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Let's be honest, Bioware!


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#351
TJSolo

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Grilled Trout wrote...


No I will not stop using the word customer and inregards to me using the word customer in MMOs is how the word is supposed to be used. Thanks to the intertwining of online stores such as from EA and Bioware, the term customer can be applied.


First, Mass Effect is NOT an MMO.  Second, I have already explained what kind of "product" it is when you buy an entertainment media such as a video game, and how the concept of "customer" doesn't really apply to the same sense as in other cases.  Your lack of understanding in this simple matter, or your downright refusal to even accept it is quite sad.  I feel sorry for you.


http://help.dragonag...duser/home.php?
That would be Biowares customer support webpage. EA also as something similar. Patches, hotfixes, expansions, and DLC are all features to improve customer satisfaction implemented by their respective companies.
The term customer is applicable in this venue.


Sorry that is just you straw manning peoples opinions. Everyone is not capable of expressing their opinions on the level you want. This is the system Bioware put in place and they are accepting to any opinion provided it fits their TOS not your rules.


That is no excuse... everyone not capable?  Then make yourselves capable.  Unless you are one of those types who believe that you can interact and write recklessly because you have no fear of real consequences of your actions.  After all, you are only hidden behind your internet alias, so what's the harm right?

Like I said, opinions can be disruptive or constructive.  They can be made well informed, or made short sighted.  Not all opinions carry the same merits.


I am not the type to expect everyone to be able to write and communicate on the same level. Read the OP, yes some words should be replaced but at the end he apologizes if his wording was harsh because English is not his native language. Reckless, no. Fear of reprisal? What sort of reprisal could one face for commenting that they didn't like some aspects of ME2? Nothing.

#352
Gerza71

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Why just way I bother coming here when I see these bloody topic's popping saying the same thing over and over again like a broken bloody record. How many times you have to brake the same record?



The game is not prefect but I enjoying playing it. I have not played the game for awhile because I'm waiting for Down Load Content at the 6th of this month (April) so I can finish the game I'm playing and don't feel like starting an other game for it.



At this moment I playing Knights Of The Old Republic 1 and 2. I just had WTF moment with the 1st game and I was too blind to see it until at that moment. I know they are old games but I enjoy it. I have a issue registering KOTOR with BioWare because it came with Best of Star Wars for PC. and dose not accept the code from the box.



I went off the beaten track here. If you don't like the game don't play it. Lucky Mess Effect 2 is not a recycle game like KOTOR2 is to KOTOR1. Mess Effect 2 is different from Mess Effect (like Oblivion is to Morrowind they are different) which is a good thing for me. Turning all that stuff what I carried in ME1 and turn them into gels what a hassle. I don't know what is bad, turn things to gel or planet scanning. But I do miss the lifts though.








#353
CrazyShuba

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Stop complaining.

If you don't like the game, don't buy it.



Me, I liked ME2.

Was the story a bit better in the first? Yes.

But ME2 was more fun in the fact that it requires more strategy.

In ME1, you could just upgrade your stuff with the highest caliber of it all, and get one special armor type, and that was it.

People talk about customization being lost, there wasn't.

Turning a million things into omni-gel was lost. Sorry that the second game wasn't a looter's wet dream.

#354
Orkchop

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ME2 is an awesome game and I had more fun playing it than I did ME1. But then again, I'm a big Halo fan, too.



Judged just but the pure amount of fun and time I spent smiling. Its ME2and KOTOR (and Halo 1) all the way.

#355
Guest_mrfoo1_*

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TJSolo wrote...

mrfoo1 wrote...

TJSolo wrote...

mrfoo1 wrote...

Rose tinted glasses. Really, we already went over that.


Silly me. Analogies on this board are like analogies on this board.

Page 2 post 4. Sums up why the OP while entitled to his opinion is, more or less, wrong.

Instead of a discussion o what would make the game better in regards to certain mechanics, design aspects etc the forum has far to many of threads like this one.


Uh huh. Funny I didn't read Woo calling the OP wrong for his opinion. That inference of youra is rather distracting.  That post also uses basic statements that Bioware can't please everyone and don't make games for individuals. The latter wasn't even a request from the OP. Also if the OP was really ranting and as bad as some of the posters here say it is, Page 2 post 4 would include End of line. Until then this topic and the OP seem to have some merit.
 

-ME1 is a work of love for Xbox360 (with some flaws).
-And how they solve the infamous elevator scenes problems: just replaced
it with loading screens

-My ideal Mass Effect 2
would have been the first one without texture
clipping and frame rate issue (and maybe a better inventory system).

