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Nice game, be careful who you side with though, Bioware.


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#26
Murphys_Law

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SuperBaggles1 wrote...

Maybe the OP could also explain to me how marketing to a smaller crowd would ever benefit anybody who's in business in the long run. Because of your passion you'll have for the game? Are you serious? Last time I checked game developers get paid in money...not passion, enthusiasm, and compliments.

"Well, Greg, we made a game that 300 people out of the whole millions and millions of gamers in the world liked. Now let's go file for bankruptcy since we just lost all the money we had cause we invested it in the smaller crowd."

"That's right, Ray, we may be going out of business and we need to find new jobs but at least we have those 300 people's compassion, enthusiasm, and compliments for this game!"


Many companies make a lot of effort to appeal to a small group of loyal/repeat customers.  This can be seen in a wide variety of methods from rewarding repeat customers to giving loyal customers (as in they pay more :D) with special products/services.  Do not try to simplify markets by making it seem like the "LOL LETS MARKET THE GAME TO EVERYONE" strategy is the only one in their playbook.  In addition, loyal customers are the best form of marketing one could ask for and these are the customers that will continue to drive the product/service forward in the future even when you slip up.  The "majority" is a lot less forgiving and is exremely fickle, so relaying them for a long period of time isn't very wise.  I haven't even touched the problem of "selling your artistic soul" and trying to make a mass marketed game.  There are a lot of terrible trash games that have tried to appeal to the masses, but guess what you need to have some artistic integrity if it is going to succeed at all.  So the OP has a point, although mixed in with too much elitism and nostalgia for my taste, Bioware should always be wary of balancing the "hardcores" and the "casual" influences.

#27
Bryy_Miller

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fsfsfsfsfsfsf wrote...

One thing I would say however, is that this game is a classic example of the new ultimate challenge facing gamers and game developers. You big game developers are now stuck in this catch-22 position, where your quest for money is at odds with making good games.


I hate to break it to you, but people don't make games simply to make games. Video games are a business.

If you simplify a game like this for the average Joe, cheezey puff munching console gamer, you are going to alienate the old school, more hardcore RPG fans who are perfectly suited to this kind of game.


This is a non-issue. If EA and BioWare want to expand their market, that's up to them. They won't stop simply because you want them to make less money.

You should remember, that we don't really have anywhere else to go.


Outside. You can go outside. Video games are a luxury, not a need.

#28
CybAnt1

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You do realize that 1st and 2nd edition D&D still exist, and that you still can play them, right? Just because WOTC released a new edition doesn't mean the old ones become obsolete and self-destruct.


It's a bit like saying software version 3.0 of a program still exists, when they're up to version 8.0.

Well, sure, but nobody's releasing modules for them, the decade old rulebooks for them are probably experiencing disintegrating binding, all the new expansions and add-on sourcebooks for the ruleset are only for the latest version, etc.

Pretty much, if you want to avoid 4E D & D, and stick to 3E, you should go with Pathfinder, which continues using it as a "living" ruleset.

You want to play 2E? Just hope age & time don't eat away at your rulebooks, you'll probably have to go to Ebay for a replacement.

Modifié par CybAnt1, 24 mars 2010 - 07:09 .


#29
SuperBaggles1

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Murphys_Law wrote...

SuperBaggles1 wrote...

Maybe the OP could also explain to me how marketing to a smaller crowd would ever benefit anybody who's in business in the long run. Because of your passion you'll have for the game? Are you serious? Last time I checked game developers get paid in money...not passion, enthusiasm, and compliments.

"Well, Greg, we made a game that 300 people out of the whole millions and millions of gamers in the world liked. Now let's go file for bankruptcy since we just lost all the money we had cause we invested it in the smaller crowd."

"That's right, Ray, we may be going out of business and we need to find new jobs but at least we have those 300 people's compassion, enthusiasm, and compliments for this game!"


Many companies make a lot of effort to appeal to a small group of loyal/repeat customers.  This can be seen in a wide variety of methods from rewarding repeat customers to giving loyal customers (as in they pay more :D) with special products/services.  Do not try to simplify markets by making it seem like the "LOL LETS MARKET THE GAME TO EVERYONE" strategy is the only one in their playbook.  In addition, loyal customers are the best form of marketing one could ask for and these are the customers that will continue to drive the product/service forward in the future even when you slip up.  The "majority" is a lot less forgiving and is exremely fickle, so relaying them for a long period of time isn't very wise.  I haven't even touched the problem of "selling your artistic soul" and trying to make a mass marketed game.  There are a lot of terrible trash games that have tried to appeal to the masses, but guess what you need to have some artistic integrity if it is going to succeed at all.  So the OP has a point, although mixed in with too much elitism and nostalgia for my taste, Bioware should always be wary of balancing the "hardcores" and the "casual" influences.

