Aller au contenu

Photo

The "feel" of ME1 vs ME2


  • Ce sujet est fermé Ce sujet est fermé
540 réponses à ce sujet

#251
Raphael diSanto

Raphael diSanto
  • Members
  • 748 messages

Ecael wrote...

Onyx Jaguar wrote...

Yeah the end of Mass Effect really picked up (Especially if you chose to do Virmire last). While the end of ME 2 was intense as an emotional standpoint, it really failed level wise compared to the Citadel, which was awesome.

It makes you wonder, though - how will they top that ending with the ending for ME3?


I recall saying the same thing on my first ME playthrough. Up to then, I felt the game was .. okay, but damn, it got good after Virmire.

Going through the Omega-4 Relay didn't hit me nearly as hard.

#252
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

Ecael wrote...

kraidy1117 wrote...

Ecael wrote...

Onyx Jaguar wrote...

Yeah the end of Mass Effect really picked up (Especially if you chose to do Virmire last). While the end of ME 2 was intense as an emotional standpoint, it really failed level wise compared to the Citadel, which was awesome.

It makes you wonder, though - how will they top that ending with the ending for ME3?


EDI pulls a HAL on us and kills everyone?

That ending wouldn't take more than a few seconds.:bandit:

I'm hoping it's a massive Reaper vs. galaxy battle that causes entire solar systems to get destroyed in the process.


I hope Bioware gives us a Reaper winning ending with two poseable for that. Everyone is dead and the cycle is complete or all surviors including Shepard are enslaved. There should also be an heroic sacerfice ending for those who want to die, and two happy endings.

#253
Guest_Shavon_*

Guest_Shavon_*
  • Guests

FatalieTensei wrote . . .
Overall Mass Effect 2 felt like a videogame more than anything else, it didn't really immerse you in another world the way the first game did. ME2 is a great game and defintely worht multiple playthroughs, but it just has lost quite a bit of the magic the first game had.


Now that I've posted in here twice, and not at all on topic, time to rectify that!

I think that the reason ME 1 lures us in more, is that we are getting introduced to the ME universe, everything is introductory. Like the player, humanity is new to the intergalactic community as well, so BW did an amazing job pulling off that parrallel from the player/first game of the trilogy to SHepard/humanity in the game.

In ME2, we are used to the game, Shep and humanity is used to the galaxy, and we see the ugly sides, both in the game, and the 'improvements' from Me1.

Ok, part of that was facetious, but overall, I have to agree with the OP. In playing ME2, I feel less connected to the game itself. COuld be that Kaidan and Liara are no longer by my Sheps' sides, or it could be that the overall plot seems to get lost in the recruitment and loyalty missions. The middle of the game feels a bit convoluted, major plot points are rushed and at the end-game, you're left with this "That's it?" feeling.

In my experience. :)

Modifié par Shavon, 24 mars 2010 - 02:53 .


#254
TJSolo

TJSolo
  • Members
  • 2 256 messages

Collider wrote...

The whole suicide mission thing wasn't over emphasized to me. I suppose if you followed ME2 pre-release very closely, you may have gotten tired of it. But for me, it was very effective of being intense. I share the same sentiment as Kraidy, almost raged when I thought Garrus got shot in the gut.


I wasn't about following it prelaunch, I avoided most of it. I am talking about all the hype on the box itself and from TIM. TIM never shuts up about it from the moment you first talk to him it is all about a "suicide" mission...can my Shep get a walk around the block before launching that supposed bombshell on me.

There is no playthrough to avoid atleast one negative consequence from Virmire. Once a person learns how to pass the suicide mission it stops being a suicide mission.

#255
InvaderErl

InvaderErl
  • Members
  • 3 884 messages
ignore.

Modifié par InvaderErl, 24 mars 2010 - 02:52 .


#256
Ecael

Ecael
  • Members
  • 5 634 messages

kraidy1117 wrote...

There should have been a part for a sleath character, Thane and Mordin would then have been useful for the Base. Also I still think that after you take down the human-reaper, plant the bomb, there should not have been a final boss, but you and your party members go to a massive door where all the surviors are and you have to battle it out until Joker comes. That would have been a better way to end the game then that Terminator.

