Aller au contenu

Photo

The "feel" of ME1 vs ME2


  • Ce sujet est fermé Ce sujet est fermé
540 réponses à ce sujet

#476
Halmiriliath

Halmiriliath
  • Members
  • 93 messages
A very good post indeed, Baris. Coupled with the bit where Jacob says that Shepard was the poster boy/girl for the Alliance for a few months, to be replaced by generic figures, then Shepard starts to seem like the man/woman the galaxy forgot, or tried very hard to forget. I very much agree with the idea of Mass Effect 2 opening the universe to us, leaving the feeling of a yet-to-be-discovered galaxy behind from the first Mass Effect as part of the plot progression.

I would also agree with the sentiment of the last part of your post. Beware, forumites, of stating opinions as facts, lest you suffer the wrath of Minsc and Boo!

Edit: Now with better link!

Modifié par Halmiriliath, 24 mars 2010 - 04:42 .


#477
Raphael diSanto

Raphael diSanto
  • Members
  • 748 messages

Baris wrote...

OK, I usually don't reply in this kind of threads, where people try to prove other people's opinions wrong when they can't. The "feel" is the right title here though - so I'll try to explain my experience throughout two games based on it. And will not dwell on the use of medigel, combat and what have you.

FataliTensei, where you said ME2 felt more like video game, I can say the same for ME1. See how much my own experience differ from yours now: I enjoyed ME1 a lot. ME1 told me things and I listened, very interested - ME1
showed me things, different planets, species, stories and I watched a Shepard fighting and making decisions. Big and beautiful Citadel, open places where running around was fun. It was a vast universe where this Shepard was a part of. I, the player, felt a little left out however, I did not connect to the story emotionally, hardly ever felt anything until Ilos - where the game was about to end.

ME2 is different. "Telling" is over because it has to - ME1 covered the basics, it's time to show you by throwing you right in the middle of it. Squadmates are a good example of this. They don't always have too much to say but you're directly involved in their most personal troubles in disguise of "loyalty quests". This is a much darker universe where a mostly forgotten hasbeen hero has to work with the "enemy", is berated by her/his old friends, either denied a meeting with or dismissed by the Council, casted out to the Terminus Systems - almost like it's the only way they're going to tolerate his/her existence. S/he has to gather a team of dangerous criminals rather than a "legal" group of killers like Alliance. This time, you're tumbling down those very stairs you were climbing so
fast in the first game. No one pats you on the back but you still have to get the job done - there's no one else to blame when your decisions end up killing your team mates. No Virmire (forced) decisions here.

The claustrophobic places in ME2 only strengthens this feeling. I was looking forward to Presidium and all I got was a glimpse of it. Right there but you can't reach it. You are shackled to places, decisions and people you might otherwise prefer not to. The biggest problem of the universe is on your shoulders alone and there's no gratitude -
on the contrary.

So if we're talking about the "feel" of it, I say ME2 did a great job on what it was trying to convey. Put me right in Shep's shooes and made me think "I deserve better than this! I'm a bloody icon - a hero! ... right, Miranda?" Good thing Shepard is not me. With the second game, this universe came alive for me - finally involved in it directly where in ME1 it felt more like lots of codex with some lovely graphics to support it. Like you said "an alien galaxy" and it had to be. It was it's job to introduce this vast galaxy, it was ME2's job to make it not so alien anymore and
it did just that.

It's always interesting to see how we experience the same game and feel completely different about it though - these are opinions, they are meant to be subjective. If people could grow up and understand they can not
impose their opinions on others, we could have good discussions on these boards rather than name calling and outright disrespect.

Edit: I have no idea what's going on with this post. I give up.


This is quite possibly the best post in this thread.

I had -never- thought of ME2 in that way before, but I totally agree with you. 100%.

a mostly forgotten hasbeen hero has to work with the "enemy"

Pure win.

#478
ssarigollu

ssarigollu
  • Members
  • 5 messages
I think most ME1>ME2 people are missing collect 20 bla bla type of quests, which are essential for

- get xp, level up, buy armor, kill boss level 10 instead of 9, get new item, start over type of rpgs.

ME2 is more like:

- walk around a bit, listen to the story, shoot the same guys, paint your armor, start over kinda shooter

almost two separate genres.

Modifié par ssarigollu, 24 mars 2010 - 05:10 .


#479
Raphael diSanto

Raphael diSanto
  • Members
  • 748 messages

ssarigollu wrote...

