...

Skilled Seeker wrote...

You can run over enemies with the HH too.... And you can do so with greater force as well.


Esp with you charge up the boosters and slam into a Geth, he flys futher away than he ever did using the Mako in ME 1. This is just another thing that the HH does better.


Ssshhh! The boosters are pointless remember? The Angry One said so.

#138
KotOREffecT

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Skilled Seeker wrote...

KotOREffecT wrote...

Skilled Seeker wrote...

You can run over enemies with the HH too.... And you can do so with greater force as well.


Esp with you charge up the boosters and slam into a Geth, he flys futher away than he ever did using the Mako in ME 1. This is just another thing that the HH does better.


Ssshhh! The boosters are pointless remember? The Angry One said so.


Pointless?? That's like the best part to the HH! without it, the HH would surely fail would it not? I noticed this when I first got into the HH, at first of course I loved how it hovers, thats just badass. But then I hit a button and I was blasting off and was like oh ****, the hell? lol It def add thrills to it, kinda like those pods from Star Wars.

#139
Habelo

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Man i hate this forum...

but still i laugh at some of the conversations. The one with "the angry one" and that one defending HH. Priceless :P

Modifié par Habelo, 24 mars 2010 - 10:53 .


#140
TheTrooper1138

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Mystranna Kelteel wrote...

So the only thing people seem to think the hammerhead has over the mako is guided rockets and a faster pace.

Seems to coincide with my earlier comment about patience.

But the guided rockets aren't even that good. More often than not they miss unless you line the shot up perfectly beforehand, which is about the exact same situation as the mako and its AOE missile. Saying an HUD for the hammerhead would be "immersion breaking" is ridiculous given the fact that there are giant columns of magic red/blue lights leading you to the magic yellow circle of interest all over the levels.


So true... also this...

Jurgenaut wrote...

The big issue for me is that the hammerhead is just another teleporter between packaged missions.
In ME1 when I wanted to exit the Normandy I walked out the airlock. If I wanted to move around the citadel, I could walk. It was immersive.
In ME2, all you do is start pre-packaged sequences. You click the star map, choose planet, watch the flight cinematic and then boom - you are outside in the exact same position as last time you entered this place. Same with Hammerhead (the Mako allowed you to exit whenever you wished). When the hammerhead missions do allow you to exit, you start in a preset location with the hovercar nicely parked.
For reasons I myself can't fully understand it feels fake. The illusion of freedom breaks.
The planets in ME1 were boring as hell, but they did enforce the image that this universe was pretty big. Perhaps the total lack of developer attention given to the planets made me think that _I_ was exploring these planets, that these planets had spawned from some form of randomized algorithm and anything could happen (even though nothing ever did).

I don't know, I may just be crazy.


you're not. That's exactly what gives ME2 that arcade feeling. Instead of giving you a world to explore and immerse yourself in, the game is giving you a bunch of shooting galleries connected by a rather thin plot. ME1 was a really immersive game imao and the only really great thing about ME2 is that you can import your character from the first game, but then again the choices don't seem to matter... whether you kill Ash or Kaidan, you get the exact same dialogue, Tali, help her with her quest in ME1 or not, she still behaves the same towards you, Wrex is just being replaced by another Urdnot should he be dead afaik (haven't done a playthrough in which killed him off though)...
Oh and the Renegade ending of ME1 doesn't seem to matter either, when you put Udina in charge and agree with him on humanity having to take over, he still seems to be a puppet for the new Council in ME2...

The Angry One wrote...
You're the one arguing about realism, not me.
Arcady does not necesarilly mean unrealistic. It means simplistic. The Hammerhead is simplistic, the Hammerhead's levels are simplistic.
I'm not saying the Mako was the zenith of complexity, but it had more potential than this.´


Once again I'm agreeing with TAO. ^_^ 

Skilled Seeker wrote...

The sales speak for themselves. ME2 has faster shooter based gameplay and sold more and is more popular than ME1. I like both but my point is Bioware's direction is not flawed it is simply the best way to attract the most players.


So, what you're saying is, selling out is alright. Success may matter to the companies, but why the hell should we fans care if a product is successful when it comes to measuring it's quality? And there are enough reasons why ME2 is inferior to ME1, since it was dumbed down. It feels like an entirely different game and for a sequel that's bad. Why are the new Star Wars movies bad? Because they feel like an entirely different set of films from the original trilogy, even if by themselves they might even be decent films.
Same goes for ME2, if it was an entirely new game, OK, why the hell not, but it is a sequel and as such it fails, since it takes too much away from what made ME1 so great.

Skilled Seeker wrote...

I call it Hater Syndrome. Fans on these boards must hate on anything Bioware releases no matter how good it is.


