So why did YOU save the council?
#26
Posté 24 mars 2010 - 01:07
#27
Posté 24 mars 2010 - 01:09
The human council I hear people get when they dont save them dont even want to see Shephard.
#28
Posté 24 mars 2010 - 01:15
However, I will say that me not wanting a "all human" council might have also played a factor.
Modifié par TMA LIVE, 24 mars 2010 - 01:25 .
#29
Posté 24 mars 2010 - 01:17
Modifié par Raphael diSanto, 24 mars 2010 - 01:17 .
#30
Posté 24 mars 2010 - 01:27
Goodwood wrote...
Barquiel wrote...
- the DA is the most powerful ship of the Council races; it could be useful
- I save 10000 crewmembers
- The geth worship Sovereign, the fifth fleet is going to attack Sovereign...I think it's a poor tactical decision to ignore them
- I ensure political stability
- the asari councilor is hot
That, and the tactical axiom of not holding back reinforcements. I've said it before and I'll say it again, and continue to say it until every dunce who pretends to know basic military tactics acknowledges this: if you are in a desperate battle and suddenly receive a glut of reinforcements, you DO NOT hold them back in order to wait for the "right moment". That is a surefire way to see those reinforcements destroyed and your side defeated in detail.
Napoleon got lucky at Austerlitz. Had his opponents not gone for the gambit, he'd have committed sooner, and still won the battle.
The difference is that you're not sending the fleet into the main battle. If you tell them to wait until the Ward arms are open, then they literally go around the battle and focus on the only threat that matters. This has nothing to do with holding reinforcements for the right opportunity.
Hypothetical Example(and a pretty horrific thought): USA vs China. There's a massive aerial battle going over the South China Sea. The battle is going poorly for the USA, and beyond the battle, on the shore, a large number of nuclear weapon silos are powering up. The heat spikes are noticible, but the openings to the silos themselves are unable to be pinpointed. Ignore anything not given in the example(anti-missle defense systems, etc).
Now, your new fleet of Aircraft carriers are just arriving on the scene, they're far enough that they aren't a part of the battle yet. Do you launch all of your aircraft to join in the dogfighting, or do you hold them back to wait for those silos to reveal their locations and prepare to fire so that your planes can bomb them into oblivion before they can get their missiles into the air?
#31
Posté 24 mars 2010 - 01:29
#32
Posté 24 mars 2010 - 01:29
Raphael diSanto wrote...
Landline wrote...
Okay, last time I checked if you don't save the DA the council isn't all human, it's just human lead.
That depends on your alignment.
Paragon Shepards who don't save the council form a new human-led multi-race council.
Renegade Shepards who don't save the council form a new all-human council.
Is that really how it worked out? I didn't think the paragon/renegade points mattered for the import beyond giving you a starting point. That's interesting... though, when talking to the reporter on the Citadel in ME2, the charm option shouldn't be talking crap about 'creating an opportunity' and stuff then, and more about dealing with the threat.
#33
Posté 24 mars 2010 - 01:30
Modifié par FlyinElk212, 24 mars 2010 - 01:40 .
#34
Posté 24 mars 2010 - 01:35
#35
Posté 24 mars 2010 - 01:40
Chamberboozer wrote...
Regardless of whether or not the destiny ascention would have been useful in combat, the political rammifications of a human ordering that the council be left behind would have been terrible. I chose to save them because they're the political leaders and the galaxy needs stability at this time, not power struggles.
And what if the ships lost attempting to save the Council resulted in Sovereign obliterating the Arcturus Fleet? Reaper Fleet inc, then and galactic extinction. I know I wasn't the only one looking at this specific battle tactically and not about what the political implications of it would be *if* we survived...
#36
Posté 24 mars 2010 - 01:51
CmdrFenix83 wrote...
Goodwood wrote...
Barquiel wrote...
