My Advice: Focus less on penalties, and more on awesome. This isn't a bloody MMO.
Modifié par Gunslinger01101, 24 mars 2010 - 03:48 .
Modifié par Gunslinger01101, 24 mars 2010 - 03:48 .
Gunslinger01101 wrote...
Um, no? I worry about playing an enjoyable game...
Modifié par Petsura, 24 mars 2010 - 04:48 .
Gunslinger01101 wrote...
I'm kind of annoyed right now. Why are the developers of the game so obsessed with having sustained abilities drain stamina or mana? You are ALREADY giving something up, a large chunk of stamina that you cannot use otherwise. Why make it drain stamina? Especially at the insane rate that Beyond the Veil and two-handed impact do? Its just annoying, I get maybe two swings in before it shuts off, along with a few other sustainables. As soon as there is a mod out removing this annoying and purposeless 'feature,' I'll be getting it.
My Advice: Focus less on penalties, and more on awesome. This isn't a bloody MMO.
Modifié par Gladiador2, 17 avril 2010 - 10:25 .
Modifié par countersubject, 17 avril 2010 - 02:31 .
Yea thats another good point, noraly maxing that line will give the best bonues to the sustainble so have ya got them to ?well, some of the skills say that they add bonuses to stamana regen
Modifié par Onix Sunstone, 17 avril 2010 - 06:58 .
Thomas9321 wrote...
I'm going to agree on what has been said about it being for balance. Some of the new skills are so powerful that if they didn't have drawbacks all your other skills would be totally obsolete.