Aller au contenu

Photo

The "feel" of ME1 vs ME2


  • Ce sujet est fermé Ce sujet est fermé
540 réponses à ce sujet

#226
SithLordExarKun

SithLordExarKun
  • Members
  • 2 071 messages

jlb524 wrote...

It does look like Dink (and Liara fans in general for some reason) was attacked first. As mentioned, just ignore him if you don't like to hear him complain about ME2.

Did you not read his posts? He gets all upset and goes apesh!t when someone goes as far as to even ask him a question.

#227
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages

Raphael diSanto wrote...

Onyx Jaguar wrote...

Guys we just need to reign it in. This is the point where a couple of you a few pages back should have just said **** off and let things die.

*REIGN NOT RAIL, I am a ****ing ******


Technically, it's "rein" (as in the thing used to control a horse)

*ducks and runs away*

(normally, i wouldn't correct, but since you already corrected yourself and seemed like you could take a joke, i couldn't resist. Sorry!)

:whistle:


damnit! I ****ed that up twice!

#228
Raphael diSanto

Raphael diSanto
  • Members
  • 748 messages

Onyx Jaguar wrote...

Raphael diSanto wrote...

Onyx Jaguar wrote...

Guys we just need to reign it in. This is the point where a couple of you a few pages back should have just said **** off and let things die.

*REIGN NOT RAIL, I am a ****ing ******


Technically, it's "rein" (as in the thing used to control a horse)

*ducks and runs away*

(normally, i wouldn't correct, but since you already corrected yourself and seemed like you could take a joke, i couldn't resist. Sorry!)

:whistle:


damnit! I ****ed that up twice!


:lol:

#229
javierabegazo

javierabegazo
  • Members
  • 6 257 messages
A friendly, not so friendly reminder to keep things polite and civil or the thread gets locked.

#230
Ecael

Ecael
  • Members
  • 5 634 messages

Badpie wrote...

You may be right. I'm just saying the last few pages of crap could have been avoided if you talked to a moderator or something.

I doubt that would do much:

Dinkamus_Littlelog

Game Owner
Posted ImageNWN
NWN: SoU
NWN: HotU
SW: KotOR Xbox
Mass Effect

Joined: 18 Nov 2008

He's been doing this for more than a year.

#231
xGimpyx

xGimpyx
  • Members
  • 158 messages
Sh*t, did I miss this thread's expiration date?

#232
SithLordExarKun

SithLordExarKun
  • Members
  • 2 071 messages
^ Creeepy.

#233
TJSolo

TJSolo
  • Members
  • 2 256 messages

xGimpyx wrote...

My main gripe with ME 2 was that it was too damn linear.  At the beginning of ME 1, you had no friggin' clue that Soverign has sentient, that the Citadel was a Mass Relay, or the intentions of the Reapers.  The story was all built around mystery, with the character constantly trying to figure out Saren's motives and so on. 

In ME 2, everything, from the NPC's to the trailers, tells you what to expect: Assemble a team of badasses to go through a evil-looking mass relay to save humanity.  Also, you're boned.  With the exception of about 10 or so plot twists, the player pretty much knew what to expect before the game even began.  The mysterious aspects are what made ME 1 so damn exciting, especially because we were all being introduced to a brand new view of our galaxy with tons of new alien races that we'd never seen before.  The linear feel of ME 2 combined with knowing the galaxy so well already is what helped ME 1 stay on top (IMO).

As for your problem, like I said before, it was simply because the galaxy of Mass Effect was nothing new to the majority of us.  Because we knew it so well, it just lacked anything to get us excited over, besides the fact that the game universe was going to be expanded tenfold, in the realms of both character development and galactic development.  ME 2 is still amazing, but it will probably never have the mysterious feel that it had in ME 1 ever again.  And yet, I'm fine with this (there's really no point to completely recreate the galaxy that we have all known and loved for so long).


From the trailers to even the game box design it was beating into our skulls that there was a suicide mission.
It really took away from the anticpation, over hyped and it was the end mission.
The Virmire situation was mentioned when ME1 was no but they didn't over hype it or even give away who it could be.

Taking a teammate away from you no matter the choice was kind of epic and well done.
The suicide mission, nobody dies if played right in some case you have to try damn hard to get someone killed.

Compared to Vimire the suicide mission is watered down and predictable.

#234
Ecael

Ecael
  • Members
  • 5 634 messages

TJSolo wrote...