-And what we have now instead? A bland shooter with:
No more
RPG elements
No more intriguing Story
No more intriguing
quests
No more explorations
No more deep interaction with
life-like characters
No more
vast area to play (like citadel)
No
more "realistic" location (for example: citadel in ME1seems full of
life..)

-Considering that ME2 came from  the same Company that has gives us so
many MASTERPIECE, I just came to think that maybe all the problems here
came directly from EA.

-Please Bioware do not let EA rape and waste your IPs!
Please Bioware
do not let EA rape and waste your IDENTITY!
Please Bioware do not let
EA rape and waste your CORE BASE!

-If is it true that Bioware listen to their fan, I really hope this time
they will be able not only to listen but ALSO to UNDERSTAND what their
fans are telling them!


Short clips from the OP. Clearly you missed them.

#356
TJSolo

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mrfoo1 wrote...

-ME1 is a work of love for Xbox360 (with some flaws).
-And how they solve the infamous elevator scenes problems: just replaced
it with loading screens

-My ideal Mass Effect 2
would have been the first one without texture
clipping and frame rate issue (and maybe a better inventory system).

-And what we have now instead? A bland shooter with:
No more
RPG elements
No more intriguing Story
No more intriguing
quests
No more explorations
No more deep interaction with
life-like characters
No more
vast area to play (like citadel)
No
more "realistic" location (for example: citadel in ME1seems full of
life..)

-Considering that ME2 came from  the same Company that has gives us so
many MASTERPIECE, I just came to think that maybe all the problems here
came directly from EA.

-Please Bioware do not let EA rape and waste your IPs!
Please Bioware
do not let EA rape and waste your IDENTITY!
Please Bioware do not let
EA rape and waste your CORE BASE!

-If is it true that Bioware listen to their fan, I really hope this time
they will be able not only to listen but ALSO to UNDERSTAND what their
fans are telling them!


Short clips from the OP. Clearly you missed them.


Sorry for my English (I am Italian)
Sorry if I was too Hard with you.
I have deeply loved your game, I really hope that I will able love them also in the future.


If it was not because of the language issue, the thread might have been closed. Looks like the mod is siding with lost in translation. I wonder why the forum users are not able to...<_<

#357
Guest_mrfoo1_*

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TJSolo wrote...

Sorry for my English (I am Italian)
Sorry if I was too Hard with you.
I have deeply loved your game, I really hope that I will able love them also in the future.


If it was not because of the language issue, the thread might have been closed. Looks like the mod is siding with lost in translation. I wonder why the forum users are not able to...<_<

Firstly his primary language has no baring on his comments for ME2 so the thread would not be closed because of it. Secondly, that's not even a valid point of argument. What language a poster speaks or has difficulty speaking is irrelevent to the critisisms he posted. Which as you were so quick to point out using my reference of Stanley Woo's post, are basic statements.

Seems you missed a step in your narrative context arguement there TJ. Very dissapointed.

#358
OneDrunkMonk

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Yah know there are things I take issue with both ME1 and ME2 but sometimes I think people get a little harsh and over the top with their complaints and rantings. Seriously, take a few steps back, play some other games, then come back to Mass Effect. You'll notice just how good both games are.



A quick list of what is improved in ME2 from ME1:



Inventory

Characters

Humor

Environments

Frame Rate, no texture popping, no vsync issues

Music score

Quick time Renegade or Paragon actions



Yeah there are things in ME2 we all wish were different but let's not trash the game. I will agree however the reunion scenes fall flat, except maybe when you meet Wrex again.

#359
Suron

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Stanley Woo wrote...

Let's be honest, DreDk.

Different people enjoy different aspects of games. It is impossible to please everyone all the time. Sometimes you will agree with our decisions and love the game we release, sometimes you won't. Is it impossible for us to predict what you as an individual will and won't enjoy, and it is a little misguided to believe that a) we can cater our games to individual gamers' tastes and preferences, and B) that you have to like everything we do.

I'm sorry you don't feel ME2 was as good as ME1. Perhaps you will like future products better.


future products like Dragon Age: Awakening that brought with it a patch that causes crashes left and right...IDIOTIC bugs in companion quests that show when you follow the NATURAL PROGRESSION....an expansion that brought on having to KNOW EXACTLY WHAT'S GOING TO HAPPEN BEFORE YOU PLAY SO YOU CAN AVOID THESE SHODDY BUGS??

you mean future products like that?

please Woo..ElectroBioArtsWare is a shell of what they once were...perhaps it's the money...go enjoy your bazaar and sip on your cocktails.

