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Healing effect +%


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27 réponses à ce sujet

#1
Hissith

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I was just curious as to if the bug for this was ever fixed as I have come across quite a few items in Awakening with the healing effect +% on them?

#2
Bullets McDeath

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Of course not! At least, to the best of my knowledge, I haven't noticed it in any patch notes. I'll stand corrected, otherwise. There is a mod for the PC though, but I see you're on console so I debate even mentioning that so as not to rub it in your face but at this point in the sentence it seems easier to click Submit than do all that backspacing.

#3
hexaligned

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As far as I know it was never broken, the description is just misleading. The % extra healing isn't based on the heal itself, it gives you a % to your magic score when it calculates the bonus to healing from said score. So unless you have a high magic stat to begin with, it effectively does jack. That's how it was explained to me anyways.

#4
Bullets McDeath

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Technically it's splitting hairs but the problem with that implementation is that it is added to the character's Spellpower... which for most purposes is the same as Magic, except for Warriors and Rogues, who have NO spellpower. So it doesn't add anywhere near as much as intended. I think. The details become fuzzy as I try to think about it now, but something along those lines.

#5
Mad Method

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Here's a mod fix for the +healing bug.

Modifié par Mad Method, 24 mars 2010 - 02:20 .


#6
searanox

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Not sure if they ever did fix it. I haven't encountered any such items in Awakening, and haven't tested with 1.03 in Origins either. However, no patch notes have mentioned it, so I'm not betting on it.

At this point I'd advise against using the mod with 1.03 just due to all the other mods that have been causing problems with the patch, but obviously it's up to you.

Modifié par searanox, 24 mars 2010 - 02:34 .


#7
MRFRankJ

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i feel so stupid. In DA:O i was using this kind of items on the tank missunderstandin all! :D I tought it was recevied healing!?!

#8
Gill Kaiser

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relhart wrote...

As far as I know it was never broken, the description is just misleading. The % extra healing isn't based on the heal itself, it gives you a % to your magic score when it calculates the bonus to healing from said score. So unless you have a high magic stat to begin with, it effectively does jack. That's how it was explained to me anyways.

I find it difficult to believe that it's working as intended. At the moment it's almost completely useless, whereas if it worked as it's described (increasing received healing by a percentage), then it would be useful for tank gear.

#9
Bullets McDeath

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The point he's trying to make is that it wasn't "broken". Because it's not broken, does not in turn mean it is working as intended. If you read closely, Relhart describes what most people misunderstand about the mechanic and check my post too for why it still doesn't work the way it should.



"Broken" implies it doesn't work or adds nothing at all, which is not the case.

#10
carton

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outlaworacle wrote...

The point he's trying to make is that it wasn't "broken". Because it's not broken, does not in turn mean it is working as intended. If you read closely, Relhart describes what most people misunderstand about the mechanic and check my post too for why it still doesn't work the way it should.

"Broken" implies it doesn't work or adds nothing at all, which is not the case.


Not working as intended is broken.

#11
Bullets McDeath

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...are you serious? Do you need to me dumb it down a few notches or do you think re-reading it a few times might get it through your head? I even put quotes around broken. Pure semantics.

Modifié par outlaworacle, 24 mars 2010 - 06:04 .


#12
Seajay

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Increases healing by X%



Doesnt do this



Therefore it is broken.



If it said 'Increases healing by 10% of your spellpower' lol



Nobody can look at the way it works currently and say 'Thats working as intended'

#13
Bullets McDeath

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Thanks for chiming in! I know myself and others were dying to see this thread come back for no reason at all! I never said it was working as intended. My only point was that it does not "add nothing". If you had actually understood my post (assuming you actually read it) you would know I acknowledge the difference you are talking about, which is also something a child could figure out. Durp durp drup.



Awesome necro great job.

#14
Dallo

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Broken. Not implemented properly. Who cares about the semantic nuances! Fact is it doesn't work as described on in-game items, which is really the whole point.

#15
soteria

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If you buy a product and it doesn't do what the description says it does, most reputable vendors will allow you to return it... 'cause it's broken. The fact that it does have a different (useless) effect doesn't mean it's not broken. All relhart really did was describe specifically what it does.  That is, not doing nothing =/= not broken.

Nice necro, though.

Modifié par soteria, 07 avril 2010 - 02:03 .


#16
Bullets McDeath

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Is what I said really THAT unclear? Or do people just thrive on splitting hairs?

