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The "feel" of ME1 vs ME2


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#76
Ecael

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Dinkamus_Littlelog wrote...

Ecael wrote...

Like I said, you might as well leave - because if your dissatisfaction in Mass Effect 2 truly lies in the linear third-person shooter gameplay, then you're going to be even more disappointed when Mass Effect 3 is released.


Sorry, Im waiting to see what Cristina Norman can come up with when she wants to "improve RPG elements for ME3".

Im also expecting, sinces its the concluding chapter of the trilogy, as much of an emphasis on plot as ME1.

In short, jog on matey, you cant call what ME3 will be, so stop wishing you would.

ME1 had its fair share of shooter focus, which I felt much more able to ignore. In ME2 it wasnt possible.

You dont like me voicing that opinion, tough. Deal with it, or go roleplay EDI some more in another thread or something.

They'll improve "RPG elements" in ME3 about as much as Liara, Ashley and Kaidan played "an important role in ME2".

1. BioWare was originally developing Mass Effect 1 for the PC, and all its gameplay/menu options were tailored for it.
2. Microsoft, their former publisher, paid them to gain exclusivity for the XBox 360 instead of the PC.
3. Mass Effect 1 is released for XBox 360 in 2007 exclusively at first, but plays like a PC RPG game.
4. Electronic Arts buys BioWare in 2008 and has Demiurge Studios develop Mass Effect for the PC (finally).
5. Mass Effect 2 is released for both XBox and PC, but plays like an XBox 360 shooter game.
6. All gaming companies, including EA, now believe in marketing for console games due to the prevalent piracy issues on PC.
7. Therefore, Mass Effect 3 will be focused on catering to the XBox 360.

Mass Effect 3 will be much more like the streamlined shooter Mass Effect 2 (XBox 360 version) regardless of what you or I say, because Microsoft and Electronic Arts said so.

There. I called it. Mass Effect 2 and 3 are designed solely for the XBox to be ported over to the PC. Unless you can refute any step in that list, then it's not just wishful thinking - it's what Mass Effect 3 is going to be.

At least I add something to discussion (or to the forum itself) when I communicate like EDI - you just spend time posting in every single thread that mentions Liara.

Go back to your support thread, it's safer there.

Modifié par Ecael, 24 mars 2010 - 12:30 .


#77
Dinkamus_Littlelog

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MassAffected wrote...

Awe, come on let me hug you and make you feel better...it seems that your parents didn't do it often enough because you turned out to be a spiteful little brat. :wub:


Get hugged by a smug, self satisfied forum poster like you?

No thanks. You should have gathered already Im nothing if not comitted to my own views of something, and I took an instant dislike to you way back.

Anyway, shouldnt you be complaining about this descending into useless bickering, rather than perpetuating it? I smell hypocrisy.

Well Ill do it anyway. Unless anyone here is going to contest my earlier point, (and be civil, and I shall in return), Ill let you lot wallow in your fanboy delusions in trying to shield the game from criticism.

#78
Jonathan Shepard

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Anima3x3 wrote...

DarthCaine wrote...

You had that "feeling" because ME1 was an introduction into the ME series and everything was new to you

That "feeling" is mostly just nostalgia. It's the same reason no RPG can match my KOTOR "feeling". It's the same reason why people say BG2 is the best RPG ever

ME2 was a much more emotional game

To me ME1 felt like a bland version of KOTOR. All the worlds were boring as hell and the Mako and the inventory were terrible


For me, it's not really nostalgia. ME1 felt more real, more deep and interesting. However, it was also a little bland. ME2 feels more colourful and livelier, but feels artificial and disjointed.

[meta-physical semantic comparisons FTW! :lol:]


Pretty much. But I think what really separates the games is going from a blue interior of your ship to a silver interior. Seriously. That's what I think bugs me the most. The Normandy SR2 doesn't feel like home...

#79
DarthCaine

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Jonathan Shepard wrote...