- the DA is the most powerful ship of the Council races; it could be useful
- I save 10000 crewmembers
- The geth worship Sovereign, the fifth fleet is going to attack Sovereign...I think it's a poor tactical decision to ignore them
- I ensure political stability
- the asari councilor is hot
That, and the tactical axiom of not holding back reinforcements. I've said it before and I'll say it again, and continue to say it until every dunce who pretends to know basic military tactics acknowledges this: if you are in a desperate battle and suddenly receive a glut of reinforcements, you DO NOT hold them back in order to wait for the "right moment". That is a surefire way to see those reinforcements destroyed and your side defeated in detail.
Napoleon got lucky at Austerlitz. Had his opponents not gone for the gambit, he'd have committed sooner, and still won the battle.
The difference is that you're not sending the fleet into the main battle. If you tell them to wait until the Ward arms are open, then they literally go around the battle and focus on the only threat that matters. This has nothing to do with holding reinforcements for the right opportunity.
Hypothetical Example(and a pretty horrific thought): USA vs China. There's a massive aerial battle going over the South China Sea. The battle is going poorly for the USA, and beyond the battle, on the shore, a large number of nuclear weapon silos are powering up. The heat spikes are noticible, but the openings to the silos themselves are unable to be pinpointed. Ignore anything not given in the example(anti-missle defense systems, etc).
Now, your new fleet of Aircraft carriers are just arriving on the scene, they're far enough that they aren't a part of the battle yet. Do you launch all of your aircraft to join in the dogfighting, or do you hold them back to wait for those silos to reveal their locations and prepare to fire so that your planes can bomb them into oblivion before they can get their missiles into the air?
Your analogy, unfortunately, is flawed for two reasons. First, American aircraft carriers carry a variety of combat aircraft, most of which are multirole. In the example you provide, a compatent admiral would send the fighters to reinforce the air battle and the strike aircraft to the nuclear silos, where they will orbit until they can pinpoint the launch tubes. The Chinese would have to divert fighters from the main battle to protect the silos and ensure a successful launch, thus further shifting the odds. Second, the Battle of the Citadel is taking place in space, between starships of cruiser weight since the distances involved are too small for dreadnoughts to fight (and for cruisers, this is pushing it), and that fighters are not as crucial to that kind of warfare as they are terrestrial conflicts.
We know that it was cruisers involved from dialogue between Shepard and that reporter in Zakara Ward, and that Sovereign and the Destiny Ascension were the only dreadnoughts in the battle. Given the "map" of the Serpent Nebula provided in ME2's galaxy map, along with the cinematics in ME1, we have a rough idea of the layout of the battlefield. Given that, we know from approximately where the Alliance fleet would have come from to join the fight. Since the Ascension is trying to escape the Citadel fight with the Council on board, they'll be heading for the relay on or near the entry vector for the Fifth Fleet, with geth ships in pursuit. It makes logical sense for the Fifth Fleet to engage the geth harrassing the Ascension for two reasons: to save the Ascension and to ensure that those same geth won't be able to attack the rear flank of the Alliance forces if the Ascension is allowed to be destroyed.
You never leave your flank exposed to the enemy, just like a combat pilot should never allow an enemy aircraft to see his tail.
#37
Posté 24 mars 2010 - 01:56
CmdrFenix83 wrote...
Is that really how it worked out? I didn't think the paragon/renegade points mattered for the import beyond giving you a starting point. That's interesting... though, when talking to the reporter on the Citadel in ME2, the charm option shouldn't be talking crap about 'creating an opportunity' and stuff then, and more about dealing with the threat.
Yeah, I'm now playing paragon with the default background, and I "really" did not like that as my paragon answer. I'd would have rather "I was trying to save as many lives as I could. If we didn't focus on Sov, more lives would have been lost." Instead, I got, "It wasn't out of spite... it was to create an opportunity." aka, I did it to give humans more power. I never felt more detached from my character then when I heard that.
#38
Posté 24 mars 2010 - 02:04
That is a joke...
Modifié par Goodwood, 24 mars 2010 - 02:05 .
#39
Posté 24 mars 2010 - 02:07
Goodwood wrote...