And yet it seems that it is all the so called "loyal BioWare fans" who seem to be doing the most whining about how Dragon Age isn't BG or NWN 3 but actually has the audacity to be it's own game and universe. How dare BioWare want to make a completely new fantasy IP when all these hardcore RPGers want is to relive the past! Personally I didn't think NWN was all that great of a game. To be fair it's been awhile since I've played it and I may like it more now than I did a few years ago.

Once again, you can make a mass marketed game without selling your artistic soul. Like someone said earlier, video games are a business. These people may love making games but at the end of the day they still have to make a profit. Clearly, though, BioWare is not marketing this game to everyone. Dragon Age is
strictly a fantasy RPG in the spirit of BG (that doesn't mean it is BG
for those of you who can't seem to grasp this simple fact) and not some
sport/racing/shooter/adventure/RPG/flight simulator ultimate super
hybrid game.

#30
Jaulen

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I must be approaching fossilization or enforced euthinasia if 25 is considered 'old-school'.



Prior to DA:O I had never played a PC game.....Prior to my hubby introducing me to Baulders Gate for the PS2, I hadn't played a video game since Ms. Pac-Man. And from my understanding BG on the PS2 was a totally different game than what the PC gamers are referreing to.....so I have no experience comparing DA:O to other RPGs.



But I will compare DA:O to what I used to love to do, RP. D&D, Paladium...and a couple of others our group started but never really got into. Ah, and when the internet first really got going in the early 1990's and MUCKs, MUSHs and the like.,,,,,got really into those for the RP aspect. I loved the P&P RP games......never got into video games since it seemed all hacky and slashy and that's NOT what would focus my interest enough to keep me entertained, and spending money. Never got into WoW since if it was at all like RPing, I KNEW I would probably get addicted and lose my job (or get kicked out of school again o.O).



But a hubby's friend had bought DA:O for the PS3 thinking it was online multi-player (before DA:O other than PS3 BG and a couple of other minor games I was only playing Civ Revolutions (a lot)) but he hadn't gotten into the game since it was 'a lot like a movie, there's quite a bit of story scenes going on'. I was intrigued. I had been watching my hubby play Metal Gear (no interest myself in playing), so although my hubby hadn't played DA:O yet, I fired it up and started playing.



LOVED it. It reminded me somewhat of a P&P RPG, and a chose your own adventure book. I played for 2 days straight (a total of 5 hours of sleep) when I found out I had to go out of town for work just so I could *rush* through and get to the end....and then while out of town, I purchased the game for PC. Even after 8 characters, I'm still loving DA:O.



Hubby bought Awakenings for PS3. Watched him play it prior to deciding if I wanted it for PC, since I had been reading on boards re Awakenings and tracking what people who seem to have the same playstyle as I had to say about it. So far, not impressed, with what people who like character development (from fighting/skills to personality, and NPC interaction/depth) are saying about it, nor am I liking what I see from my hubby playing it. (Really 72 exp for one-slashing a Hurlock?!?!?! when in DA:O you'd get maybe 31 exp? How did something that just got easier to kill, all of a sudden net you more exp?)



And I was so excited to purchase Awakenings, the $40 price tag and play length didn't even phase my purchase consideration....since I was thinking, "Wow, if it's more of the same, or improved DA:O, I'll spend WHATEVER on it." but then I started seeing what people who had the game were saying.....and now I'm like.....*meh*. I might buy Awakenings, might not, might try to get a used copy.....but I'm no longer salivating and excited about the game, and it most definitely doesn't seem like it will have the replay power that DA:O had. And even more telling, is that prior to Awakenings being released I was already planning on buying any and all additional expac or DLC they put out, but now....I'll wait to see what comments are from the community prior to deciding if I will purchase. (If it's just sidequest DLC, and not anything that particularly advances the storyline I'd buy, but anything that touches storyline/continuity/choices made I'll wait on)



Well at least the initial bad reviews/comments on Awakenings has made me slow down my re-playing of Origins since it doesn't really seem like the choices you made in Origins DO transfer over and effect the outcomes/storyline in Awakenings. I'm actually getting stuff done around the house now....



I understand Awakenings was an expac and not a 'game', but the engine for all platforms was alread in place, minor tweaks could get made.....an expac imho should be expanding the storyline/lore, be rather integral to the original game/storyline/lore, and not sound like it could have been a stand-alone release.



So EA/Bioware can count me as a rather obsessed customer that pretty much would have been willing to shill out $ for anything and everything DA:O DLC/expac/sequel related to.....a person of luke-warm interest. While $40 isn't a lot of $$ to me, I'd rather go buy $40 worth of good-quality beer, drink it and ****** it out, than spend $40 for something of sub-par quality. I'll keep playing Origins becuase I want to get to the point I can play on Nightmare (I am what I would call a casual gamer) and I want to get all the trophies, do all the origin stories.



If I want a hack and slash kill lots of things in the goriest way possible, with minimal PC or NPC character development, there are plenty of games out there to appeal to that.....what EA/Bioware needs to remember, is DA:O got props for being different, more RPG-like/more storyline/graphics, PC/NPC interaction than just a hack and slash. Lose that and you'll lose what made the game stand out from the other hundreds of games out there.