Definitely. Getting pinned down by enemy fire on all sides with Harbinger, Scions and Husks charging at you beats the Human Reaper's (lack of) attacks any day.

Kind of like Starship Troopers series, except for the fact that Mass Effect is actually good.

#257
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

Raphael diSanto wrote...

Ecael wrote...

Onyx Jaguar wrote...

Yeah the end of Mass Effect really picked up (Especially if you chose to do Virmire last). While the end of ME 2 was intense as an emotional standpoint, it really failed level wise compared to the Citadel, which was awesome.

It makes you wonder, though - how will they top that ending with the ending for ME3?


I recall saying the same thing on my first ME playthrough. Up to then, I felt the game was .. okay, but damn, it got good after Virmire.

Going through the Omega-4 Relay didn't hit me nearly as hard.


I think the reason why the Omega-4 relay hit some people like my self was because after I read the book and hearing about the unexplored space beyond it I always wanted to know and  when I went throught the relay I said the same thing as Joker, also the track for that part was so fantastic.

#258
FataliTensei

FataliTensei
  • Members
  • 1 449 messages
wow i can't believe my thread is still going, i figured it would have gotten bogged down and locked by now

#259
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages
I really didn't have anything spoiled regarding the last mission, so the whole last mission with keeping everyone alive was the most intense thing I ever did in a videogame and that emotion alone overcame the rather straightforward level. But I messed up to (from some perspective) and everyone survived, so I can't really replay that mission and have anyone die because I made the correct decisions the first time and doing so any other time would be pointless. After that the final mission doesn't really do much on multiple playthroughs. The Timer thing would be an improvement.



Mass Effect 1 though you go into Virmire and the first time (unless spoiled) you will lose a squadmate, and each time after that on further playthroughs you will lose a squadmate. But also if you didn't level up your character properly or as an alternative do Wrex's "loyalty" mission you would lose two squadmates. Coupled that with the tight level design, the buildup and plot revelations of Ilos and the grand finale that sequence was pretty epic in comparison.

#260
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

Ecael wrote...

kraidy1117 wrote...

There should have been a part for a sleath character, Thane and Mordin would then have been useful for the Base. Also I still think that after you take down the human-reaper, plant the bomb, there should not have been a final boss, but you and your party members go to a massive door where all the surviors are and you have to battle it out until Joker comes. That would have been a better way to end the game then that Terminator.

Definitely. Getting pinned down by enemy fire on all sides with Harbinger, Scions and Husks charging at you beats the Human Reaper's (lack of) attacks any day.

Kind of like Starship Troopers series, except for the fact that Mass Effect is actually good.

Now that would have been epic, just before Joker comes you have to battle three Scions. Thats one of the things I loved about DAO, that big battle at Denarim before you enter the city to kill the Archdemon.

#261
InvaderErl

InvaderErl
  • Members
  • 3 884 messages
I have to say on my recent playthrough of ME1 I was shocked at how badly done most of the main quest planets were and how much better Virmire/end game was.

Modifié par InvaderErl, 24 mars 2010 - 02:58 .


#262
Ecael

Ecael
  • Members
  • 5 634 messages

Shavon wrote...

Ok, part of that was facetious, but overall, I have to agree with the OP. In playing ME2, I feel less connected to the game itself. COuld be that Kaidan and Liara are no longer by my Sheps' sides, or it could be that the overall plot seems to get lost in the recruitment and loyalty missions. The middle of the game feels a bit convoluted, major plot points are rushed and at the end-game, you're left with this "That's it?" feeling.

In my experience. :)

Technically speaking, there are more main plot missions in ME2 - however, as Shepard we spend about 90% of the time on character missions, so it's surprising when you pass through the Omega-4 relay and realize there isn't much game left to play.

I actually would have preferred it if we had about 8 characters maximum, and the leftover missions were used for furthering the Collector threat (or even the threats in the Terminus Systems for that matter).

#263
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

Ecael wrote...

Shavon wrote...