From the trailers to even the game box design it was beating into our skulls that there was a suicide mission.
It really took away from the anticpation, over hyped and it was the end mission.
The Virmire situation was mentioned when ME1 was no but they didn't over hype it or even give away who it could be.

Taking a teammate away from you no matter the choice was kind of epic and well done.
The suicide mission, nobody dies if played right in some case you have to try damn hard to get someone killed.

Compared to Vimire the suicide mission is watered down and predictable.

I don't usually do this, but I'll have to agree with TJSolo here:o

Mako driving aside, the final parts of Virmire and the Citadel CGI battle were much more thrilling than infiltrating the Collector Homeworld only to destroy it without any difficulty. It felt like the Collectors were a fringe threat and had no bearing on the plot at all.

If Shepard gathered an entire fleet to attack the Homeworld, it would have been much, much better.

As for the ME2 characters - their stories and missions will be useless if they don't return to play major roles in ME3.

#235
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

Ecael wrote...

TJSolo wrote...

From the trailers to even the game box design it was beating into our skulls that there was a suicide mission.
It really took away from the anticpation, over hyped and it was the end mission.
The Virmire situation was mentioned when ME1 was no but they didn't over hype it or even give away who it could be.

Taking a teammate away from you no matter the choice was kind of epic and well done.
The suicide mission, nobody dies if played right in some case you have to try damn hard to get someone killed.

Compared to Vimire the suicide mission is watered down and predictable.

I don't usually do this, but I'll have to agree with TJSolo here:o

Mako driving aside, the final parts of Virmire and the Citadel CGI battle were much more thrilling than infiltrating the Collector Homeworld only to destroy it without any difficulty. It felt like the Collectors were a fringe threat and had no bearing on the plot at all.

If Shepard gathered an entire fleet to attack the Homeworld, it would have been much, much better.

As for the ME2 characters - their stories and missions will be useless if they don't return to play major roles in ME3.


Well it depends on the playthrough. On my first playthrough i was so nervous that someone would die. Like when I saw Miri get shot I thought she was dead, or when Shepard tries to catch her and everyone is on the ground, heres me thinking they where dead. The first playthrough for the suicide mission was very intense, it's just on other playthroughs its's lost it's feel.

#236
Collider

Collider
  • Members
  • 17 165 messages
The whole suicide mission thing wasn't over emphasized to me. I suppose if you followed ME2 pre-release very closely, you may have gotten tired of it. But for me, it was very effective of being intense. I share the same sentiment as Kraidy, almost raged when I thought Garrus got shot in the gut.

#237
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages
Yeah the end of Mass Effect really picked up (Especially if you chose to do Virmire last). While the end of ME 2 was intense as an emotional standpoint, it really failed level wise compared to the Citadel, which was awesome.

#238
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

Collider wrote...

The whole suicide mission thing wasn't over emphasized to me. I suppose if you followed ME2 pre-release very closely, you may have gotten tired of it. But for me, it was very effective of being intense. I share the same sentiment as Kraidy, almost raged when I thought Garrus got shot in the gut.


Thats the thing, you have to look at the first playthrough, it was very intense, it's just that after awhile it's no longer intense since you know how to make everyone live and it's harder to get people killed. You realy need to screw up to get someone kill.

#239
FataliTensei

FataliTensei
  • Members
  • 1 449 messages

Collider wrote...

FataliTensei wrote...

Collider wrote...

I love ME2's gamplay, it's much more fluid this time. I'm already satisfied as far as roleplaying goes, I'm still able to roleplay as Shepard a great deal. Couldn't care less about min maxing.


Oh no doubt, ME2 took care of alot of techical issues in ME1 and the combat gameplay was much more fluid and enjoyale...albeit the powers were a bit disapointing

I disagree. The powers in ME1 felt sloppy and ineffectual. If you combined the ME1 and ME2's level up systems, you might just have a perfect medium.


not really, the powers in ME1 were great, almost too good if you actually knew how to use them, in ME2 there's almost no point in using them unless and enemy is defenseless

#240
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

Onyx Jaguar wrote...

Yeah the end of Mass Effect really picked up (Especially if you chose to do Virmire last). While the end of ME 2 was intense as an emotional standpoint, it really failed level wise compared to the Citadel, which was awesome.


I wished Bioware put a timer in the game at hat moment, that would have made it feel intense to me. I don't know, maybe the music for the Collectors base made the level for me one of the best end levels ever.

#241
Ecael

Ecael
  • Members
  • 5 634 messages

Onyx Jaguar wrote...