I think most ME1>ME2 people are missing collect 20 bla bla type of quests, which are essential for

- get xp, level up, buy armor, kill boss level 10 instead of 9, get new item, start over type of rpgs.

ME2 is more like:

- walk around a bit, listen to the story, shoot the same guys, paint your armor, start over kinda shooter

almost two separate genres.


See, I don't understand the distinction.

Roleplaying doesn't preclude shooting. Or are you telling me that the Star Wars tabletop RPG wasn't an RPG. Or that Shadowrun isn't an RPG? Or that the Cyberpunk tabletop RPG wasn't an RPG?

I can shoot and RP at the same time. Just like I can swing a sword and RP at the same time.

ME1 and ME2 are both RPGs. They both allow you to take your character, customize it, control its development. Make personality-based decision choices. It's just that one has annoying stuff like inventory management and the other one doesn't.

Modifié par Raphael diSanto, 24 mars 2010 - 05:30 .


#480
BaladasDemnevanni

BaladasDemnevanni
  • Members
  • 2 127 messages

Payne by name wrote...

BaladasDemnevani – Thanks for the lesson. But Kaidy1117 said the following in a post I made about my disappointed thoughts on ME2.

“If you don't like the game, then return it and don't play it, don't come here complaining. Only a minority of the people here hate ME, majority love ME2.”

I thought my post was delivered in a clear manner. I even responded to everyone that had commented, which I believe, would be construed as polite.

I then looked on this topic and I see his first contribution ends

“The thing is that's how you feel and I don't want to start a flame war but ME2 haters are minoarty and pleese don't become a troll. Me and Cain can make a nasty pyramid.”

Follow this with his response to Dinkamus and a pattern begins to emerge. So when I’m “shooting my mouth” I am simply citing direct, first hand experience.


And for this, you do have my apologies. I read your thread before, and it can hardly be considered inflammatory; you clearly expressed that it was your opinion and that's fair. I definitely haven't been here long enough to defend anyone's actions, but I've seen Kraidy make very constructive posts, unlike Dinkamus, who is a well-noted forum troll. It's a stretch, but his post (his comment is the beginning of a new paragraph) may not have been directed only at you, but others who are far less polite. But I can't say definitely in one direction or the other. Again, sorry for my mistake.

Modifié par BaladasDemnevanni, 24 mars 2010 - 06:49 .


#481
Payne by name

Payne by name
  • Members
  • 93 messages
No worries big guy. I respect you for taking the time to respond.

#482
MyChemicalBromance

MyChemicalBromance
  • Members
  • 2 019 messages
The sense of exploration has definitely left the building, with the most mundane parts of it remaining. I hope for a better balance in ME3, because just dropping down to a planet, immediately finding the battle, and being done with it 4 minutes later doesn't feel very good. Maybe don't give us a square mile to search through again, but don't give us doom corridors painted to look like open environments.

#483
JeanLuc761

JeanLuc761
  • Members
  • 6 480 messages

Raphael diSanto wrote...

Baris wrote...

OK, I usually don't reply in this kind of threads, where people try to prove other people's opinions wrong when they can't. The "feel" is the right title here though - so I'll try to explain my experience throughout two games based on it. And will not dwell on the use of medigel, combat and what have you.

FataliTensei, where you said ME2 felt more like video game, I can say the same for ME1. See how much my own experience differ from yours now: I enjoyed ME1 a lot. ME1 told me things and I listened, very interested - ME1
showed me things, different planets, species, stories and I watched a Shepard fighting and making decisions. Big and beautiful Citadel, open places where running around was fun. It was a vast universe where this Shepard was a part of. I, the player, felt a little left out however, I did not connect to the story emotionally, hardly ever felt anything until Ilos - where the game was about to end.

ME2 is different. "Telling" is over because it has to - ME1 covered the basics, it's time to show you by throwing you right in the middle of it. Squadmates are a good example of this. They don't always have too much to say but you're directly involved in their most personal troubles in disguise of "loyalty quests". This is a much darker universe where a mostly forgotten hasbeen hero has to work with the "enemy", is berated by her/his old friends, either denied a meeting with or dismissed by the Council, casted out to the Terminus Systems - almost like it's the only way they're going to tolerate his/her existence. S/he has to gather a team of dangerous criminals rather than a "legal" group of killers like Alliance. This time, you're tumbling down those very stairs you were climbing so
fast in the first game. No one pats you on the back but you still have to get the job done - there's no one else to blame when your decisions end up killing your team mates. No Virmire (forced) decisions here.