#31
Giorgos Tsiou

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The point is that Bioware has given games that had huge success (Infinity Engine games), featuring a way more complex - basically in every aspect - gameplay. The thing is that then, you could be playing just for the thrill of the next battle, now you play just to see the rest of the - excellent - plot, with it's spins and twists. Not that this is necessary bad, but really is more like viewing an interactive movie and less like "gaming".



Point is that Dragon Age, has an unbelievable deep immersion, that applies to the majority of gamers. A game just need immersion to be a success to be honest. Each company achieves it it's own way. Bioware before DA, by using lore from universes like Forgotten Realms and Star Wars, along with gameplay complexity and refined game mechanics (after years of testing on p&p D&D games), Blizzard by awesome gameplay and game mechanics etc etc Now with DA, Bioware just uses a very interesting plot, awesome interaction system with the other characters and the lore of the world. Nothing wrong with that as it gets us going and them money :P



Also, i have read that Bioware is through with the D&D system, and with DA, they develop their own world, their own game mechanics, their own class, feats etc. This is why game may seem so "generic" and the talents/feats/classes so few! It's just a fresh start, that will improve over time, based on user feedback i suppose (anyway glad i don't have to see that f***n THAC0 on my screen again :P).



And as far the mages are concerned, they really need to improve as a class. They are incredibly powerfull for all the reasons already mentioned (unlimited mana, unlimited spells etc). At least with the BG series, being a mage meant something. Doing a spell really took someting out of you, at least when i was pleying that game, with my teenager brain i was thinking, "hmm making a spell takes a lot out of my mental power, so i need to rest/sleep to be fine and working again". Now, making a spell seems like child's play, all you have to do is to "be born with the talent", and then you call a Blizzard every battle.

#32
SuperBaggles1

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Jaulen wrote...

I must be approaching fossilization or enforced euthinasia if 25 is considered 'old-school'.

Prior to DA:O I had never played a PC game.....Prior to my hubby introducing me to Baulders Gate for the PS2, I hadn't played a video game since Ms. Pac-Man. And from my understanding BG on the PS2 was a totally different game than what the PC gamers are referreing to.....so I have no experience comparing DA:O to other RPGs.

But I will compare DA:O to what I used to love to do, RP. D&D, Paladium...and a couple of others our group started but never really got into. Ah, and when the internet first really got going in the early 1990's and MUCKs, MUSHs and the like.,,,,,got really into those for the RP aspect. I loved the P&P RP games......never got into video games since it seemed all hacky and slashy and that's NOT what would focus my interest enough to keep me entertained, and spending money. Never got into WoW since if it was at all like RPing, I KNEW I would probably get addicted and lose my job (or get kicked out of school again o.O).

But a hubby's friend had bought DA:O for the PS3 thinking it was online multi-player (before DA:O other than PS3 BG and a couple of other minor games I was only playing Civ Revolutions (a lot)) but he hadn't gotten into the game since it was 'a lot like a movie, there's quite a bit of story scenes going on'. I was intrigued. I had been watching my hubby play Metal Gear (no interest myself in playing), so although my hubby hadn't played DA:O yet, I fired it up and started playing.

LOVED it. It reminded me somewhat of a P&P RPG, and a chose your own adventure book. I played for 2 days straight (a total of 5 hours of sleep) when I found out I had to go out of town for work just so I could *rush* through and get to the end....and then while out of town, I purchased the game for PC. Even after 8 characters, I'm still loving DA:O.

Hubby bought Awakenings for PS3. Watched him play it prior to deciding if I wanted it for PC, since I had been reading on boards re Awakenings and tracking what people who seem to have the same playstyle as I had to say about it. So far, not impressed, with what people who like character development (from fighting/skills to personality, and NPC interaction/depth) are saying about it, nor am I liking what I see from my hubby playing it. (Really 72 exp for one-slashing a Hurlock?!?!?! when in DA:O you'd get maybe 31 exp? How did something that just got easier to kill, all of a sudden net you more exp?)

And I was so excited to purchase Awakenings, the $40 price tag and play length didn't even phase my purchase consideration....since I was thinking, "Wow, if it's more of the same, or improved DA:O, I'll spend WHATEVER on it." but then I started seeing what people who had the game were saying.....and now I'm like.....*meh*. I might buy Awakenings, might not, might try to get a used copy.....but I'm no longer salivating and excited about the game, and it most definitely doesn't seem like it will have the replay power that DA:O had. And even more telling, is that prior to Awakenings being released I was already planning on buying any and all additional expac or DLC they put out, but now....I'll wait to see what comments are from the community prior to deciding if I will purchase. (If it's just sidequest DLC, and not anything that particularly advances the storyline I'd buy, but anything that touches storyline/continuity/choices made I'll wait on)

Well at least the initial bad reviews/comments on Awakenings has made me slow down my re-playing of Origins since it doesn't really seem like the choices you made in Origins DO transfer over and effect the outcomes/storyline in Awakenings. I'm actually getting stuff done around the house now....

