Did you not read his posts? He gets all upset and goes apesh!t when someone goes as far as to even ask him a question.jlb524 wrote...
It does look like Dink (and Liara fans in general for some reason) was attacked first. As mentioned, just ignore him if you don't like to hear him complain about ME2.
The "feel" of ME1 vs ME2
#226
Posté 24 mars 2010 - 02:30
#227
Posté 24 mars 2010 - 02:30
Raphael diSanto wrote...
Onyx Jaguar wrote...
Guys we just need to reign it in. This is the point where a couple of you a few pages back should have just said **** off and let things die.
*REIGN NOT RAIL, I am a ****ing ******
Technically, it's "rein" (as in the thing used to control a horse)
*ducks and runs away*
(normally, i wouldn't correct, but since you already corrected yourself and seemed like you could take a joke, i couldn't resist. Sorry!)
damnit! I ****ed that up twice!
#228
Posté 24 mars 2010 - 02:31
Onyx Jaguar wrote...
Raphael diSanto wrote...
Onyx Jaguar wrote...
Guys we just need to reign it in. This is the point where a couple of you a few pages back should have just said **** off and let things die.
*REIGN NOT RAIL, I am a ****ing ******
Technically, it's "rein" (as in the thing used to control a horse)
*ducks and runs away*
(normally, i wouldn't correct, but since you already corrected yourself and seemed like you could take a joke, i couldn't resist. Sorry!)
damnit! I ****ed that up twice!
#229
Posté 24 mars 2010 - 02:31
#230
Posté 24 mars 2010 - 02:31
I doubt that would do much:Badpie wrote...
You may be right. I'm just saying the last few pages of crap could have been avoided if you talked to a moderator or something.
Dinkamus_Littlelog
Game Owner
NWNNWN: SoU
NWN: HotU
SW: KotOR Xbox
Mass Effect
Joined: 18 Nov 2008
He's been doing this for more than a year.
#231
Posté 24 mars 2010 - 02:33
#232
Posté 24 mars 2010 - 02:33
#233
Posté 24 mars 2010 - 02:33
xGimpyx wrote...
My main gripe with ME 2 was that it was too damn linear. At the beginning of ME 1, you had no friggin' clue that Soverign has sentient, that the Citadel was a Mass Relay, or the intentions of the Reapers. The story was all built around mystery, with the character constantly trying to figure out Saren's motives and so on.
In ME 2, everything, from the NPC's to the trailers, tells you what to expect: Assemble a team of badasses to go through a evil-looking mass relay to save humanity. Also, you're boned. With the exception of about 10 or so plot twists, the player pretty much knew what to expect before the game even began. The mysterious aspects are what made ME 1 so damn exciting, especially because we were all being introduced to a brand new view of our galaxy with tons of new alien races that we'd never seen before. The linear feel of ME 2 combined with knowing the galaxy so well already is what helped ME 1 stay on top (IMO).
As for your problem, like I said before, it was simply because the galaxy of Mass Effect was nothing new to the majority of us. Because we knew it so well, it just lacked anything to get us excited over, besides the fact that the game universe was going to be expanded tenfold, in the realms of both character development and galactic development. ME 2 is still amazing, but it will probably never have the mysterious feel that it had in ME 1 ever again. And yet, I'm fine with this (there's really no point to completely recreate the galaxy that we have all known and loved for so long).
From the trailers to even the game box design it was beating into our skulls that there was a suicide mission.
It really took away from the anticpation, over hyped and it was the end mission.
The Virmire situation was mentioned when ME1 was no but they didn't over hype it or even give away who it could be.
Taking a teammate away from you no matter the choice was kind of epic and well done.
The suicide mission, nobody dies if played right in some case you have to try damn hard to get someone killed.
Compared to Vimire the suicide mission is watered down and predictable.
#234
Posté 24 mars 2010 - 02:37
I don't usually do this, but I'll have to agree with TJSolo here:oTJSolo wrote...
From the trailers to even the game box design it was beating into our skulls that there was a suicide mission.
