vanguard armor
#26
Posté 24 mars 2010 - 11:12
#27
Posté 25 mars 2010 - 12:26
#28
Posté 25 mars 2010 - 12:36
but I can see how wanting to 'save' the invulnerability for when you need to cool down is nifty. And no one can argue that health bonus is useless to sabre since he never takes health damage.
Modifié par questioneer, 25 mars 2010 - 12:39 .
#29
Posté 25 mars 2010 - 12:48
#30
Posté 25 mars 2010 - 02:14
Modifié par Sabresandiego, 25 mars 2010 - 03:13 .
#31
Posté 25 mars 2010 - 02:53
Here are the interesting numbers, from level 30 insanity+ 5/5 damage protection and hard shields. The upgrades effect total survival time, but do not effect anything else since Shield uptime was the same with 0% shield equipment as it was with 15% shield equipment!
Shield Time To Destruction Average Across All Equipment: .5 seconds
Shield Transition to Health Bar Invulnerability: 1 second
Health Time To Death Average Across All Tests: .7 seconds
Average Total Survival Time Against Heavy Mech Machine Gun: 2.2 seconds
Redundant Field Generator: Added .3 seconds to shield time, Avg survival time one RFG proc: 2.5 seconds
This test shows that against heavy damage, both health and shield equipment is completely worthless.
Modifié par Sabresandiego, 25 mars 2010 - 03:00 .
#32
Posté 25 mars 2010 - 03:08
Modifié par Sabresandiego, 25 mars 2010 - 03:20 .
#33
Posté 25 mars 2010 - 03:15
#34
Posté 25 mars 2010 - 03:17
RamsenC wrote...
I would go naked with just the melee shoulders if possible.
And you would survive just as long as I would against a mech with my 15% shield equipment. How ridiculous is that?
#35
Posté 25 mars 2010 - 03:22
Modifié par RamsenC, 25 mars 2010 - 03:23 .
#36
Posté 25 mars 2010 - 03:43
#37
Posté 25 mars 2010 - 03:48
#38
Posté 25 mars 2010 - 05:01
#39
Posté 25 mars 2010 - 06:30
#40
Posté 25 mars 2010 - 01:15
I will also agree with sabre on the beard point, got to about 2 weeks with no shave (prostate cancer charity raiser) and I felt as if I was gonna itch my jaw away.
Ah but thisisme8, cherrybombs excellent use of any and all abilties available to her assures her survival. She's also prettier than RamsenC is.
#41
Posté 25 mars 2010 - 02:09
#42
Posté 25 mars 2010 - 10:08
#43
Posté 28 mars 2010 - 12:40
Kurupt87 wrote...
She's also prettier than RamsenC is.
How dare you
On a side note since all the shield bonuses seem hardly useful, why not use the body armor that gives 10% faster shield regen. I don't know if it means it starts regening faster or just fills up faster though. If it starts regening faster that is actually a huge boost to survivability since you can get that ~1s delay between health and shield damage more often.
#44
Posté 28 mars 2010 - 01:08
I think the shield regen piece cuts down the time it takes for your regen to happen (so 10% off 6s = 5.4s for regen to happen). For any class bar vanguard this is very good, but a vanguard can charge again before even this shortened CD can have an effect.
And once you've charged you can't regen your normal shields back, you'd have to regen first then charge to get the extra shields.
The regen is also reset every time you take any dmg to any type of health. This piece is good for the other classes because it cuts down the time they have to hide in cover before health regens, not so much for the VG because any break you take is normally to plan where you're off to next not a shield regen.
#45
Posté 28 mars 2010 - 01:17
#46
Posté 28 mars 2010 - 03:41
DaVanguard wrote...
Are these good choices for armor on a vanguard Life support webing, N7 helmet, Agis vest, Strength boost pads, and Heavy damping Gauntlets total bonuses: 20% heath, 5% barrier, 25% melee is this good?
I used a similar set up for my vanguard on Veteran and it worked out well.
#47
Posté 09 mai 2010 - 05:57
Vangaurd
Helmet: Death Mask/N7 Helmet. 5% Health/10% Negoiation.
Chest: Aegis Vest/Shield Harness. 5% Health/Shields.
Shoulders: Strengh Boost Pads/Asymetric Def Layer/Amplifier Plates. 5% Health/Power Damage/25% Melee Damage.
Arms: Stabilizing Guantlets/Heavy Damping Guantlets. 5% Weapon Damage/Shields.
Legs: Life Support Webbing/Stimulator Conduits. 10% Health/Storm Speed.
For the Vanguard, Health is much more important than Shields to me, you are going to be charging into packs of enemies so your Shields will die quickly, not only that but as a "Rush in and hope they don't kill you" type gameplay, I would prefer a large 2nd layer of defence than throwing all of my defence upgrades to my shields, that's what Sentinels do.
The Death Mask is purly for looks, so the N7 Helmet is technicly better.
I don't have any of the downloadable armor except Cerberus and Inferno, so don't judge me harshly on any "Better" pieces.
Modifié par KDogg in AK, 09 mai 2010 - 05:59 .
#48
Posté 09 mai 2010 - 06:27
If this is true, shouldn't this be fixed. Why even bother with 10% health legs on my soldier then.Sabresandiego wrote...
My tests were conducted under sustained non burst heavy machine gun fire from a heavy mech. The method of calculation was simple and accurate. Charge a heavy mech at full shields the milisecond it starts shooting machine gun, then stand in front of him to and calculate survival time by using frame and time analysis in video editing software (Virtual Dub). Oddly enough, there was no difference in survival time based on equipment variations at all because the mech damage was so high. You survive just as long with no 0% health and 0% shield equipment as you survive with 15% shields or 15% health equipment.
Here are the interesting numbers, from level 30 insanity+ 5/5 damage protection and hard shields. The upgrades effect total survival time, but do not effect anything else since Shield uptime was the same with 0% shield equipment as it was with 15% shield equipment!
Shield Time To Destruction Average Across All Equipment: .5 seconds
Shield Transition to Health Bar Invulnerability: 1 second
Health Time To Death Average Across All Tests: .7 seconds
Average Total Survival Time Against Heavy Mech Machine Gun: 2.2 seconds
Redundant Field Generator: Added .3 seconds to shield time, Avg survival time one RFG proc: 2.5 seconds
This test shows that against heavy damage, both health and shield equipment is completely worthless.
#49
Posté 09 mai 2010 - 06:47




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