#360
Massadonious1

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Stanley Woo drove over my cat in a Gold Plated Hummer while eating a DoDo omlet.




#361
Suron

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Massadonious1 wrote...

Stanley Woo drove over my cat in a Gold Plated Hummer while eating a DoDo omlet.


i believe it..they're obviously too busy enjoying the money we've given them to be doing anything productive...like fixing a game they broke themselves.

#362
Massadonious1

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Image IPB

#363
Hoogies123

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I think the biggest issue with long-time Bioware fans is that ME2 made a million changes from ME1 and it made it feel like a different game to some extent. Where there have been changes for the better and worse:



The better being the fixes of glitches and problems, the improved shooting aspect and overall combat of the game. The quick and easy menus, and hack/decrypt improvements.



The worse being the overall story that was 90% recruitment and not much about plot advancement. The musical score wasnt even close to as good as the first and a lot of standard Bioware RPG elements were altogether removed, like the inventory system and deep character customization to name a few. (P.S. Bioware, this is what made you famous in the first place and these are the types of games your loyal long-term fans like to play)



There were also a few changes that made no overall change to attitude towards the game. Such as resource gathering, in ME1 it was boring to drive around looking for rocks for little profit and exp but in ME2 its tedious to HAVE to gather these resources in a painfully annoying fashion. The Mako got as much approval as it did disapproval and removing it in ME2 has garnered the same results, so what was the point? Another being the elevator's, everyone seemed to make such a huge deal out of the elevator's (Which I had no problem with and actually liked a bit) in ME1 and now that they are gone people are making an equally huge deal out of the constant loading screens (Which I do have a problem with). So with a lot of these changes I ask, what is the point?



I also have some personal problems with ME2 in comparison to ME1, namely to do with characters. Starting with my own, I felt like my vanguard got punted in the face in ME2 because in ME1 he was a total bad *** on insanity and could topple any giant, in ME2 he lost half of his talents and abilities and struggles with minor minions. I don't mind the increased difficulty (in fact I love it), but did you need to severely destroy my character in order to accomplish it? Wrex and all other previous squad members are my next biggest concern (aside from Garrus and Tali of course). They took a back seat in ME2 and barely got any recognition or dialogue, I was really hoping for more from Wrex but I didnt get it. :(



Overall though, the play through of the game is much smother and more fun, but I also like to be attached to stories on an emotional level and ME2 did not deliver. Sorry Ray, but saying it a million times just doesn't always make it so.

#364
Embrosil

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Hoogies123 wrote...

Overall though, the play through of the game is much smother and more fun, but I also like to be attached to stories on an emotional level and ME2 did not deliver. Sorry Ray, but saying it a million times just doesn't always make it so.


The problem is that it is fun for the first time. Then you discover that fighting is ALWAYS the same. Hide, shoot, hide, shoot over and over like an idiot. You even can not go out of hiding or you die in a second. Which makes me wonder what material is the new N7 armor made from? Paper? I just started ME1 again and even on insanity I can go out of hiding and shoot from the open for much longer time. Yes, I have to use a medigel, but that is waht medigel is made for right? In ME2 you just stay hidden a bit longer and you are miraculously healed in a second. Moreove ME1 has vast spaces where you can actually use your sniper rifle and fight without cover. In ME2 there are corridors, more corridors and in the end again corridors.

And I even do not metion the so called "story". I think that a screenplay writer had to be abducted by aliens and totaly brainwashed otherwise I can not imagine how this could get to the game. Beginning with a TOTALY stupid council, continuing with working for mass murderers whose actions are defended in every converation and you even do not have the option to tell your opinion, ending with the last mission after which ends you are IN THE SAME SPOT as you were at the end of ME1! You just spent 30 or 40 hours playing a sequel which brought you nowhere in the storyline. Bravo Bioware.

How about next time to get rid of all the non story missions? Everyone hates them now as they are incredibly few and incredibly short. And how about to make a ME3 a complete shooter? You know, like a Modern Warfare in space! No flying around, no exploration, no conversation and for god's sake no character attributes to upgrade! Just linear missions to shoot everything. It will be blockbuster. Millions copies sold. To the hell with our RPG fans, shooters is what people want!

