What could Bioware do to improve for Mass Effect 3?
#1
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Posté 24 mars 2010 - 12:24
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#2
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Posté 24 mars 2010 - 12:27
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#3
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Posté 24 mars 2010 - 12:42
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1. Make the side Mission more interactive! Come on bioware! You guys cam do it! Make the squadmateS that we choose to go with us on a sidemission talk more!!!! Because when ever I play the side missions, it's not that fun becuase of the lack of interations!
2. I love how the 3rd person shooter game play is like. Awsome Awsome job on that Bioware! But can you guys and a little spice to Commander Shepard's melée attcaks? It be nice to see him bust a little martial arts move like a spinning back kick or a superman punch! Come on! Do it! I believe in all of you Bioware!
3. I love all the themes you guys use for the game I reallly do but, I think it's time to make a actual "theme song" for Mass Effect 3. Something awsome! A rock song! Like how Likin Park's "what I've done" and "New Divde" are the theme songs for transformers! Too bad those songs are already taken. They would have been awsome to be Mass Effect's theme songs. Come on I know it. Gonna cost you guys some money to hire a band and make an awsome song but hey, you guys have to remember, this is the Mass Effect. One of Biowares greatest work. And it deserves a great song to be it's theme. A song that will remind ppl of Bioware's Mass Effect!
#4
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Posté 24 mars 2010 - 12:45
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#5
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Posté 24 mars 2010 - 12:49
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#6
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Posté 24 mars 2010 - 12:51
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#7
Posté 24 mars 2010 - 04:32
(Contains quotes from my own post in the Firewalker DLC review)
- Some endgame material, stuff you could repeat and it would challenge you every time -- especially after you have beaten the game -- would be awsome (so that you could get more Credits and stuff).
- A training room / combat simulation inside the Normandy where you could try out abilities and powers in action and see statistics on what they do to different kinds of targets in given situations and a station to customize your squad members armors and weapons and reset squad points at.
-Going deeper with Prothean mythology is always very interesting and exciting so please, more of that. Wouldn't mind getting my hands on some practical-use Prothean weaponry / upgrades or stuff like that
- "Guns, lots of guns" Neo said it already in The Matrix. We need more weapons, not just heavy weapons. I liked the weapon and armor system ME1 had going on. That but a bit more polished and honed. It's nice to be able to choose between weapons and their upgrades according to your own liking and not just notice that you only got two kinds of assault rifles and the later one is just pure upgrade to the first one.
- I really liked the thing you did with the collector ship and being able to choose an extra weapon training, I'd like to see some more of that. Can't say that I wasn't crushed when I noticed that I weren't able to get the third assault rifle for my Sentinel on my second playthrough, shouldn't hard work pay off?
- Now that we are talking about guns, let's not forget the rest of the equipment. I'd like to see lots of more armor pieces and mods you could swap depending on the mission and what you are up against. Getting new pieces of equipment for completing missions, helping out people, for achievements etc. should be a great and fun way of giving the game some more dimension.
- Make it count that you have accomplished some achievements in ME2 (for example: [Insanity]).
Reward equipment / weapons to start with or that you could reclaim somewhere later.
- More places to see in the cities, Illium, Omega and Citadel were all quite small and there were nothing to do in after you completed the game or some missions. (Minigames *wink wink*)
- A replacement for the planet scanning for resources. The method in ME2 is just plain boring, some kind of a minigame on the planets surface using a vehicle or something would be great.
- And for the biggie: Multiplayer! I can't tell you how perfect it would be if you were able to co-op the Mass Effect universe with a friend through LAN or over Internet, make it a whole different save or something I just want to play ME with my friends. And please tell me that there will be a MMORPG Mass Effect out someday.
#8
Posté 24 mars 2010 - 06:12
#9
Posté 24 mars 2010 - 06:23
#10
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Posté 25 mars 2010 - 05:13
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#11
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Posté 25 mars 2010 - 05:15
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#12
Posté 25 mars 2010 - 10:13
#13
Posté 25 mars 2010 - 10:55
#14
Posté 25 mars 2010 - 11:12
me2 combat is not bad but feels a bit too much "UT" for my taste, also some weapons and skills are not that balanced (expecially for npcs). On counter me1 was more varied and generally funnier to play for my taste.
more interaction with npcs (with unique lines) and more banters
planet scanning in this form have to go away imo... the idea is not bad, but is an huge and boring timesink... maybe just make a single scan of the planet that immediately shows various resource areas on the planet
#15
Posté 25 mars 2010 - 12:26
I was also thinking that the weapons could be customized, to an extent, the way they could in ME1; each gun could be equipped with a one or two attatchments each, such as recoil dampers, grips/sights for accuracy, ammo clip increase, etc, and one type of ammo, such as sledgehammer, polonium, proton, etc.