CmdrFenix83 wrote...
The difference is that you're not sending the fleet into the main battle. If you tell them to wait until the Ward arms are open, then they literally go around the battle and focus on the only threat that matters. This has nothing to do with holding reinforcements for the right opportunity.
Hypothetical Example(and a pretty horrific thought): USA vs China. There's a massive aerial battle going over the South China Sea. The battle is going poorly for the USA, and beyond the battle, on the shore, a large number of nuclear weapon silos are powering up. The heat spikes are noticible, but the openings to the silos themselves are unable to be pinpointed. Ignore anything not given in the example(anti-missle defense systems, etc).
Now, your new fleet of Aircraft carriers are just arriving on the scene, they're far enough that they aren't a part of the battle yet. Do you launch all of your aircraft to join in the dogfighting, or do you hold them back to wait for those silos to reveal their locations and prepare to fire so that your planes can bomb them into oblivion before they can get their missiles into the air?
Your analogy, unfortunately, is flawed for two reasons. First, American aircraft carriers carry a variety of combat aircraft, most of which are multirole. In the example you provide, a compatent admiral would send the fighters to reinforce the air battle and the strike aircraft to the nuclear silos, where they will orbit until they can pinpoint the launch tubes. The Chinese would have to divert fighters from the main battle to protect the silos and ensure a successful launch, thus further shifting the odds. Second, the Battle of the Citadel is taking place in space, between starships of cruiser weight since the distances involved are too small for dreadnoughts to fight (and for cruisers, this is pushing it), and that fighters are not as crucial to that kind of warfare as they are terrestrial conflicts.
We know that it was cruisers involved from dialogue between Shepard and that reporter in Zakara Ward, and that Sovereign and the Destiny Ascension were the only dreadnoughts in the battle. Given the "map" of the Serpent Nebula provided in ME2's galaxy map, along with the cinematics in ME1, we have a rough idea of the layout of the battlefield. Given that, we know from approximately where the Alliance fleet would have come from to join the fight. Since the Ascension is trying to escape the Citadel fight with the Council on board, they'll be heading for the relay on or near the entry vector for the Fifth Fleet, with geth ships in pursuit. It makes logical sense for the Fifth Fleet to engage the geth harrassing the Ascension for two reasons: to save the Ascension and to ensure that those same geth won't be able to attack the rear flank of the Alliance forces if the Ascension is allowed to be destroyed.
You never leave your flank exposed to the enemy, just like a combat pilot should never allow an enemy aircraft to see his tail.
See the bolded statement. Don't bring in anything that wasn't in the example. You cannot change the analogy, just like you cannot change the situation in-game.
First off, heading to the Relay means plowing through the Geth fleet. Suicide for the Destiny Ascension. Second, The Arcturus Fleet *does* go around the battle and into the Citadel area. The Geth aren't hitting their flank, they're tied up with the remains of the Citadel fleet whether or not you saved the Destiny Ascension. Even if you do save the Council, the Geth fleet isn't obliterated by the Alliance moving through. They're still there, and the fighting continues between them and the Council fleet.
So again, just like *both* teammates explain to you as you make the decision... what if BioWare hadn't idiot-proofed the decision, and those 8 cruisers lost(that we know due to hindsight, but at the time, the losses could have been even larger) were the difference between losing to Sovereign or winning? All your attempts to save the Council did was delay the inevitable for them, and cause galactic extinction. Stopping Sovereign was the only thing that mattered at the time, and with knowing nothing about his possible defenses and weaponry, could you legitimately conclude that you could handle the fight after taking several losses?
#40
Posté 24 mars 2010 - 02:08
#41
Posté 24 mars 2010 - 02:09
Goodwood wrote...
I freely admit, however, that a pure tactical analysis of the battle and choice is difficult to make, even with meta-gaming, because of the paucity of details available. A lieutenant commander in the Systems Alliance military would have been in a much better position to give more specific orders than the BioWare writing department...
That is a joke...
