OK, I usually don't reply in this kind of threads, where people try to prove other people's opinions wrong when they can't. The "feel" is the right title here though - so I'll try to explain my experience throughout two games based on it. And will not dwell on the use of medigel, combat and what have you.
FataliTensei, where you said ME2 felt more like video game, I can say the same for ME1. See how much my own experience differ from yours now: I enjoyed ME1 a lot. ME1 told me things and I listened, very interested - ME1
showed me things, different planets, species, stories and I watched a Shepard fighting and making decisions. Big and beautiful Citadel, open places where running around was fun. It was a vast universe where this Shepard was a part of. I, the player, felt a little left out however, I did not connect to the story emotionally, hardly ever felt anything until Ilos - where the game was about to end.
ME2 is different. "Telling" is over because it has to - ME1 covered the basics, it's time to show you by throwing you right in the middle of it. Squadmates are a good example of this. They don't always have too much to say but you're directly involved in their most personal troubles in disguise of "loyalty quests". This is a much darker universe where a mostly forgotten hasbeen hero has to work with the "enemy", is berated by her/his old friends, either denied a meeting with or dismissed by the Council, casted out to the Terminus Systems - almost like it's the only way they're going to tolerate his/her existence. S/he has to gather a team of dangerous criminals rather than a "legal" group of killers like Alliance. This time, you're tumbling down those very stairs you were climbing so
fast in the first game. No one pats you on the back but you still have to get the job done - there's no one else to blame when your decisions end up killing your team mates. No Virmire (forced) decisions here.
The claustrophobic places in ME2 only strengthens this feeling. I was looking forward to Presidium and all I got was a glimpse of it. Right there but you can't reach it. You are shackled to places, decisions and people you might otherwise prefer not to. The biggest problem of the universe is on your shoulders alone and there's no gratitude -
on the contrary.
So if we're talking about the "feel" of it, I say ME2 did a great job on what it was trying to convey. Put me right in Shep's shooes and made me think "I deserve better than this! I'm a bloody icon - a hero! ... right, Miranda?" Good thing Shepard is not me. With the second game, this universe came alive for me - finally involved in it directly where in ME1 it felt more like lots of codex with some lovely graphics to support it. Like you said "an alien galaxy" and it had to be. It was it's job to introduce this vast galaxy, it was ME2's job to make it not so alien anymore and
it did just that.
It's always interesting to see how we experience the same game and feel completely different about it though - these are opinions, they are meant to be subjective. If people could grow up and understand they can not
impose their opinions on others, we could have good discussions on these boards rather than name calling and outright disrespect.
Edit: I have no idea what's going on with this post. I give up.
Modifié par Baris, 24 mars 2010 - 04:17 .