The claustrophobic places in ME2 only strengthens this feeling. I was looking forward to Presidium and all I got was a glimpse of it. Right there but you can't reach it. You are shackled to places, decisions and people you might otherwise prefer not to. The biggest problem of the universe is on your shoulders alone and there's no gratitude -
on the contrary.

So if we're talking about the "feel" of it, I say ME2 did a great job on what it was trying to convey. Put me right in Shep's shooes and made me think "I deserve better than this! I'm a bloody icon - a hero! ... right, Miranda?" Good thing Shepard is not me. With the second game, this universe came alive for me - finally involved in it directly where in ME1 it felt more like lots of codex with some lovely graphics to support it. Like you said "an alien galaxy" and it had to be. It was it's job to introduce this vast galaxy, it was ME2's job to make it not so alien anymore and
it did just that.

It's always interesting to see how we experience the same game and feel completely different about it though - these are opinions, they are meant to be subjective. If people could grow up and understand they can not
impose their opinions on others, we could have good discussions on these boards rather than name calling and outright disrespect.

Edit: I have no idea what's going on with this post. I give up.


This is quite possibly the best post in this thread.

I had -never- thought of ME2 in that way before, but I totally agree with you. 100%.

a mostly forgotten hasbeen hero has to work with the "enemy"

Pure win.

Seconded.  Excellent, excellent post Baris B)

#484
Ecael

Ecael
  • Members
  • 5 634 messages

Baris wrote...

Edit: I have no idea what's going on with this post. I give up.

Great post - you should have posted that on the first page, it would have prevented a flame war.
:police:

ssarigollu wrote...

I think most ME1>ME2 people are missing collect 20 bla bla type of quests, which are essential for

- get xp, level up, buy armor, kill boss level 10 instead of 9, get new item, start over type of rpgs.

ME2 is more like:

- walk around a bit, listen to the story, shoot the same guys, paint your armor, start over kinda shooter

almost two separate genres.

There's a very good reason for that - one which I will quote here again:

Ecael wrote...

1. BioWare was originally developing Mass Effect 1 for the PC, and all its gameplay/menu options were tailored for it.
2. Microsoft, their former publisher, paid them to gain exclusivity for the XBox 360 instead of the PC.
3. Mass Effect 1 is released for XBox 360 in 2007 exclusively at first, but plays like a PC RPG game.
4. Electronic Arts buys BioWare in 2008 and has Demiurge Studios develop Mass Effect for the PC (finally).
5. Mass Effect 2 is released for both XBox and PC, but plays like an XBox 360 shooter game.
6. All gaming companies, including EA, now believe in marketing for console games due to the prevalent piracy issues on PC.
7. Therefore, Mass Effect 3 will be focused on catering to the XBox 360.

Mass Effect 3 will be much more like the streamlined shooter Mass Effect 2 (XBox 360 version), because Microsoft and Electronic Arts said so.

Mass Effect 2 and 3 are designed solely for the XBox to be ported over to the PC.


Modifié par Ecael, 24 mars 2010 - 10:18 .


#485
SimonTheFrog

SimonTheFrog
  • Members
  • 1 656 messages
The platform should not have much impact on the "feel", though, should it?



I mean, there are certain markets and audiences + a tradition of certain gameplays coming with the platforms. But, say, the epicness of a story arc, the immersion, the fluidity of gameplay etc., should not be affected by the platform...

#486
Collider

Collider
  • Members
  • 17 165 messages
I believe Christina Norman showed Bioware interests in enhancing or increasing RPG elements in Mass Effect 3. That appears to have something to do with the gameplay, as no one appears to be complaining about Shepard's dialogue options as much as they are the lack of powers.

#487
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

BaladasDemnevanni wrote...

Payne by name wrote...

BaladasDemnevani – Thanks for the lesson. But Kaidy1117 said the following in a post I made about my disappointed thoughts on ME2.

“If you don't like the game, then return it and don't play it, don't come here complaining. Only a minority of the people here hate ME, majority love ME2.”

I thought my post was delivered in a clear manner. I even responded to everyone that had commented, which I believe, would be construed as polite.

I then looked on this topic and I see his first contribution ends

“The thing is that's how you feel and I don't want to start a flame war but ME2 haters are minoarty and pleese don't become a troll. Me and Cain can make a nasty pyramid.”

