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Who does not have a problem with the Mako?


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#76
kromm71

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exxxed wrote...

Well Bioware did show us in the end that they got what it takes to make the Mako missions awesome with Bring Down The Sky, which leads me to the new HH firewalker pack... 'da hell are they doing!?

Having ME 1 on the PC, i sincerely loved the Mako, it was like "the british man's" kind of fun, and the planets really gave a feeling of desolation/uncharted/no man's land/etc. and grandure kind of feel which i miss from it's " linear" brother.

Take care guys!


Exaclty exxxed.  The free-roaming Mako really added immersion.  Observing the sky and weather patterns was interesting, especially knowing that any precipitation is in fact ammonia raining down on the ground.

There are the usual and sad trade offs between sand-box, linearity and content.  The planets were wonderful to explore but were overall, deviod of content.  Not unlike Morrowind, which had an abundance of dungeons to explore, with most having nothing in them.

But I liked it that way.  I find it to be more (and I say with tongue firmly in cheek) *realistic*. 

#77
kromm71

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Darth Drago wrote...


Faz432 wrote...

….then the people who can't read a terrain map and pre-plan their journey wouldn't have a problem.

-I’ve always wondered about that. Did most of the people who hated the Mako just drive to the location on the mini map by driving directly to it or did they take a few seconds to access the full map and look at where they were going and see if there was a better route? Its not like the side quest locations were hard to get to at all to begin with.



It does make you wonder doesn't it?  I always thought it was related to a short attention span.  The expectation to get to Point B in an expedient manner.

I agree with you.  Read the main map, interpret the elevations and don't drop into valleys unless you are prepared to climb back out.  The Mako is almost absurdly agile.

#78
WrexEffex

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I like the Mako, but the terrains were a buzzkill whenever I wanted to drive around. I've only played the first mission with the Hammerhead and I'm liking it so far. It's fun to bounce around and go fast.



I think BioWare's made 2 great vehicles so far, both very unique. Sure there's flaws, but what doesn't have flaws these days. Even a masterpiece show like Lost has flaws.

#79
MsKlaussen

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Jamer21 wrote...

I loved the mako missions in me1, going around planets with the freedom to attack a mission a different way each playthrough. I had no idea other players didn't like it, until I came to this website. I didn't have a problem with the controls on the xbox like some other people. I thought it was the only thing lacking in me2. I thought in me2 they were going to give us a new vehicle with the same open world except with trees and more detail to the planets but unfortunately they didn't. Mass Effect 2 is still a great game, my second favorite game after ME1.Posted Image



Same here. I couldn't imagine that the Mako (or the elevators) would be a "please no more" issue. I had no idea the elevators were loading screens. If that is not immersion, I don't know what is. And isn't that what gets on people's nerves? Breaking immersion with loading messages?

Back to the Mako. Only got stuck one time in what must have been 10 playthroughs, and that was because I wanted to engage in some thruster abuse and see if I could make it jump off one side of a chasm, roll in the air, and land on the other side.

P.S. - it cannot   :?

#80
KotOREffecT

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I'm just glad that I downloaded the firewalker pack and enjoyed it dispite people saying not to and that it was a waste and bad, boy was I in for a surprise. As much as I loved the Mako, I think the Hammerhead and its style of missions is where its at! I just hope BioWare tunes it up a bit and gives it more guns and expands on the missions, I see really great things for the HH in ME 3 or new DLC.



Also, whats with the sudden love for the Mako now that the HH is out? These forums, I tell you...

#81
TJSolo

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KotOREffecT wrote...

I'm just glad that I downloaded the firewalker pack and enjoyed it dispite people saying not to and that it was a waste and bad, boy was I in for a surprise. As much as I loved the Mako, I think the Hammerhead and its style of missions is where its at! I just hope BioWare tunes it up a bit and gives it more guns and expands on the missions, I see really great things for the HH in ME 3 or new DLC.

Also, whats with the sudden love for the Mako now that the HH is out? These forums, I tell you...


lol 4 pages.
The mako topics have been up since the first day of ME2, it just happens the positive ones were drowned out by certain forum posters.