Anima3x3 wrote...

DarthCaine wrote...

You had that "feeling" because ME1 was an introduction into the ME series and everything was new to you

That "feeling" is mostly just nostalgia. It's the same reason no RPG can match my KOTOR "feeling". It's the same reason why people say BG2 is the best RPG ever

ME2 was a much more emotional game

To me ME1 felt like a bland version of KOTOR. All the worlds were boring as hell and the Mako and the inventory were terrible


For me, it's not really nostalgia. ME1 felt more real, more deep and interesting. However, it was also a little bland. ME2 feels more colourful and livelier, but feels artificial and disjointed.

[meta-physical semantic comparisons FTW! :lol:]


Pretty much. But I think what really separates the games is going from a blue interior of your ship to a silver interior. Seriously. That's what I think bugs me the most. The Normandy SR2 doesn't feel like home...

So, you no nostalgia whatsoever ? =]

Modifié par DarthCaine, 24 mars 2010 - 12:35 .


#80
InvaderErl

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BaladasDemnevanni wrote...

Collider wrote...

Batman wouldn't have a Liara forum pic.


Yeah, Batman would be a Thane fan, if anything.


Eh, he'd respect Thane but I think BatGarrus is more likely.


Ecael wrote...

Dinkamus_Littlelog wrote...

Ecael
wrote...

Like I said, you might as well leave - because if your
dissatisfaction in Mass Effect 2 truly lies in the linear third-person
shooter gameplay, then you're going to be even more disappointed when
Mass Effect 3 is released.


Sorry, Im waiting to see what
Cristina Norman can come up with when she wants to "improve RPG elements
for ME3".

Im also expecting, sinces its the concluding chapter
of the trilogy, as much of an emphasis on plot as ME1.

In short,
jog on matey, you cant call what ME3 will be, so stop wishing you would.

ME1
had its fair share of shooter focus, which I felt much more able to
ignore. In ME2 it wasnt possible.

You dont like me voicing that
opinion, tough. Deal with it, or go roleplay EDI some more in another
thread or something.

They'll improve "RPG elements" in ME3
about as much as Liara, Ashley and Kaidan played "an important role in
ME2".

1. BioWare was originally developing Mass Effect 1 for the
PC, and all its gameplay/menu options were tailored for it.
2.
Microsoft, their former publisher, paid them to gain exclusivity for the
XBox 360 instead of the PC.
3. Mass Effect 1 is released for XBox
360 in 2007 exclusively at first, but plays like a PC RPG game.
4.
Electronic Arts buys BioWare in 2008 and has Demiurge Studios develop
Mass Effect for the PC (finally).
5. Mass Effect 2 is released for
both XBox and PC, but plays like an XBox 360 shooter game.
6. All
gaming companies, including EA, now believe in marketing for console
games due to the prevalent piracy issues on PC.
7. Therefore, Mass
Effect 3 will be focused on catering to the XBox 360.

Mass Effect 3 will be much more
like the streamlined shooter Mass Effect 2 (XBox 360 version) regardless
of what you or I say, because Microsoft and Electronic Arts said so.


There.
I called it. Mass Effect 2 and 3 are designed solely for the XBox to be
ported over to the PC. Unless you can refute any step in that list,
then it's not just wishful thinking - it's what Mass Effect 3 is going
to be.

At least I add something to discussion (or to the forum
itself) when I communicate like EDI - you just spend time posting in
every single thread that mentions Liara.

Go back to your support
thread, it's safer there.



How does it feel always being right?

Modifié par InvaderErl, 24 mars 2010 - 12:36 .


#81
Dinkamus_Littlelog

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Ecael wrote...

They'll improve "RPG elements" in ME3 about as much as Liara, Ashley and Kaidan played "an important role in ME2".

