Who does not have a problem with the Mako?
#51
Posté 24 mars 2010 - 02:57
#52
Posté 24 mars 2010 - 03:30
I loved the Mako, and I loved actually being on a planet with tin and platinum for a crust, and seeing it first hand.
Watching endless meteorites fall on a planet made it feel "out of time". The many different sunrises/sunsets of various colors, or the oppresive feeling of a giant planet up above the horizon.
I also loved the retro '70s look of the Mako, but that's just me
Modifié par Roenik, 24 mars 2010 - 03:32 .
#53
Posté 24 mars 2010 - 03:43
#54
Posté 24 mars 2010 - 03:47
The only problem was the bizarre terrain with its steep ups and downs that you needed to cross to get the lootables.
But the Hammerhead is just as fine. The controls are good, it looks good... fine fine.
It all shines or dies with the design of the planets.
#55
Posté 24 mars 2010 - 03:49
It was the environments the Mako had to spend most of it's time in that were frustrating. Overly mountainous maps with no clear path to objectives, forcing the Mako to have to travel barely passable terrain or get hung up on the side of a mountain was where the frustration came in. The "floaty" feel of the zero-G environs, while possible realistic, wasn't helpful either.
Modifié par Spyndel, 24 mars 2010 - 04:15 .
#56
Posté 24 mars 2010 - 03:51
-I’ve always wondered about that. Did most of the people who hated the Mako just drive to the location on the mini map by driving directly to it or did they take a few seconds to access the full map and look at where they were going and see if there was a better route? Its not like the side quest locations were hard to get to at all to begin with.Faz432 wrote...
….then the people who can't read a terrain map and pre-plan their journey wouldn't have a problem.
Modifié par Darth Drago, 24 mars 2010 - 03:52 .
#57
Posté 24 mars 2010 - 03:54
<3<3<3 Mako <3<3<3
<3<3<3<3<3<3<3<3
#58
Posté 24 mars 2010 - 03:58
There were some planets, that I especially remembered for their absolute ridiculousness, such as Eletania (even the mission on it was absurd), Nodacrux or Chasca.
The Hammerhead? It handles really good IMO, far better than the Mako, the terrain is not annoying and the level design is great IMO, the only bad thing about the DLC is that the missions are too short.
Modifié par Par_Vollen, 24 mars 2010 - 04:03 .
#59
Posté 24 mars 2010 - 03:58
machine specs: HP, AMD Athlon II, quad-core, Windows 7, 6gb ram. 9100 Nvidia 512 vram.
I cannot select objects in-game with spacebar.
Modifié par shiznatt, 24 mars 2010 - 03:59 .
#60
Posté 24 mars 2010 - 04:06
The physics were a bit of a pain in the arse on some planets (mainly the ones with very uneven terrain), but in the story missions and on the flatter planets it was fun.
#61
Posté 24 mars 2010 - 04:08
It lacked a little bit of power, and the level design was a little over the top at times. Plus, there was not enough to find and see on the worlds. And people complain about the generic space station shooting levels on every world, but those have actually nothing to do with the Mako. These are the things that should've been worked on, instead of trashing the Mako altogether, and now replacing it with a fun, but in every aspect inferior vehicle.
Modifié par bjdbwea, 24 mars 2010 - 04:08 .
#62
Posté 24 mars 2010 - 04:20
-Exploring planets
-Whittling down harder enemies who I could then exit the vehicle to kill for big EXP
-The main story mission Mako sequences
-Running enemies over with it
What I disliked:
-Exp. penalty for killing enemies with it
-When exploring, there wasn't much to see but mountains and the occassional ruin/wreck
-Sluggish controls
I think the hammerhead would be a great solution, along with less explorable planets but having the ones you can explore be more detailed. So basically...maybe 50% less planets for 50% more detailed planets with more intricate ruins, more side quests on them etc.
#63
Posté 24 mars 2010 - 04:25
#64
Posté 24 mars 2010 - 04:32
Modifié par ToJKa1, 24 mars 2010 - 04:33 .
#65
Posté 24 mars 2010 - 04:39
Modifié par LostInSanity, 24 mars 2010 - 04:40 .
#66
Posté 24 mars 2010 - 04:42
I didnt have a problem with the controls however, I thought it was perfectly functional. I also liked the amazing vistas and the real feeling that you were on these tremendously hostile worlds.
It needed fixing to be sure, and its something that ME2, like with a lot of things, went overboard with and catastrophically failed to improve on.
Edit: I also thought driving the Mako on Ilos was brilliant. Gave off a sense of scale ME2 didnt even come close to recapturing with its occasional painted vistas like the citadel or collector ship.
Modifié par Dinkamus_Littlelog, 24 mars 2010 - 04:44 .
#67
Posté 24 mars 2010 - 04:58
The main missions were all very good, but they were designed to involve the Mako, and naturally, they had far more priority than the uncharted worlds.
#68
Posté 24 mars 2010 - 06:04
loved fighting while doing the worm
hilarious fun
I had no issues with the controls and im on the xbox
Modifié par TurbanSoviet, 24 mars 2010 - 06:06 .
#69
Posté 24 mars 2010 - 06:12
-Agreed.Dinkamus_Littlelog wrote...
The planets were bland and uninteresting.
I didnt have a problem with the controls however, I thought it was perfectly functional. I also liked the amazing vistas and the real feeling that you were on these tremendously hostile worlds.
It needed fixing to be sure, and its something that ME2, like with a lot of things, went overboard with and catastrophically failed to improve on.
Edit: I also thought driving the Mako on Ilos was brilliant. Gave off a sense of scale ME2 didnt even come close to recapturing with its occasional painted vistas like the citadel or collector ship.
Instead of giving us some nice planets to drive on for ME2 they just cut out the Mako and now we get some weak hover tank that cant even hover over the liquid we see in the levels. Not much of a hover mode is it?
ME2 has nothing level wise that compares to the main mission worlds in ME1 in scope or awe. That includes the butchered down Citadel.
#70
Posté 24 mars 2010 - 06:15
#71
Posté 24 mars 2010 - 06:22
#72
Posté 24 mars 2010 - 06:28
I get the impression though that the Hammerhead is still a BioWare prototype. A few tweaks to its control/response physics, assault capabilities, and a more ergonomic kbd layout would certainly bring it toe to toe with the Mako.
#73
Posté 24 mars 2010 - 06:34
#74
Posté 24 mars 2010 - 06:38
#75
Posté 24 mars 2010 - 06:42
Man, there were some worlds I'd struggle up shear mountainsides for 5-10 min. just so's I could get to the highest point, exit, smell the fresh air, and take in the incredible vistas. I've done that many times in the non-cyber world so maybe it's just me. The Mako took it one step better by allowing me to leap off the top-o-the-world and summersault to the bottom. Hah. cool...Par_Vollen wrote...
Driving the Mako was not difficult. The problem was, that the terrain was incredibly ridiculous.





Retour en haut







