DA is great game with a lot potential to it but there could be some changes done to the game, however.
Talents mechanics:
-I dont like how we have to advance through tiers of spells to get to certain other spell. A lot of times i find that i have to take spell/skill that i either find uninteresting, is weak, broken, to get what i want to.
Example: Why do i have to take Frost Enchantement weapons just to get Cone of Cold?
-I realize that some skills are more powerful then others but very often we have to pick useless skills just to take one overpowered or superb skill.
Example: Rogues have attack that has bonus armor penetration to it, but because its animation is relatively long, it doesnt really increase the damage done by rogue its really useless. I havent used it more then three times during DA:O and DA:A. Sorry for no names because i have different language version, but im sure rogues know what i am talking about.
Archery skills:
-DA:A brought us some great archery skills, i like the one that gives bonus damage, bonus armor penetration and bonus crit chance based on dexterity. I get from it around 70 bonus dmg 35% crit chance and quite a lot of ArPen. Question is why wuld i ever use quicker shots skill or any other skills when i have this one and most weapons have quick aim [which is also popular in DA:O]. Quicker shots skill is kinda bugger because it makes your attack incapable of critical strikes.
-same thing is with other archery skills, why do i need suppressive fire which barely does a thing or is even needed to begin with just to get arrow of slaying?
What i would like to see:
Skills getting FIXED from bugs ASAP, skills rebalanced and actually made useful unlike 80% skills there are and arent used.
Changed mechanic so we dont have to progress in tiers like we do now. Maybe make it dependant on spell school/skill school like elementalist, two handed, dual wield,.
Current system needs to be revamped to give players MORE freedom and skills need to be ALL useful
Enemies and AI:
-i would like fights and enemies to be very hard at nightmare level. Not necessary by making mobs OP, but by actually forcing player to employ tactics without making skills overpowered. Nightmae difficulty should be 1-2 levels above nightmare from DA:O and 4-5 levels above DA:A. Seriously, nightmare in DA:A is ****** easy. Zero tactics needed.
Deeper Story line and more turns in plots[what we thought will happen yet something different came out], i remember how positively twisted was planescape torment.
Melee combat: made more fun akin to DA:A 2handed warrior with more use of active skills, less passives more good actives with skills [some] bein fixed.
Game: looongeeerr
Specializations: some distinction needs to be made here... Berserk and Defender? Reaver and Templar? They kind of exclude themselves.
-Melees and non-spell based classes dont reall have as much. When MAGE gains points he has A LOT of spells and they can use them all very effectively while melee? Well he can go DW and 2h but what for? I would like specializations ato be also a matrix of 4x4 or bigger so when i play berserk 2h warrior i play differently then berserk dual wielder.
I just want deeper skills, harder game, more decisions on the game. Thing i miss the MOST is poor customization of character's skills and spells.
Might sound like whine but it aint





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