Well, truthfully, Shepard's response should have been... "Why the hell am I deciding? Is Admiral Hackett drunk up there or something?!"
#42
Posté 24 mars 2010 - 02:10
#43
Posté 24 mars 2010 - 02:10
You gota kill them eventually, might as well do it sooner than later.
#44
Posté 24 mars 2010 - 02:15
#45
Posté 24 mars 2010 - 02:18
Goodwood wrote...
I freely admit, however, that a pure tactical analysis of the battle and choice is difficult to make, even with meta-gaming, because of the paucity of details available. A lieutenant commander in the Systems Alliance military would have been in a much better position to give more specific orders than the BioWare writing department...
That is a joke...
While it is a joke it shows a point. We the players have crap information and really can't make tactical decisions. The characters in the game though do have tactical information, and there information lets you know the best chance at taking out soverign is waiting for the opening and letting the council die. Now if you want you can pretend you are a master tactician a modern day sun tzu or whatever and with the limited information you had you can make a better deicsion than the characters who have all the informaiton in the game. It being a game no matter whast you choose there wont be any real negative consequence in the game or any of its sequels.
#46
Posté 24 mars 2010 - 02:20
CmdrFenix83 wrote...
Goodwood wrote...
CmdrFenix83 wrote...
The difference is that you're not sending the fleet into the main battle. If you tell them to wait until the Ward arms are open, then they literally go around the battle and focus on the only threat that matters. This has nothing to do with holding reinforcements for the right opportunity.
Hypothetical Example(and a pretty horrific thought): USA vs China. There's a massive aerial battle going over the South China Sea. The battle is going poorly for the USA, and beyond the battle, on the shore, a large number of nuclear weapon silos are powering up. The heat spikes are noticible, but the openings to the silos themselves are unable to be pinpointed. Ignore anything not given in the example(anti-missle defense systems, etc).
Now, your new fleet of Aircraft carriers are just arriving on the scene, they're far enough that they aren't a part of the battle yet. Do you launch all of your aircraft to join in the dogfighting, or do you hold them back to wait for those silos to reveal their locations and prepare to fire so that your planes can bomb them into oblivion before they can get their missiles into the air?
Your analogy, unfortunately, is flawed for two reasons. First, American aircraft carriers carry a variety of combat aircraft, most of which are multirole. In the example you provide, a compatent admiral would send the fighters to reinforce the air battle and the strike aircraft to the nuclear silos, where they will orbit until they can pinpoint the launch tubes. The Chinese would have to divert fighters from the main battle to protect the silos and ensure a successful launch, thus further shifting the odds. Second, the Battle of the Citadel is taking place in space, between starships of cruiser weight since the distances involved are too small for dreadnoughts to fight (and for cruisers, this is pushing it), and that fighters are not as crucial to that kind of warfare as they are terrestrial conflicts.
We know that it was cruisers involved from dialogue between Shepard and that reporter in Zakara Ward, and that Sovereign and the Destiny Ascension were the only dreadnoughts in the battle. Given the "map" of the Serpent Nebula provided in ME2's galaxy map, along with the cinematics in ME1, we have a rough idea of the layout of the battlefield. Given that, we know from approximately where the Alliance fleet would have come from to join the fight. Since the Ascension is trying to escape the Citadel fight with the Council on board, they'll be heading for the relay on or near the entry vector for the Fifth Fleet, with geth ships in pursuit. It makes logical sense for the Fifth Fleet to engage the geth harrassing the Ascension for two reasons: to save the Ascension and to ensure that those same geth won't be able to attack the rear flank of the Alliance forces if the Ascension is allowed to be destroyed.
You never leave your flank exposed to the enemy, just like a combat pilot should never allow an enemy aircraft to see his tail.
See the bolded statement. Don't bring in anything that wasn't in the example. You cannot change the analogy, just like you cannot change the situation in-game.