I am sorry, but my disappointment with ME2 is becoming greater, especially with all the crappy DLC we have been offered. I will wait for a reaction of players before buying ME3 as ME2 clearly showed me I can not believe reviews in game magazines. 10/10 WTF? ME2 is worth of 8.5/10 maximum.

#365
Grilled Trout

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Embrosil wrote...

The problem is that it is fun for the first time. Then you discover that fighting is ALWAYS the same. Hide, shoot, hide, shoot over and over like an idiot. You even can not go out of hiding or you die in a second. Which makes me wonder what material is the new N7 armor made from? Paper? I just started ME1 again and even on insanity I can go out of hiding and shoot from the open for much longer time. Yes, I have to use a medigel, but that is waht medigel is made for right? In ME2 you just stay hidden a bit longer and you are miraculously healed in a second. Moreove ME1 has vast spaces where you can actually use your sniper rifle and fight without cover. In ME2 there are corridors, more corridors and in the end again corridors.


It sounds like you are one of those anti-shooter people that are heavily biased against shooter mechanics.  EIther that or the change in combat is giving you problems and you are venting out your frustrations.  ME1, even on insanity, was way too easy and even to some extent, unrealistic.  I can just charge in with all the gunfires directed at me and shoot things.  Cover mechanic was terrible.  You couldn't individually direct each squad members to take cover or move to a certain position (only except when you use the power wheel to ask them to perform powers).  This is especially the case once you get spectre weapons and other top equipment where the game became laughably easy.  As for the tighter environment, as a bonus, the each and every environment you visit are more detailed and look vastly different from each other, unlike in ME1, they were all cut and pasted with different color schemes... oh! How about those side mission bases that looked exactly the same no matter which planet you landed on?


And I even do not metion the so called "story". I think that a screenplay writer had to be abducted by aliens and totaly brainwashed otherwise I can not imagine how this could get to the game. Beginning with a TOTALY stupid council, continuing with working for mass murderers whose actions are defended in every converation and you even do not have the option to tell your opinion, ending with the last mission after which ends you are IN THE SAME SPOT as you were at the end of ME1! You just spent 30 or 40 hours playing a sequel which brought you nowhere in the storyline. Bravo Bioware.


You do have the option to tell your opinion, and eventually you can make decisions based on that.  The story of ME2 was a series of very intricate stories.  There were many things that we knew about in ME1 but never saw or got to know... and now ME2 showed those to us.  Migrant fleet, the whole Terminus Systems that was constantly talked about but never got to know, more races that we didn't know about, even further backstory on the genophage, the revelation of the heretic geth, the introduction of the three major merc groups in the system.... lots of intricate things that make the galaxy what it is.  This showed me that the galaxy is a much darker place and it was no longer about just Alliance and the Council against the reapers.  Perhaps you had your mind set on hating this game after you became frustrated with shooter combat?  That's what it sounds like to me.

How about next time to get rid of all the non story missions? Everyone hates them now as they are incredibly few and incredibly short. And how about to make a ME3 a complete shooter? You know, like a Modern Warfare in space! No flying around, no exploration, no conversation and for god's sake no character attributes to upgrade! Just linear missions to shoot everything. It will be blockbuster. Millions copies sold. To the hell with our RPG fans, shooters is what people want!


This paragraph further illustrates that you are venting out of frustration because you didn't enjoy the new combat mechanics, perhaps derived from your lack of understanding of it or lack of success in battles.  There is nothing missing in terms of "RPG" elements in ME2.  I still got to customize my Shepard, I still got to make choices, I still got to use powers that now seem like each and every point you spent made a noticeable difference, and even the 6 different classes feel vastly unique from each other, unlike in ME1.  And then, I no longer had to go through hordes of junk loot only to be sold directly to the vendors or to be reduced as omni gel... and these tedious activities took time, and they were tedious with the problem exacerbated by the fact that the inventory management was a nightmare, at least for the XBOX 360 version.

I am sorry, but my disappointment with ME2 is becoming greater, especially with all the crappy DLC we have been offered. I will wait for a reaction of players before buying ME3 as ME2 clearly showed me I can not believe reviews in game magazines. 10/10 WTF? ME2 is worth of 8.5/10 maximum.


Let's see... The Cerberus Network came FREE with the game purchase.  So anything coming along with that, you can't really complain about it.  Bioware didn't even have to include that, and I would have been still happy.  It's been mere 2 months since release, and now we are getting another DLC very soon.  I don't know what is there to complain about.

