I would also agree with the sentiment of the last part of your post. Beware, forumites, of stating opinions as facts, lest you suffer the wrath of Minsc and Boo!
Edit: Now with better link!
Modifié par Halmiriliath, 24 mars 2010 - 04:42 .
Modifié par Halmiriliath, 24 mars 2010 - 04:42 .
Baris wrote...
OK, I usually don't reply in this kind of threads, where people try to prove other people's opinions wrong when they can't. The "feel" is the right title here though - so I'll try to explain my experience throughout two games based on it. And will not dwell on the use of medigel, combat and what have you.
FataliTensei, where you said ME2 felt more like video game, I can say the same for ME1. See how much my own experience differ from yours now: I enjoyed ME1 a lot. ME1 told me things and I listened, very interested - ME1
showed me things, different planets, species, stories and I watched a Shepard fighting and making decisions. Big and beautiful Citadel, open places where running around was fun. It was a vast universe where this Shepard was a part of. I, the player, felt a little left out however, I did not connect to the story emotionally, hardly ever felt anything until Ilos - where the game was about to end.
ME2 is different. "Telling" is over because it has to - ME1 covered the basics, it's time to show you by throwing you right in the middle of it. Squadmates are a good example of this. They don't always have too much to say but you're directly involved in their most personal troubles in disguise of "loyalty quests". This is a much darker universe where a mostly forgotten hasbeen hero has to work with the "enemy", is berated by her/his old friends, either denied a meeting with or dismissed by the Council, casted out to the Terminus Systems - almost like it's the only way they're going to tolerate his/her existence. S/he has to gather a team of dangerous criminals rather than a "legal" group of killers like Alliance. This time, you're tumbling down those very stairs you were climbing so
fast in the first game. No one pats you on the back but you still have to get the job done - there's no one else to blame when your decisions end up killing your team mates. No Virmire (forced) decisions here.
The claustrophobic places in ME2 only strengthens this feeling. I was looking forward to Presidium and all I got was a glimpse of it. Right there but you can't reach it. You are shackled to places, decisions and people you might otherwise prefer not to. The biggest problem of the universe is on your shoulders alone and there's no gratitude -
on the contrary.
So if we're talking about the "feel" of it, I say ME2 did a great job on what it was trying to convey. Put me right in Shep's shooes and made me think "I deserve better than this! I'm a bloody icon - a hero! ... right, Miranda?" Good thing Shepard is not me. With the second game, this universe came alive for me - finally involved in it directly where in ME1 it felt more like lots of codex with some lovely graphics to support it. Like you said "an alien galaxy" and it had to be. It was it's job to introduce this vast galaxy, it was ME2's job to make it not so alien anymore and
it did just that.
It's always interesting to see how we experience the same game and feel completely different about it though - these are opinions, they are meant to be subjective. If people could grow up and understand they can not
impose their opinions on others, we could have good discussions on these boards rather than name calling and outright disrespect.
Edit: I have no idea what's going on with this post. I give up.
Modifié par ssarigollu, 24 mars 2010 - 05:10 .
ssarigollu wrote...
I think most ME1>ME2 people are missing collect 20 bla bla type of quests, which are essential for
- get xp, level up, buy armor, kill boss level 10 instead of 9, get new item, start over type of rpgs.
ME2 is more like:
- walk around a bit, listen to the story, shoot the same guys, paint your armor, start over kinda shooter
almost two separate genres.
Modifié par Raphael diSanto, 24 mars 2010 - 05:30 .
Payne by name wrote...
BaladasDemnevani – Thanks for the lesson. But Kaidy1117 said the following in a post I made about my disappointed thoughts on ME2.
“If you don't like the game, then return it and don't play it, don't come here complaining. Only a minority of the people here hate ME, majority love ME2.”
I thought my post was delivered in a clear manner. I even responded to everyone that had commented, which I believe, would be construed as polite.
