Healing effect +%
#1
Posté 24 mars 2010 - 12:31
#2
Posté 24 mars 2010 - 12:38
#3
Posté 24 mars 2010 - 12:52
#4
Posté 24 mars 2010 - 12:56
#6
Posté 24 mars 2010 - 02:33
At this point I'd advise against using the mod with 1.03 just due to all the other mods that have been causing problems with the patch, but obviously it's up to you.
Modifié par searanox, 24 mars 2010 - 02:34 .
#7
Posté 24 mars 2010 - 08:48
#8
Posté 24 mars 2010 - 11:00
I find it difficult to believe that it's working as intended. At the moment it's almost completely useless, whereas if it worked as it's described (increasing received healing by a percentage), then it would be useful for tank gear.relhart wrote...
As far as I know it was never broken, the description is just misleading. The % extra healing isn't based on the heal itself, it gives you a % to your magic score when it calculates the bonus to healing from said score. So unless you have a high magic stat to begin with, it effectively does jack. That's how it was explained to me anyways.
#9
Posté 24 mars 2010 - 05:32
"Broken" implies it doesn't work or adds nothing at all, which is not the case.
#10
Posté 24 mars 2010 - 05:53
outlaworacle wrote...
The point he's trying to make is that it wasn't "broken". Because it's not broken, does not in turn mean it is working as intended. If you read closely, Relhart describes what most people misunderstand about the mechanic and check my post too for why it still doesn't work the way it should.
"Broken" implies it doesn't work or adds nothing at all, which is not the case.
Not working as intended is broken.
#11
Posté 24 mars 2010 - 06:01
Modifié par outlaworacle, 24 mars 2010 - 06:04 .
#12
Posté 07 avril 2010 - 01:14
Doesnt do this
Therefore it is broken.
If it said 'Increases healing by 10% of your spellpower' lol
Nobody can look at the way it works currently and say 'Thats working as intended'
#13
Posté 07 avril 2010 - 01:18
Awesome necro great job.
#14
Posté 07 avril 2010 - 01:49
#15
Posté 07 avril 2010 - 01:55
Nice necro, though.
Modifié par soteria, 07 avril 2010 - 02:03 .
#16
Posté 07 avril 2010 - 01:59
#17
Posté 07 avril 2010 - 02:08
#18
Posté 07 avril 2010 - 02:29
#19
Posté 07 avril 2010 - 02:55
The description and the effect are different, so the description is wrong, not right in a way the plebs can't understand. It's the difference between increasing damage and increasing damage from sustained magic buffs: very big.
#20
Posté 07 avril 2010 - 03:23
Ummm. WOW!!! Just WOW!!!
Yes, it is broken. No it does nothing to spell power or magic or any of that other stuff. As Grand_Commander13 states, it is +% to healing RECEIVED. And yes, the fix that mad method links to does fix it... Kind of.
The problem is that it was meant to be a modifier to a base healing effect of 100%. So a +10% to healing received on a 100 point heal would give a final heal of 110 (110% of 100 = 110). Unfortunately, someone - somwhere along the road of development changed the base healing effect (I suspect it was because of the Blood Mage specialization) to 1%. This means that a +10% to healing received is only giving 11 (11% of 100 = 11), but that is less than the base heal, so the system applies the base heal of 100.
#21
Posté 07 avril 2010 - 03:44
outlaworacle wrote...
The point he's trying to make is that it wasn't "broken". Because it's not broken, does not in turn mean it is working as intended. If you read closely, Relhart describes what most people misunderstand about the mechanic and check my post too for why it still doesn't work the way it should.
"Broken" implies it doesn't work or adds nothing at all, which is not the case.
......are you serious? Do you need to me dumb it down a few notches or do you think re-reading it a few times might get it through your head? I even put quotes around broken. Pure semantics.
Actually, all that "Broken" implies is it needs fixing.
Which is precisely the point someone would make a post about +healing, to try to get it fixed.
Here's a formal logical proof, starting from the commonly accepted aphorism:
[If its not broke --> then don't fix it >>>>> If it needs to be fixed --> then its broke]
(Master logician FTW!
To say +healing is not broken, is like saying a car that won't start isn't broken cause it can still roll down hills.
Yes, its important to understand WHY it is "broken" and that it is due to the fact that base healing was reduced to 1% for players (although a heal will still generally heal for a minimum amount). Meaning that +15% healing adds only .... .0015% plus/minus rounding.
The fact that +healing interacts with the mechanics in such a FUBAR way is precisely what makes it broken.
Us calling it broken is our way of saying it needs fixing. Rather than saying something more complicated like the way +healing interacts with the hidden variable base healing needs fixing.
So at any rate...
Its important to say its broke.
And its not important to tell people their wrong or dumb for saying its "broke" because technically .0015 > 0....
Explaining what spefically is wrong or "broke" is great, but being the vocab police...not so much.
Modifié par Andari_Surana, 07 avril 2010 - 04:11 .
#22
Posté 07 avril 2010 - 10:06
Alternately, you could read what I said, and try understanding it. Like everyone else you just want to argue semantics. Which is why I rarely post here anymore, 99.9% of the people here don't read and are literally too stupid to insult.
When communicating, here's a nice rule of thumb... if one person misunderstands you, that's their problem. If everyone misunderstands you, that's your problem. Instead of acting like a you're victim and everyone else is at fault, maybe you should try to communicate more clearly. In this case, maybe a little bit more focus on semantics (the meaning of language) could help you out.
#23
Posté 07 avril 2010 - 10:36
#24
Posté 08 avril 2010 - 12:55
#25
Posté 08 avril 2010 - 01:15
You're not the only person who answers questions on boards, but you're one of the few who seems to have sickened of it. Wonder what the one common factor of all those threads that drove you insane was?





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