1. BioWare was originally developing Mass Effect 1 for the PC, and all its gameplay/menu options were tailored for it.
2. Microsoft, their former publisher, paid them to gain exclusivity for the XBox 360 instead of the PC.
3. Mass Effect 1 is released for XBox 360 in 2007 exclusively at first, but plays like a PC RPG game.
4. Electronic Arts buys BioWare in 2008 and has Demiurge Studios develop Mass Effect for the PC (finally).
5. Mass Effect 2 is released for both XBox and PC, but plays like an XBox 360 shooter game.
6. All gaming companies, including EA, now believe in marketing for console games due to the prevalent piracy issues on PC.
7. Therefore, Mass Effect 3 will be focused on catering to the XBox 360.

Mass Effect 3 will be much more like the streamlined shooter Mass Effect 2 (XBox 360 version) regardless of what you or I say, because Microsoft and Electronic Arts said so.

There. I called it. Mass Effect 2 and 3 are designed solely for the XBox to be ported over to the PC. Unless you can refute any step in that list, then it's not just wishful thinking - it's what Mass Effect 3 is going to be.

At least I add something to discussion (or to the forum itself) when I communicate like EDI - you just spend time posting in every single thread that mentions Liara.

Go back to your support thread, it's safer there.


Aww, the little EDI roleplayer has delusions of being a Bioware employee no doubt.

Sorry, Ill continue to make my own judgements on ME and its future, not leave it to some poor forum persona who believes theyve got it sussed.

Also for your information, I spent most of what little time Im on the forums defending my posts from folks like you. Im hardly ever in the Liara thread here actually. I prefer it where its less safe on these forums. I get to be amused by folks like you.

#82
MassAffected

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Dinkamus_Littlelog wrote...

MassAffected wrote...

Awe, come on let me hug you and make you feel better...it seems that your parents didn't do it often enough because you turned out to be a spiteful little brat. :wub:


Get hugged by a smug, self satisfied forum poster like you?

No thanks. You should have gathered already Im nothing if not comitted to my own views of something, and I took an instant dislike to you way back.

Anyway, shouldnt you be complaining about this descending into useless bickering, rather than perpetuating it? I smell hypocrisy.

Well Ill do it anyway. Unless anyone here is going to contest my earlier point, (and be civil, and I shall in return), Ill let you lot wallow in your fanboy delusions in trying to shield the game from criticism.


Damned if you do, damned if you don't...you saying "NO" only makes me want to hug you that much more!! :wub:

#83
kraidy1117

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Dinkamus_Littlelog wrote...

kraidy1117 wrote...

Yet you don't give reasons, you just say its a ****** wannabe shooter. ME3 will have the same combat system no matter what you say, you don't like it then don't buy ME3 and just sell ME2 and play ME. There you go, problem solved and then we have one less troll here.


Ive given you plenty of reasons.

The combat is near constant in ME2. I felt the game had far less areas to take a breath and give it a rest than in ME1. Even the recruitment and loyalty missions which support the games brief main plot are almost always resolved by shooting.

Samara and Thanes loyalty missions were the only two where it didnt require combat. If there were a few more like them, I wouldnt be so eager to complain.

And you keep conviently calling me a troll, all I did was post my views on ME2 vs ME1 in terms of feeling. It was you who started responding and complaining to them. If youve noticed, my ever post since has been a response to people attacking my views. Again, although its easier to try and dismiss with these kind of lies, do I repeatedly post hatred of ME2? No, I give an opinion, usually one that upsets someone like you. And since youre who started making baseless assumptions, dont come crying when you come a cropper for it.


ME2 is a shooter-RPG, do I have to say it again. It's going to play like a shooter. No one is forcing you to play ME2 or 3 for that matter. Just go to the ME forum and talk about the awful inventory system and the subpar combat.

#84
kraidy1117

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Dinkamus_Littlelog wrote...

Ecael wrote...

They'll improve "RPG elements" in ME3 about as much as Liara, Ashley and Kaidan played "an important role in ME2".

