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What could Bioware do to improve for Mass Effect 3?


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#51
Leon Zweihander

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spacehamsterZH wrote...

I don't understand the concept of complexity you're applying here. I don't see how it makes the game more "complex" if I can thoughtlessly spam abilities without having to worry how it's going to affect everything else. With universal cooldown and varying cooldown periods for different abilities, everything is related and you have to plan much more. Take Barrier, for example. If the long cooldown on Barrier didn't mean that I can't use any of the other abilities, what's to stop me from simply using Barrier all the time, rendering me effectively invulnerable and then blasting the crap out of everyone cycling through the rest of my abilities and then cleaning up with the gun? There's not tradeoff that way, no balance, everything becomes too easy. Universal cooldown actually forces you to take a semi-round based approach to combat, and, uh, I thought more RPG elements was a good thing?


     Barrier has a duration of 1 or 3 minutes and a recharge of only 12 seconds.  One can easily use it before battle, waiting until the cooldown recharges then moving on.  What stops powers from being spammed in ME2 and leaves the player with only that one dumbed down option I keep talking about? Armors barriers and shields that's what, and everyone has one, even the space dogs.  You can't use your powers if your target has a defense, so you need to take it off with a power but wait, your cooldown's now in effect, !@#$.

     My suggestion, leave the powers with individual cooldowns just like it was in ME1.  Powers can't be spammed anymore because of defenses in place, and if the difficulty becomes easier this can be adjusted by the game designers.  More options for players, difficulty kept the same, problem solved.

#52
spacehamsterZH

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So in conclusion, you want the game to be easier. K thx bye.

#53
Leon Zweihander

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Brilliant counter, it's almost as if I'm in 4chan. Care to elaborate your point?

#54
spacehamsterZH

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Leon Zweihander wrote...
Care to elaborate your point?


So that you can ignore it again? No thanks. I think we're done here.

#55
pf17456

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I'd like to see more involved artwork with regard tp planet appearance, too many planets look exactly the same. I like the captions describing each planet which leads me to think of potential side quests utilizing the Hammerhead to perhaps acquire minerals in addition to or rather than acquire them from orbit. I'd like the ability to land on any planet on the map and explore, acquire minerals, supplies and interact with the inhabitants either in combat, negotiation or gaining knowledge. I'd like to be able to re visit all of the places I've been to witness the impact of my actions in prior games and I'd like to be able to use my retirement home from ME1 and bring an LI along.

The scaning system was a nice idea but I think it could be built on utilizing Hammerhead so you scan for resources then go and get them in a side quest manner.

4 discs = great idea

#56
OneBadAssMother

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Hammerhead > Make > Planet scanning



Planet scanning is just... argh! Bah

#57
geckosentme

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Thoughts for ME3:

1. Mining is boring. When you make it into a mini-game it's still boring.

2. A modular main quest set up...I don't know how it could be achieved but DLC could be popped into the main quest itself (extending it) as opposed to just being these separate extraneous missions or additional ancillary chars which are cool but...That would be mind-blowing, but no more so than importing your old character into ME2.

3. I thought the Loyalty Quest thing was maybe just a little too mechanical, but I'm not completely sure what suggestion might improve that. It was also slightly disappointing that after completing a teammate's loyalty quest there was generally only very limited dialogue/conversations with them.

4.  Also, my Femshep needs to resolve this like continuing thing with Shiala.

Modifié par geckosentme, 01 avril 2010 - 05:35 .


#58
The Spamming Troll part 2

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they could get me involved.



i certainly wouldnt put things like planet scanning in a video game!

#59
Ahglock

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I wish they would remove arcing biotics and have them aiming oriented with location based effects and have them shoot as fast as guns. It might just be me but I find aiming easier than the arcing thing, whenever people move from uncovered to covered during the flight of my shots it hits the cover. Bullets move fast enough where I do not have that problem.

#60
facialstrokage

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Things they did well:
1) ME2 combat system more fluid than ME1.
2) Cover system greatly improved.
3) No more cut and paste planets. Whew!!
4) Love the humor in the game
5) Much better graphics and loading time
6) Emotional moments were great: Tali hug, Mordin kills student, Miranda throws tantrum at elevator.

Things to improve:

1) Get ride of enemy protections from our powers
2) More RPG. ME2 was too simplified.
3) More exploration. ME2 didn't have cut and paste planets like ME1, but it lacked ME1-citadel-like destinations.
4) Sidequests need to be more relevant to main quest. More dialogues during sidequests.
5) No linear upgrades. Customization please.
6) No vehicles. Sorry, but I've lost faith in this aspect of the game. Mako sucked, and Firewalker was even worse.
7) More emotional dialogues. No offense Mark Meer, but you need to get ANGRY.

Personal suggestions (icing on the cake):

1) Progressive dialogue- as in new dialogues as the story progresses. No more calibrations for Garrus!!
2) More in-depth romance- it'd be cool if you can just have random conversations with your LI- or any character for that matter, you know, for fun. Also, there needs to be more than just the before-final-mission-love-scene.
3) Romance with Shiala!!
4) A prothean squadmate...

Modifié par facialstrokage, 01 avril 2010 - 11:07 .


#61
pf17456

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I agree the whole mining process made me want to go to sleep but the concept of acquiring credits or supplies has been a part of the game. I think it could be improved upon with a broader scan along with having to land on the planet to get whatever you need. Each planet has it's own unique landscape, some are inhabited, some are conflicted but every one presents a possibility for a side quest to attain materials, minerals or credits. Side quests might involve simply using firewalker to pick up minerals and explore but side quests could also include visiting colonies, settlements, cities and homeworlds of other species like the Volus, Hannar etc. as well as revisiting places we've been in the past like Ferros or Eden Prime.

#62
Brian82

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I like to see more environment interaction during combat. Using biotics on the environment can greatly increase the tactics use in the game which my include pushing or pulling on objects for killing enemies or protecting your squad.

#63
TiaraBlade

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"1) Tweaks to Squad AI - one in particular - make them automatic take/return to cover better. E.G. Harbinger knocks them out of cover with his attack. Then they just stand there like idiots - please improve this in ME3."



Seconded. It seems like my squaddies, Miranda in particular, had no concept of what cover meant and I had to pretty frequently direct her to get that shapely butt and the airhead on top of it BEHIND THAT F***ING COVER!!!



Sorry.. still annoyed with her.

#64
FoFoZem

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I would like to see, above all, squad mates have full-fledged classes like Shepard

#65
TiaraBlade

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I like the Universal cooldown in ME2 compared to the seperate ones in ME1 because it let me be more selective in what powers I chose. If I wanted to charge three times in rapid succession, I could do that. In ME1, I'd have to wait and instead use another power even if I felt that this power was not the best choice.

And, yes, I didn't like the mining either. Maybe because it cost me credits in fuel and probes which, in a game where credits are scarce (I wasn't able to buy all the upgrades despite going through all of the missions). Too bad we couldn't sell spare resources of credits. I would have been mining like CRAZY then!