#82
KotOREffecT

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TJSolo wrote...

KotOREffecT wrote...

I'm just glad that I downloaded the firewalker pack and enjoyed it dispite people saying not to and that it was a waste and bad, boy was I in for a surprise. As much as I loved the Mako, I think the Hammerhead and its style of missions is where its at! I just hope BioWare tunes it up a bit and gives it more guns and expands on the missions, I see really great things for the HH in ME 3 or new DLC.

Also, whats with the sudden love for the Mako now that the HH is out? These forums, I tell you...


lol 4 pages.
The mako topics have been up since the first day of ME2, it just happens the positive ones were drowned out by certain forum posters.


Im not talking about general Mako talk, I'm just saying that in light of the HH, now in a lot of topics people claim how its so much better and things, and the comparrisons, and the arguing, where as the Mako wasn't really much focus as for a recent topics go until now. I also feel some maybe start to feel nostaglia for the Mako having certain things like having a machine gun, or the uncharted worlds because they were bigger and had more exploring, yet before it was the constant "I have to drive the Mako up this dumb mountain, or the worlds are boring, and now all of a sudden its gettting more praise. The mako has a few things like better sheilding and more guns, but if those were added to the HH for ME 3, the Mako wouldn't seem that great. Not to mention if ME 3 had more expanded missions involving the HH and a little off exploring, then people wouldn't look back at the mako like it was genius.

Just saying, and this is coming from a Mako fan when many hated it.

Modifié par KotOREffecT, 24 mars 2010 - 11:44 .


#83
TJSolo

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KotOREffecT wrote...

Just saying, and this is coming from a Mako fan when many hated it.


sure sure, right. I enjoy reading your other posts.
Well anyway nice that you think it is "nostalgia" even though the game is only 2 years old and still in the same console generation. Also a fair number of people are still playing both titles.

This is not some odd crop of Mako threads, they have been around since before the HH was announced.

#84
EternalWolfe

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KotOREffecT wrote...

Im not talking about general Mako talk, I'm just saying that in light of the HH, now in a lot of topics people claim how its so much better and things, and the comparrisons, and the arguing, where as the Mako wasn't really much focus as for a recent topics go until now. I also feel some maybe start to feel nostaglia for the Mako having certain things like having a machine gun, or the uncharted worlds because they were bigger and had more exploring, yet before it was the constant "I have to drive the Mako up this dumb mountain, or the worlds are boring, and now all of a sudden its gettting more praise. The mako has a few things like better sheilding and more guns, but if those were added to the HH for ME 3, the Mako wouldn't seem that great. Not to mention if ME 3 had more expanded missions involving the HH and a little off exploring, then people wouldn't look back at the mako like it was genius.

Just saying, and this is coming from a Mako fan when many hated it.


To be fair, I wouldn't be bothered if both the Hammerhead and the Mako came back in ME3.  My problems with the mako were mainly the planets(kinda drab and boring, plus the Mako didn't exactly move very swiftly across it) and the terrain(oh, dear god the mountains!).  Oddly enough, the Hammerhead would have been perfect for them - swifter(at least if felt swifter), more nimble, could have easily conquered the mountains(and then hopped from peak to peak).  The Mako was a tank - it moved like a tank, it acted like a tank, it was armed like a tank.

In the end, the Mako's best missions(imo) were the story ones - linear combat missions.  This played to the strengths of the tank, going on terrain it was sutible for(instead of exploring the far reaches of space) and fighting enemies.
The Hammerhead felt less like a tank and more like a travel vehicle - fast, nimble, and able to take tougher terrain.  As an exploration vehicle, it would have been great(it has some problems I would fix, of course).

If they both came back, and you used the Mako for heavy combat missions, the Hammerhead for exploration, and the shuttle for covert drop missions, play to the strengths of each machine, it would be a lot better.

Just my opinion, though.

#85
KotOREffecT

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EternalWolfe wrote...

KotOREffecT wrote...