Follow this with his response to Dinkamus and a pattern begins to emerge. So when I’m “shooting my mouth” I am simply citing direct, first hand experience.


And for this, you do have my apologies. I read your thread before, and it can hardly be considered inflammatory; you clearly expressed that it was your opinion and that's fair. I definitely haven't been here long enough to defend anyone's actions, but I've seen Kraidy make very constructive posts, unlike Dinkamus, who is a well-noted forum troll. It's a stretch, but his post (his comment is the beginning of a new paragraph) may not have been directed only at you, but others who are far less polite. But I can't say definitely in one direction or the other. Again, sorry for my mistake.


Unlike some people like Dink I can make good reasons why I perfer ME2 in both gameplay and tone. I find fool around sometimes, and be a dick but I can post realy good sometimes. All I am telling you is while you might be disapointed with ME2 don't become a troll like Dink, Smudbox, Zennexile and so on. I did not mean to be rude and if I did then I am sorry.

#488
Guest_Spuudle_*

Guest_Spuudle_*
  • Guests

kraidy1117 wrote...

BaladasDemnevanni wrote...

Payne by name wrote...

BaladasDemnevani – Thanks for the lesson. But Kaidy1117 said the following in a post I made about my disappointed thoughts on ME2.

“If you don't like the game, then return it and don't play it, don't come here complaining. Only a minority of the people here hate ME, majority love ME2.”

I thought my post was delivered in a clear manner. I even responded to everyone that had commented, which I believe, would be construed as polite.

I then looked on this topic and I see his first contribution ends

“The thing is that's how you feel and I don't want to start a flame war but ME2 haters are minoarty and pleese don't become a troll. Me and Cain can make a nasty pyramid.”

Follow this with his response to Dinkamus and a pattern begins to emerge. So when I’m “shooting my mouth” I am simply citing direct, first hand experience.


And for this, you do have my apologies. I read your thread before, and it can hardly be considered inflammatory; you clearly expressed that it was your opinion and that's fair. I definitely haven't been here long enough to defend anyone's actions, but I've seen Kraidy make very constructive posts, unlike Dinkamus, who is a well-noted forum troll. It's a stretch, but his post (his comment is the beginning of a new paragraph) may not have been directed only at you, but others who are far less polite. But I can't say definitely in one direction or the other. Again, sorry for my mistake.


Unlike some people like Dink I can make good reasons why I perfer ME2 in both gameplay and tone. I find fool around sometimes, and be a dick but I can post realy good sometimes. All I am telling you is while you might be disapointed with ME2 don't become a troll like Dink, Smudbox, Zennexile and so on. I did not mean to be rude and if I did then I am sorry.


Kraidy, you are very passionate about ME2, and I agree with most of the points that you raise.  I do feel however, last night in particular, that you acted very childish and rude towards anyone who had the slightest difference in opinion to yourself. You came accross as though this was your forum and just jumped upon any1 who wanted to debate both sides. As I said before, this is a forum for debate, and everyone has their right to an opinion, without being jumped upon.  These are not facts, just the said persons point of view.  It really would be rather boring without opinions from both sides.  However, I am sure appology is appreciated, it is by me anyway Image IPB

#489
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

Spuudle wrote...

kraidy1117 wrote...

BaladasDemnevanni wrote...

Payne by name wrote...

BaladasDemnevani – Thanks for the lesson. But Kaidy1117 said the following in a post I made about my disappointed thoughts on ME2.

“If you don't like the game, then return it and don't play it, don't come here complaining. Only a minority of the people here hate ME, majority love ME2.”

I thought my post was delivered in a clear manner. I even responded to everyone that had commented, which I believe, would be construed as polite.

I then looked on this topic and I see his first contribution ends

“The thing is that's how you feel and I don't want to start a flame war but ME2 haters are minoarty and pleese don't become a troll. Me and Cain can make a nasty pyramid.”

Follow this with his response to Dinkamus and a pattern begins to emerge. So when I’m “shooting my mouth” I am simply citing direct, first hand experience.


And for this, you do have my apologies. I read your thread before, and it can hardly be considered inflammatory; you clearly expressed that it was your opinion and that's fair. I definitely haven't been here long enough to defend anyone's actions, but I've seen Kraidy make very constructive posts, unlike Dinkamus, who is a well-noted forum troll. It's a stretch, but his post (his comment is the beginning of a new paragraph) may not have been directed only at you, but others who are far less polite. But I can't say definitely in one direction or the other. Again, sorry for my mistake.


