The "feel" of ME1 vs ME2
#526
Posté 01 avril 2010 - 06:01
#527
Posté 01 avril 2010 - 06:13
Throw_this_away wrote...
I 100% agree with you on the nostalgia. Same goes for why the original Matrix was better... everything was new and exciting. SAme goes for Jurassic Park... Spiderman... and just about any other first in a series of big movies/games.
Nostalgia is powerful, but sometimes the first one is the best. Does anyone really think that 'nostalgia' is the reason the Star Wars prequal trilogy isn't consider as good as the original?
#528
Posté 01 avril 2010 - 06:17
Maria Caliban wrote...
Throw_this_away wrote...
I 100% agree with you on the nostalgia. Same goes for why the original Matrix was better... everything was new and exciting. SAme goes for Jurassic Park... Spiderman... and just about any other first in a series of big movies/games.
Nostalgia is powerful, but sometimes the first one is the best. Does anyone really think that 'nostalgia' is the reason the Star Wars prequal trilogy isn't consider as good as the original?
Nostalgia in a film medium (as well as book or the like) can be a bit different from the Video Game medium. Video Games can more or less improved as technology gets better, and they themselves revolve around the increasing of technological brilliance. While the simplist ideas like Tetris cannot be improved, the ones relying on technological output or ones stunted by it can be improved.
#529
Posté 01 avril 2010 - 06:20
Movies aren't often tailored to a specific platform as games are. Mass Effect 2 was super-simplified as it is marketed for the XBox 360 and its controller while Mass Effect 1 was originally designed for the PC. That's why the controls on the PC for the sequel are frustrating - no keybinds, no double-clicks. BioWare simply ported the PC version of Mass Effect 2 as an afterthought.Maria Caliban wrote...
Throw_this_away wrote...
I 100% agree with you on the nostalgia. Same goes for why the original Matrix was better... everything was new and exciting. SAme goes for Jurassic Park... Spiderman... and just about any other first in a series of big movies/games.
Nostalgia is powerful, but sometimes the first one is the best. Does anyone really think that 'nostalgia' is the reason the Star Wars prequal trilogy isn't consider as good as the original?
#530
Posté 01 avril 2010 - 06:28
Ecael wrote...
Movies aren't often tailored to a specific platform as games are. Mass Effect 2 was super-simplified as it is marketed for the XBox 360 and its controller while Mass Effect 1 was originally designed for the PC. That's why the controls on the PC for the sequel are frustrating - no keybinds, no double-clicks. BioWare simply ported the PC version of Mass Effect 2 as an afterthought.
But ME1 was released on PC a year after it came out on the Xbox. And as I recall, before the game came out, the devs would not comment on speculation that it would be ported to PC. So if they designed it for the PC, that's news to me. It was a very good port, though, and I would have appreciated the same level of attention to PC controls in ME2.
#531
Posté 01 avril 2010 - 06:31
I posted this much earlier in the thread, but I'll post it here for convenience:TeenZombie wrote...
Ecael wrote...
Movies aren't often tailored to a specific platform as games are. Mass Effect 2 was super-simplified as it is marketed for the XBox 360 and its controller while Mass Effect 1 was originally designed for the PC. That's why the controls on the PC for the sequel are frustrating - no keybinds, no double-clicks. BioWare simply ported the PC version of Mass Effect 2 as an afterthought.
But ME1 was released on PC a year after it came out on the Xbox. And as I recall, before the game came out, the devs would not comment on speculation that it would be ported to PC. So if they designed it for the PC, that's news to me. It was a very good port, though, and I would have appreciated the same level of attention to PC controls in ME2.
1. BioWare was originally developing Mass Effect 1 for the PC, and all its gameplay/menu options were tailored for it.
2. Microsoft, their former publisher, paid them to gain exclusivity for the XBox 360 instead of the PC.
3. Mass Effect 1 is released for XBox 360 in 2007 exclusively at first, but plays like a PC RPG game.
4. Electronic Arts buys BioWare in 2008 and has Demiurge Studios develop Mass Effect for the PC (finally).
5. Mass Effect 2 is released for both XBox and PC, but plays like an XBox 360 shooter game.
6. All gaming companies, including EA, now believe in marketing for console games due to the prevalent piracy issues on PC.
7. Therefore, Mass Effect 3 will be focused on catering to the XBox 360.
So Mass Effect 3 will play out like an XBox 360 shooter again, much like Mass Effect 2. However, Christina Norman did reassure everyone that they're coming up with ways to add more RPG elements back in without disrupting the simplified shooter gameplay.
