The "feel" of ME1 vs ME2
#276
Posté 24 mars 2010 - 03:06
#277
Guest_Shavon_*
Posté 24 mars 2010 - 03:07
Guest_Shavon_*
SithLordExarKun wrote...
For me the virmire mission wasn't such a big surprise because someone purposely spoiled it for me.
Lol, don;t you hate when that happens? Someone accidentally did that for me as well.
I'd like to see the rest of Liara's intended mission. That would have been interesting. It sucks when game development is cut because of time constraints.
#278
Posté 24 mars 2010 - 03:07
#279
Posté 24 mars 2010 - 03:07
BaladasDemnevanni wrote...
TJSolo wrote...
From the trailers to even the game box design it was beating into our skulls that there was a suicide mission.
It really took away from the anticpation, over hyped and it was the end mission.
The Virmire situation was mentioned when ME1 was no but they didn't over hype it or even give away who it could be.
Taking a teammate away from you no matter the choice was kind of epic and well done.
The suicide mission, nobody dies if played right in some case you have to try damn hard to get someone killed.
Compared to Vimire the suicide mission is watered down and predictable.
The suicide mission wasn't the greatest situation in the world, but I enjoyed the pacing. The idea was go in fast, go in hard, and gtfo as quickly as possible. I didn't find Virmire much better.
The game sets it up that both Kaidan and Ashley are required in different positions, one with the nuke, the other with the Salarian team. Fine. You then set up the nuke and go to aid your party member with the Salarian team. Again, fine. Half-way there, you find out that you must choose between your two squad-mates. This is where the problem rises. You are merely forced to choose between your two human squad members, both characters capable of being an LI, and that is all. There is no distinction between how this affects the mission. It's essentially a popularity contest with most people choosing their LI.
Now, if they wanted to make the situation more personal (or challenging), they should have done one of two things. Either let you choose among your entire party who fulfills each role (at the nuke or with Salarians), so now you feel more responsible for their situation. Or the choice should not have been between two party members. Instead, Joker brings in the nuke. You set it in place and go to aid your party member under attack with the Salarians. Half-way there, you find out Saren is attempting to deactivate your bomb. Instead, your scenario is to choose between the mission and the party member you placed. This does a better job of revealing Shepard's character and making the player think.
That's actually why my first shep didn't save his LI. Ashley very clearly stated that she'd already set the bomb to go. From a mission standpoint, I needed to make sure that Kaiden had done his job with the AA guns (and that the geth who were attacking them couldn't repair them) or none of us were getting off the rock.
RIP Ashley. Gone but not forgotten.
#280
Posté 24 mars 2010 - 03:08
Shavon wrote...
SithLordExarKun wrote...
For me the virmire mission wasn't such a big surprise because someone purposely spoiled it for me.
Lol, don;t you hate when that happens? Someone accidentally did that for me as well.
I'd like to see the rest of Liara's intended mission. That would have been interesting. It sucks when game development is cut because of time constraints.
I remember the early trailers had Shepard paragon interrupting Garrus over saving miners.
#281
Posté 24 mars 2010 - 03:08
RyrineaNara wrote...
The Noveria mission, level designs sucked I agree whole hardly about the backtracking, and all the elevator usage got tedious after awhile
Plus there was no party banter or music in those elevators!
#282
Posté 24 mars 2010 - 03:08
InvaderErl wrote...
See my issue with the boss fight is she doesn't do anything. Benezia sends minions and then opens doors and then... gets tired?
Yeah that is kind of weak. The only reason I liked it was because of the enemy spawns in a close quarters environment.
However the fact that Geth Snipers spawned in such close quarters on the other hand...
#283
Posté 24 mars 2010 - 03:10
I don't know if it's right to compare it to Star Wars or Lord of the Rings - it just doesn't seem to do Mass Effect justice.Shavon wrote...
@ Ecael: I agree with you. The dirty dozen sounds cool and for the most part they are pretty awesome, but as the player, we really do get bogged down in all the missions. The end was very anti-climactic. But then again, since this is the second part of the trilogy, that is usually how it goes anyway. The Empire Strikes back feels that way a bit, as does the Two Towers, etc. THese are supposed to be three stand alone game sin the ME series, but the second game is still going to have that feel, I guess. We picked up where we left off right from the beginning and leave off not quite finished yet. That also could be it.