I understand Awakenings was an expac and not a 'game', but the engine for all platforms was alread in place, minor tweaks could get made.....an expac imho should be expanding the storyline/lore, be rather integral to the original game/storyline/lore, and not sound like it could have been a stand-alone release.

So EA/Bioware can count me as a rather obsessed customer that pretty much would have been willing to shill out $ for anything and everything DA:O DLC/expac/sequel related to.....a person of luke-warm interest. While $40 isn't a lot of $$ to me, I'd rather go buy $40 worth of good-quality beer, drink it and ****** it out, than spend $40 for something of sub-par quality. I'll keep playing Origins becuase I want to get to the point I can play on Nightmare (I am what I would call a casual gamer) and I want to get all the trophies, do all the origin stories.

If I want a hack and slash kill lots of things in the goriest way possible, with minimal PC or NPC character development, there are plenty of games out there to appeal to that.....what EA/Bioware needs to remember, is DA:O got props for being different, more RPG-like/more storyline/graphics, PC/NPC interaction than just a hack and slash. Lose that and you'll lose what made the game stand out from the other hundreds of games out there.

Yyyyyeah...

Awakening significantly expands the lore and fiction. You find out more about the Howe family history. The darkspawn pose an entirely different threat than just a Blight and are evolving. You are the freakin Grey Warden Commander in Fereldan for f*ck's sake and you get your own castle! Also, Awakening is nowhere close to a hack and slash game. Whoever told you that must be on some serious hallucinogens and I want in on w/e they are smoking. :P

Besides, there is nothing wrong with hack and slash games. Some of the best fantasy RPGs ever made were hack and slash. Baldur's Gate: Dark Alliance, Champions of Norrath 1 & 2, the Gauntlet games, and (obviously) Diablo 2 immediately spring to mind.

And it is not that NONE of your choices carry over. Little choices like who you chose to take over the Fereldan throne do make an appearance. It is true that certain things had to be tweaked but what Awakening has done is make it so that w/e ending you got in Origins is not necessarily canon. After all the characters are yours so now you have some say in what happens after Origins is over.

Awakening, in my humble opinion, is not sub-par. I felt like I got my $40 worth within the first 10 minutes.

Modifié par SuperBaggles1, 24 mars 2010 - 07:50 .


#33
fsfsfsfsfsfsf

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Kavva wrote...


Errr
in all the BG series there was no mana ;)


Yeah that's true. The principle is the same though. The number of spells you could use was finite, so just unloading all your spells could leave you in serious trouble if you stumbled in to another battle. That doesn't happen in Dragon Age because a few seconds after one battle has finished, you are all full again. With mana regeneration and potions, it also makes the battles themselves easier now too. In the past, you had to fight with what you had, and couldn't just click on a bunch of potions if it wasn't working out too well.


sten_super
wrote...

I'm afraid I'm going to be the first on this thread to disagree. You state that gamers like you 'have nowhere
else to go'; that is an indication that (sadly) there probably isn't a sufficiently big market for good quality games (i.e. high development cost) games that would fit into the niche that you want. It ultimately all comes down to individual preferences, and of course the games developer is going to appeal to as many people's individual preferences as they can. This means that games are probably going to become more aimed at the 'casual' gamer, because that broadens their appeal (and therefore the market they can sell to).

I should state, for the record, that while I played Baldurs Gate, and NWN, and KOTOR, I am what you would probably describe as a 'casual' gamer. I play RPGs not for the challenging combat (I play most of them on easy) but for the storyline. I personally prefer the current generations of games to old games like Baldurs Gate, which I found a bit of a slog that was made worthwhile by the great storyline. I've tried not to let that personal perspective affect my argument above too much though.



I don't think that's the case. If anything it's the other way around. The games for the mass audiences have higher development costs, because the mainstream gamer demands very advanced graphics, sound and music. GTA4 being a good example, as I think it's the most expensive game ever made, costing $100m. A good challenging game needn't be like that, and in fact, I often get my tactics fix by playing old games which aren't pretty, but are great to play.

As for the story thing, I'm not being cheeky but if story is all you really care about, then books and movies are surely the best option? If it has to be interactive as a game though, even then, surely adventure games would be better. RPG stories are all such cliches, even Dragon Age. So if you don't really like combat and want to follow a good story, then I think it would be far better to play though adventure games like those Gabriel Knight games, or The Longest Journey, or Syberia. I don't know if there are many modern equivalents of those these days though. (I did hear there is a new Syberia in development).

But my point is that games like Dragon Age are largely combat, so they should at least make
that as good as it can be.

