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Who does not have a problem with the Mako?


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114 réponses à ce sujet

#51
Faz432

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Free roam on the planet surface for me is a much better solution than tedious scanning. I think for ME3 they should bring that back but with the hover version (hammerhead) and make the terrain less mountainous then the people who can't read a terrain map and pre-plan their journey wouldn't have a problem.

#52
Roenik

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/raises hand

I loved the Mako, and I loved actually being on a planet with tin and platinum for a crust, and seeing it first hand.

Watching endless meteorites fall on a planet made it feel "out of time". The many different sunrises/sunsets of various colors, or the oppresive feeling of a giant planet up above the horizon.

I also loved the retro '70s look of the Mako, but that's just me :)

Modifié par Roenik, 24 mars 2010 - 03:32 .


#53
DracoFulcrum

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I liked both the mako and the hammerhead, but the levels on the firewalker were terrible, the hammerhead on the open planet levels of ME1 would have been a blast.

#54
SimonTheFrog

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I'm on the "Mako-was-not-the-problem-in-ME1" camp. There are some planets with more flat and smooth surface and this is where the Mako shows its potential.

The only problem was the bizarre terrain with its steep ups and downs that you needed to cross to get the lootables.



But the Hammerhead is just as fine. The controls are good, it looks good... fine fine.



It all shines or dies with the design of the planets.




#55
Spyndel

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I never had a problem with the Mako per se. I actually enjoyed it.

It was the environments the Mako had to spend most of it's time in that were frustrating. Overly mountainous maps with no clear path to objectives, forcing the Mako to have to travel barely passable terrain or get hung up on the side of a mountain was where the frustration came in. The "floaty" feel of the zero-G environs, while possible realistic, wasn't helpful either.

Modifié par Spyndel, 24 mars 2010 - 04:15 .


#56
Darth Drago

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Faz432 wrote...

….then the people who can't read a terrain map and pre-plan their journey wouldn't have a problem.

-I’ve always wondered about that. Did most of the people who hated the Mako just drive to the location on the mini map by driving directly to it or did they take a few seconds to access the full map and look at where they were going and see if there was a better route? Its not like the side quest locations were hard to get to at all to begin with.

Modifié par Darth Drago, 24 mars 2010 - 03:52 .


#57
Daewan

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<3<3<3<3<3<3<3<3
<3<3<3 Mako <3<3<3
<3<3<3<3<3<3<3<3

#58
Par_Vollen

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Driving the Mako was not difficult. The problem was, that the terrain was incredibly ridiculous. I finished replaying ME1 two days ago, the game itself was really great, but I hated the Mako part. It was just so damn bad, I can't even describe in English. The terrain, the textures, the pointless anomalies and mineral scanning, the copy-paste bases and the incredibly simple and repetitive missions, were you had to kill everyone to get a pop-up message. The whole thing was just really, really, really annoying for me. I didn't missed it at all in ME2. The only thing I liked, that were great on the uncharted worlds, were the sky textures.

There were some planets, that I especially remembered for their absolute ridiculousness, such as Eletania (even the mission on it was absurd), Nodacrux or Chasca.

The Hammerhead? It handles really good IMO, far better than the Mako, the terrain is not annoying and the level design is great IMO, the only bad thing about the DLC is that the missions are too short.

Modifié par Par_Vollen, 24 mars 2010 - 04:03 .


#59
shiznatt

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Having spacebar issues. Can anyone help?
machine specs: HP, AMD Athlon II, quad-core, Windows 7, 6gb ram. 9100 Nvidia 512 vram.
I cannot select objects  in-game with spacebar.

Modifié par shiznatt, 24 mars 2010 - 03:59 .


#60
Dokteur Kill

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I liked it.



The physics were a bit of a pain in the arse on some planets (mainly the ones with very uneven terrain), but in the story missions and on the flatter planets it was fun.

#61
bjdbwea

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The Mako was perfectly fine. The controls were fine (on PC at least), and I found it to be a lot of fun. And most importantly, it added that nice atmosphere of actually exploring space and new worlds.

It lacked a little bit of power, and the level design was a little over the top at times. Plus, there was not enough to find and see on the worlds. And people complain about the generic space station shooting levels on every world, but those have actually nothing to do with the Mako. These are the things that should've been worked on, instead of trashing the Mako altogether, and now replacing it with a fun, but in every aspect inferior vehicle.

Modifié par bjdbwea, 24 mars 2010 - 04:08 .


#62
Mikeuicus

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There are gamers who can find positives in any game mechanic. I did not hate the Mako but I'm not sorry to see it gone. What I liked about it:

-Exploring planets
-Whittling down harder enemies who I could then exit the vehicle to kill for big EXP
-The main story mission Mako sequences
-Running enemies over with it

What I disliked:

-Exp. penalty for killing enemies with it
-When exploring, there wasn't much to see but mountains and the occassional ruin/wreck
-Sluggish controls


I think the hammerhead would be a great solution, along with less explorable planets but having the ones you can explore be more detailed. So basically...maybe 50% less planets for 50% more detailed planets with more intricate ruins, more side quests on them etc.