First off, heading to the Relay means plowing through the Geth fleet. Suicide for the Destiny Ascension. Second, The Arcturus Fleet *does* go around the battle and into the Citadel area. The Geth aren't hitting their flank, they're tied up with the remains of the Citadel fleet whether or not you saved the Destiny Ascension. Even if you do save the Council, the Geth fleet isn't obliterated by the Alliance moving through. They're still there, and the fighting continues between them and the Council fleet.
So again, just like *both* teammates explain to you as you make the decision... what if BioWare hadn't idiot-proofed the decision, and those 8 cruisers lost(that we know due to hindsight, but at the time, the losses could have been even larger) were the difference between losing to Sovereign or winning? All your attempts to save the Council did was delay the inevitable for them, and cause galactic extinction. Stopping Sovereign was the only thing that mattered at the time, and with knowing nothing about his possible defenses and weaponry, could you legitimately conclude that you could handle the fight after taking several losses?
You're giving an example that leaves out a great deal; I can't recall the exact logical fallacy, but you're basically setting up a strawman example that, really, doesn't have that much relevance and doesn't hold water. I can't debate a flawed analogy when you impose that kind of rule. In any case your argument, and mine as well, are just layers on top of the axiom of commitment of reserves and/or reinforcements. The simple truth is that when help arrives, you pick a spot and send them in right away; the escape route of the Ascension is that logical spot in this instance. The Arcturus Fleet has to get to the main fight somehow, and punching through the geth line at or around the Ascension -- saving it in the process -- is a simple expedient. To not go in at that time is to risk facing more geth ships occupied by less remaining Council forces, so the argument again returns to "what if the Alliance doesn't have enough ships left, after punching through a consolidated geth screening force, to take down Sovereign?"
On top of that, you (Shepard) are a Spectre, sworn to protect galactic stability, and vetted by the Council. I've said this before as well, particularly on the old forums. This essentially makes you not only an extrajudicial law enforcement officer, but a de facto Secret Service-type agent. You answer to the Council, and are also sworn to protect it; sending the Alliance ships in to rescue the Ascension is not unlike having the willingness and ability to throw yourself between the Council and a hail of gunfire.
#47
Posté 24 mars 2010 - 02:22
CmdrFenix83 wrote...
Goodwood wrote...
I freely admit, however, that a pure tactical analysis of the battle and choice is difficult to make, even with meta-gaming, because of the paucity of details available. A lieutenant commander in the Systems Alliance military would have been in a much better position to give more specific orders than the BioWare writing department...
That is a joke...
Well, truthfully, Shepard's response should have been... "Why the hell am I deciding? Is Admiral Hackett drunk up there or something?!"
Because Shepard is the ranking Alliance officer on the scene (Spectre status notwithstanding) , and is theoretically in the best position to direct the incoming reinforcements. It's the same thing for the forward observer for an artillery battery: though he may be an enlisted man, he's giving spotting orders to the battery's commanding officer.
Modifié par Goodwood, 24 mars 2010 - 02:24 .
#48
Posté 24 mars 2010 - 02:24
Vaenier wrote...
Looking at the situation tactically, holding back your fleet makes the fight harder. To get to Sovereign, you have to go through the Geth fleet. If you leave your force divided, the concentrated fire of the Geth would inflict more casualties, leading to less ships capable of shooting at Sovereign.
You gota kill them eventually, might as well do it sooner than later.
No, you don't. Space has 3 dimensions, not 2. In the event of letting the Council die, the Arcturus fleet flies *around* (we watch them doing this) the battle. This leaves the Citadel fleet playing distraction for the Geth forces while the Alliance focuses on the main threat. Sovereign is the only thing that matters in the battle itself. If he lives, the Relay opens and the Reapers come en masse and wipe out the galaxy. Playing politics in the middle of a situation like that is absurd.
#49
Posté 24 mars 2010 - 02:28
#50
Posté 24 mars 2010 - 02:29
Yes my Shep is to the Alliance what Golo is to the quarians.
And i hoped the hot Asari council member would give me some Thank you sex.
Modifié par Sikayda, 24 mars 2010 - 02:30 .





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