-More armour pieces. It was sweet that you could customize your armour to such an extent, but I was rather disappointed to find that there were so few pieces.
-More sidequests. In ME1, there was a huge variety of sidequests on the same planets with different textures in the same underground bases with different boxes. In ME2, the sidequests were each unique and fun but were few in number and too short. There should be a sizeable amount of sidequests, each of respectable length and variety, in ME3.
-MOAR Dialogue. A problem with both ME1 and ME2 is that you can't talk much with certain members of the opposite sex without unintentionally developing a relationship with them. For example, a male player wishing ONLY to talk with, and learn about, Jack will inevitablty end up having to confirm or deny romantic interest. Doing the latter causes the NPC to be shut out from the player and dialogue options are closed. That is irritating. Players should still be able to talk it up with some of the romance options without developing some unintentional romantic relationship. It also feels like a lot of the characters don't have much to say in the first place; all of their dialogue is only for leading up to their revealing their loyalty mission or having interest in your character.
I also do greatly miss the party banter from ME1. It was always fun to hear your crew chat it up.
-Better talent point distribution. ME2's talent point system was simple and easy, but I often found myself bored with the fact that there were only 4 levels of each talent. ME1's talent system was overloaded with spaces and seemed to offer a high degree of customization, but each box generally only improved a talent by a miniscule fraction, i.e. 2% weapon damage increase --> 4% weapon damage increase.
ME3's talent point system should be a combination of the two previous games' systems: A moderate stat increase with each level, perhaps about 6 or 8 levels per talent, and a specialization option at the final level.
-MOAR SEX. I could not believe that Bioware actually lost the battle to Fux News. It was very disappointing to find that the only "sex scene" that was even remotely revealing was Miranda's. As the final entry in the epic trilogy, ME3 should have the best, most romantic and touching REVEALING scene of consummation.
I really can't complain about much else in ME2; it was a HUGE improvement over its predecessor and was damn near flawless. ME3 should be even more super-mega-awesome-epic-extraordinary if it improves on these slight flaws.
Modifié par AltiusO83, 25 mars 2010 - 12:29 .
#16
Posté 27 mars 2010 - 09:02
2. Dialogue consistant with gameplay progression. eg Why are we talking about defeating the collectors after having defeated them.
3. Include all of the planetary systems from ME1 & 2 on the map allowing more visits and landings
4. Allow the option of exiting the Hammerhead and going on foot.
5.Communication on the private terminal should be two way
6. Make it possible to fall off of a high area
7. Leave the dead bodies where they've fallen.
8. Don't cave to fox news or critics on issues like nudity or sexuality.
9.Include characters from ME 1 &2 who you've interacted with and make it possible to revisit them.
10. If your squad is injured on a mission put them in sick bay for the next mission. Give the Doc something to do.
11. Include children and elderly and females form all races on colonies, cities etc.
12. Expand the content of Shephard's relationships
13. Expand on or resolve conflict between; the Geth and the Quarians ; Cerberus and the Council ; Turians, Salarians and the Krogan. Raccini and the rest of the galaxy.
14. Expand on all of the subplots that have been so far created.
15. Lets see what Quarians look like
16. Lets visit Earth
17. Lets revisit places we've already been like Ferros
18. Consider Urz as a squad member
19. Larger variety and unending supplies in stores as well as the ability to earn credits for excess mineral supplies.
20.Pilot the Normandy during combat.
21. Have a post game consistant with the story line allowing for further development of relationships, subplots and minor quests with more intricate depth.