Yeah the end of Mass Effect really picked up (Especially if you chose to do Virmire last). While the end of ME 2 was intense as an emotional standpoint, it really failed level wise compared to the Citadel, which was awesome.

It makes you wonder, though - how will they top that ending with the ending for ME3?

#242
Collider

Collider
  • Members
  • 17 165 messages
Agreed. The magic is lost after you play the game multiple times. It's always the first time through that is the most poignant because you've never experienced the game before and don't know what will happen.

#243
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

Ecael wrote...

Onyx Jaguar wrote...

Yeah the end of Mass Effect really picked up (Especially if you chose to do Virmire last). While the end of ME 2 was intense as an emotional standpoint, it really failed level wise compared to the Citadel, which was awesome.

It makes you wonder, though - how will they top that ending with the ending for ME3?


EDI pulls a HAL on us and kills everyone?

#244
Ecael

Ecael
  • Members
  • 5 634 messages

kraidy1117 wrote...

Onyx Jaguar wrote...

Yeah the end of Mass Effect really picked up (Especially if you chose to do Virmire last). While the end of ME 2 was intense as an emotional standpoint, it really failed level wise compared to the Citadel, which was awesome.


I wished Bioware put a timer in the game at hat moment, that would have made it feel intense to me. I don't know, maybe the music for the Collectors base made the level for me one of the best end levels ever.

The music in ME2 is definitely an improvement - the dynamic soundtrack is incredible in setting the mood for each mission.

I kind of wish the final mission lasted longer, though. It didn't feel like we were saving the galaxy from anything...

#245
RyrineaNara

RyrineaNara
  • Members
  • 2 199 messages
If Six, i mean EDI pulls a kills everyone on us I'd go a big wtf. I too kind of wished the game had a longer ending . I agree compelty with Ecael. 

Modifié par RyrineaNara, 24 mars 2010 - 02:51 .


#246
Ecael

Ecael
  • Members
  • 5 634 messages

kraidy1117 wrote...

Ecael wrote...

Onyx Jaguar wrote...

Yeah the end of Mass Effect really picked up (Especially if you chose to do Virmire last). While the end of ME 2 was intense as an emotional standpoint, it really failed level wise compared to the Citadel, which was awesome.

It makes you wonder, though - how will they top that ending with the ending for ME3?


EDI pulls a HAL on us and kills everyone?

That ending wouldn't take more than a few seconds.:bandit:

I'm hoping it's a massive Reaper vs. galaxy battle that causes entire solar systems to get destroyed in the process.

#247
Bucky_McLachlan

Bucky_McLachlan
  • Members
  • 369 messages

DarthCaine wrote...

You had that "feeling" because ME1 was an introduction into the ME series and everything was new to you

That "feeling" is mostly just nostalgia. It's the same reason no RPG can match my KOTOR "feeling". It's the same reason why people say BG2 is the best RPG ever

ME2 was a much more emotional game

To me ME1 felt like a bland version of KOTOR. All the worlds were boring as hell and the Mako and the inventory were terrible

ME1's character were all boring rip-offs of KOTOR's characters (Wrex=Canderous, Kaidan=Carth etc.)

This X 1000

Everything looks better with rose-tinted glass don't it?

#248
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

Ecael wrote...

kraidy1117 wrote...

Onyx Jaguar wrote...

Yeah the end of Mass Effect really picked up (Especially if you chose to do Virmire last). While the end of ME 2 was intense as an emotional standpoint, it really failed level wise compared to the Citadel, which was awesome.


I wished Bioware put a timer in the game at hat moment, that would have made it feel intense to me. I don't know, maybe the music for the Collectors base made the level for me one of the best end levels ever.

The music in ME2 is definitely an improvement - the dynamic soundtrack is incredible in setting the mood for each mission.

I kind of wish the final mission lasted longer, though. It didn't feel like we were saving the galaxy from anything...


There should have been a part for a sleath character, Thane and Mordin would then have been useful for the Base. Also I still think that after you take down the human-reaper, plant the bomb, there should not have been a final boss, but you and your party members go to a massive door where all the surviors are and you have to battle it out until Joker comes. That would have been a better way to end the game then that Terminator.

#249
InvaderErl

InvaderErl
  • Members
  • 3 884 messages
Galactus vs Reapers.



/end thread.

#250
Collider

Collider
  • Members
  • 17 165 messages
Shepard rides out on a space unicorn into the galactic core and the game ends.