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What are your self-imposed restrictions to make the game more tactical/fun?


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#26
Axekix

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soteria wrote...
I don't really see "no deaths" as much of a restriction. I guess for me, I already know I can beat the fights without dying, so if something goes wrong and I lose someone, I'm not necessarily going to reload unless I'm just unhappy with how I played. Sometimes I'll just be dissatisfied with the way things went, say, "I can do better," and reload, and I can definitely understand wanting to have "clean" victories, but for me personally trying to beat the whole game with 0 injuries on anyone cuts into my quality of life.

Haha I've done this since my 2nd character.  I hadn't ever really thought about it as a restriction tbh, it's just reflex to me now.  I make use of all the skills in game, though I try to avoid pots, so if I do lose someone it's usually due to me being lazy with the micro management.

I probably wouldn't even care if it wasn't for that injury tracker in the heroic tab... seeing anything besides a 0 there drives me crazy.

#27
Psychoray

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* No Force field on the tank cheese, minimize friendly-fire FF in general since it's basically exploiting the AI



* No deaths--someone dying meant a reload;



* No consumables, including pots, traps, grenades, blah blah



* No cheesing the AI--fighting only half the enemies at a time by pulling out of the room etc.



* No pulling out of the room in general--every fight is fought on the enemies' turf



* No opportunistic respeccing--e.g., repeccing into mana clash for Kangaxx then out of it



* Edit: No switching party members for specific fights; the same party is kept throughout the game



* No acquiring a specialization unless it's been unlocked in the current playthrough



* In all encounters with NPC help, try to keep as many alive as possible; Redcliffe I allow a couple non-named deaths, etc.







Oh, and: No pause. But it seems to be rather hard to stick to this on nightmare.


#28
mr.chicken

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Ancalimohtar wrote...
I always respec NPCs now, because I refuse to play with poorly built characters. In my opinion, the player should have as much control over his characters and their actions as is humanly possible


I actually do not agree with this. A good example is Baldur's Gate 1 and 2. I never used an external editor to "respec" my characters to better weapon specializations because what they specialized is is who they are.

From a role play perspective, I always keep the same thought in Dragon Age. They may have "inferior" talents and skills pre-generated for them, but people arent perfect, and you work with what you have. If I really was the leader of this group, I would say to them what I want them to focus on from now on. Instead of erasing their memory.

#29
Addai

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Combat is the least interesting aspect of the game to me, so I don't do anything to purposely make it more tedious. I do, however, limit myself in certain RP or aesthetic aspects. I often skip helmets, for instance. My city elf wore Nelaros' wedding ring rather than a more "useful" item. I try to take party members on quests which would be meaningful to them, or leave them out of things they object to.

#30
Lady Jess

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Addai67 wrote...

Combat is the least interesting aspect of the game to me, so I don't do anything to purposely make it more tedious. I do, however, limit myself in certain RP or aesthetic aspects. I often skip helmets, for instance. My city elf wore Nelaros' wedding ring rather than a more "useful" item. I try to take party members on quests which would be meaningful to them, or leave them out of things they object to.


This.

My HNF rogue Carries the family sword in her main hand until RtO...when she equips the weapons of the man that saved her. (She specifically re-equips it for the Howe fight tho, then sinks Duncans sword into Loghains back in the duel). She Also equips Alistair with the shield until he gets Duncan's.

My Dalish Elf is still carrying her Dar'Misaan sword
City Elf wore the wedding ring until Zev gave her his earring.

I also never respec my companions. As for Tactics

Zevran on his own is quite protective, I try setting up whoever my love interest is to defend my pc. I usually get it wrong...lol. And I take certain companions on quests I think would be relevent to them. Except Morrigan, she stays at camp alot since I'm a goody goody and she disapproves of everything.

#31
crawfs

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My only real restriction after playing through once is to not use Shale at all she is way too powerful

#32
Guest_werwulf222_*

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I play on hard difficulty, DiD games, meaning if my character dies, it's a restart but party members dying don't make any difference.

I do allow forcefield from the mage if I get overwhelmed or my health falls dangerously low.

I play in leathers as a 2 hand warrior mostly until I can get Wade's armor. I allow potions, traps, bombs for any party member. I don't respec anyone. The party stays the same unless a specific NPC is needed for a quest.

Only 1 mage unless I'm playing a mage.  Also, I don't use the usual paradigm tank and damage dealers.  In my games, everybody fights and uses behaviour changes to minimize damage taken and maximize damage dealt.  

For awhile I was using the stamina potion mod, but it didn't work correctly with other mods I was using, so I dropped it and use mushrooms or additional WIL or talent choices during battles to manage stamina.

Mostly for me it's a matter of what level I leave Lothering at, how much money I want to make there, and how much I upgrade the party's armor & weapons before I leave.

That's how I vary the difficulty and keep the challenge going, and it's usually enough as I die usually 4 or 5 times for every successful finish. That seems to keep my interest up without frustrating me too badly.

That may seem like a high ratio to some, but I try to keep the battles going in real time as much as possible, use the pause key as little as possible, and I'm an old geezer and my reflexes and concentration aren't what they once were.

I won't even consider nightmare solo for awhile because it would just be like an endless fade. One mistake and game over, restart, rinse and repeat.

Of course, I think when you do force a restart after a death, either your own or your party's, you learn the game much more quickly, especially if you refight the battle that killed you until you can win if it's possible, before the restart.

When I get tired of too many restarts, I level higher in Lothering than is necessary, upgrade armor and weapons as much as possible, and play a very cautious game, at least until stats are so high that a few errors can be made without jeopardizing the finish.

Even then, 1 bad mistake is all it takes, but playing this way certainly keeps me interested in the game. Once I've had a success to sop my ego, I go back to trying minimums in things again, and repeat the process. So far it's kept me going for months.

Modifié par werwulf222, 05 juillet 2010 - 01:54 .


#33
Koremark

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Dragon Age :Origins Barebones runtru

1. Nightmare only.

2. PC can only use what they have after they finished there Origins. Companions can use have and use what they start with.

3.Leliana and Sten , Sten gets Sir Jory gear , Leliana gets Daveth Gear.

4.Companion dies you cannot use that Companion ever

5.no forcefield.



Tip: boost the Pc and Companion's Constitution to 20 pretty fast.