Bartlebyfinch wrote...
....snip.....
"aggro."
"tank"
as

far as I can tell, a development in RPGs that came from MMO's
"taunt"

Everquest
I have never played another game (MMO or otherwise) where the high-end raiding was as challenging as it was in EQ


You know exactly where I am coming from :)

I think MMORPG's did bring a few unwelcome things, but in general they moved things forward. As an old EQ player, I find it frustrating that nothing since has provided that same kind of challenge. The thing that bugs me the most, is that not only is EverQuest eleven years old now... but it was also having to work within the confines of a real time, online RPG. So it couldn't have too much in the way of real time actions in combat or it just couldn't have worked with the technology.

A single player RPG doesn't have those same restrictions, so when I see a game like Gothic 3 come along
with it's big dumb fireball spamming, it's really annoying. They have the ultimate freedom, and most of the time they put very little effort in to magic systems. Oblivion was slightly better but still not very good, and it's the same with most. 

Dragon Age is about the best, and I like how some of the skills are linked, so if you do a Low Blow first, then certain other skills will be even more powerful. But still, to me this is just an action-RPG now. There is too much combat for me to bother playing it on Hard mode, or it would be too tedius and take forever. And on medium mode it's just 99% hack 'n slash, with about 1% tough boss battles.

I think these single player RPG's are in a precarious position, because MMORPG's are such strong competition. The biggest being WoW, and when you look at what that offers, it's pretty amazing... Dragon Age is a bit more of a personalised experience, although really, it's just a collection of quests strung together with some story. WoW may be lacking an overall story linking the quests together, but the actual questing itself is pretty similar, and there are thousands of them. Add in the fact that there is a much bigger world, far more gear, far more classes, and the ability to play with (or against) other real people... and it makes single player RPG's look a bit second rate. I think to single player RPG's in general, really need to up their game to keep up.


Bryy_Miller wrote...

This is a non-issue. If EA and BioWare want to expand their market, that's up to them. They won't stop
simply because you want them to make less money.

I am not suggesting that at all. I'm suggesting that they are switching their audience and alienating their earlier fans in the process. They can't have it both ways. If they are in to making action RPG's for the mainstream, then they are going up against some stiff competition, and that might not do them any good. Look at Titan Quest. Their games might not be sexy and flashy enough for mainstream gamers, so it might not sell as well as they hoped, and in the process they will have
lost their old fans who bought their games for different reasons.

In other words, they may make more money by satisfying and succeeding in a niche market, rather than not doing so well in the mass market. This is the exact principle on which indipendent games companies survive and thrive.

Bryy_Miller
wrote...

You should remember, that we
don't really have anywhere else to go.

Outside. You can go
outside. Video games are a luxury, not a need.

Did you really
think that is what I meant? Or are you just trolling?


p.s. To the troll replies, don't expect a reply from me unless you can come up with a sensible response.

Modifié par fsfsfsfsfsfsf, 24 mars 2010 - 08:17 .


#34
Jaulen

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Minor development of a keep? Companions you learn some stuff about, but not as much as the originals?



Darkspawn evolving interesting, the Architecht, very interesting....

Howe family history, also interesting, but also told somewhat through the codex entries, talking to Howe/HN Historian in Origins, and a little in the books. That't not furthering the lore of Thedas, it's furthering the lore/backstory for one family in Thedas and one companion in particular....how does knowing that history tid but effect gameplay/lore/storyline?



Big deal, so who I put on the throne makes an appearance (and what's with Loghain, whom my hubby KILLED at the landsmeet, showing up for a cameo?)....but what about other choices made? Why wouldn't I want the endings I got from playing various characters/making various choices be able to transfer over to additional games that I PLAY AS THAT CHARACTER?!?!? Shouldn't those endings become cannon for that character? Otherwise whats' the point of replaying the game as different characters who made different choices, if they aren't going to import or effect the background/lore/storyline of additional games. That's the point of RPGing, play a character, and how do choices affect the character, comanions, and the world around? Otherwise it's just a story-based hack and slash.

#35
Itkovian

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And I was so excited to purchase Awakenings, the $40 price tag and play length didn't even phase my purchase consideration....since I was thinking, "Wow, if it's more of the same, or improved DA:O, I'll spend WHATEVER on it." but then I started seeing what people who had the game were saying.....and now I'm like.....*meh*. I might buy Awakenings, might not, might try to get a used copy.....but I'm no longer salivating and excited about the game, and it most definitely doesn't seem like it will have the replay power that DA:O had. And even more telling, is that prior to Awakenings being released I was already planning on buying any and all additional expac or DLC they put out, but now....I'll wait to see what comments are from the community prior to deciding if I will purchase. (If it's just sidequest DLC, and not anything that particularly advances the storyline I'd buy, but anything that touches storyline/continuity/choices made I'll wait on)


I would suggest you beware basing your purchase decision on game forums once a game comes out. Every forum out there turns mostly into complaint threads after every release. DAO was _exactly_ the same on release. It was quite frankly discouraging. Now id you look at the DAO forum, it's mostly quiet, and the sales prove how popular the game is.