The Mass Effect series as a whole feels like a 100+ hour interactive immersion experience (if you include Mass Effect 3). You don't get that kind of depth and flexibility from a book or movie.
...
#284
Posté 24 mars 2010 - 03:10
But I was so hyped for that fight from the trailers, I was half expecting her to tear apart half the stage with her biotics.
#285
Posté 24 mars 2010 - 03:11
kraidy1117 wrote...
RyrineaNara wrote...
The Noveria mission, level designs sucked I agree whole hardly about the backtracking, and all the elevator usage got tedious after awhile
Plus there was no party banter or music in those elevators!
So true. <_<
#286
Posté 24 mars 2010 - 03:11
Ecael wrote...
I don't know if it's right to compare it to Star Wars or Lord of the Rings - it just doesn't seem to do Mass Effect justice.Shavon wrote...
@ Ecael: I agree with you. The dirty dozen sounds cool and for the most part they are pretty awesome, but as the player, we really do get bogged down in all the missions. The end was very anti-climactic. But then again, since this is the second part of the trilogy, that is usually how it goes anyway. The Empire Strikes back feels that way a bit, as does the Two Towers, etc. THese are supposed to be three stand alone game sin the ME series, but the second game is still going to have that feel, I guess. We picked up where we left off right from the beginning and leave off not quite finished yet. That also could be it.
The Mass Effect series as a whole feels like a 100+ hour interactive immersion experience (if you include Mass Effect 3). You don't get that kind of depth and flexibility from a book or movie.
...
Did you have to do that?
#287
Posté 24 mars 2010 - 03:12
The early trailers for ME1 had the ability to play as Garrus or your other squadmates.InvaderErl wrote...
I remember the early trailers had Shepard paragon interrupting Garrus over saving miners.
#288
Posté 24 mars 2010 - 03:12
Force of habit.kraidy1117 wrote...
Did you have to do that?
#289
Posté 24 mars 2010 - 03:13
Ecael wrote...
The early trailers for ME1 had the ability to play as Garrus or your other squadmates.InvaderErl wrote...
I remember the early trailers had Shepard paragon interrupting Garrus over saving miners.
I still cry about that.
When I got ME1 I actually went into the manual book which I NEVER do looking for which button let me switched player characters.
#290
Posté 24 mars 2010 - 03:14
No bro, a more proper comparison would be like a Star Trek b-sides episode that never got aired. I love me some Mass Effect, but there's no video game yet released that honestly has a really great story.Ecael wrote...
I don't know if it's right to compare it to Star Wars or Lord of the Rings - it just doesn't seem to do Mass Effect justice.Shavon wrote...
@ Ecael: I agree with you. The dirty dozen sounds cool and for the most part they are pretty awesome, but as the player, we really do get bogged down in all the missions. The end was very anti-climactic. But then again, since this is the second part of the trilogy, that is usually how it goes anyway. The Empire Strikes back feels that way a bit, as does the Two Towers, etc. THese are supposed to be three stand alone game sin the ME series, but the second game is still going to have that feel, I guess. We picked up where we left off right from the beginning and leave off not quite finished yet. That also could be it.
The Mass Effect series as a whole feels like a 100+ hour interactive immersion experience (if you include Mass Effect 3). You don't get that kind of depth and flexibility from a book or movie.
...
It's always "a great story" with the qualifier "for a video game".
#291
Posté 24 mars 2010 - 03:16
#292
Posté 24 mars 2010 - 03:16
So without Hype stuff turns better +1
EDIT: Yes I played KOTOR, Jade Empire and Baldur's Gate 2 after I played Mass Effect. I also played KOTOR 2 right after KOTOR so my opinions of those games are a bit out of the norm of the majority.
Modifié par Onyx Jaguar, 24 mars 2010 - 03:17 .