I then looked on this topic and I see his first contribution ends
“The thing is that's how you feel and I don't want to start a flame war but ME2 haters are minoarty and pleese don't become a troll. Me and Cain can make a nasty pyramid.”
Follow this with his response to Dinkamus and a pattern begins to emerge. So when I’m “shooting my mouth” I am simply citing direct, first hand experience.
Modifié par BaladasDemnevanni, 24 mars 2010 - 06:49 .
Seconded. Excellent, excellent post BarisRaphael diSanto wrote...
Baris wrote...
OK, I usually don't reply in this kind of threads, where people try to prove other people's opinions wrong when they can't. The "feel" is the right title here though - so I'll try to explain my experience throughout two games based on it. And will not dwell on the use of medigel, combat and what have you.
FataliTensei, where you said ME2 felt more like video game, I can say the same for ME1. See how much my own experience differ from yours now: I enjoyed ME1 a lot. ME1 told me things and I listened, very interested - ME1
showed me things, different planets, species, stories and I watched a Shepard fighting and making decisions. Big and beautiful Citadel, open places where running around was fun. It was a vast universe where this Shepard was a part of. I, the player, felt a little left out however, I did not connect to the story emotionally, hardly ever felt anything until Ilos - where the game was about to end.
ME2 is different. "Telling" is over because it has to - ME1 covered the basics, it's time to show you by throwing you right in the middle of it. Squadmates are a good example of this. They don't always have too much to say but you're directly involved in their most personal troubles in disguise of "loyalty quests". This is a much darker universe where a mostly forgotten hasbeen hero has to work with the "enemy", is berated by her/his old friends, either denied a meeting with or dismissed by the Council, casted out to the Terminus Systems - almost like it's the only way they're going to tolerate his/her existence. S/he has to gather a team of dangerous criminals rather than a "legal" group of killers like Alliance. This time, you're tumbling down those very stairs you were climbing so
fast in the first game. No one pats you on the back but you still have to get the job done - there's no one else to blame when your decisions end up killing your team mates. No Virmire (forced) decisions here.
The claustrophobic places in ME2 only strengthens this feeling. I was looking forward to Presidium and all I got was a glimpse of it. Right there but you can't reach it. You are shackled to places, decisions and people you might otherwise prefer not to. The biggest problem of the universe is on your shoulders alone and there's no gratitude -
on the contrary.
So if we're talking about the "feel" of it, I say ME2 did a great job on what it was trying to convey. Put me right in Shep's shooes and made me think "I deserve better than this! I'm a bloody icon - a hero! ... right, Miranda?" Good thing Shepard is not me. With the second game, this universe came alive for me - finally involved in it directly where in ME1 it felt more like lots of codex with some lovely graphics to support it. Like you said "an alien galaxy" and it had to be. It was it's job to introduce this vast galaxy, it was ME2's job to make it not so alien anymore and
it did just that.
It's always interesting to see how we experience the same game and feel completely different about it though - these are opinions, they are meant to be subjective. If people could grow up and understand they can not
impose their opinions on others, we could have good discussions on these boards rather than name calling and outright disrespect.
Edit: I have no idea what's going on with this post. I give up.
This is quite possibly the best post in this thread.
I had -never- thought of ME2 in that way before, but I totally agree with you. 100%.
a mostly forgotten hasbeen hero has to work with the "enemy"
Pure win.
Great post - you should have posted that on the first page, it would have prevented a flame war.Baris wrote...
Edit: I have no idea what's going on with this post. I give up.
There's a very good reason for that - one which I will quote here again:ssarigollu wrote...
I think most ME1>ME2 people are missing collect 20 bla bla type of quests, which are essential for
- get xp, level up, buy armor, kill boss level 10 instead of 9, get new item, start over type of rpgs.
ME2 is more like:
- walk around a bit, listen to the story, shoot the same guys, paint your armor, start over kinda shooter
almost two separate genres.
Ecael wrote...