On the whole, Awakenings feels exactly like it is: an expansion to Dragon Age Origins. It feels very similar, and is an extension of the game at the higher levels, along with a few new features (nothing major, mostly new abilities and runecrafting). But as far as content? It remains firmly in the style and quality established in DAO.

There is more combat, yes, and it is faster paced than the main game, but even so crams a lot of content in its limited package, and every storylines are richly detailed and come interlaced with cutscenes and story development similar to the DAO.

The major difference really is in the companions, where they changed the way conversation is handled. I like it, personally, though I'd rather see a synthesis of both old and new methods in the future. Otherwise, it's just as good, and the characters are well developed.

So long as you don't expect something the size of Dragon Age, and you enjoyed the first game, I see no reason to pass up Awakenings.

Itkovian

#36
Realmzmaster

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It is not that Bioware is through with D & D. D & D is through with BioWare. Atari owns the license from WOTC (division of Hasbro) for D & D. Atari has Obsidan Entertainment to create its D & D games. BioWare went its separate way from Atari. Dragon Age system like any new IP needs improvement, but so did the original first edition D & D otherwise you would not have gotten to the fourth edition.

D & D for better or worse envolved over time. A company can either change to meet the new expanding market or continue catering to a ever smaller market.

Unless you old schoolers are turning the new generation on to BG 1 & 2, Icewind Dale or NWN the market for those type of games will not expand. A company can either grow with the new market or die serving the old.

#37
SuperBaggles1

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Jaulen wrote...

Minor development of a keep? Companions
you learn some stuff about, but not as much as the originals?

Darkspawn
evolving interesting, the Architecht, very interesting....
Howe
family history, also interesting, but also told somewhat through the
codex entries, talking to Howe/HN Historian in Origins, and a little in
the books. That't not furthering the lore of Thedas, it's furthering the
lore/backstory for one family in Thedas and one companion in
particular....how does knowing that history tid but effect
gameplay/lore/storyline?

Big deal, so who I put on the throne
makes an appearance (and what's with Loghain, whom my hubby KILLED at
the landsmeet, showing up for a cameo?)....but what about other choices
made? Why wouldn't I want the endings I got from playing various
characters/making various choices be able to transfer over to additional
games that I PLAY AS THAT CHARACTER?!?!? Shouldn't those endings become
cannon for that character? Otherwise whats' the point of replaying the
game as different characters who made different choices, if they aren't
going to import or effect the background/lore/storyline of additional
games. That's the point of RPGing, play a character, and how do choices
affect the character, comanions, and the world around? Otherwise it's
just a story-based hack and slash.

I do think it is an odd design choice to let someone play Awakening as their character that
sacrificed themselves to kill the Archdemon. But that is something that I personally don't have to worry about due to my shrewd survival instinct.

The point of Awakening is to continue the story of that particular time period in Fereldan and continue the story of your character if you so choose. If your character died at the end of Origins and you don't want to break that canon then start a completely new character from Orlais. That's why that option is there. There is a lot more player freedom in Awakening than it is given credit for.

Sure it's not Origins but it's not meant to be. If you want Awakening to be a full blown sequel and won't settle for anything less then, forgive me for being so blunt, but that is a personal problem. BioWare made it very clear that Awakening is nothing more than an expansion.

The point of replaying as different characters is to enjoy the differing origins and see what different outcomes result from the most minor of interactions or altercations. It is awfully arrogant to automatically assume that your personal choices will have any kind of affect on future storylines and additional games. Just because Mass Effect 2 and the upcoming Alpha Protocol (supposedly) allow you to carry characters and decisions over does not mean every game will from here on out. Your actions and choices affect strictly what happens in the one game that you are playing.

Personally I would like Dragon Age 2 to not be a direct sequel but rather a game that takes place in a completely different time period or maybe even country. I would love to play a game that takes place in the past so we can explore the underlying history of all Thedas.

Modifié par SuperBaggles1, 24 mars 2010 - 08:37 .


#38
fsfsfsfsfsfsf

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Realmzmaster wrote...

It is not that Bioware is through
with D & D. D & D is through with BioWare. Atari owns the
license from WOTC (division of Hasbro) for D & D. Atari has Obsidan
Entertainment to create its D & D games. BioWare went its separate
way from Atari. Dragon Age system like any new IP needs improvement,
but so did the original first edition D & D otherwise you would not
have gotten to the fourth edition.
D & D for better or worse
envolved over time. A company can either change to meet the new
expanding market or continue catering to a ever smaller market.
Unless
you old schoolers are turning the new generation on to BG 1 & 2,
Icewind Dale or NWN the market for those type of games will not expand. A
company can either grow with the new market or die serving the
old.



Most modern gamers wouldn't last 10 minutes in those games in my opinion.

The problem with "growing with the new market" though is that at the moment they seem to be trying to satisfy both, and I'm not sure that's possible. I think they need to go one way or the other.