Im not talking about general Mako talk, I'm just saying that in light of the HH, now in a lot of topics people claim how its so much better and things, and the comparrisons, and the arguing, where as the Mako wasn't really much focus as for a recent topics go until now. I also feel some maybe start to feel nostaglia for the Mako having certain things like having a machine gun, or the uncharted worlds because they were bigger and had more exploring, yet before it was the constant "I have to drive the Mako up this dumb mountain, or the worlds are boring, and now all of a sudden its gettting more praise. The mako has a few things like better sheilding and more guns, but if those were added to the HH for ME 3, the Mako wouldn't seem that great. Not to mention if ME 3 had more expanded missions involving the HH and a little off exploring, then people wouldn't look back at the mako like it was genius.

Just saying, and this is coming from a Mako fan when many hated it.


If they both came back, and you used the Mako for heavy combat missions, the Hammerhead for exploration, and the shuttle for covert drop missions, play to the strengths of each machine, it would be a lot better.

Just my opinion, though.


Completely agree.

#86
treesnogger

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Yes, this sounds really good, would love to see it ingame.

#87
tvai

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Mako was one of my favorite things about ME1. It's part of what made ME1 feel like a classic sci-fi novel. It's hard to explain. Lets put it this way: I don't care how boring the surface of Mars is compared to Earth, I'd still give anything to go there. Exploring exoplanets, no matter how desolate, is always fun. A little variation wouldn't hurt, though.

#88
Murmillos

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Other then maybe 6-8 worlds out of the 33 maps in ME1.. I didn't have a problem with the Mako. ME2 fails on all levels.

I'm having more fun in Mercenaries 2 and Just Cause 2 now.. I couldn't even find myself to finish more then 2 Hammerhead maps. I don't care if it was free, it was a let down and does nothing for the game/story/trilogy.

Modifié par Murmillos, 25 mars 2010 - 12:31 .


#89
treesnogger

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I'm completely with you, tvai. And especially the desolate ones were the best, because I imagine very few planets in space will look like that. :)

#90
MsKlaussen

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tvai wrote...

Mako was one of my favorite things about ME1. It's part of what made ME1 feel like a classic sci-fi novel. It's hard to explain. Lets put it this way: I don't care how boring the surface of Mars is compared to Earth, I'd still give anything to go there. Exploring exoplanets, no matter how desolate, is always fun. A little variation wouldn't hurt, though.


It's Moon Patrol with a forward facing gun and Z axis movement! Fun fun fun!! You don't have to explain it! :P

Or better yet, it's like you're George Peppard in that movie Damnation Alley. But in space.

Modifié par MsKlaussen, 25 mars 2010 - 12:41 .


#91
Samael77

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Never had an an issue with the Mako. Right thumb stick you used to set your direction, left you used for forward or reverse. Never understood the difficulty of it so many people had. PC controls were even better.

#92
wrexfan32hanalei

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the mako was fun on the main missions but most planets were too mountainy.

#93
CommanderDJ

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I have it on Xbox, and I had no problem with the Mako. Only got frustrated a few times going up really steep hills, but if you know the gameplay then you'll be fine.

#94
JKoopman

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The problem with the Mako wasn't the Mako; it was the planets the Mako was dropped on. More specifically, it was the jagged height-map generated terrain you were forced to hobble over . On semi-flat and gently sloping terrain it handled beautifuly, and I certainly prefered it's cannon/machine gun to the guided missiles of the Hammerhead.

Modifié par JKoopman, 25 mars 2010 - 02:16 .


#95
Octorox

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Eh....I liked the IDEA but not the execution. It felt really clunky. I like the control of the Hammerhead and the level design is also more interesting (although a bit too linear) but it seems like a highly constrained "demo"  version of what will be fleshed out in ME3. (no exiting the vehicle, only a few planets etc.)

#96
Octorox

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JKoopman wrote...

The problem with the Mako wasn't the Mako; it was the planets the Mako was dropped on. More specifically, it was the jagged height-map generated terrain you were forced to hobble over . On semi-flat and gently sloping terrain it handled beautifuly, and I certainly prefered it's cannon/machine gun to the guided missiles of the Hammerhead.