#17
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Posté 28 mars 2010 - 05:47
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#18
Posté 28 mars 2010 - 06:39
#19
Posté 28 mars 2010 - 08:05
#20
Posté 28 mars 2010 - 09:45
More involvement with crowds, thats one thing I hope that Bioware can do in the last installment in the trilogy. I want to see the crowds move, interact with other NPCs, react to you when you walk by/bump into them. The Squad mates should also interact with the crowds and the crew on the Normandy.
#21
Posté 28 mars 2010 - 10:12
Sdesser wrote...
My suggestions for Mass Effect 3 would be:
(Contains quotes from my own post in the Firewalker DLC review)
- Some endgame material, stuff you could repeat and it would challenge you every time -- especially after you have beaten the game -- would be awsome (so that you could get more Credits and stuff).
Agreed. maybe some difficult side missions or something would do the trick.
- A training room / combat simulation inside the Normandy where you could try out abilities and powers in action and see statistics on what they do to different kinds of targets in given situations and a station to customize your squad members armors and weapons and reset squad points at.
Why have that? It would be a waste of resources/time in development since only those playing for the first time would use the training room/combat simulation I can agree with some customization to squad members in their armor but I would like to see them actually wear enviromental suits when it's in Zero G or hostile enviroments.
-Going deeper with Prothean mythology is always very interesting and exciting so please, more of that. Wouldn't mind getting my hands on some practical-use Prothean weaponry / upgrades or stuff like that
I don't really see the point in going too much deeper on the Protheans. I rather us find out the Reapers' history and how they came into being and stuff.
- "Guns, lots of guns" Neo said it already in The Matrix. We need more weapons, not just heavy weapons. I liked the weapon and armor system ME1 had going on. That but a bit more polished and honed. It's nice to be able to choose between weapons and their upgrades according to your own liking and not just notice that you only got two kinds of assault rifles and the later one is just pure upgrade to the first one.
ME1 had fewer kinds of guns than ME2 in actuality.
All you had is the one kind of assault rifle, one kind of sniper rifle, one kind of shotgun, and one kind of pistol. Sure they had alot of versions of them but they all behaved and shot the same exact way so you really didn't even bother buying the latest version of a gun since you'll probably replace it 5 minutes later. It wasn't until you got the spectre weapons that you actually kept a weapon for a long time until you got the highest level of the spectre weapons.
ME2 had the same amount of the kinds guns but each version of a gun behaved differently than the others and weren't much better than the others that you can basically use what gun you want. I much prefer the ME2 system of guns. I rather not go back to ME1's system of guns.
It would unbalance things actually if you could keep on playing new game+ and eventually get all the weapons and be able to use them. They want each class to not be much more powerful than the others if they can help it.- I really liked the thing you did with the collector ship and being able to choose an extra weapon training, I'd like to see some more of that. Can't say that I wasn't crushed when I noticed that I weren't able to get the third assault rifle for my Sentinel on my second playthrough, shouldn't hard work pay off?
- Now that we are talking about guns, let's not forget the rest of the equipment. I'd like to see lots of more armor pieces and mods you could swap depending on the mission and what you are up against. Getting new pieces of equipment for completing missions, helping out people, for achievements etc. should be a great and fun way of giving the game some more dimension.
Agreed in some cases. I would like more N7 pieces but not too much more. I rather have helmets be removeable on the sets if they are going to go the path of having both sets and N7 pieces in ME3. I rather just have pieces of various armor if I could choose.
And we don't freaking need mods for gear or weapons anymore. Armor mods were pretty much pointless since at some point you pretty much got everyone the same exact mods in their armor. Weapon mods were more useful but are obsolete with ammo abilities and some upgrades that improved guns in other ways.
- Make it count that you have accomplished some achievements in ME2 (for example: [Insanity]).
Reward equipment / weapons to start with or that you could reclaim somewhere later.
ME2 did do that. You got extra resources and you earn extra xp for new games when you started a new game and you got to keep your weapons, armor, and level if you used that character for a new game. You also have unlockable powers by getting your squadmates loyal to you in the first game.
ME1 pretty much had the same exact thing except it was listed as achievements and showed what you got. Sure ME1 has more achievements you want to unlock for a bonus but ME1 also had alot more achievements than ME2 as well.
- More places to see in the cities, Illium, Omega and Citadel were all quite small and there were nothing to do in after you completed the game or some missions. (Minigames *wink wink*)
Agreed they were quite small but ME2 did a good job of making us come back to some of those places for loyalty missions. And none of the ME games so far have had minigames other than for unlocking crates and hacking computers.