#63
Daeion

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I didn't have any issues with the Mako on the PC, however I hated it on the xbox and I'm going to guess that the majority of the people who hated it were xbox players.  I felt the PC version handled perfectly fine and the having a free roaming turret with 2x zoom is a big improvement over having to fight the MAKO wanting to go the same direction as the turret and only being able to zoom once.  The other problem the MAKO had was the way the worlds were developed, most of them had little flat terrain and you almost always had to go over a mountain range to get to where you wanted to go, there typically wasn't even an option to drive around.  Now if you had given the MAKO the same missions as the Hammerhead had gotten, you never would have had to deal with the terrain issues.  It's hard to say the Hammerhead is a better vehicle when it hasn't been put into similar situations yet.

#64
ToJKa1

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On PC, i love the Mako, the problem was the environment it was used on, though with practice and smart driving that wasn't too big of a problem. Especially the asteroid in Bring Down the Sky was really fun to drive at. I do like Hammerhead more for it's mobility, but the auto-aim missiles and the missions it came with suck.

Modifié par ToJKa1, 24 mars 2010 - 04:33 .


#65
LostInSanity

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I'm very 'meh' about the mako. It was alright during the story missions, but the uncharted worlds sucked. As far as controls go, I much prefer the hammerhead to the mako (yes, I play on a 360). I thought firewalker was a good start, just wish there was hammerhead missions in the main story.

Modifié par LostInSanity, 24 mars 2010 - 04:40 .


#66
Dinkamus_Littlelog

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The planets were bland and uninteresting.

I didnt have a problem with the controls however, I thought it was perfectly functional. I also liked the amazing vistas and the real feeling that you were on these tremendously hostile worlds.

It needed fixing to be sure, and its something that ME2, like with a lot of things, went overboard with and catastrophically failed to improve on.

Edit: I also thought driving the Mako on Ilos was brilliant. Gave off a sense of scale ME2 didnt even come close to recapturing with its occasional painted vistas like the citadel or collector ship.

Modifié par Dinkamus_Littlelog, 24 mars 2010 - 04:44 .


#67
Par_Vollen

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I played it on PC, and the Mako sucked. Well, not really the vehicle itself, but the absurd mountain ranges, textures, and the way the Mako reacter on the terrain. It sucked very much IMO. I didn't miss anythin in ME2, because there was nothing to miss. There wasn't exploration with the Mako, because there were no interesting things at all, and those few things were marked on the map (except the minerals, but they were totally pointless). So really, there was nothing interesting on the Uncharted worlds. Only the vistas looked good.

The main missions were all very good, but they were designed to involve the Mako, and naturally, they had far more priority than the uncharted worlds.

#68
TurbanSoviet

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mako ftw but more guns and better planets

loved fighting while doing the worm
hilarious fun

I had no issues with the controls and im on the xbox

Modifié par TurbanSoviet, 24 mars 2010 - 06:06 .


#69
Darth Drago

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Dinkamus_Littlelog wrote...

The planets were bland and uninteresting.

I didnt have a problem with the controls however, I thought it was perfectly functional. I also liked the amazing vistas and the real feeling that you were on these tremendously hostile worlds.

It needed fixing to be sure, and its something that ME2, like with a lot of things, went overboard with and catastrophically failed to improve on.

Edit: I also thought driving the Mako on Ilos was brilliant. Gave off a sense of scale ME2 didnt even come close to recapturing with its occasional painted vistas like the citadel or collector ship.

-Agreed.

Instead of giving us some nice planets to drive on for ME2 they just cut out the Mako and now we get some weak hover tank that cant even hover over the liquid we see in the levels. Not much of a hover mode is it?

ME2 has nothing level wise that compares to the main mission worlds in ME1 in scope or awe. That includes the butchered down Citadel.

#70
Darkstar87uk

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Having played it on both pc and 360 I'll say the pc version is superior. Maybe I was doing something wrong but on the 360 if you had the canon facing backwards it would make you reverse? never had that on PC...

#71
Landline

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I loved the Mako on the PC, if anything the hammerheads "improved" controls were a step down fromt he Mako.

#72
Mooner911

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I had a lotta fun with the Mako and played around some with the Hammerhead. IMO so far the Mako is a funner vehicle because it's so stunt-able and realistic.

I get the impression though that the Hammerhead is still a BioWare prototype. A few tweaks to its control/response physics, assault capabilities, and a more ergonomic kbd layout would certainly bring it toe to toe with the Mako.

#73
Dr Bawbag

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Once you got the hang of the controls, the Mako was never the problem, it was the rubbish terrain that was the problem. If i learnt anything from ME1, it was BioWare could make impassable mountain terrain and lots of it.

#74
treesnogger

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The mako and the attached missions were so much fun for me. Alone those beautiful panoramas, the search for lost probes, artifacts etc. beats everything this boring planet scanning now has. The controls were also ok. There should be absolutely no problem if you are able to read a map and not drive mindless over hills and mountains. Sure, the terrain could need a bit of an overhaul, soften the mountain tops a bit and there you are. And you are seriously complaining about barren, lifeless planets with harsh enviroment? Surprise! Nearly every planet in our beloved galaxy features such enviroments (even mush harsher ones). Or do you really expect we are living in a galaxy, with overwhelming planets full of life everywhere?

#75
Mooner911

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Par_Vollen wrote...
Driving the Mako was not difficult. The problem was, that the terrain was incredibly ridiculous.

Man, there were some worlds I'd struggle up shear mountainsides for 5-10 min. just so's I could get to the highest point, exit, smell the fresh air, and take in the incredible vistas. I've done that many times in the non-cyber world so maybe it's just me. The Mako took it one step better by allowing me to leap off the top-o-the-world and summersault to the bottom. Hah. cool...