Hammerhead, the final answer to exploration?
#176
Posté 25 mars 2010 - 02:01
I honestly felt the firewalker mission pack was more of a demo to what they are gonna do exploration in ME3.
Though I don't think ME3 exploration is going to be anything like the side mission worlds in ME1 and more like on Noveria, Ilos, etc, with firewalker mission elements combined into it.
I'm hoping ME3 will have the mineral scanning of ME2 more simplified (just scan the planet and launch one probe to get all the minerals the planet has) and will have the hammerhead as the opening part to alot of missions.
#177
Posté 25 mars 2010 - 02:18
#178
Posté 25 mars 2010 - 03:26
Habelo wrote...
Lol wtf. Scanning funnier then the HH? Stop ****ing trolling my thread. I wanted this to be one of those rare constructive threads
I'm not trolling, I just think the HH was no fun and breaks immersion more than planet scanning does. At least that kinda still fits into the ME universe, that arcade podracer with it's infinite supply of guided rockets doesn't. Simple. If that's trolling for you, then that's your fault, not mine.
Urazz wrote...
I like the hammerhead alot more than the mako. The mako is much easier to control on the 360 compared to the PC but the hammerhead is easy to control regardless of platform. If we had the hammerhead in ME1, I would've enjoyed those sidemission worlds alot more since it wouldnt' take so long.
I have played neither on the X-Box, but I had absolutely no problems with the Mako controlls on the PC. With some of the terrain, yes, but that's because of the terrain, not because of the Mako.
#179
Posté 25 mars 2010 - 03:28
#180
Posté 25 mars 2010 - 03:47
TheTrooper1138 wrote...
Habelo wrote...
Lol wtf. Scanning funnier then the HH? Stop ****ing trolling my thread. I wanted this to be one of those rare constructive threads
I'm not trolling, I just think the HH was no fun and breaks immersion more than planet scanning does. At least that kinda still fits into the ME universe, that arcade podracer with it's infinite supply of guided rockets doesn't. Simple. If that's trolling for you, then that's your fault, not mine.Urazz wrote...
I like the hammerhead alot more than the mako. The mako is much easier to control on the 360 compared to the PC but the hammerhead is easy to control regardless of platform. If we had the hammerhead in ME1, I would've enjoyed those sidemission worlds alot more since it wouldnt' take so long.
I have played neither on the X-Box, but I had absolutely no problems with the Mako controlls on the PC. With some of the terrain, yes, but that's because of the terrain, not because of the Mako.
I think that the mountain buggy with its infinite supply of rockets and pellets is arcadey. See what I did there?
If you have nothing substantial to add other than arguing then **** off troll.
#181
Posté 25 mars 2010 - 03:53
If the Hammerhead was used for exploration I think I would love it.
#182
Posté 25 mars 2010 - 03:54
Mako is a three axal armored ATV ment for exploratation. Mako is equiped with a small mass effect generator for drops onto worlds, and improved manuvering. A life support system was installed for harsh environments. Supports a crew of three - a Driver / Gunner, an Engineer, and a passenger. For combat, Mako is equiped with a turreted Mass Accelerator Cannon and a machine gun.
Pro's: A solid and generally dependable vehicle. Handles rough terrain well. Repairable while deployed.
Con's: Control of the vehicle during combat can be difficult; especially when zoomed to target enemies. Mako has a tendency at high speed in rough terrain to roll onto it's side before righting itself. Oft times, the tail was known to swing around to the front without prior notice.
Hammerhead is a light attack hovercraft with the standard crew of three - a Driver / Gunner, an Engineer, and a passenger. Hammerhead makes good speed and is manuverable. The main gun uses guided munitions. The motors on the Hammerhead can be set to allow Hammerhead to "jump".
Pro's: Good stand off combat capabilities with jump / snipe. Can jump over many obstructions and broken ground. Self repairs.
Con's: Needs relatively level terrain to operate smoothly. Tends to bottom out when dealing with inclines / hills. Light armor if any at all. Hammerhead does not operate well in extreme temperatures. No life support.
#183
Posté 25 mars 2010 - 04:23
Skilled Seeker wrote...
TheTrooper1138 wrote...
Habelo wrote...
Lol wtf. Scanning funnier then the HH? Stop ****ing trolling my thread. I wanted this to be one of those rare constructive threads
I'm not trolling, I just think the HH was no fun and breaks immersion more than planet scanning does. At least that kinda still fits into the ME universe, that arcade podracer with it's infinite supply of guided rockets doesn't. Simple. If that's trolling for you, then that's your fault, not mine.Urazz wrote...
I like the hammerhead alot more than the mako. The mako is much easier to control on the 360 compared to the PC but the hammerhead is easy to control regardless of platform. If we had the hammerhead in ME1, I would've enjoyed those sidemission worlds alot more since it wouldnt' take so long.