Get rid of the friendly fire, get rid of the full party and just have one "hero", get rid of the toolset, and go for a pure action RPG like all the other action RPG's out there and it might stand a better chance. Or go the other way and satisfy the likes of me and the legion of old Baldur's Gate fans.

I don't know if they are managing to satisfy both types of gamer at the moment, or are they trying to satisfy both but in fact disappointing both types. I'm sure they will do the right thing, whatever is best for them and EA. At least I had my say.

Modifié par fsfsfsfsfsfsf, 24 mars 2010 - 08:42 .


#39
Guest_Thund4H0rs3_*

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Dragon Age simplified down because of the common need to standardize game mechanics. Video Games are not fun to play if there are bugs in the engine or the character building system feels inconsistent. If Dragon Age were to say use the D&D 3.5 rule set (Which I still use personally because 4.0 is ****) then it would become a whole lot harder to understand and be much more complicated to level up characters and use them. With D&D you have spells known, spells per day, feats, skills, multi-classing and so on which is a lot to consider in a video game which just makes it more irritating to us to play.

With Dragon Age they "Dumbed down" the system a bit just for gameplay's sake where you have your stats, spec, skills, and talents and talents come in 3 flavors: Passive, Activate, or Sustain. It is a system that is much easier to understand and translates much better into a video game.With that set they can use this standardized system to make cool encounters with boss fights and gage how challenging they might be.

Maybe Awakening was a little easy (Which is what I assume spawned this post) but they added a lot of **** to the formula that really messed up the difficulty curve (So many AoE Sustained effects for the new talents and specs) but I can't see them truely dumbing down Dragon Age into a ****ty hack and slash RPG with nothing else.

Oh and Perhaps you should think before you blame console gamers for everything, I know the Xbox Live children are irritating and the mainstream games companies **** out every year only drag consoles down more but not all of us are like that, some of us just like the feel of a gamepad over a keyboard and mouse.

Modifié par Thund4H0rs3, 24 mars 2010 - 08:48 .


#40
Realmzmaster

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Actually continuing the story of the ultimate scarfice warden was not an odd design choice, it was requested by many gamers on the forum. Bioware did listen to the gamers, but they also fully stated that they would allow the import of the chracter but that the gamer would have to deal with the incongruity as far as the story was concerned.

Many of the gamers are mad because their roleplaying choices in Origins did not cross over. The US warden people are mad because none of the chioces they made in Origins had an impact in Awakenings. Their storyline did not crossover.

Some people are unhappy with the price.

Many gamers are happy with the product and understood what BioWare told them about Awakenings, not what they wanted or wanted to hear.



Many are mad at Bioware for these reasons

#41
DJ0000

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I agree with the OP other than comment about us console players being bone heads. Awakening was way too easy and had too much of a hack and slash feel.

#42
Bryy_Miller

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fsfsfsfsfsfsf wrote...

Bryy_Miller
wrote...

You should remember, that we
don't really have anywhere else to go.

Outside. You can go
outside. Video games are a luxury, not a need.

Did you really
think that is what I meant? 


Yes, I did.

#43
fsfsfsfsfsfsf

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DJ0000 wrote...

I agree with the OP other than comment
about us console players being bone heads. Awakening was way too easy
and had too much of a hack and slash feel.


I didn't say
that, I was referring to Grand Theft Auto.



Bryy_Miller wrote...

fsfsfsfsfsfsf wrote...

Bryy_Miller
wrote...

You should remember, that we
don't really have anywhere else to go.

Outside. You can go
outside. Video games are a luxury, not a need.

Did you really
think that is what I meant? 


Yes, I did.


Then I pity you.

Modifié par fsfsfsfsfsfsf, 24 mars 2010 - 09:34 .


#44
Badbear614

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DA:O is an excellent game with personality. It doesn't have as flexible a storyline as Oblivion or as many quests. Oblivion had a three tier strategy with seemingly endless hours of game play. First, you had the main storyline about the Oblivion dimension that had it's own near sequential quest line. Second, you had the "level up" quests from the various guilds. Third, you had several mini quests or singular quests/dungeons. Add to this that the dungeon delving had a different spawn of monsters depending upon if it was part of a quest or not. Going into a dungeon before the quest was triggered gave you a different cast of nasties. Wait a long enough time after finishing the quest and it had a different cast of nasties. This created hours upon hours of game play. Far more than DA:O. But this also made Oblivion more of a HackNSlash game.



DA:O has a personality. Not because of the quest per se, but because of the cast of characters. I have the words the characters speak to each other while we're walking from point A to point B written above them so I can see the interaction and gain insight into the different companions. I get upset if it's something new I haven't heard and I already punched the button for exiting the area and the convo gets cut off. My family discusses the characters while out at a restaurant. We have fun with creating a scenario and figuring out what each character would do or say in that situation. ie: What Would Wynne Do? What Would Morrigan Do?



