I know this may not seem like alot but I am truly exctied even more now to play as a Sentinel thanks to this new upgrade from Firewalker.
I wonder if this means a 10% Tech Damage in Kasumi?
10% More Biotic Damage!
Débuté par
ODST Steve
, mars 23 2010 10:01
#1
Posté 23 mars 2010 - 10:01
#2
Posté 23 mars 2010 - 10:03
You get a 10% biotic damage upgrade from the DLC? thats pretty cool.
#3
Posté 23 mars 2010 - 10:10
Additional cooldown reduction would be a lot better then damage.
Modifié par tonnactus, 23 mars 2010 - 10:10 .
#4
Posté 23 mars 2010 - 10:24
[sarcasm]Yeah, that's great, 'cos Adepts and Sentinels totally sucked at tearing apart opponents with biotics, even on Insanity[/sarcasm]
Speaking of cooldowns, I never fully understood why a Sentinel can get a 30% cooldown, and an Adept only 20%.
Speaking of cooldowns, I never fully understood why a Sentinel can get a 30% cooldown, and an Adept only 20%.
Modifié par TheUnusualSuspect, 23 mars 2010 - 10:25 .
#5
Posté 23 mars 2010 - 10:35
TheUnusualSuspect wrote...
[sarcasm]Yeah, that's great, 'cos Adepts and Sentinels totally sucked at tearing apart opponents with biotics, even on Insanity[/sarcasm]
Speaking of cooldowns, I never fully understood why a Sentinel can get a 30% cooldown, and an Adept only 20%.
Probably to offset the excessively long cooldown on Tech Armor
#6
Posté 23 mars 2010 - 11:02
You dont loose it so fast if you play carefully.Adept and engineers should have shorter cooldowns then the jack of all trades.FoFoZem wrote...
TheUnusualSuspect wrote...
[sarcasm]Yeah, that's great, 'cos Adepts and Sentinels totally sucked at tearing apart opponents with biotics, even on Insanity[/sarcasm]
Speaking of cooldowns, I never fully understood why a Sentinel can get a 30% cooldown, and an Adept only 20%.
Probably to offset the excessively long cooldown on Tech Armor




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