I have played neither on the X-Box, but I had absolutely no problems with the Mako controlls on the PC. With some of the terrain, yes, but that's because of the terrain, not because of the Mako.
I think that the mountain buggy with its infinite supply of rockets and pellets is arcadey. See what I did there?
If you have nothing substantial to add other than arguing then **** off troll.
The main gun wasn't rockets so much as it was a tank cannon and apart from that you could not spam projectiles with it, you had to give it time to reload after each shot. Much more realistic than rocket spamming, the infinite supply of each aside. Also on a vehicle like the Mako it was more believable that it would really have some ammunition on board, since it was bigger, while the HH seems to have thousands of missiles on board, all ready to be shot within less than a second after the last one...
Seriously, if you prefer the HH, fine, but don't try to blur the facts here. A machine gun that can fire fast, but can overheat, and a tank cannon that has to reload after each shot are by far more realistic than rocket spamming. Period, that's not even up for debate, that's just fact. And that's one major reason, the HH is pure arcade, the podracer like handling aside.
Modifié par TheTrooper1138, 25 mars 2010 - 04:24 .
#184
Posté 25 mars 2010 - 06:03
TheTrooper1138 wrote...
The main gun wasn't rockets so much as it was a tank cannon and apart from that you could not spam projectiles with it, you had to give it time to reload after each shot. Much more realistic than rocket spamming, the infinite supply of each aside.
lawl. i didn't laugh so hard since Anderson punched Udina.TheTrooper1138 wrote...
A machine gun that can fire fast, but can overheat, and a tank cannon that has to reload after each shot are by far more realistic than rocket spamming. Period, that's not even up for debate, that's just fact.
BM-13 - www.youtube.com/watch
Nebelwerfer - www.youtube.com/watch
Rapid-fire missile system can be jury-rigged on top of dump truck. This technology is over 50 years old now.
*ahem* facts? so long you only stated OPINIONS.TheTrooper1138 wrote...
Seriously, if you prefer the HH, fine, but don't try to blur the facts here.
And how is arcade bad? Whole ME combat is arcade.TheTrooper1138 wrote...
And that's one major reason, the HH is pure arcade, the podracer like handling aside.
I know it's cheap response, but if you want realism then check out Red Orchestra - it has TONS of it.
www.youtube.com/watch - Red Orchestra tank combat.
Modifié par gloowacz, 25 mars 2010 - 06:07 .
#185
Posté 25 mars 2010 - 06:10
Skilled Seeker wrote...
I think that the mountain buggy with its infinite supply of rockets and pellets is arcadey. See what I did there?
If you have nothing substantial to add other than arguing then **** off troll.
Mako didn't use rockets, it fired "bullets" and heavier "shells". I put them in quotes because they're what passes for bullets/shells in the ME1 world.
All ME1 weapons had inifinte capacity, remember?
The Hammerhead's cannon is the only weapon in ME2 that has infinite capacity.
Modifié par Raphael diSanto, 25 mars 2010 - 06:10 .
#186
Posté 25 mars 2010 - 06:29
#187
Posté 25 mars 2010 - 06:29
#188
Posté 25 mars 2010 - 07:31
gloowacz wrote...
TheTrooper1138 wrote...
The main gun wasn't rockets so much as it was a tank cannon and apart from that you could not spam projectiles with it, you had to give it time to reload after each shot. Much more realistic than rocket spamming, the infinite supply of each aside.lawl. i didn't laugh so hard since Anderson punched Udina.TheTrooper1138 wrote...
A machine gun that can fire fast, but can overheat, and a tank cannon that has to reload after each shot are by far more realistic than rocket spamming. Period, that's not even up for debate, that's just fact.
BM-13 - www.youtube.com/watch
Nebelwerfer - www.youtube.com/watch
Rapid-fire missile system can be jury-rigged on top of dump truck. This technology is over 50 years old now.
as is clearly seen in the video, both these weapon systems consist of more than one "gun". So of course they can shoot multpiple rockets quickly, the HH has only one gun, so your argument fails. Therefore my point stands unchallenged.
#189
Posté 25 mars 2010 - 07:48
TheTrooper1138 wrote...
as is clearly seen in the video, both these weapon systems consist of more than one "gun". So of course they can shoot multpiple rockets quickly, the HH has only one gun, so your argument fails. Therefore my point stands unchallenged.
Yes, because it's impossible for a civilization that exceeded speed of light to combine any of those:
www.youtube.com/watch
en.wikipedia.org/wiki/Type_87_grenade_launcher
upload.wikimedia.org/wikipedia/commons/thumb/2/2e/XM307-01.jpg/749px-XM307-01.jpg
with rocket launcher.
Therefore your points crumbles.