1. BioWare was originally developing Mass Effect 1 for the PC, and all its gameplay/menu options were tailored for it.
2. Microsoft, their former publisher, paid them to gain exclusivity for the XBox 360 instead of the PC.
3. Mass Effect 1 is released for XBox 360 in 2007 exclusively at first, but plays like a PC RPG game.
4. Electronic Arts buys BioWare in 2008 and has Demiurge Studios develop Mass Effect for the PC (finally).
5. Mass Effect 2 is released for both XBox and PC, but plays like an XBox 360 shooter game.
6. All gaming companies, including EA, now believe in marketing for console games due to the prevalent piracy issues on PC.
7. Therefore, Mass Effect 3 will be focused on catering to the XBox 360.

Mass Effect 3 will be much more like the streamlined shooter Mass Effect 2 (XBox 360 version) regardless of what you or I say, because Microsoft and Electronic Arts said so.

There. I called it. Mass Effect 2 and 3 are designed solely for the XBox to be ported over to the PC. Unless you can refute any step in that list, then it's not just wishful thinking - it's what Mass Effect 3 is going to be.

At least I add something to discussion (or to the forum itself) when I communicate like EDI - you just spend time posting in every single thread that mentions Liara.

Go back to your support thread, it's safer there.


Aww, the little EDI roleplayer has delusions of being a Bioware employee no doubt.

Sorry, Ill continue to make my own judgements on ME and its future, not leave it to some poor forum persona who believes theyve got it sussed.

Also for your information, I spent most of what little time Im on the forums defending my posts from folks like you. Im hardly ever in the Liara thread here actually. I prefer it where its less safe on these forums. I get to be amused by folks like you.


You are blind arnt you? Christina and Casey have already said the combat system will not change. The one we have in ME2 will be in ME3, with new powers and weapons that's it. The hub and combat zones will be in ME3. Face it, if you don't like it then don't play the game.

#85
InvaderErl

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MassAffected wrote...

Damned if you do, damned if you don't...you saying "NO" only makes me want to hug you that much more!! :wub:


There's a lot of love in this thread.

#86
MassAffected

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kraidy1117 wrote...

Dinkamus_Littlelog wrote...

Ecael wrote...

They'll improve "RPG elements" in ME3 about as much as Liara, Ashley and Kaidan played "an important role in ME2".

1. BioWare was originally developing Mass Effect 1 for the PC, and all its gameplay/menu options were tailored for it.
2. Microsoft, their former publisher, paid them to gain exclusivity for the XBox 360 instead of the PC.
3. Mass Effect 1 is released for XBox 360 in 2007 exclusively at first, but plays like a PC RPG game.
4. Electronic Arts buys BioWare in 2008 and has Demiurge Studios develop Mass Effect for the PC (finally).
5. Mass Effect 2 is released for both XBox and PC, but plays like an XBox 360 shooter game.
6. All gaming companies, including EA, now believe in marketing for console games due to the prevalent piracy issues on PC.
7. Therefore, Mass Effect 3 will be focused on catering to the XBox 360.

Mass Effect 3 will be much more like the streamlined shooter Mass Effect 2 (XBox 360 version) regardless of what you or I say, because Microsoft and Electronic Arts said so.

There. I called it. Mass Effect 2 and 3 are designed solely for the XBox to be ported over to the PC. Unless you can refute any step in that list, then it's not just wishful thinking - it's what Mass Effect 3 is going to be.

At least I add something to discussion (or to the forum itself) when I communicate like EDI - you just spend time posting in every single thread that mentions Liara.

Go back to your support thread, it's safer there.


Aww, the little EDI roleplayer has delusions of being a Bioware employee no doubt.

Sorry, Ill continue to make my own judgements on ME and its future, not leave it to some poor forum persona who believes theyve got it sussed.

