I play on hard difficulty, DiD games, meaning if my character dies, it's a restart but party members dying don't make any difference.
I do allow forcefield from the mage if I get overwhelmed or my health falls dangerously low.
I play in leathers as a 2 hand warrior mostly until I can get Wade's armor. I allow potions, traps, bombs for any party member. I don't respec anyone. The party stays the same unless a specific NPC is needed for a quest.
Only 1 mage unless I'm playing a mage. Also, I don't use the usual paradigm tank and damage dealers. In my games, everybody fights and uses behaviour changes to minimize damage taken and maximize damage dealt.
For awhile I was using the stamina potion mod, but it didn't work correctly with other mods I was using, so I dropped it and use mushrooms or additional WIL or talent choices during battles to manage stamina.
Mostly for me it's a matter of what level I leave Lothering at, how much money I want to make there, and how much I upgrade the party's armor & weapons before I leave.
That's how I vary the difficulty and keep the challenge going, and it's usually enough as I die usually 4 or 5 times for every successful finish. That seems to keep my interest up without frustrating me too badly.
That may seem like a high ratio to some, but I try to keep the battles going in real time as much as possible, use the pause key as little as possible, and I'm an old geezer and my reflexes and concentration aren't what they once were.
I won't even consider nightmare solo for awhile because it would just be like an endless fade. One mistake and game over, restart, rinse and repeat.
Of course, I think when you do force a restart after a death, either your own or your party's, you learn the game much more quickly, especially if you refight the battle that killed you until you can win if it's possible, before the restart.
When I get tired of too many restarts, I level higher in Lothering than is necessary, upgrade armor and weapons as much as possible, and play a very cautious game, at least until stats are so high that a few errors can be made without jeopardizing the finish.
Even then, 1 bad mistake is all it takes, but playing this way certainly keeps me interested in the game. Once I've had a success to sop my ego, I go back to trying minimums in things again, and repeat the process. So far it's kept me going for months.
Modifié par werwulf222, 05 juillet 2010 - 01:54 .