When I see people complaining about any video game, majority of them are complaining because they are uncomfortable or cannot adopt to the new gameplay changes.  They are so fearful of being left out of their comfort zone.  To sum it all up simply... the complainers argue in the lines of "I liked things the way they were, but now it's changed!  I am disappointed... this game sucks.. I will not buy it again...some evil company is ruining my game... etc etc"

Deal with the fact that games evolve and change.  If games were all supposed to stay the same, then why make new games?  If you can't deal with this, then you shouldn't play new video games.

All these complaints about ME2 not being an RPG?  The same story... the crowd that are stubborn to changes in games and/or are frustrated with new combat mechanics that are now working much better than the clunky, laughable combat that was in ME1.  If you can't play well with shooter mechanics, then that's your problem, not the problem of your game.  That has nothing to do with ME2 being an RPG or not.

#366
Guest_Imperium Alpha_*

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Seriously where do you see less RPG elements,...

The game still based on : talk, talk, shoot, talk, shoot, shoot, shoot, talk, talk, talk, shoot, talk.

I dont see where we loss RPG elements. Because even the mission follow the same base line then in ME1. You talk before the mission, you shoot bad guys, you talk some more, you finish the boss and you talk !

If we count doing stupid thing like looting a whole bunch of usless weapon and turn them into Omni-Gel like RPG elements.

Armor choice is still there, maybe we can hope for more but its doing the job.

#367
Hoogies123

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Why do people assume that to make an RPG all you need is more dialogue?

#368
V-time

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Personally i do also like ME1 far more than ME2. Sure the new look is nice and stuff but i just can´t get the feeling.
Also while ME1 was broken in terms of balance i would say i enjoyed the gameplay more than in the sequel especially since i play a Sentinel.

In ME1 you could orchestrate entire battles with your powers disable many oncoming troops and take care of them which i think was lacking in ME2.

In ME2 my feelings were as follows :

hmm only 4 active powers seems kinda wrong but maybe i can get it to work. Strange my powers seem to lack a punch and are only single target plus not always possible to use. Fine i can live with that maybe this can be compensated by comboing them (on my own). Hmm what´s that global cooldown? what the hell so my powers are more or less worthless already and only useful for stripping defenses instead of the bread and butter for my class? Not cool Bioware all powerusers feel the same now... ok let´s shoot some stuff. What´s that ? Heatsinks? They even put ammo in this *gets frustrated... (mainly because i´m a bad shooter)*

Don´t get me wrong it´s still a good game but it seems to me that it betrayed it´s roots and just to make the soldier more fun has more or less shafted the less weapon based classes. If that was what they were going for all the time than i´m disappointed but will have to accept that. Bioware should know that there main followers are RPG gamers at heart (since that´s what they did in the past) and quite a lot of those guys (including me) are not so big fans of shooter games.

I can also understand that people are angry that such drastic changes were introduced in the middle of a story. If this was a new franchise or would star a different lead than it wouldn´t bother people so much but people want to see the end of the story that started to love in ME1 and feel betrayed by these changes.

Also the locations you fight in the second part are kinda ridiculous with the amounts of cover.. Basically they feel like palette swapped and renamed warehouses all over again. In other words due to the heavy reliance on cover in the game most levels look really strange and out of place since there is far too much crates and stuff (mechanic wise needed but storywise utterly pointless).

So in short i´d rather had a polished version of the first game than the second without saying it is a bad game i just wished it stayed closer to it´s roots.

*Rant end*

#369
7th_Phoenix

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Hoogies123 wrote...

Why do people assume that to make an RPG all you need is more dialogue?


Because they enjoy sitting through cutscenes....

I just want some action with a great story to go along with it!!!!

#370
Rodriguer2000

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there will always be crybabies when a game loses certain elements but do you seriously have to complain alot about it?

#371
V-time

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Rodriguer2000 wrote...

there will always be crybabies when a game loses certain elements but do you seriously have to complain alot about it?


Complains are good as long as they are voiced in a reasonable and mature way. Otherwise any thing in life would stagnate. The OP might have worded his complains poorly but that´s no reason to bash him. If you have a problem with what he said then deconstruct his complains in a properly worded (or easily understandable) response. Not only does it help the thread it also makes a better impression of yourself and the opinion you argue for. Otherwise if you can´t do that ignore this thread and hope that it vanishes from the front page to never come up again.

#372
Kalfear

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V-time wrote...

Rodriguer2000 wrote...

there will always be crybabies when a game loses certain elements but do you seriously have to complain alot about it?