The cut scenes are so well done they bring NPC characters to life. Such as the cut scene involving the hiring of Zevran; Does Loghain really want to hire an assassin to kill off the remaining Grey Wardens because he wants to do this or does he agree to it because Howe suggests it and brings the assassin with him to push the point? Or is Loghain too drunk to think clearly and Howe is getting away with murder? (If you never add Loghain to your party, you would never know the Hero of Fereldan other than through these cut scenes.)



Now, DA:O-Awakenings takes this interaction with your PC's out of the picture. You have a few major character building cut scenes and the few talking points when you click on them, but not like the convos you had with Morrigan or Alistair or even Sten (he had a sense of humor!) where you could bring up more character info and build trust depending upon your responses. (You can't flatter anyone to a good opinion of you in Awakenings like you could in Origins.) My family is greatly disappointed. Wynne might have been preachy, but she was also experienced--like a grandmother who only wanted you to follow the good road even if it was bumpy. Morrigan might have seemed the Evil Witch, but only if you didn't get to know her. Taking her into the Circle quest along with Wynne could give you more insight into Morrigan and tell you which of the two Mages has a stronger emotional will. Can you imagine the difference in Oghren if he still had the emotional background you built with him in Awakenings? Even Nathaniel Howe could be different--he might be such that you'd never want to be around him until you got to know him (and his family history was explored).



I can understand Bioware creating Awakenings so that it could be a stand alone, but there should have been Dialogue/cut scene changes to reflect if you carried one character over from Origins to Awakenings. Either do a Stand Alone or do a Continuation with appropriate character behavior that reflects your PC past actions and behavior. The If -> Then dialogues would be easy enough to create, the graphics of the characters talking to you not so much.



Loving the RPG format much better than HackNSlash. I don't care if the PC controls are limited/reduced to simulate the console games. Most console games have a tier system of controls that can be expanded on the PC keyboard.

#45
Drake Sigar

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Of course Dragon Age is easy. We're hardcore RPGers who've tackled the most balls out frustrating RPG games there are. We laughed in Sarevok's face, escaped Sar-Sargoth, trapped Khull-Khuum, saved vault 13, travelled the multiverse and seduced a lot of elven maidens. And I mean A LOT!

But did you notice the flood of complaints claiming Dragon Age is too hard? And it wasn't just the players. Practically every magazine or site I read had "too hard" listed under as a negative point, albeit a minor one.

Modifié par Drake Sigar, 24 mars 2010 - 10:11 .


#46
hexaligned

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Drake Sigar wrote...

But did you notice the flood of complaints claiming Dragon Age is too hard? And it wasn't just the players. Practically every magazine or site I read had "too hard" listed under as a negative point, albeit a minor one.


Dear Zombie Jeebus  please no, I weep for the industry if that's true, if not for humanity.  

Modifié par relhart, 24 mars 2010 - 10:34 .


#47
TheMufflon

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CybAnt1 wrote...

Well, sure, but nobody's releasing modules for them, the decade old rulebooks for them are probably experiencing disintegrating binding, all the new expansions and add-on sourcebooks for the ruleset are only for the latest version, etc.

Why would you suddenly need more books to play earlier editions?

You want to play 2E? Just hope age & time don't eat away at your rulebooks, you'll probably have to go to Ebay for a replacement.

Or you could just get PDFs.

It's a bit like saying software version 3.0 of a program still exists,
when they're up to version 8.0.


So? I'm still running Windows XP.

Modifié par TheMufflon, 24 mars 2010 - 10:51 .


#48
hexaligned

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E-Nigma_1972 wrote...

relhart wrote...

Good post. I appreciate that Bioware put out the effort to appeal to us oldschoolers. (I don't know that being 25 makes me oldschool, but apparently it does.)


lol this one made me laugh, oldschool, guess I'm a dinosaur then:O


My actual age belies my gamer age.  Both my parents are gamers, my first RPG was Phantasy Star 2 when I was like... a toddler.  My point, I guess, was that my taste in games conforms more to the oldschool mentality.

#49
E-Nigma_1972

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relhart wrote...

E-Nigma_1972 wrote...

relhart wrote...

Good post. I appreciate that Bioware put out the effort to appeal to us oldschoolers. (I don't know that being 25 makes me oldschool, but apparently it does.)


lol this one made me laugh, oldschool, guess I'm a dinosaur then:O


My actual age belies my gamer age.  Both my parents are gamers, my first RPG was Phantasy Star 2 when I was like... a toddler.  My point, I guess, was that my taste in games conforms more to the oldschool mentality.


lol its cool, my first rpg was dungeon master on the atari st, before that I had pick your own adventure books by Steve Jackson and Ian Livingstone

#50
Drake Sigar

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Keep in mind the gaming industry has only existed for a few decades.

E-Nigma_1972 wrote...
before that I had pick your own adventure books by Steve Jackson and Ian Livingstone

Man I loved those books. Never got through a single one without cheating though.