- A replacement for the planet scanning for resources. The method in ME2 is just plain boring, some kind of a minigame on the planets surface using a vehicle or something would be great.
Scanning for resources is a big improvement over driving around on planets with the mako looking for collectables/minerals for quests. Sure it's boring but they can improve that easily by making it much easier to scan. Like make it so you only have to scan a planet once and get all the resources that way or make the target area you get resources from shooting a probe be much bigger so you get done scanning the planet in like 1/4 of the time it takes you to scan a planet in ME2.
Not gonna happen. Have you known any of bioware's rpgs to have a multiplayer facet to it? Sure the Mass Effect franchise is part shooter but I don't see Bioware wanting to delay releasing the game just so some people can get multiplayer.- And for the biggie: Multiplayer! I can't tell you how perfect it would be if you were able to co-op the Mass Effect universe with a friend through LAN or over Internet, make it a whole different save or something I just want to play ME with my friends. And please tell me that there will be a MMORPG Mass Effect out someday.
Personally, I rather see:
1. Improve upon the Hammerhead and make it a major part of the game in ME3 like the Mako was in ME1. Though don't go with the crazy repetitive side missions we had with the mako in ME1.
2. Have some more squad interaction. Like us walking in on the crew or squadmates having conversation or having conversation while walking when passing a certain point like in Dragon Age; Origins. Hell, even some converstaion between squadmates while in combat could potentially be amusing.
3. Add in more story and development. That's a big flaw for both ME1 and ME2 but it's a bigger flaw in ME2.
4. Streamline combat and classes. They are at a good place right now with class balance and giving each class a unique feel but some things still need improvement.
#22
Posté 28 mars 2010 - 10:18
MORE ARMOR.
MORE NON-COMBAT EXPLORATION PLACES (I want to see more of illium! and Omega!)
And uh..... AH YES, THE REAPERS.
#23
Posté 28 mars 2010 - 10:19
#24
Posté 28 mars 2010 - 11:46
anything... haha. anyway) over dinner. It was very nice to hear them talking about stuff, like that man in the crew's quarters telling the woman about his family and all, but if they would have talked about the other crew it would have made it feel more like a tight team. It's a small ship, after all.
But the other crew isn't even important when compared to the actual fighting team. It's ridiculously annoying that you work with them and you live with them, like, what, months? and still you get very limited dialog, if nothing at all. "Can it wait for a bit?", "There's a lot to do, Shepard." and so on, what the hell? The player has to push their imagination a lot if they want to emotionally attach themselves to the characters. Sure, it was even worse in ME1 and Bioware improved it a lot to the sequel, but it still needs improving. It's not about me wanting to play a relationship simulator (I have Sims for that) or even wishing for more romantic options, it's just what roleplaying is about (and the last time I checked, ME was labelled as an RPG). I want to get to know my crewmates better and I don't want them to call me a "friend" if we haven't even talked that much!
And, uh, it's stupid how you can't make friends with a possible romantic interest without them falling for you and you flirting with them and thus, either having a relationship with them or them shutting you out completely. Yeah, think about Jack. I sure am.
So, err, if I had the money and the power to decide, I would put a big slice of the budject to character development, dialog and interaction. Of course there are other things to improve, too (naturally), but this was what annoyed me the most.
#25
Posté 29 mars 2010 - 02:52
Urazz wrote...
Not gonna happen. Have you known any of bioware's rpgs to have a multiplayer facet to it? Sure the Mass Effect franchise is part shooter but I don't see Bioware wanting to delay releasing the game just so some people can get multiplayer.- And for the biggie: Multiplayer! I can't tell you how perfect it would be if you were able to co-op the Mass Effect universe with a friend through LAN or over Internet, make it a whole different save or something I just want to play ME with my friends. And please tell me that there will be a MMORPG Mass Effect out someday.
A couple of BioWares RPGs have had Multiplayer elements tot hem. Baldurs Gate, NWN. Though I agree to the no multiplayer idea for ME3 I wouldn't mind a multiplayer based game later on down the feildafter Shepards story has finished.
Modifié par Razor_Zeng, 29 mars 2010 - 02:53 .




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