It really took away from the anticpation, over hyped and it was the end mission.
The Virmire situation was mentioned when ME1 was no but they didn't over hype it or even give away who it could be.
Taking a teammate away from you no matter the choice was kind of epic and well done.
The suicide mission, nobody dies if played right in some case you have to try damn hard to get someone killed.
Compared to Vimire the suicide mission is watered down and predictable.
Mako driving aside, the final parts of Virmire and the Citadel CGI battle were much more thrilling than infiltrating the Collector Homeworld only to destroy it without any difficulty. It felt like the Collectors were a fringe threat and had no bearing on the plot at all.
If Shepard gathered an entire fleet to attack the Homeworld, it would have been much, much better.
As for the ME2 characters - their stories and missions will be useless if they don't return to play major roles in ME3.
#235
Posté 24 mars 2010 - 02:40
Ecael wrote...
I don't usually do this, but I'll have to agree with TJSolo here:oTJSolo wrote...
From the trailers to even the game box design it was beating into our skulls that there was a suicide mission.
It really took away from the anticpation, over hyped and it was the end mission.
The Virmire situation was mentioned when ME1 was no but they didn't over hype it or even give away who it could be.
Taking a teammate away from you no matter the choice was kind of epic and well done.
The suicide mission, nobody dies if played right in some case you have to try damn hard to get someone killed.
Compared to Vimire the suicide mission is watered down and predictable.
Mako driving aside, the final parts of Virmire and the Citadel CGI battle were much more thrilling than infiltrating the Collector Homeworld only to destroy it without any difficulty. It felt like the Collectors were a fringe threat and had no bearing on the plot at all.
If Shepard gathered an entire fleet to attack the Homeworld, it would have been much, much better.
As for the ME2 characters - their stories and missions will be useless if they don't return to play major roles in ME3.
Well it depends on the playthrough. On my first playthrough i was so nervous that someone would die. Like when I saw Miri get shot I thought she was dead, or when Shepard tries to catch her and everyone is on the ground, heres me thinking they where dead. The first playthrough for the suicide mission was very intense, it's just on other playthroughs its's lost it's feel.
#236
Posté 24 mars 2010 - 02:42
#237
Posté 24 mars 2010 - 02:43
#238
Posté 24 mars 2010 - 02:44
Collider wrote...
The whole suicide mission thing wasn't over emphasized to me. I suppose if you followed ME2 pre-release very closely, you may have gotten tired of it. But for me, it was very effective of being intense. I share the same sentiment as Kraidy, almost raged when I thought Garrus got shot in the gut.
Thats the thing, you have to look at the first playthrough, it was very intense, it's just that after awhile it's no longer intense since you know how to make everyone live and it's harder to get people killed. You realy need to screw up to get someone kill.
#239
Posté 24 mars 2010 - 02:45
Collider wrote...
I disagree. The powers in ME1 felt sloppy and ineffectual. If you combined the ME1 and ME2's level up systems, you might just have a perfect medium.FataliTensei wrote...
Collider wrote...
I love ME2's gamplay, it's much more fluid this time. I'm already satisfied as far as roleplaying goes, I'm still able to roleplay as Shepard a great deal. Couldn't care less about min maxing.
Oh no doubt, ME2 took care of alot of techical issues in ME1 and the combat gameplay was much more fluid and enjoyale...albeit the powers were a bit disapointing
not really, the powers in ME1 were great, almost too good if you actually knew how to use them, in ME2 there's almost no point in using them unless and enemy is defenseless
#240
Posté 24 mars 2010 - 02:45
Onyx Jaguar wrote...
Yeah the end of Mass Effect really picked up (Especially if you chose to do Virmire last). While the end of ME 2 was intense as an emotional standpoint, it really failed level wise compared to the Citadel, which was awesome.
I wished Bioware put a timer in the game at hat moment, that would have made it feel intense to me. I don't know, maybe the music for the Collectors base made the level for me one of the best end levels ever.