Unlike some people like Dink I can make good reasons why I perfer ME2 in both gameplay and tone. I find fool around sometimes, and be a dick but I can post realy good sometimes. All I am telling you is while you might be disapointed with ME2 don't become a troll like Dink, Smudbox, Zennexile and so on. I did not mean to be rude and if I did then I am sorry.


Kraidy, you are very passionate about ME2, and I agree with most of the points that you raise.  I do feel however, last night in particular, that you acted very childish and rude towards anyone who had the slightest difference in opinion to yourself. You came accross as though this was your forum and just jumped upon any1 who wanted to debate both sides. As I said before, this is a forum for debate, and everyone has their right to an opinion, without being jumped upon.  These are not facts, just the said persons point of view.  It really would be rather boring without opinions from both sides.  However, I am sure appology is appreciated, it is by me anyway Image IPB


As I said I don't mind critisim, if it is decent. Dink did, he said it was a wannbe shooter, thats trolling and as alot of people know, I am a very anti-troll (tho I do like to troll the tali fanbase sometime) and I did email payne because I did not read his whole post in his topic, because I stopped at Halo and I should not have posted, but I did >_> and you are right, I love ME2 :wub:

#490
Ecael

Ecael
  • Members
  • 5 634 messages

Collider wrote...

I believe Christina Norman showed Bioware interests in enhancing or increasing RPG elements in Mass Effect 3. That appears to have something to do with the gameplay, as no one appears to be complaining about Shepard's dialogue options as much as they are the lack of powers.

She did during the Game Developer's Conference.

Image IPB

However, it's still being developed for the XBox 360. Any gameplay too complex to deal with using a controller (and not keyboard/mouse) won't be considered for Mass Effect 3.

So things like the inventory system might come back, but it will be very, very limited. And they'll remove planet scanning and perhaps even ground vehicles altogether.

#491
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

Ecael wrote...

Collider wrote...

I believe Christina Norman showed Bioware interests in enhancing or increasing RPG elements in Mass Effect 3. That appears to have something to do with the gameplay, as no one appears to be complaining about Shepard's dialogue options as much as they are the lack of powers.

She did during the Game Developer's Conference.

Image IPB

However, it's still being developed for the XBox 360. Any gameplay too complex to deal with using a controller (and not keyboard/mouse) won't be considered for Mass Effect 3.

So things like the inventory system might come back, but it will be very, very limited. And they'll remove planet scanning and perhaps even ground vehicles altogether.


See I dont get this, 360 owners are not noobs. We had the same inventory system in Fallout 3 and DAO as the PC version did and it was not a pain. Hell look at KOTOR, that was an xbox game (ported to the PC later) and that had a complex inventory system and it was loved.

#492
Ecael

Ecael
  • Members
  • 5 634 messages

kraidy1117 wrote...

Ecael wrote...

However, it's still being developed for the XBox 360. Any gameplay too complex to deal with using a controller (and not keyboard/mouse) won't be considered for Mass Effect 3.

So things like the inventory system might come back, but it will be very, very limited. And they'll remove planet scanning and perhaps even ground vehicles altogether.


See I dont get this, 360 owners are not noobs. We had the same inventory system in Fallout 3 and DAO as the PC version did and it was not a pain. Hell look at KOTOR, that was an xbox game (ported to the PC later) and that had a complex inventory system and it was loved.

Correction: Some 360 owners are not "noobs".

Fallout 3 and Dragon Age: Origins have always had its roots as a PC RPG (Fallout 1/2, Baldur's Gate 1/2). Dragon Age: Origins specifically was made with the PC in mind and then delayed another few months in order to port it over properly to the XBox 360/Playstation 3. Dragon Age isn't optimized for consoles since their hotbar only allows 3
abilities on it (playing a Mage is quite time-consuming with all the
pausing).

It's part of the reason the expansion was rushed - Dragon Age should have been released well before summer ended. I don't know whose decision that was, though.

Mass Effect 1 was supposed to be the same way, but Microsoft changed that halfway through development. Either the success of Mass Effect 1 on the XBox 360 or the amount of piracy on the PC made Electronic Arts/BioWare market it as an XBox 360 game.