#532
Posté 01 avril 2010 - 06:42
GTA4 DLC pack, AlanWake, MW2 DLC, FFXIII(they bribed SE), MGSR(they bribed konami). In fact they started this whole "exclusive" thing with the original xbox long ago.
#533
Posté 01 avril 2010 - 06:45
Also one of the reasons why it is speculated that ME1 didn't have as much DLC as promised, however the Bioware devs state its because they didn't have the fundamentals in place to support DLC.
EDIT: Under EA they had proper time to do a port to PC. Why they were felt pressured to release ME 2 on PC in the same window as Xbox 360? Either way fans would have been upset but it would have been better it seems if it was delayed. Granted I shouldn't be talking I'm only going off of what I've seen in videos of how the interface works on PC compared to 360.
Modifié par Onyx Jaguar, 01 avril 2010 - 06:46 .
#534
Posté 01 avril 2010 - 06:45
Just checkin'
#535
Posté 01 avril 2010 - 06:55
Microsoft has a history of buying out exclusivity - they're not going to call it a bribe, though.TJSolo wrote...
So it is ok to speculate M$ bribes for exclusives but not ok to speculate the EA bribes reviews?
Just checkin'
Actually, now that I think about it... Microsoft doesn't need to buy exclusivity since they are also the publisher - they could simply refuse to publish the game unless it's for their console. Seems like there's a conflict of interest there.
#536
Posté 01 avril 2010 - 07:00
Paying for an exclusive is not a bribe and is well within the bounds ofEcael wrote...
Microsoft has a history of buying out exclusivity - they're not going to call it a bribe, though.TJSolo wrote...
So it is ok to speculate M$ bribes for exclusives but not ok to speculate the EA bribes reviews?
Just checkin'
the law. That is how Sony, Nintendo, and M$ get exclusive content from
developers outside of their respective dev company.
Actually, now that I think about it... Microsoft doesn't need to buy exclusivity since they are also the publisher - they could simply refuse to publish the game unless it's for their console. Seems like there's a conflict of interest there.
You do know that just because you thought about it, does not make it true? Just something to keep in mind.
#537
Posté 01 avril 2010 - 07:02
It's a reasonable assumption to make, TJ.TJSolo wrote...
You do know that just because you thought about it, does not make it true? Just something to keep in mind.
#538
Posté 01 avril 2010 - 07:03
Ecael wrote...
I posted this much earlier in the thread, but I'll post it here for convenience:
1. BioWare was originally developing Mass Effect 1 for the PC, and all its gameplay/menu options were tailored for it.
2. Microsoft, their former publisher, paid them to gain exclusivity for the XBox 360 instead of the PC.
3. Mass Effect 1 is released for XBox 360 in 2007 exclusively at first, but plays like a PC RPG game.
4. Electronic Arts buys BioWare in 2008 and has Demiurge Studios develop Mass Effect for the PC (finally).
5. Mass Effect 2 is released for both XBox and PC, but plays like an XBox 360 shooter game.
6. All gaming companies, including EA, now believe in marketing for console games due to the prevalent piracy issues on PC.
7. Therefore, Mass Effect 3 will be focused on catering to the XBox 360.
So Mass Effect 3 will play out like an XBox 360 shooter again, much like Mass Effect 2. However, Christina Norman did reassure everyone that they're coming up with ways to add more RPG elements back in without disrupting the simplified shooter gameplay.
Okay, that makes sense, then, it really did play like it belonged on the PC.
For ME3, ZBoard should put out a specialized keyboard that is just one big spacebar.
#539
Posté 01 avril 2010 - 08:01
#540
Posté 02 avril 2010 - 03:38
Because there's nothing for EA to bribe... Look at all the other EA games, Tiberium wars 4 which got decent ratings and Bad company 2 which wasn't rated as high as MW2.TJSolo wrote...
So it is ok to speculate M$ bribes for exclusives but not ok to speculate the EA bribes reviews?
Just checkin'
And then those reviewers actually gave an incredibly long essay to highlight the good and bad, in fact the reviwer at IGN even acknowledge that the change wouldn't please hard core RPG fans.
M$ openly bribed Rockstar Games to NOT develop the DLC for GTA4 on other platforms but just the 360. They paid almost $50 million for that. So yes, technically MS has a habit of doing this, especially when the third party developer wants to develop the game multi platform and MS pays them to not do so.
And then there's M$ frequenly advertising FFXIII as an xbox exclusive game in the US...
Modifié par SithLordExarKun, 02 avril 2010 - 03:41 .
#541
Posté 02 avril 2010 - 09:26
FataliTensei wrote...
Bear with me because this is going to be hard to explain.