#190
Posté 25 mars 2010 - 08:05
1.A spoken introduction like you the ones you had in ME1 where for example the admiral was telling you what they want you to do on the mission overall it was really silent.
2. I miss the feel the vehicle combat had in ME1 like "the angry one" said
The Mako had a unique style, fun physics and combat was pretty fun. It was a tough little apc that could charge into an enemy group, run over the peons while circling the big things, turrets, etc and blowing the crap out of them.
P.S why isnt EDI linked to the Hammerhead ?
I just played through the volcano mission why cant i leave the hammerhead and enter base on foot or why isn't there a short movie showing the hammerhead enter the building. why cant i leave the HH at will ?
Modifié par Torhagen, 25 mars 2010 - 09:31 .
#191
Posté 25 mars 2010 - 08:38
gloowacz wrote...
TheTrooper1138 wrote...
as is clearly seen in the video, both these weapon systems consist of more than one "gun". So of course they can shoot multpiple rockets quickly, the HH has only one gun, so your argument fails. Therefore my point stands unchallenged.
Yes, because it's impossible for a civilization that exceeded speed of light to combine any of those:
www.youtube.com/watch
en.wikipedia.org/wiki/Type_87_grenade_launcher
upload.wikimedia.org/wikipedia/commons/thumb/2/2e/XM307-01.jpg/749px-XM307-01.jpg
with rocket launcher.
Therefore your points crumbles.
so, you're saying with the invention of light speed travel, all laws of physics and logic become invalid? Even if you had an automatic rocket-launcher that can fire without any reload time, then you'd still need some place to store the rockets. I doubt one could store hundreds or even thousands of missiles in a vehicle as small as the HH. That having been my point all along, it still stands. And don't try to argue something like "but the Mako has unlimited ammo too"... yes it does, but the fact that you need to reload after firing the main gun means that you won't be able to fire hundreds of times in a short period of time and since machine guns seem to be firing some energy projectiles anyways (since you don't need to reload any normal weapons either and in the 2nd you don't have ammo but "thermal clips" - which is a terrible step back btw) that gun's unlimited ammo is explained. Therefore Mako wins.
#192
Posté 25 mars 2010 - 11:26
How does the fast firing rocket launcher break laws of physics will remain a mystery for me, but you are correct that there's no place to store THAT much missiles onboard. On the other hand Mako was firing something like tank shells, so they wouldn't fit either.TheTrooper1138 wrote...
so, you're saying with the invention of light speed travel, all laws of physics and logic become invalid? Even if you had an automatic rocket-launcher that can fire without any reload time, then you'd still need some place to store the rockets. I doubt one could store hundreds or even thousands of missiles in a vehicle as small as the HH. That having been my point all along, it still stands.
TheTrooper1138 wrote...
And don't try to argue something like "but the Mako has unlimited ammo too"... yes it does, but the fact that you need to reload after firing the main gun means that you won't be able to fire hundreds of times in a short period of time and since machine guns seem to be firing some energy projectiles anyways (since you don't need to reload any normal weapons either and in the 2nd you don't have ammo but "thermal clips" - which is a terrible step back btw) that gun's unlimited ammo is explained. Therefore Mako wins.
I love your line of reason - HH has unlimited ammo - bad, Mako has unlimited ammo - good.
And Mako machinegun is same as any other weapon in ME1 - bits of metal propelled by mass effect fields.
Ok, more to the point. So your problem with HH is actually rate of rocket fire, am i right? If rockets were firing like once per 2~3 seconds (and of course statistics like damage etc would be changed to compensate for that) then it would be ok? Matter of taste i belive, i like it as it is now, but those missiles REALLY should lock-on currently 'selected' enemy. This would make much more sense.
Also, i DID like Mako, but HH is just more dynamic, and i like dynamic. Mako battles were to slow for my liking. Again, matter of taste.
I would accept everything you said if you added 'in my opinion' to your statements. I'm afraid it's not possible for BioWare to make something everybody will like, HH as a prime example. We can argue forever about which is better but it would be pointless. Neither is better nor worse. What we can talk about is which one you or i like more.
You like Mako more. Noted.
I like HH more.
#193
Posté 31 mars 2010 - 05:25
#194
Posté 31 mars 2010 - 05:49
#195
Posté 31 mars 2010 - 08:27
For me the Firewalker missions were a weird mix of driving/platforming which did not fit in a rpg.
I hated the MAKO, mainly because of the terrain you were obliged to drive over.
So, for me. exploration should be carried out on foot, with attendent relevant comments from companions. This is undoubtedly a minority viewpoint, but I cannot recall vehicles being used for exploration in any previous Bioware games, and this posting is a vote for pedestrian exploration.
#196
Posté 05 juillet 2010 - 11:41
And all those invisible walls ****ed up the fun in movement and "joyriding".





Retour en haut