Right, that's why I only speak positively when it comes to DAO or Mass Effect 1. It's not like BioWare didn't make these games too, you know... seriously, what a stupid thing to say... *facepalm*

Modifié par TheTrooper1138, 24 mars 2010 - 11:04 .


#141
Wraith_3

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I liked it though I thought the missions were really lackluster. Like they got the least imaginative person to come up with the mission. It was free though. What I thought was missing was the dual weapons and the zoom. I liked the MAKO because you had the machine gun and cannon. I'd rather aim than have fire and forget rockets. Overall though I think the vehicle itself was pretty good.

#142
Doug4130

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if they put the mako in ME3 I'm not buying it

#143
Sesshomaru47

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I liked the Mako, it just needed some adjustments. But Bioware caved into pressure and removed it and when they could have made it better. Now we have beepy the exploding tank.

#144
Habelo

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Coming to think of it... The greatest veichle in game ever made that was so ****ing fun to drive that i played hours till end and became a master off is kinda similiar to the HH.

media.giantbomb.com/uploads/1/14434/469708-manta_super.jpg

ROADKILL!

Modifié par Habelo, 24 mars 2010 - 11:28 .


#145
KotOREffecT

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I just like how this topic strays off at times, its about the HH one minute, then Udina the next..



These forums are twisted.

#146
Skilled Seeker

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Lots of nostalgia influencing opinions here. I seem to recall how when ME1 was released it was viciously bashed for not being a 'true RPG' like KOTOR, only having 1 hub world, poor gameplay, cookie cutter planets, horrible Mako etc. Now ME1 is the pinnicle of RPGs and the Mako is the 'best vehicle EVAR!' while ME2 is the mainstream shooter game. When ME3 is released I expect ME2 to ascend to RPG Godhood.

Modifié par Skilled Seeker, 24 mars 2010 - 11:42 .


#147
KotOREffecT

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Skilled Seeker wrote...

Lots of nostalgia influencing opinions here. I seem to recall how when ME1 was released it was viciously bashed for not being a 'true RPG' like KOTOR, only having 1 hub world, poor gameplay, cookie cutter planets, horrible Mako etc. Now ME1 is the pinnicle of RPGs and the Mako is the 'best vehicle EVAR!' while ME2 is the mainstream shooter game. When ME3 is released I expect ME2 to ascend to RPG Godhood.


Dude I freakin know! Like "oh meh godz, teh Mako is teh bestest, like farealz"....... Image IPB

But a month ago it was "Damn that bloody mako and its damn controls! It wants to go one way, then the other when I go to turn, and mountain climbing around these boring uncharted worlds suck!"

Now all of a sudden its Mako and Uncharted Worlds loving holiday, and everyone is getting free Mako cupcakes!

#148
vigna

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www.youtube.com/watch

the real Hammerhead..courtesy of Jason Newstead.

#149
TheTrooper1138

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Doug4130 wrote...

if they put the mako in ME3 I'm not buying it


then you're an idiot. BioWare, don't listen to this moron!

KotOREffecT wrote...

But a month ago it was "Damn that bloody mako and its damn controls! It wants to go one way, then the other when I go to turn, and mountain climbing around these boring uncharted worlds suck!"

Now all of a sudden its Mako and Uncharted Worlds loving holiday, and everyone is getting free Mako cupcakes!


I wasn't on the old forums, but I was disappointed about the lack of the Mako in ME2 the first time I played ME2...

Skilled Seeker wrote...

Lots of nostalgia influencing opinions here. I seem to recall how when ME1 was released it was viciously bashed for not being a 'true RPG' like KOTOR, only having 1 hub world, poor gameplay, cookie cutter planets, horrible Mako etc. Now ME1 is the pinnicle of RPGs and the Mako is the 'best vehicle EVAR!' while ME2 is the mainstream shooter game. When ME3 is released I expect ME2 to ascend to RPG Godhood.


now that's just bs again. But again, typical, WE have given some arguments, you haven't, now it's "nostalgia"... yeah right. How can it be nostalgia, when I only started playing ME1 last year. Actually DAO was the game that got me into BioWare again (after KotOR 2 - yah, I know, not BW, but it still had their name on it ;) - and NWN I kinda lost interest), so I got ME too and I loved it. So I've only been playing ME1 for a few months before ME2 came out and I still like almost everything about ME1 better. So how is that "nostalgia"? Your "argument" is crap, period.

Modifié par TheTrooper1138, 25 mars 2010 - 12:24 .


#150
Skilled Seeker

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I have already presented my points which no one could refute and I will not repeat myself. Continue to ignore them if you wish but the HH is here to stay and the Mako is gone.



Suck on it.