Also for your information, I spent most of what little time Im on the forums defending my posts from folks like you. Im hardly ever in the Liara thread here actually. I prefer it where its less safe on these forums. I get to be amused by folks like you.


You are blind arnt you? Christina and Casey have already said the combat system will not change. The one we have in ME2 will be in ME3, with new powers and weapons that's it. The hub and combat zones will be in ME3. Face it, if you don't like it then don't play the game.


But, but then we can't come on these forums and cry about it every single day!! :crying:

#87
kraidy1117

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InvaderErl wrote...

BaladasDemnevanni wrote...

Collider wrote...

Batman wouldn't have a Liara forum pic.


Yeah, Batman would be a Thane fan, if anything.


Eh, he'd respect Thane but I think BatGarrus is more likely.


Ecael wrote...

Dinkamus_Littlelog wrote...

Ecael
wrote...

Like I said, you might as well leave - because if your
dissatisfaction in Mass Effect 2 truly lies in the linear third-person
shooter gameplay, then you're going to be even more disappointed when
Mass Effect 3 is released.


Sorry, Im waiting to see what
Cristina Norman can come up with when she wants to "improve RPG elements
for ME3".

Im also expecting, sinces its the concluding chapter
of the trilogy, as much of an emphasis on plot as ME1.

In short,
jog on matey, you cant call what ME3 will be, so stop wishing you would.

ME1
had its fair share of shooter focus, which I felt much more able to
ignore. In ME2 it wasnt possible.

You dont like me voicing that
opinion, tough. Deal with it, or go roleplay EDI some more in another
thread or something.

They'll improve "RPG elements" in ME3
about as much as Liara, Ashley and Kaidan played "an important role in
ME2".

1. BioWare was originally developing Mass Effect 1 for the
PC, and all its gameplay/menu options were tailored for it.
2.
Microsoft, their former publisher, paid them to gain exclusivity for the
XBox 360 instead of the PC.
3. Mass Effect 1 is released for XBox
360 in 2007 exclusively at first, but plays like a PC RPG game.
4.
Electronic Arts buys BioWare in 2008 and has Demiurge Studios develop
Mass Effect for the PC (finally).
5. Mass Effect 2 is released for
both XBox and PC, but plays like an XBox 360 shooter game.
6. All
gaming companies, including EA, now believe in marketing for console
games due to the prevalent piracy issues on PC.
7. Therefore, Mass
Effect 3 will be focused on catering to the XBox 360.

Mass Effect 3 will be much more
like the streamlined shooter Mass Effect 2 (XBox 360 version) regardless
of what you or I say, because Microsoft and Electronic Arts said so.


There.
I called it. Mass Effect 2 and 3 are designed solely for the XBox to be
ported over to the PC. Unless you can refute any step in that list,
then it's not just wishful thinking - it's what Mass Effect 3 is going
to be.

At least I add something to discussion (or to the forum
itself) when I communicate like EDI - you just spend time posting in
every single thread that mentions Liara.

Go back to your support
thread, it's safer there.



How does it feel always being right?


Ecael enjoys it.

#88
MassAffected

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InvaderErl wrote...

MassAffected wrote...

Damned if you do, damned if you don't...you saying "NO" only makes me want to hug you that much more!! :wub:


There's a lot of love in this thread.


I'm just trying to help him/her through this rough emotional time so that he/she can move on with his/her life and let ME1 rest.

#89
kraidy1117

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MassAffected wrote...

kraidy1117 wrote...

Dinkamus_Littlelog wrote...

Ecael wrote...

They'll improve "RPG elements" in ME3 about as much as Liara, Ashley and Kaidan played "an important role in ME2".