1. BioWare was originally developing Mass Effect 1 for the PC, and all its gameplay/menu options were tailored for it.
2. Microsoft, their former publisher, paid them to gain exclusivity for the XBox 360 instead of the PC.
3. Mass Effect 1 is released for XBox 360 in 2007 exclusively at first, but plays like a PC RPG game.
4. Electronic Arts buys BioWare in 2008 and has Demiurge Studios develop Mass Effect for the PC (finally).
5. Mass Effect 2 is released for both XBox and PC, but plays like an XBox 360 shooter game.
6. All gaming companies, including EA, now believe in marketing for console games due to the prevalent piracy issues on PC.
7. Therefore, Mass Effect 3 will be focused on catering to the XBox 360.
Mass Effect 3 will be much more like the streamlined shooter Mass Effect 2 (XBox 360 version), because Microsoft and Electronic Arts said so.
Mass Effect 2 and 3 are designed solely for the XBox to be ported over to the PC.
Modifié par Ecael, 24 mars 2010 - 10:18 .
BaladasDemnevanni wrote...
Payne by name wrote...
BaladasDemnevani – Thanks for the lesson. But Kaidy1117 said the following in a post I made about my disappointed thoughts on ME2.
“If you don't like the game, then return it and don't play it, don't come here complaining. Only a minority of the people here hate ME, majority love ME2.”
I thought my post was delivered in a clear manner. I even responded to everyone that had commented, which I believe, would be construed as polite.
I then looked on this topic and I see his first contribution ends
“The thing is that's how you feel and I don't want to start a flame war but ME2 haters are minoarty and pleese don't become a troll. Me and Cain can make a nasty pyramid.”
Follow this with his response to Dinkamus and a pattern begins to emerge. So when I’m “shooting my mouth” I am simply citing direct, first hand experience.
And for this, you do have my apologies. I read your thread before, and it can hardly be considered inflammatory; you clearly expressed that it was your opinion and that's fair. I definitely haven't been here long enough to defend anyone's actions, but I've seen Kraidy make very constructive posts, unlike Dinkamus, who is a well-noted forum troll. It's a stretch, but his post (his comment is the beginning of a new paragraph) may not have been directed only at you, but others who are far less polite. But I can't say definitely in one direction or the other. Again, sorry for my mistake.
Guest_Spuudle_*
kraidy1117 wrote...
BaladasDemnevanni wrote...
Payne by name wrote...
BaladasDemnevani – Thanks for the lesson. But Kaidy1117 said the following in a post I made about my disappointed thoughts on ME2.
“If you don't like the game, then return it and don't play it, don't come here complaining. Only a minority of the people here hate ME, majority love ME2.”
I thought my post was delivered in a clear manner. I even responded to everyone that had commented, which I believe, would be construed as polite.
I then looked on this topic and I see his first contribution ends
“The thing is that's how you feel and I don't want to start a flame war but ME2 haters are minoarty and pleese don't become a troll. Me and Cain can make a nasty pyramid.”
Follow this with his response to Dinkamus and a pattern begins to emerge. So when I’m “shooting my mouth” I am simply citing direct, first hand experience.
And for this, you do have my apologies. I read your thread before, and it can hardly be considered inflammatory; you clearly expressed that it was your opinion and that's fair. I definitely haven't been here long enough to defend anyone's actions, but I've seen Kraidy make very constructive posts, unlike Dinkamus, who is a well-noted forum troll. It's a stretch, but his post (his comment is the beginning of a new paragraph) may not have been directed only at you, but others who are far less polite. But I can't say definitely in one direction or the other. Again, sorry for my mistake.
Unlike some people like Dink I can make good reasons why I perfer ME2 in both gameplay and tone. I find fool around sometimes, and be a dick but I can post realy good sometimes. All I am telling you is while you might be disapointed with ME2 don't become a troll like Dink, Smudbox, Zennexile and so on. I did not mean to be rude and if I did then I am sorry.
Spuudle wrote...
kraidy1117 wrote...
BaladasDemnevanni wrote...