Essentially, if Mass Effect was made only for the PC (as it was intended), then Mass Effect 2 and Mass Effect 3 would be much more RPG than people expect it to be.

#493
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

Ecael wrote...

kraidy1117 wrote...

Ecael wrote...

However, it's still being developed for the XBox 360. Any gameplay too complex to deal with using a controller (and not keyboard/mouse) won't be considered for Mass Effect 3.

So things like the inventory system might come back, but it will be very, very limited. And they'll remove planet scanning and perhaps even ground vehicles altogether.


See I dont get this, 360 owners are not noobs. We had the same inventory system in Fallout 3 and DAO as the PC version did and it was not a pain. Hell look at KOTOR, that was an xbox game (ported to the PC later) and that had a complex inventory system and it was loved.

Correction: Some 360 owners are not "noobs".

Fallout 3 and Dragon Age: Origins have always had its roots as a PC RPG (Fallout 1/2, Baldur's Gate 1/2). Dragon Age: Origins specifically was made with the PC in mind and then delayed another few months in order to port it over properly to the XBox 360/Playstation 3. Dragon Age isn't optimized for consoles since their hotbar only allows 3
abilities on it (playing a Mage is quite time-consuming with all the
pausing).

It's part of the reason the expansion was rushed - Dragon Age should have been released well before summer ended. I don't know whose decision that was, though.

Mass Effect 1 was supposed to be the same way, but Microsoft changed that halfway through development. Either the success of Mass Effect 1 on the XBox 360 or the amount of piracy on the PC made Electronic Arts/BioWare market it as an XBox 360 game.

Essentially, if Mass Effect was made only for the PC (as it was intended), then Mass Effect 2 and Mass Effect 3 would be much more RPG than people expect it to be.


You left out KOTOR which had a very in-deapth inventory system and was heavy on RPG elements. That was on the xbox first, then it was ported to the PC.

#494
Ecael

Ecael
  • Members
  • 5 634 messages

Hell look at KOTOR, that was an xbox game (ported to the PC later) and that had a complex inventory system and it was loved.

Forgot to respond to this part, oops:ph34r:

"[Knights of the Old Republic] is based on Wizards of the Coast's Star Wars Roleplaying Game, which is based on the d20 role-playing game system derived from the Third Edition Dungeons & Dragons rules."

That was also before the time that BioWare was merged and split into several parts across North America, which resulted in the release of about 1 game (or expansion) per year. Now that they can push Dragon Age, Mass Effect and The Old Republic all at the same time, there's less incentive to make Mass Effect more like the other two.

#495
BaladasDemnevanni

BaladasDemnevanni
  • Members
  • 2 127 messages
Hmm, this is interesting...so what about Jade Empire? :D

#496
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

BaladasDemnevanni wrote...

Hmm, this is interesting...so what about Jade Empire? :D


Jade Empire had a very good story, it just had subpar gameplay *shutters at the combat system*

#497
BaladasDemnevanni

BaladasDemnevanni
  • Members
  • 2 127 messages

kraidy1117 wrote...

BaladasDemnevanni wrote...

Hmm, this is interesting...so what about Jade Empire? :D


Jade Empire had a very good story, it just had subpar gameplay *shutters at the combat system*


Haha, I actually enjoyed the combat, despite the suckage. The Death's Hand twist was insane! Just wish we could've seen Phoenix Gate. <_<

Modifié par BaladasDemnevanni, 24 mars 2010 - 11:28 .


#498
Ecael

Ecael
  • Members
  • 5 634 messages

BaladasDemnevanni wrote...

Hmm, this is interesting...so what about Jade Empire? :D

Well, if you're expecting me to justify every game that BioWare has made, then I'm sure the whole "1 game per year" and "Microsoft trying to push the XBox 360 after XBox" part covers that.

:innocent:

Seriously though, BioWare doesn't need to market another game like Mass Effect as an RPG - releasing three games of the same genre within the timeframe of a single year (with DLC/subscriptions that people have to pay for) is very counter-intuitive. It would be similar to Blizzard releasing World of Warcraft, World Cosmos of Starcraft and... umm... Galaxy of Fantasy within the same year.

Sure, there are a lot of loyal fans that would buy all three games (for Blizzard *or* BioWare, that is), but it's still basically competition among a developer's own products. If they market a shooter along an RPG/MMORPG, they can draw new customers to their label. And as much as we'd like to think otherwise, BioWare games aren't that popular in the gaming community.