#293
Posté 24 mars 2010 - 03:16
Back on Noveria, you could smuggle Opold's package, and offer that as a bribe for passage to Peak 15, or you could go with Gianna and get the Turian to testify, OR you could lie to Gianna, and then report her to Anoleis, and then they'd both shoot eachother and you'd be able to leave Port Hanshan.
The thing is, the little mission worlds had so many "characters", where I felt ME2's side characters were much more flat, and I felt there was less history.
Remember Lilihierax, the turian right before the guard at the Garage on Port Hanshan? Or Opold the Hanar, or Gianna, or Anoleis, or Captain Ventralis, and the Russian scientist who gets killed by the Rachni. It's just, ME1 was really old school sci fi, and there were all these really diverse characters. I wasn't so attached to minor characters in ME2
#294
Guest_Shavon_*
Posté 24 mars 2010 - 03:17
Guest_Shavon_*
#295
Posté 24 mars 2010 - 03:17
#296
Posté 24 mars 2010 - 03:18
Although that Asari playing slots that tells Shepard the Reapers are coming cracks me up.
#297
Posté 24 mars 2010 - 03:18
javierabegazo wrote...
The Place where Noveria excelled above all of ME2's main missions (suicide mission aside) is that there were so many ways to GET to Peak 15, and even then, you could decide to help the scientists, or you could just hack your way into the door and then shoot your way through to the Hot Labs.
Back on Noveria, you could smuggle Opold's package, and offer that as a bribe for passage to Peak 15, or you could go with Gianna and get the Turian to testify, OR you could lie to Gianna, and then report her to Anoleis, and then they'd both shoot eachother and you'd be able to leave Port Hanshan.
The thing is, the little mission worlds had so many "characters", where I felt ME2's side characters were much more flat, and I felt there was less history.
Remember Lilihierax, the turian right before the guard at the Garage on Port Hanshan? Or Opold the Hanar, or Gianna, or Anoleis, or Captain Ventralis, and the Russian scientist who gets killed by the Rachni. It's just, ME1 was really old school sci fi, and there were all these really diverse characters. I wasn't so attached to minor characters in ME2
The refund guy is better in ME2 tho. "It took two years to get this refund!"
#298
Posté 24 mars 2010 - 03:18
No it's very difficult for developers to give a damn about telling a great story when they're more worried about getting you to buy their product. They don't really care about making art, they care about making entertainment.Raphael diSanto wrote...
It's very difficult to tell a great story in a video game.
#299
Posté 24 mars 2010 - 03:18
Bucky_McLachlan wrote...
No bro, a more proper comparison would be like a Star Trek b-sides episode that never got aired. I love me some Mass Effect, but there's no video game yet released that honestly has a really great story.
It's always "a great story" with the qualifier "for a video game".
I don't see why the two must be mutually exclusive. Alan Moore, creater of Watchmen, explained how each form of art is unique in its delivery method. His graphic novel was intended to tell Watchmen in a certain way, which a movie cannot replicate. As a form of art, video games too have their own unique method of delivery which they make use of. Getting to know characters for example can be much more personal because they are speaking directly to you. Likewise, most video games are longer than your typical film, allowing you to bond with your characters more.
#300
Posté 24 mars 2010 - 03:19
Well, there's only so much you can do with a video game story...Bucky_McLachlan wrote...
No bro, a more proper comparison would be like a Star Trek b-sides episode that never got aired. I love me some Mass Effect, but there's no video game yet released that honestly has a really great story.
It's always "a great story" with the qualifier "for a video game".
Still, I never found myself interested in anything as vast as Star Trek, Star Wars or Lord of the Rings. I'd watch it sometimes (or read it, in LotR's case), but I never found myself wanting to discuss it as much as I do with Mass Effect.
The Presidium Groundskeeper is just as awesome as Lilihierax though!Remember Lilihierax, the turian right before the guard at the Garage on
Port Hanshan? Or Opold the Hanar, or Gianna, or Anoleis, or Captain
Ventralis, and the Russian scientist who gets killed by the Rachni. It's
just, ME1 was really old school sci fi, and there were all these really
diverse characters. I wasn't so attached to minor characters in ME2
There are quite a few funny and/or likeable NPCs in Mass Effect 2 - they mostly happen to be Krogan or Turian.




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