Ok, part of that was facetious, but overall, I have to agree with the OP. In playing ME2, I feel less connected to the game itself. COuld be that Kaidan and Liara are no longer by my Sheps' sides, or it could be that the overall plot seems to get lost in the recruitment and loyalty missions. The middle of the game feels a bit convoluted, major plot points are rushed and at the end-game, you're left with this "That's it?" feeling.

In my experience. :)

Technically speaking, there are more main plot missions in ME2 - however, as Shepard we spend about 90% of the time on character missions, so it's surprising when you pass through the Omega-4 relay and realize there isn't much game left to play.

I actually would have preferred it if we had about 8 characters maximum, and the leftover missions were used for furthering the Collector threat (or even the threats in the Terminus Systems for that matter).


Remember Ecael, 6 party members are not needed to survive. I have done the game with only Jacob, Miri, Garrus, Jack.Mordin.Everyone loyal, some died but Shepard lived with Miri and Garrus.

#264
Ecael

Ecael
  • Members
  • 5 634 messages

FataliTensei wrote...

wow i can't believe my thread is still going, i figured it would have gotten bogged down and locked by now

Posted Image

#265
BaladasDemnevanni

BaladasDemnevanni
  • Members
  • 2 127 messages

TJSolo wrote...

From the trailers to even the game box design it was beating into our skulls that there was a suicide mission.
It really took away from the anticpation, over hyped and it was the end mission.
The Virmire situation was mentioned when ME1 was no but they didn't over hype it or even give away who it could be.

Taking a teammate away from you no matter the choice was kind of epic and well done.
The suicide mission, nobody dies if played right in some case you have to try damn hard to get someone killed.

Compared to Vimire the suicide mission is watered down and predictable.


The suicide mission wasn't the greatest situation in the world, but I enjoyed the pacing. The idea was go in fast, go in hard, and gtfo as quickly as possible. I didn't find Virmire much better.

The game sets it up that both Kaidan and Ashley are required in different positions, one with the nuke, the other with the Salarian team. Fine. You then set up the nuke and go to aid your party member with the Salarian team. Again, fine. Half-way there, you find out that you must choose between your two squad-mates. This is where the problem rises. You are merely forced to choose between your two human squad members, both characters capable of being an LI, and that is all. There is no distinction between how this affects the mission. It's essentially a popularity contest with most people choosing their LI.

Now, if they wanted to make the situation more personal (or challenging), they should have done one of two things. Either let you choose among your entire party who fulfills each role (at the nuke or with Salarians), so now you feel more responsible for their situation. Or the choice should not have been between two party members. Instead, Joker brings in the nuke. You set it in place and go to aid your party member under attack with the Salarians. Half-way there, you find out Saren is attempting to deactivate your bomb. Instead, your scenario is to choose between the mission and the party member you placed. This does a better job of revealing Shepard's character and making the player think.

Modifié par BaladasDemnevanni, 24 mars 2010 - 03:00 .


#266
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages

InvaderErl wrote...

I have to say on my recent playthrough of ME1 I was shocked at how badly done most of the main quest planets were and how much better Virmire/end game was.


Noveria is TERRIBLE

#267
Ecael

Ecael
  • Members
  • 5 634 messages

kraidy1117 wrote...

Remember Ecael, 6 party members are not needed to survive. I have done the game with only Jacob, Miri, Garrus, Jack.Mordin.Everyone loyal, some died but Shepard lived with Miri and Garrus.

I think the maximum you can skip is 3 (4 with Kasumi).

I remember not being able to trigger the Collector Vessel until I recruited an 8th character.:pinched:

#268
SithLordExarKun

SithLordExarKun
  • Members
  • 2 071 messages
For me the virmire mission wasn't such a big surprise because someone purposely spoiled it for me.

#269
javierabegazo

javierabegazo
  • Members
  • 6 257 messages

Ecael wrote...

FataliTensei wrote...

wow i can't believe my thread is still going, i figured it would have gotten bogged down and locked by now

Posted Image


Lol, you remind me of Gurney Halleck from Dune, always got a quote for the right moment :)

#270
Guest_Shavon_*

Guest_Shavon_*
  • Guests

FataliTensei wrote...

wow i can't believe my thread is still going, i figured it would have gotten bogged down and locked by now


Close! But, this is definitely worth talking about.

