When you play the first Mass Effect game, it's fun, it's a great videogame, but possibly the greatest thing about it is that the game actually feels like it's putting you in the shoes of Commander Shepard and you are actually going and exploring all these planets with different climates and terrain, if you got to a planet that's going to collide with another one, you see in the sky and environment the immenent doom of the place you explore. Different colonies with far differing policies and atmospher, Feros, secretive and eerie, Noveria, cold and sterile. when you go to the citadel you actuall feel like you're in a space station so large it's more than city, you move from ward to ward via back alleys, stairs, passageways and elevators. The lighting of the wards making everything seem alien and mysterious but all so fun to explore. You can travel from the Wards, packed with people and business, to the Presidium, where the powerful stay and make decisions; with it's less crowded areas, almost disturbingly clean floors and walls and the conversations being held by the people around you, it really does feel different. So many different stores with different wares, some carrying one thing, some carrying the other, none specifically limited to one array of items. When you're on the Normandy it feels like a state of the art ship, with dramatic lighting, a crew entranced in their jobs of keeping the ship running smoothly, a soft and barely noticeable background music and characters who you can have quite a few conversations with before they run out of anything to say. In combat you have an array of abilities all with many different uses, some are best for offense, some are best for defense and unless you are awful at strategy you are never entirely with out an ability to use, each ability is independent, using a tech power does not hinder biotic or vice versa. However to use any power you ahve to bring up a clunky power wheel that seems to break combat somewhat. Guns can be found in weapon lockers and on the bodies of your dead enemies, ammo and mods can be applied to each individual weapon to get how you want, and the ammo types offer rewards but understantable drawbacks. You can use medigel as you wish and your sheilds actually act like they belong in the 22nd century.
When playing the first game it really feels like you're exploring this alien galaxy that still has many secrets to uncover.
Mass Effect 2 feels quite a bit different. Instead of landing on a planet and exploring it, you scan for mineral deposits over the entire planet using manual scanner even though you have an AI that could do it for you. The dramatic lighting is gone on your ship, replaced by well lit system that leaves little interesting shadow and light contrasts on your characters, your music is gone replaced by the conversations of operatives who seem to have no actual task to do, leaving you to wonder why they're on the ship in the first place. You can now explore cities, which have their own unique feel and populace, the dirty and gritty Omega, the beautiful but deadly Metropolis of Illium, the dusty and barren wastes of Tuchanka, yet while they each have their own unique flavor, it is not as strong as when compared to the first game. The citadel now seems more crowded, but more by metal and structural components than people. The largeness of the wards is gone, replaced by a cramped and less interesting shopping areas, with storest that understandbly focus on one type of product. The presidium is now gone, replaced only by a relatively undetailed view from the window of the human concilor's office. The characters you interact with seem less evolved and some are almost sterotypical, conversations are generally short and it seems as if there really isn't much to say at times. While many of the changes are negative, there are some positive. Combat was amped up and much more fluid, no longer does the power wheel need to be brought up to use every power, a single button press can use an ability and gun combat was vastly imrpoved. However while strides were made in combat there were also drawbacks. Powers in general have become less varied and useful. A tech expert now freezes and burns his enemies instead of overloading their weaponry, or stopping their tech/biotic abilities. Most of a biotic's powers are useless on an enemy with sheild or armor, a force that would normally send someone flying only causes a small stagger effect. For a story so focused on getting powerful biotics on your team you would think biotics would be stronger and have more impact in combat. Sheilds now seem to have little to no use, failing under enemy fire relatively quickly, making you take cover behind impervious boxes and you also seem to be able to heal on your own without the use of medigel. Infinte ammo is gone from your guns and they are now replaced with thermal clips. Ammo is now considered a power and mods are universal for all weapons. Use of biotics prevents the use of tech abilities and vice versa, which makes no sense. Guns now have to be found lying around, instead of simply taking a superior one from an enemy you just killed you have to wait until you find one laying on a table somewhere.
Overall Mass Effect 2 felt like a videogame more than anything else, it didn't really immerse you in another world the way the first game did. ME2 is a great game and defintely worht multiple playthroughs, but it just has lost quite a bit of the magic the first game had.
Wow that is a wall of text. Now I know that the first comments on this thread(if there are any) will most likely be people who prefer ME2 just because of the imrpoved gunplay telling me to shut up, or that I'm whining, or whatever, I'm pretty sure someone will throw a waffle around too. But I have tried to lay out my viewpoint on it as best I can and I want to hear what other people think, hopefully there will be at least some articulate responses to this.




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