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Dragon Age and the Old School.


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#76
AlanC9

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Paromlin wrote...
You love pretending you're judge Amy so much, don't you? :wizard:


More Judge Judy ... native New Yorker and all that.

Though sometimes I end up doing a Dr. Phil thing too. "So you didn't like any of BioWare's previous games, but you decided to buy Dragon Age anyway. How's that working for ya?"                                                               

#77
Paromlin

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AlanC9 wrote...


Though sometimes I end up doing a Dr. Phil thing too.  


Uh, if I were you I'd find a hiding spot. If Oprah finds you and sees you're having small talks on the bioboards, it won't be pretty. :o


"So you didn't like any of BioWare's previous games, but you decided to buy Dragon Age anyway. How's that working for ya?"                                                               


There are many possibilities why this is so.
Maybe they thought Bioware got better. 
Maybe they're simply desperate.
Maybe your assumption that they bought the game is actually wrong.

#78
AlanC9

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Paromlin wrote...

There are many possibilities why this is so.
Maybe they thought Bioware got better. 
Maybe they're simply desperate.
Maybe your assumption that they bought the game is actually wrong.


So we've got two wishful thinking, and one piracy. 

Back on topic-- I need to correct something upthread.

Additinoally, in BGII most scrolls (i guess the closest thing to mana pots in BG) casted at a spell scroll level (which was usually very low), whereas if you had learned the spell it would cast at your caster level. Thus many scrolls were ineffective because your enemy could easily out-roll the save on the scroll. Some spell scrolls were still good, e.g. breach, but the benefit of having a ton of scrolls was limited - u weren't going to beat your opponents save using something like a petrify scroll.


This is muddling up D&D editions. Before 3.0/NWN, saves aren't dependent on the caster level of the spell. You simply make your save or you do not. Caster level only changes damage and duration. So Petrify scrolls worked just fine; the only thing you wouldn't want scrolls for would be direct damage spells like Fireball and Magic Missile

#79
Paromlin

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AlanC9 wrote...

So we've got two wishful thinking, and one piracy





You'd wish, right? So that you can outright dismiss anything they say with "you dirty pirate you can't comment the game!" ;)

But you know, there's something else as well; such as getting a gift or borrowing the game from someone...

#80
AlanC9

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OK, if someone played Bio games before, and didn't like them, he could reasonably be expected to play a copy of DA as a gift, or even a borrowed copy if he really can't find anything else to play.



But he shouldn't expect to like the game, and if he doesn't, complaints are pointless.

#81
Paromlin

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AlanC9 wrote...


But he shouldn't expect to like the game, and if he doesn't, complaints are pointless.


How much do you need to like the game for complaints not to be pointless?

#82
Murphys_Law

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Gegenlicht wrote...

You'll notice that downtime is mostly an issue of MMOs. In fact, all of your examples are MMOs. Since you pay for these babies not once but over time, it's important that your 'game experience' be as long as possible. Most offline games don't have downtime, or if they do it's because of shoddy game design or because you really managed to run out of any and all health items.

I have nothing positive to say about any incarnation of the D&D rules, except maybe the very first inception for being the milestone it was. Then it didn't really evolve from that for 20 years, and then it went stupid. With regard to memorizing spells in particular, in a freeform game it's okay. Because you can counteract what spells you don't usually memorize by having scrolls or items to balance that. As such I actually find it a pretty decent way of handling things, albeit a very very clumsy one.


The most sucessful MMO, WoW, goes to great lengths to reduce downtime.  There are a lot of bad things you can say about WoW, but the dev's not attempting to reduce pointless downtime is not one of them.  What the OP and others need to realize is that some downtime is simply a balancing method.  For example, drinking in WoW is simply there so in-combat mana regen is not so insane that a caster never runs out of mana (which is what they would have to do in order to reduce any downtime without drinking).  That would destroy some interesting tactics of "outlasting" a caster or various manaburn strategies and also has implications for PvE (one of the benefits of physical dps is they never run out of mana). 

#83
Elvhen Veluthil

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The same thing is happening to magic with cool-down spells systems as happened to death with party death systems, it lost some of it's importance. As you'd to be careful in BG (especially BG1) for your companions not to die very often (or permanently die), so you had to be careful what spells you'd memorize and when to use them. Resting wasn't all that easy always, as sometimes there was random encounters, and without spells things could became dangerous. In a BG party, someone of the adventurers in the party had to do some planning.