1. BioWare was originally developing Mass Effect 1 for the PC, and all its gameplay/menu options were tailored for it.
2. Microsoft, their former publisher, paid them to gain exclusivity for the XBox 360 instead of the PC.
3. Mass Effect 1 is released for XBox 360 in 2007 exclusively at first, but plays like a PC RPG game.
4. Electronic Arts buys BioWare in 2008 and has Demiurge Studios develop Mass Effect for the PC (finally).
5. Mass Effect 2 is released for both XBox and PC, but plays like an XBox 360 shooter game.
6. All gaming companies, including EA, now believe in marketing for console games due to the prevalent piracy issues on PC.
7. Therefore, Mass Effect 3 will be focused on catering to the XBox 360.

Mass Effect 3 will be much more like the streamlined shooter Mass Effect 2 (XBox 360 version) regardless of what you or I say, because Microsoft and Electronic Arts said so.

There. I called it. Mass Effect 2 and 3 are designed solely for the XBox to be ported over to the PC. Unless you can refute any step in that list, then it's not just wishful thinking - it's what Mass Effect 3 is going to be.

At least I add something to discussion (or to the forum itself) when I communicate like EDI - you just spend time posting in every single thread that mentions Liara.

Go back to your support thread, it's safer there.


Aww, the little EDI roleplayer has delusions of being a Bioware employee no doubt.

Sorry, Ill continue to make my own judgements on ME and its future, not leave it to some poor forum persona who believes theyve got it sussed.

Also for your information, I spent most of what little time Im on the forums defending my posts from folks like you. Im hardly ever in the Liara thread here actually. I prefer it where its less safe on these forums. I get to be amused by folks like you.


You are blind arnt you? Christina and Casey have already said the combat system will not change. The one we have in ME2 will be in ME3, with new powers and weapons that's it. The hub and combat zones will be in ME3. Face it, if you don't like it then don't play the game.


But, but then we can't come on these forums and cry about it every single day!! :crying:


I don't mind complains when it has good points, this troll does not. She, like all the other Liara fans don't like ME2 because Liara is not a party member and it's a "dumb shooter wannabe"

#90
Dinkamus_Littlelog

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kraidy1117 wrote...


ME2 is a shooter-RPG, do I have to say it again. It's going to play like a shooter. No one is forcing you to play ME2 or 3 for that matter. Just go to the ME forum and talk about the awful inventory system and the subpar combat.


ME1 was a shooter-RPG.

ME2 is a shooter, with streamlined and dumbed down RPG residue tacked on as an afterthought.

You should read Christina Normans GDC presentation where they admit to making a shooter first, and adding rpg elements afterwards.

I relied much more on my powers as a sentinel in ME1. As an adept and sentinel in ME2, I relied on my weapons and taking cover, as if I was playing Gears of War.

You might not care, but dont whine to me because I do. I expected better, and I want to be able to focus less on cover based third person shooting in ME3. As long as I can do that, I dont care how much shooter gameplay is part of the "balance". Just so long as it isnt forced on me, and doesnt ruin other areas of the game.

#91
InvaderErl

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MassAffected wrote...

InvaderErl wrote...

MassAffected wrote...

Damned if you do, damned if you don't...you saying "NO" only makes me want to hug you that much more!! :wub:


There's a lot of love in this thread.


I'm just trying to help him/her through this rough emotional time so that he/she can move on with his/her life and let ME1 rest.


You are indeed selfless.

#92
Dinkamus_Littlelog

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Oh lookie, a fanboy circle jerk. Arent you guys just the most adorable little love in Ive seen the side of any group of butt kissers.

#93
MassAffected

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InvaderErl wrote...

MassAffected wrote...

InvaderErl wrote...

MassAffected wrote...

Damned if you do, damned if you don't...you saying "NO" only makes me want to hug you that much more!! :wub:


There's a lot of love in this thread.


I'm just trying to help him/her through this rough emotional time so that he/she can move on with his/her life and let ME1 rest.


You are indeed selfless.


Well, my Paragon bar is FULL after all :D

#94
Pocketgb

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The feel of both games is perfect.