Blizzard tried to expand and make a shooter (Starcraft: Ghost), but failed miserably. Expect Ghost Effect somewhere around 2024, in Blizzard years.

#499
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

BaladasDemnevanni wrote...

kraidy1117 wrote...

BaladasDemnevanni wrote...

Hmm, this is interesting...so what about Jade Empire? :D


Jade Empire had a very good story, it just had subpar gameplay *shutters at the combat system*


Haha, I actually enjoyed the combat, despite the suckage. The Death's Hand twist was insane! Just wish we could've seen Phoenix Gate. <_<


Thats why I said, very good story, just bad gameplay.

#500
TJSolo

TJSolo
  • Members
  • 2 256 messages

Ecael wrote...

Baris wrote...

Edit: I have no idea what's going on with this post. I give up.

Great post - you should have posted that on the first page, it would have prevented a flame war.
:police:

ssarigollu wrote...

I think most ME1>ME2 people are missing collect 20 bla bla type of quests, which are essential for

- get xp, level up, buy armor, kill boss level 10 instead of 9, get new item, start over type of rpgs.

ME2 is more like:

- walk around a bit, listen to the story, shoot the same guys, paint your armor, start over kinda shooter

almost two separate genres.

There's a very good reason for that - one which I will quote here again:

Ecael wrote...

1. BioWare was originally developing Mass Effect 1 for the PC, and all its gameplay/menu options were tailored for it.
2. Microsoft, their former publisher, paid them to gain exclusivity for the XBox 360 instead of the PC.
3. Mass Effect 1 is released for XBox 360 in 2007 exclusively at first, but plays like a PC RPG game.
4. Electronic Arts buys BioWare in 2008 and has Demiurge Studios develop Mass Effect for the PC (finally).
5. Mass Effect 2 is released for both XBox and PC, but plays like an XBox 360 shooter game.
6. All gaming companies, including EA, now believe in marketing for console games due to the prevalent piracy issues on PC.
7. Therefore, Mass Effect 3 will be focused on catering to the XBox 360.
 Effect 3 will be much more like the streamlined shooter Mass Effect 2 (XBox 360 version), because Microsoft and Electronic Arts said so.

Mass Effect 2 and 3 are designed solely for the XBox to be ported over to the PC.


Short answer, no.

" 1. BioWare was originally developing Mass Effect 1 for the PC, and all its gameplay/menu options were tailored for it."
Odd fact never seen it before, it is so contrary to common knowledge that posting this might require a link as support.
" 2. Microsoft, their former publisher, paid them to gain exclusivity for the XBox 360 instead of the PC."
Another odd one, see above.
" 3. Mass Effect 1 is released for XBox 360 in 2007 exclusively at first, but plays like a PC RPG game."
Another leap from your odd facts but more opinion than fact. If you had merely said it played more like a RPG than typical shooter without the PC qualifier it would have a more accurate and less biased statement.
"4. Electronic Arts buys BioWare in 2008 and has Demiurge Studios develop Mass Effect for the PC (finally)."
Fact.
" 5. Mass Effect 2 is released for both XBox and PC, but plays like an XBox 360 shooter game."
Without the qualifier that statement would come off less jaded and biased. Producing a statement that is fact and not a clouded mix of opinion/fact. ME2 does indeed play more like a typical TPS shooter and shooters are not an exclusive console notion as many shooter fanatics will proclaim the PC is the inherent platform for a shooter; mouse > controlpad
"6. All gaming companies, including EA, now believe in marketing for console games due to the prevalent piracy issues on PC. "
One should recall to never use all and never. Please look at DAO, it is a PC game and designed as such. The console controls and menus suffer because of it.
" 7. Therefore, Mass Effect 3 will be focused on catering to the XBox 360."
You have made the divide between XBOX shooter / PC rpg with improper qualifiers. Because you included so many false qualifiers in your prior statements this statement looks logical but the conclusion is invalid.

A shooter mechanics are not exclusive to XBOX and RPG mechanics are not exclusive to PCs, I feel I have to restate this because your post is so misleading.
EA Bioware wanted ME2  to have more visceral shooting experience, their focus on that combined with some of the ME1 feedback caused the RPG features to be slimmed too much.
Admittedly the lead designer states her goal for ME3 will be richer and more complex RPG features, along with the fact the current shooting mechanics will more of less stay the same.

Modifié par TJSolo, 25 mars 2010 - 12:32 .