Really? Both felt so inaccurate and random to me but the Hammerhead is a bit better (allows for "vehicle strafing", almost run and gun style). What I really want is auto lock-on missiles.

#97
TJSolo

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Octorox wrote...

JKoopman wrote...

The problem with the Mako wasn't the Mako; it was the planets the Mako was dropped on. More specifically, it was the jagged height-map generated terrain you were forced to hobble over . On semi-flat and gently sloping terrain it handled beautifuly, and I certainly prefered it's cannon/machine gun to the guided missiles of the Hammerhead.


Really? Both felt so inaccurate and random to me but the Hammerhead is a bit better (allows for "vehicle strafing", almost run and gun style). What I really want is auto lock-on missiles.


Mako, it is called aim so any inaccuracy you felt with it falls back to your aim.
Hammerhead is completely autotarget and the stupid homing missles will go after what they want even if you arent aiming at it. That is counter intuitve and takes control away from the player, not good.

#98
KotOREffecT

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Octorox wrote...

Eh....I liked the IDEA but not the execution. It felt really clunky. I like the control of the Hammerhead and the level design is also more interesting (although a bit too linear) but it seems like a highly constrained "demo"  version of what will be fleshed out in ME3. (no exiting the vehicle, only a few planets etc.)


Exactly, glad to see someone who enjoyed the Hammerhead level design. I esp enjoyed the Mustafar like planet where you had to get out and explore the station that was built inside of a volcano, then started to blow up as you had to flee it after getting some clues and things. Def had my adrenaline pumping. I really do hope that BioWare keeps the HH for ME 3 and fine tunes it a bit more and expand on the missions and make them more indetph.

They could also bring back an updated Mako as well for those who are not to keen on the fast paced mid air jumping Hammerhead.

#99
TJSolo

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KotOREffecT wrote...

Octorox wrote...

Eh....I liked the IDEA but not the execution. It felt really clunky. I like the control of the Hammerhead and the level design is also more interesting (although a bit too linear) but it seems like a highly constrained "demo"  version of what will be fleshed out in ME3. (no exiting the vehicle, only a few planets etc.)


Exactly, glad to see someone who enjoyed the Hammerhead level design. I esp enjoyed the Mustafar like planet where you had to get out and explore the station that was built inside of a volcano, then started to blow up as you had to flee it after getting some clues and things. Def had my adrenaline pumping. I really do hope that BioWare keeps the HH for ME 3 and fine tunes it a bit more and expand on the missions and make them more indetph.

They could also bring back an updated Mako as well for those who are not to keen on the fast paced mid air jumping Hammerhead.


Thanks for trol,...stopping by but the topic is Who does not have a problem with the Mako?
Please see you way to any other thread based on the HH instead of trying to derail this one.

#100
KotOREffecT

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TJSolo wrote...

KotOREffecT wrote...

Octorox wrote...

Eh....I liked the IDEA but not the execution. It felt really clunky. I like the control of the Hammerhead and the level design is also more interesting (although a bit too linear) but it seems like a highly constrained "demo"  version of what will be fleshed out in ME3. (no exiting the vehicle, only a few planets etc.)


Exactly, glad to see someone who enjoyed the Hammerhead level design. I esp enjoyed the Mustafar like planet where you had to get out and explore the station that was built inside of a volcano, then started to blow up as you had to flee it after getting some clues and things. Def had my adrenaline pumping. I really do hope that BioWare keeps the HH for ME 3 and fine tunes it a bit more and expand on the missions and make them more indetph.

They could also bring back an updated Mako as well for those who are not to keen on the fast paced mid air jumping Hammerhead.


Thanks for trol,...stopping by but the topic is Who does not have a problem with the Mako?
Please see you way to any other thread based on the HH instead of trying to derail this one.


No one is trolling. And I wasn't the only one on this page who talked about the Hammerhead you Mako loving fiend. Posted Image