Payne by name wrote...
BaladasDemnevani – Thanks for the lesson. But Kaidy1117 said the following in a post I made about my disappointed thoughts on ME2.
“If you don't like the game, then return it and don't play it, don't come here complaining. Only a minority of the people here hate ME, majority love ME2.”
I thought my post was delivered in a clear manner. I even responded to everyone that had commented, which I believe, would be construed as polite.
I then looked on this topic and I see his first contribution ends
“The thing is that's how you feel and I don't want to start a flame war but ME2 haters are minoarty and pleese don't become a troll. Me and Cain can make a nasty pyramid.”
Follow this with his response to Dinkamus and a pattern begins to emerge. So when I’m “shooting my mouth” I am simply citing direct, first hand experience.
And for this, you do have my apologies. I read your thread before, and it can hardly be considered inflammatory; you clearly expressed that it was your opinion and that's fair. I definitely haven't been here long enough to defend anyone's actions, but I've seen Kraidy make very constructive posts, unlike Dinkamus, who is a well-noted forum troll. It's a stretch, but his post (his comment is the beginning of a new paragraph) may not have been directed only at you, but others who are far less polite. But I can't say definitely in one direction or the other. Again, sorry for my mistake.
Unlike some people like Dink I can make good reasons why I perfer ME2 in both gameplay and tone. I find fool around sometimes, and be a dick but I can post realy good sometimes. All I am telling you is while you might be disapointed with ME2 don't become a troll like Dink, Smudbox, Zennexile and so on. I did not mean to be rude and if I did then I am sorry.
Kraidy, you are very passionate about ME2, and I agree with most of the points that you raise. I do feel however, last night in particular, that you acted very childish and rude towards anyone who had the slightest difference in opinion to yourself. You came accross as though this was your forum and just jumped upon any1 who wanted to debate both sides. As I said before, this is a forum for debate, and everyone has their right to an opinion, without being jumped upon. These are not facts, just the said persons point of view. It really would be rather boring without opinions from both sides. However, I am sure appology is appreciated, it is by me anyway
She did during the Game Developer's Conference.Collider wrote...
I believe Christina Norman showed Bioware interests in enhancing or increasing RPG elements in Mass Effect 3. That appears to have something to do with the gameplay, as no one appears to be complaining about Shepard's dialogue options as much as they are the lack of powers.

Ecael wrote...
She did during the Game Developer's Conference.Collider wrote...
I believe Christina Norman showed Bioware interests in enhancing or increasing RPG elements in Mass Effect 3. That appears to have something to do with the gameplay, as no one appears to be complaining about Shepard's dialogue options as much as they are the lack of powers.
However, it's still being developed for the XBox 360. Any gameplay too complex to deal with using a controller (and not keyboard/mouse) won't be considered for Mass Effect 3.
So things like the inventory system might come back, but it will be very, very limited. And they'll remove planet scanning and perhaps even ground vehicles altogether.
Correction: Some 360 owners are not "noobs".kraidy1117 wrote...
Ecael wrote...
However, it's still being developed for the XBox 360. Any gameplay too complex to deal with using a controller (and not keyboard/mouse) won't be considered for Mass Effect 3.
So things like the inventory system might come back, but it will be very, very limited. And they'll remove planet scanning and perhaps even ground vehicles altogether.
See I dont get this, 360 owners are not noobs. We had the same inventory system in Fallout 3 and DAO as the PC version did and it was not a pain. Hell look at KOTOR, that was an xbox game (ported to the PC later) and that had a complex inventory system and it was loved.
Ecael wrote...
Correction: Some 360 owners are not "noobs".kraidy1117 wrote...
Ecael wrote...
However, it's still being developed for the XBox 360. Any gameplay too complex to deal with using a controller (and not keyboard/mouse) won't be considered for Mass Effect 3.
So things like the inventory system might come back, but it will be very, very limited. And they'll remove planet scanning and perhaps even ground vehicles altogether.
