crashes, crashes and crashes again... help me please
#76
Posté 10 novembre 2009 - 11:51
Vista HP 64 SP-2
Intel Duel core 2x 2.8 1333mhz
Nvidia/Asus ENGTX285
DDR2 PC6400 800mhz 4MB
Creative X-FI xtreme audio 24bits
#77
Posté 10 novembre 2009 - 04:19
#78
Posté 10 novembre 2009 - 07:15
#79
Posté 10 novembre 2009 - 07:19
#80
Posté 10 novembre 2009 - 07:39
#81
Posté 10 novembre 2009 - 09:41
I ALWAYS crash on the Tower of Ishmal quest in Ostogar. I cross the bridge, meet up w/ the mage and guard, the mage joins my party, I engage the first 6 darkspawn, kill most of the darkspawn, and then when I engage or kill the darkspawn archer that is off to my left the game crashes. Always at that exact moment. At least 10 times. It certainly doesn't see random. Has anyone else had this problem?
I'm running Vista 64, dual core, 8800 GTS. I've updated drivers (although not to beta) and Vista, and have reloaded the game.
Thanks ahead of time for any help.
#82
Posté 10 novembre 2009 - 09:49
#83
Posté 10 novembre 2009 - 10:00
Thanks JironGhrad.
#84
Posté 10 novembre 2009 - 10:03
#85
Posté 10 novembre 2009 - 10:29
JironGhrad wrote...
@ Lars it "sounds" like you need to update your drivers for that audio card, another user also had some luck with turning down his acceleration slider in DirectX Diag
i updated and it turns out the audio drivers were not the issue, still crashing when trying to leave the chantry with sound enabled, but not when disabled... and it only crashes there, so far.
#86
Posté 10 novembre 2009 - 10:34
JironGhrad wrote...
... another user also had some luck with turning down his acceleration slider in DirectX Diag
no luck there either
#87
Posté 10 novembre 2009 - 10:42
Independent sound cards are good because they free up at least 64mb of RAM and often as much as 5% of the processor usage when in-game
#88
Posté 11 novembre 2009 - 04:06
Thanks for all the help gents.
#89
Posté 11 novembre 2009 - 06:15
Could it be a codec thing? I notice when the game starts (with sound enabled) I get a little blue ffdshow audio icon in my system tray which makes me think it is using ffdshow to play the audio. Anyone know how I can switch back to some system default to see what happens?
#90
Posté 11 novembre 2009 - 06:17
#91
Posté 11 novembre 2009 - 06:51
JironGhrad wrote...
@ Lars... not sure how savy you're feeling, but if you've got a few extra $$ to spend on a stand-alone audio card you might try installing that and disabling the on-board audio.
Independent sound cards are good because they free up at least 64mb of RAM and often as much as 5% of the processor usage when in-game
yeah, i've forgot to mention this, i use a Soundblaster X Fi Fatal1ty and the on-board sound is disabled. I am already tempted do deactivate the SB card and switch to on-board instead, just to see what happens. So far i use to work around this chantry issue by quiting the game when i want to leave the chantry, disable the sound, load the saved game, running around in Lothering a while, then quiting again to enable the sound and play the rest of the game with sound enabled. (I'm not so much into programming but if you ask me, a problem that only appears in one particular circumstance and not randomly throughout the whole game can't be a drivers issue, what do you think?)
@JironGhrad but nevertheless I appreciate your support, at least i can play, considering the quality of the rest of the game, especially the narration, i'm willing to make some effort....
#92
Posté 11 novembre 2009 - 06:59
#93
Posté 11 novembre 2009 - 07:29
#94
Posté 11 novembre 2009 - 07:51
JironGhrad wrote...
when you did the driver update what did you use to get it, Lars?
i downloaded the current drivers/software-pack from the creative homepage (though considering the version number it appears they made only little changes since my last update ten month ago and then only for vista users) and then i run the Creative Software Autoupdate just to make sure.
and because i forgot to post it earlier, here are some of my system specs:
Win XP Pro SP3 32bit
Intel Core2 Duo 6600
3,25 GB RAM
NVIDIA Geforce 9800 GT driver ver. 191.07
Soundblaster X Fi Fatal1ty driver ver. 2.18.0013
Dragon Age ver. 1.01
#95
Posté 11 novembre 2009 - 08:16
#96
Posté 11 novembre 2009 - 08:18
bman654 wrote...
Could it be a codec thing? I notice when the game starts (with sound enabled) I get a little blue ffdshow audio icon in my system tray which makes me think it is using ffdshow to play the audio. Anyone know how I can switch back to some system default to see what happens?
Yeah ffdshow could be interfering (although probably just with intro videos). It has a blacklist so it isn't used inside games, but dragon age won't be on it yet.
If you right click on the icon when it appears and select ffdshow audio decoder you should get the config screen. Then on the left hand pane select Directshow control, you should now have some options including "Don't use ffd show in ...". Click the edit button and add the Dragon Age executable.
Modifié par Twainer, 11 novembre 2009 - 08:18 .
#97
Posté 11 novembre 2009 - 08:21
After messing with a million settings to see if anything changed, I finally found that by setting graphics to medium instead of high, the crashes stopped completely. I left textures on high, and I really don't see any noticable difference between having graphics on high and graphics on medium while keeping textures on high.
I hope this works for the rest of you, I was getting pretty ticked off at the crashing over and over, and now it's completely stopped after changing that setting.
GL!
#98
Posté 11 novembre 2009 - 08:33
#99
Posté 11 novembre 2009 - 08:50
This is really ruining the fun of the game.
#100
Posté 11 novembre 2009 - 08:56





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