When you play the first Mass Effect game, it's fun, it's a great videogame, but possibly the greatest thing about it is that the game actually feels like it's putting you in the shoes of Commander Shepard and you are actually going and exploring all these planets with different climates and terrain, if you got to a planet that's going to collide with another one, you see in the sky and environment the immenent doom of the place you explore. Different colonies with far differing policies and atmospher, Feros, secretive and eerie, Noveria, cold and sterile. when you go to the citadel you actuall feel like you're in a space station so large it's more than city, you move from ward to ward via back alleys, stairs, passageways and elevators. The lighting of the wards making everything seem alien and mysterious but all so fun to explore. You can travel from the Wards, packed with people and business, to the Presidium, where the powerful stay and make decisions; with it's less crowded areas, almost disturbingly clean floors and walls and the conversations being held by the people around you, it really does feel different. So many different stores with different wares, some carrying one thing, some carrying the other, none specifically limited to one array of items. When you're on the Normandy it feels like a state of the art ship, with dramatic lighting, a crew entranced in their jobs of keeping the ship running smoothly, a soft and barely noticeable background music and characters who you can have quite a few conversations with before they run out of anything to say. In combat you have an array of abilities all with many different uses, some are best for offense, some are best for defense and unless you are awful at strategy you are never entirely with out an ability to use, each ability is independent, using a tech power does not hinder biotic or vice versa. However to use any power you ahve to bring up a clunky power wheel that seems to break combat somewhat. Guns can be found in weapon lockers and on the bodies of your dead enemies, ammo and mods can be applied to each individual weapon to get how you want, and the ammo types offer rewards but understantable drawbacks. You can use medigel as you wish and your sheilds actually act like they belong in the 22nd century.
When playing the first game it really feels like you're exploring this alien galaxy that still has many secrets to uncover.
Mass Effect 2 feels quite a bit different. Instead of landing on a planet and exploring it, you scan for mineral deposits over the entire planet using manual scanner even though you have an AI that could do it for you. The dramatic lighting is gone on your ship, replaced by well lit system that leaves little interesting shadow and light contrasts on your characters, your music is gone replaced by the conversations of operatives who seem to have no actual task to do, leaving you to wonder why they're on the ship in the first place. You can now explore cities, which have their own unique feel and populace, the dirty and gritty Omega, the beautiful but deadly Metropolis of Illium, the dusty and barren wastes of Tuchanka, yet while they each have their own unique flavor, it is not as strong as when compared to the first game. The citadel now seems more crowded, but more by metal and structural components than people. The largeness of the wards is gone, replaced by a cramped and less interesting shopping areas, with storest that understandbly focus on one type of product. The presidium is now gone, replaced only by a relatively undetailed view from the window of the human concilor's office. The characters you interact with seem less evolved and some are almost sterotypical, conversations are generally short and it seems as if there really isn't much to say at times. While many of the changes are negative, there are some positive. Combat was amped up and much more fluid, no longer does the power wheel need to be brought up to use every power, a single button press can use an ability and gun combat was vastly imrpoved. However while strides were made in combat there were also drawbacks. Powers in general have become less varied and useful. A tech expert now freezes and burns his enemies instead of overloading their weaponry, or stopping their tech/biotic abilities. Most of a biotic's powers are useless on an enemy with sheild or armor, a force that would normally send someone flying only causes a small stagger effect. For a story so focused on getting powerful biotics on your team you would think biotics would be stronger and have more impact in combat. Sheilds now seem to have little to no use, failing under enemy fire relatively quickly, making you take cover behind impervious boxes and you also seem to be able to heal on your own without the use of medigel. Infinte ammo is gone from your guns and they are now replaced with thermal clips. Ammo is now considered a power and mods are universal for all weapons. Use of biotics prevents the use of tech abilities and vice versa, which makes no sense. Guns now have to be found lying around, instead of simply taking a superior one from an enemy you just killed you have to wait until you find one laying on a table somewhere.
Overall Mass Effect 2 felt like a videogame more than anything else, it didn't really immerse you in another world the way the first game did. ME2 is a great game and defintely worht multiple playthroughs, but it just has lost quite a bit of the magic the first game had.
Wow that is a wall of text. Now I know that the first comments on this thread(if there are any) will most likely be people who prefer ME2 just because of the imrpoved gunplay telling me to shut up, or that I'm whining, or whatever, I'm pretty sure someone will throw a waffle around too. But I have tried to lay out my viewpoint on it as best I can and I want to hear what other people think, hopefully there will be at least some articulate responses to this.
Agreed! +1:wub:




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