See I dont get this, 360 owners are not noobs. We had the same inventory system in Fallout 3 and DAO as the PC version did and it was not a pain. Hell look at KOTOR, that was an xbox game (ported to the PC later) and that had a complex inventory system and it was loved.
Fallout 3 and Dragon Age: Origins have always had its roots as a PC RPG (Fallout 1/2, Baldur's Gate 1/2). Dragon Age: Origins specifically was made with the PC in mind and then delayed another few months in order to port it over properly to the XBox 360/Playstation 3. Dragon Age isn't optimized for consoles since their hotbar only allows 3
abilities on it (playing a Mage is quite time-consuming with all the
pausing).
It's part of the reason the expansion was rushed - Dragon Age should have been released well before summer ended. I don't know whose decision that was, though.
Mass Effect 1 was supposed to be the same way, but Microsoft changed that halfway through development. Either the success of Mass Effect 1 on the XBox 360 or the amount of piracy on the PC made Electronic Arts/BioWare market it as an XBox 360 game.
Essentially, if Mass Effect was made only for the PC (as it was intended), then Mass Effect 2 and Mass Effect 3 would be much more RPG than people expect it to be.
Forgot to respond to this part, oops:ph34r:Hell look at KOTOR, that was an xbox game (ported to the PC later) and that had a complex inventory system and it was loved.
BaladasDemnevanni wrote...
Hmm, this is interesting...so what about Jade Empire?
kraidy1117 wrote...
BaladasDemnevanni wrote...
Hmm, this is interesting...so what about Jade Empire?
Jade Empire had a very good story, it just had subpar gameplay *shutters at the combat system*
Modifié par BaladasDemnevanni, 24 mars 2010 - 11:28 .
Well, if you're expecting me to justify every game that BioWare has made, then I'm sure the whole "1 game per year" and "Microsoft trying to push the XBox 360 after XBox" part covers that.BaladasDemnevanni wrote...
Hmm, this is interesting...so what about Jade Empire?
BaladasDemnevanni wrote...
kraidy1117 wrote...
BaladasDemnevanni wrote...
Hmm, this is interesting...so what about Jade Empire?
Jade Empire had a very good story, it just had subpar gameplay *shutters at the combat system*
Haha, I actually enjoyed the combat, despite the suckage. The Death's Hand twist was insane! Just wish we could've seen Phoenix Gate.
Ecael wrote...
Great post - you should have posted that on the first page, it would have prevented a flame war.Baris wrote...
Edit: I have no idea what's going on with this post. I give up.There's a very good reason for that - one which I will quote here again:ssarigollu wrote...
I think most ME1>ME2 people are missing collect 20 bla bla type of quests, which are essential for
- get xp, level up, buy armor, kill boss level 10 instead of 9, get new item, start over type of rpgs.
ME2 is more like:
- walk around a bit, listen to the story, shoot the same guys, paint your armor, start over kinda shooter
almost two separate genres.Ecael wrote...
1. BioWare was originally developing Mass Effect 1 for the PC, and all its gameplay/menu options were tailored for it.
2. Microsoft, their former publisher, paid them to gain exclusivity for the XBox 360 instead of the PC.
3. Mass Effect 1 is released for XBox 360 in 2007 exclusively at first, but plays like a PC RPG game.
4. Electronic Arts buys BioWare in 2008 and has Demiurge Studios develop Mass Effect for the PC (finally).
5. Mass Effect 2 is released for both XBox and PC, but plays like an XBox 360 shooter game.
6. All gaming companies, including EA, now believe in marketing for console games due to the prevalent piracy issues on PC.
7. Therefore, Mass Effect 3 will be focused on catering to the XBox 360.
Effect 3 will be much more like the streamlined shooter Mass Effect 2 (XBox 360 version), because Microsoft and Electronic Arts said so.
Mass Effect 2 and 3 are designed solely for the XBox to be ported over to the PC.
Modifié par TJSolo, 25 mars 2010 - 12:32 .