In ME1, here you are, a human in an unfamiliar setting. You walk around with a wide-eyed and in awe state, taking in the sights, exploring the worlds, all at an easy pace. Then things start to get a bit more intense near the end, and thus the setting for the second one begins.



In ME2, you're not in Kansa anymore: thousands upon thousand of people are being abducted, men, women, and children (and near the end, you learn of their horrendously depressing and painful fate). You're no longer exploring the Citadel, you have to get "down and dirty" as you look for the best to face a seemingly impossible threat: ONE SHIP against essentially what is another species' homeworld. Couple this with the fact that you die at the start, and ME2's tone is made quite clear.



ME1: New universe, unfamiliar settings, knowledge gained.

ME2: Same universe, "**** JUST GOT REAL", stronger sense of urgency and importance.



Both are great.

#95
DarthCaine

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Funny how you people made pyramids without even trying

#96
MassAffected

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Dinkamus_Littlelog wrote...

Oh lookie, a fanboy circle jerk. Arent you guys just the most adorable little love in Ive seen the side of any group of butt kissers.


Please don't push me away Dink, I'm here for you...just let me...help you *holds out arms for a hug* :wub:

#97
Lucky Thirteen

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I felt like ME2 had a far more immersing story and universe then the first game. Shepard actually has a character, the supporting characters are more interesting. It actually made me care for the story of defeating the Reapers. Granted, there are a handful of reused ideas, but each of the characters had a bit of uniqueness to them that made me get over it.



It also felt much larger then the first game. The heart of ME1 was really just four/five locations that after a few plays felt short and I didn't care to go back to go visit afterwords. Everything else was copy paste worlds with various colors and the only real reason to visit most of them was to get experience points.



Also, every time I replay this game, I find something different I didn't catch before. All the locations are incredibly detailed compared to the first game.

#98
Ecael

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Dinkamus_Littlelog wrote...

Aww, the little EDI roleplayer has delusions of being a Bioware employee no doubt.

Sorry, Ill continue to make my own judgements on ME and its future, not leave it to some poor forum persona who believes theyve got it sussed.

Also for your information, I spent most of what little time Im on the forums defending my posts from folks like you. Im hardly ever in the Liara thread here actually. I prefer it where its less safe on these forums. I get to be amused by folks like you.

Amazing. You, by far, are the most worthless poster on this forum. Instead of coming up with a retort you make up more insults to 'defend your point'. At least other people put up some kind of counterpoint, but you sit back and believe you're right when you've added nothing to the discussion.

Continue insulting me, though. It'll just mean I'm the one who's actually correct, since you don't even care to correct me. Or you could try dismantling the argument I just made - I doubt you will even bother, though.

#99
BaladasDemnevanni

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Dinkamus_Littlelog wrote...

You might not care, but dont whine to me because I do. I expected better, and I want to be able to focus less on cover based third person shooting in ME3. As long as I can do that, I dont care how much shooter gameplay is part of the "balance". Just so long as it isnt forced on me, and doesnt ruin other areas of the game.


Did anyone else say wtf reading this part? Image IPB

#100
MassAffected

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Pocketgb wrote...

The feel of both games is perfect.

In ME1, here you are, a human in an unfamiliar setting. You walk around with a wide-eyed and in awe state, taking in the sights, exploring the worlds, all at an easy pace. Then things start to get a bit more intense near the end, and thus the setting for the second one begins.

In ME2, you're not in Kansa anymore: thousands upon thousand of people are being abducted, men, women, and children (and near the end, you learn of their horrendously depressing and painful fate). You're no longer exploring the Citadel, you have to get "down and dirty" as you look for the best to face a seemingly impossible threat: ONE SHIP against essentially what is another species' homeworld. Couple this with the fact that you die at the start, and ME2's tone is made quite clear.

ME1: New universe, unfamiliar settings, knowledge gained.
ME2: Same universe, "**** JUST GOT REAL", stronger sense of urgency and importance.

Both are great.


Ditto!! Thats how I see it too.