#17
soteria

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Yeah, it's you. Read what you said--nowhere did you say, "it doesn't do nothing." You basically said it's technically not broken, which is also what relhart said. Maybe you thought one thing and wrote another, but oh well.

#18
Bullets McDeath

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Alternately, you could read what I said, and try understanding it. Like everyone else you just want to argue semantics. Which is why I rarely post here anymore, 99.9% of the people here don't read and are literally too stupid to insult.

#19
Grand_Commander13

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No, it's not splitting hairs, the description is very clear: a percent bonus to healing received. If I receive 60 points of healing then 10% of that is 6 so I should heal 66. If, however, it only increases my 10 SP by 10% so I go from 60 HP to 61 HP that is not a 10% increase.

The description and the effect are different, so the description is wrong, not right in a way the plebs can't understand. It's the difference between increasing damage and increasing damage from sustained magic buffs: very big.

#20
Nikatjef

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Greetings,



Ummm. WOW!!! Just WOW!!!



Yes, it is broken. No it does nothing to spell power or magic or any of that other stuff. As Grand_Commander13 states, it is +% to healing RECEIVED. And yes, the fix that mad method links to does fix it... Kind of.



The problem is that it was meant to be a modifier to a base healing effect of 100%. So a +10% to healing received on a 100 point heal would give a final heal of 110 (110% of 100 = 110). Unfortunately, someone - somwhere along the road of development changed the base healing effect (I suspect it was because of the Blood Mage specialization) to 1%. This means that a +10% to healing received is only giving 11 (11% of 100 = 11), but that is less than the base heal, so the system applies the base heal of 100.


#21
Andari_Surana

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outlaworacle wrote...

The point he's trying to make is that it wasn't "broken". Because it's not broken, does not in turn mean it is working as intended. If you read closely, Relhart describes what most people misunderstand about the mechanic and check my post too for why it still doesn't work the way it should.

"Broken" implies it doesn't work or adds nothing at all, which is not the case.

......are you serious? Do you need to me dumb it down a few notches or do you think re-reading it a few times might get it through your head? I even put quotes around broken. Pure semantics.


Actually, all that "Broken" implies is it needs fixing.
Which is precisely the point someone would make a post about +healing, to try to get it fixed.

Here's a formal logical proof, starting from the commonly accepted aphorism: 
[If its not broke --> then don't fix it   >>>>>  If it needs to be fixed --> then its broke]

(Master logician FTW! Posted Image)

To say +healing is not broken, is like saying a car that won't start isn't broken cause it can still roll down hills.
Yes, its important to understand WHY it is "broken" and that it is due to the fact that base healing was reduced to 1% for players (although a heal will still generally heal for a minimum amount).  Meaning that +15% healing adds only .... .0015% plus/minus rounding.

The fact that +healing interacts with the mechanics in such a FUBAR way is precisely what makes it broken.
Us calling it broken is our way of saying it needs fixing.  Rather than saying something more complicated like the way +healing interacts with the hidden variable base healing needs fixing. 

So at any rate...
Its important to say its broke.
And its not important to tell people their wrong or dumb for saying its "broke" because technically .0015 > 0....
Explaining what spefically is wrong or "broke" is great, but being the vocab police...not so much.

Modifié par Andari_Surana, 07 avril 2010 - 04:11 .


#22
soteria

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Alternately, you could read what I said, and try understanding it. Like everyone else you just want to argue semantics. Which is why I rarely post here anymore, 99.9% of the people here don't read and are literally too stupid to insult.




When communicating, here's a nice rule of thumb... if one person misunderstands you, that's their problem. If everyone misunderstands you, that's your problem. Instead of acting like a you're victim and everyone else is at fault, maybe you should try to communicate more clearly. In this case, maybe a little bit more focus on semantics (the meaning of language) could help you out.

#23
demongirl420

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healing giltch here http://social.bioware.com/brc/967354

#24
Bullets McDeath

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I've already spelled it out. It's only the morons who can't tell the difference between broken and "broken", as in finger quotes, as in yes I am acknowledging it is all ****ed up but it is doing more than most people understand it is doing. I was marvellously clear, thanks. I'm not a victim I just don't know why I bother posting on a message board where people can't make the most basic connections without someone holding their hand or posting a picture of Picard with his face in his hands.

#25
Grand_Commander13

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Oh get over yourself and quit your screaming "victim!" Jeez, I've only see you in this one thread, but judging from your attitude here and in your sig maybe you ought to keep a little more silent.

You're not the only person who answers questions on boards, but you're one of the few who seems to have sickened of it. Wonder what the one common factor of all those threads that drove you insane was?