#241
Posté 24 mars 2010 - 02:45
It makes you wonder, though - how will they top that ending with the ending for ME3?Onyx Jaguar wrote...
Yeah the end of Mass Effect really picked up (Especially if you chose to do Virmire last). While the end of ME 2 was intense as an emotional standpoint, it really failed level wise compared to the Citadel, which was awesome.
#242
Posté 24 mars 2010 - 02:46
#243
Posté 24 mars 2010 - 02:46
Ecael wrote...
It makes you wonder, though - how will they top that ending with the ending for ME3?Onyx Jaguar wrote...
Yeah the end of Mass Effect really picked up (Especially if you chose to do Virmire last). While the end of ME 2 was intense as an emotional standpoint, it really failed level wise compared to the Citadel, which was awesome.
EDI pulls a HAL on us and kills everyone?
#244
Posté 24 mars 2010 - 02:47
The music in ME2 is definitely an improvement - the dynamic soundtrack is incredible in setting the mood for each mission.kraidy1117 wrote...
Onyx Jaguar wrote...
Yeah the end of Mass Effect really picked up (Especially if you chose to do Virmire last). While the end of ME 2 was intense as an emotional standpoint, it really failed level wise compared to the Citadel, which was awesome.
I wished Bioware put a timer in the game at hat moment, that would have made it feel intense to me. I don't know, maybe the music for the Collectors base made the level for me one of the best end levels ever.
I kind of wish the final mission lasted longer, though. It didn't feel like we were saving the galaxy from anything...
#245
Posté 24 mars 2010 - 02:48
Modifié par RyrineaNara, 24 mars 2010 - 02:51 .
#246
Posté 24 mars 2010 - 02:48
That ending wouldn't take more than a few seconds.kraidy1117 wrote...
Ecael wrote...
It makes you wonder, though - how will they top that ending with the ending for ME3?Onyx Jaguar wrote...
Yeah the end of Mass Effect really picked up (Especially if you chose to do Virmire last). While the end of ME 2 was intense as an emotional standpoint, it really failed level wise compared to the Citadel, which was awesome.
EDI pulls a HAL on us and kills everyone?
I'm hoping it's a massive Reaper vs. galaxy battle that causes entire solar systems to get destroyed in the process.
#247
Posté 24 mars 2010 - 02:49
This X 1000DarthCaine wrote...
You had that "feeling" because ME1 was an introduction into the ME series and everything was new to you
That "feeling" is mostly just nostalgia. It's the same reason no RPG can match my KOTOR "feeling". It's the same reason why people say BG2 is the best RPG ever
ME2 was a much more emotional game
To me ME1 felt like a bland version of KOTOR. All the worlds were boring as hell and the Mako and the inventory were terrible
ME1's character were all boring rip-offs of KOTOR's characters (Wrex=Canderous, Kaidan=Carth etc.)
Everything looks better with rose-tinted glass don't it?
#248
Posté 24 mars 2010 - 02:49
Ecael wrote...
The music in ME2 is definitely an improvement - the dynamic soundtrack is incredible in setting the mood for each mission.kraidy1117 wrote...
Onyx Jaguar wrote...
Yeah the end of Mass Effect really picked up (Especially if you chose to do Virmire last). While the end of ME 2 was intense as an emotional standpoint, it really failed level wise compared to the Citadel, which was awesome.
I wished Bioware put a timer in the game at hat moment, that would have made it feel intense to me. I don't know, maybe the music for the Collectors base made the level for me one of the best end levels ever.
I kind of wish the final mission lasted longer, though. It didn't feel like we were saving the galaxy from anything...
There should have been a part for a sleath character, Thane and Mordin would then have been useful for the Base. Also I still think that after you take down the human-reaper, plant the bomb, there should not have been a final boss, but you and your party members go to a massive door where all the surviors are and you have to battle it out until Joker comes. That would have been a better way to end the game then that Terminator.
#249
Posté 24 mars 2010 - 02:50
/end thread.
#250
Posté 24 mars 2010 - 02:50




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