@ Ecael:  I agree with you.  The dirty dozen sounds cool and for the most part they are pretty awesome, but as the player, we really do get bogged down in all the missions.  The end was very anti-climactic. But then again, since this is the second part of the trilogy, that is usually how it goes anyway.  The Empire Strikes back feels that way a bit, as does the Two Towers, etc.  THese are supposed to be three stand alone game sin the ME series, but the second game is still going to have that feel, I guess.  We picked up where we left off right from the beginning and leave off not quite finished yet.  That also could be it.

#271
jlb524

jlb524
  • Members
  • 19 954 messages

Onyx Jaguar wrote...

Noveria is TERRIBLE


It was.  There was just way too much backtracking and elevator usage.  The Benezia battle was the only good thing...you just had to get through all the annoying crap to get there.

#272
BaladasDemnevanni

BaladasDemnevanni
  • Members
  • 2 127 messages

Onyx Jaguar wrote...

InvaderErl wrote...

I have to say on my recent playthrough of ME1 I was shocked at how badly done most of the main quest planets were and how much better Virmire/end game was.


Noveria is TERRIBLE


Noveria was one of my favorite sequences in any video game. = (

#273
InvaderErl

InvaderErl
  • Members
  • 3 884 messages

Onyx Jaguar wrote...

InvaderErl wrote...

I have to say on my recent playthrough of ME1 I was shocked at how badly done most of the main quest planets were and how much better Virmire/end game was.


Noveria is TERRIBLE



Or the half-completed mission that is Liara's world.

Just once you start getting settled in, OKAY THAT'S IT WE'RE DONE, GET OUTTA HERE!


BaladasDemnevanni wrote...

Onyx Jaguar wrote...

InvaderErl
wrote...

I have to say on my recent playthrough of ME1 I was
shocked at how badly done most of the main quest planets were and how
much better Virmire/end game was.


Noveria is TERRIBLE


Noveria
was one of my favorite sequences in any video game. = (


Noveria has fun characters in Anolais/Gianna/Lorik but the planet is very dull outside of them.

And the Benezia fight is one of the worst boss fights in my memory as a gamer.

Modifié par InvaderErl, 24 mars 2010 - 03:05 .


#274
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages

jlb524 wrote...

Onyx Jaguar wrote...

Noveria is TERRIBLE


It was.  There was just way too much backtracking and elevator usage.  The Benezia battle was the only good thing...you just had to get through all the annoying crap to get there.


Somewhere I was arguing about elevator rides in Mass Effect and listed how many times you had to ride an elevator just in Port Hanshan alone.  Plus the actual level in Noveria you ride a Mako and pretty much the most effective thing is to drive and not shoot which will still take awhile because of how the road is designed then Peak 15 is also all Elevators.  One time I fell through an elevator and the last time I played after detinating the failsafe in the hot labs I ran full speed to the elevator only it wasn't there and I fell into the elevator shaft :pinched:

But yeah the boss fight was the only good part, but getting there required alot of backtracking, unless you did what I did the first time and somehow go to the hot labs then return guns blazing into that section.  Was so surprised on my second playthrough that there was more to that section...

#275
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

Ecael wrote...

kraidy1117 wrote...

Remember Ecael, 6 party members are not needed to survive. I have done the game with only Jacob, Miri, Garrus, Jack.Mordin.Everyone loyal, some died but Shepard lived with Miri and Garrus.

I think the maximum you can skip is 3 (4 with Kasumi).

I remember not being able to trigger the Collector Vessel until I recruited an 8th character.:pinched:


No I did it, just do all loyal missions, then get the Reaper IFF, then do a bunch of side missions. You only 5. Long as everyone is loyal, you got the gun and armor upgrade you will only lose one person on the ship. I always bring Garrus and Jack with me. Once at the base, let Jacob or Mordin go in the shaft. Since Miri or Garrus lived you have two fire leaders. Mordin or Jacob will die sadly.For the Biotic shield use Jack, as for the distraction team, use Miri or Garrus again. After that bring the people you want with you. I brought Garrus and Miri, jack died but I lived with Miri and Garrus :wizard: