So I deleted that character and started over, and decided to impose some artificial restrictions to make the game more fun. These were mine:
- Only one mage
- No Primal spells, (especially the giant persistent AOEs and Cone of Cold)
- No Force field on the tank cheese, minimize friendly-fire FF in general since it's basically exploiting the AI
- No Shale--this was felt particularly at the beginning, before Alistair got Shield wall so he had to spend his talents in the shield tree so he had no Taun, and also had to pump Strength to wear gear so he had no Dex
- No deaths--someone dying meant a reload; (I cheated on this a few times in random meaningless fights)
- No consumables, including pots, traps, grenades, blah blah (sidenote: don't sell your pots... this just means the game prioritizes it in loot and you'll keep picking up the damn things)
- No cheesing the AI--fighting only half the enemies at a time by pulling out of the room etc.
- No pulling out of the room in general--every fight is fought on the enemies' turf
- No opportunistic respeccing--e.g., repeccing into mana clash for Kangaxx then out of it (I did respec a few times for quality of life issues, for example so I could get a point in stealing to open up the thieving quests off the fat commie in Denerim)
- Edit: No switching party members for specific fights; the same party is kept throughout the game (though Sten became Ohgren when I got him)
- No buying gear (to be honest this was me just being cheap and saving gold for Awakening gear)
- No calling for help in the siege of Denerim
- No acquiring a specialization unless it's been unlocked in the current playthrough (I feel like the current implementation has got to be a bug)
- In all encounters with NPC help, try to keep as many alive as possible; Redcliffe I allow a couple non-named deaths, etc.
And I have to say, this made the game way more fun. I had to pay attention to stuff, and learned a lot more about how to play certain characters in certain roles. Judicious use of Web from a Ranger's spider saved my ass in multiple fights.
I think my favorite fight in the entire game now is Ser Cauthrien. Since I had to fight everybody in the room, and nobody could die, I had to trial-and error different strategies and develop a very specific plan of attack. Every action by every character was mapped out. It reminded me a little bit of some fights in Ascension where just about every single action by every single party member got mapped out. When it finally comes together and you beat a seemingly impossible fight, you feel so goddamn good.
So what are your self-imposed restrictions?
Modifié par Ancalimohtar, 29 mars 2010 - 11:54 .





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