Complains are good as long as they are voiced in a reasonable and mature way. Otherwise any thing in life would stagnate. The OP might have worded his complains poorly but that´s no reason to bash him. If you have a problem with what he said then deconstruct his complains in a properly worded (or easily understandable) response. Not only does it help the thread it also makes a better impression of yourself and the opinion you argue for. Otherwise if you can´t do that ignore this thread and hope that it vanishes from the front page to never come up again.


True.

Whats funny is many of those complaining about the complaints (irony in itself) were the ones complaining about not enough mindless shooter mechanics after ME1.

But they had no problem complaining back then.

Simple truth is most (not all but most) of those complaining about ME2s negative feedback like to think THEIR veiw is all that matters and everyone else should follow their lead.

I can guarentee this doesnt happen in their real lives so no clue why they would think it would happen in their cyber life but there you have it.

Personally I have no trouble/problem with someone disagreeing with the negative veiws if they can (in a mature way) discuss/debate the issue and show the people giving the negative reveiws where they went wrong. But that has not happened yet and I dont think it ever will to be honest.

Easier to just whine about people voicing their opinions like the whiner Rod did that you replied to. Lord forbid truth and facts be used to support a arguement!Image IPB

#373
Hoogies123

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7th_Phoenix wrote...

Hoogies123 wrote...

Why do people assume that to make an RPG all you need is more dialogue?


Because they enjoy sitting through cutscenes....

I just want some action with a great story to go along with it!!!!


If that is the case, then MGS4 is the best damn RPG there ever was.

You even get loot! :whistle:

My whole feeling of ME2 was that I thought it played like it was made by a different developer. It didnt feel like any bioware game before it, much like how tv series are sometimes directed by different people the whole game felt unlike any previous title. I loved ME1, to the point where I was right along with people casting my opinions on how I felt they could improve for ME2 but Bioware went overboard on their changes based on majority opinion and not on how they felt the game should be improved (this can and probably will be debated but its just how I feel the direction of the design went).

People can try to break down how ME2 is better than ME1 and thats essentially what I am doing in reverse, but there is just so much about ME1 that I loved and cant find the words to describe why I liked it more, or what made it so cherished to me. I guess I just wanted ME1: version 2 and not ME2.

#374
kromm71

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Hoogies123 wrote...

There were also a few changes that made no overall change to attitude towards the game. Such as resource gathering, in ME1 it was boring to drive around looking for rocks for little profit and exp but in ME2 its tedious to HAVE to gather these resources in a painfully annoying fashion. The Mako got as much approval as it did disapproval and removing it in ME2 has garnered the same results, so what was the point? Another being the elevator's, everyone seemed to make such a huge deal out of the elevator's (Which I had no problem with and actually liked a bit) in ME1 and now that they are gone people are making an equally huge deal out of the constant loading screens (Which I do have a problem with). So with a lot of these changes I ask, what is the point?




ME2 scanning is not painfully annoying.  I find it quick and easy.  I only spend about 5 min (if that) per planet and only scan enough to get me by.  Most planets I do not scan.  Yeah I miss deposits in my haste but who cares?  Just grab Samara so you have double the probes and the munchkinism is reduced.  Now, if you are going to be a chipmunk about it and have to harvest every little find, yeah that would be painfully annoying...and completely unnecessary.    I'll take "resources I don't need" for $500 please Alex.

I agree, what is the problem with the elavators?  Big deal.  As for the load screens in ME2...I have 2 10,000rpm Raptors in RAID0 configuration...there are load screens? :P

#375
binaryemperor

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kromm71 wrote...

Hoogies123 wrote...

There were also a few changes that made no overall change to attitude towards the game. Such as resource gathering, in ME1 it was boring to drive around looking for rocks for little profit and exp but in ME2 its tedious to HAVE to gather these resources in a painfully annoying fashion. The Mako got as much approval as it did disapproval and removing it in ME2 has garnered the same results, so what was the point? Another being the elevator's, everyone seemed to make such a huge deal out of the elevator's (Which I had no problem with and actually liked a bit) in ME1 and now that they are gone people are making an equally huge deal out of the constant loading screens (Which I do have a problem with). So with a lot of these changes I ask, what is the point?




ME2 scanning is not painfully annoying.  I find it quick and easy.  I only spend about 5 min (if that) per planet and only scan enough to get me by.  Most planets I do not scan.  Yeah I miss deposits in my haste but who cares?  Just grab Samara so you have double the probes and the munchkinism is reduced.  Now, if you are going to be a chipmunk about it and have to harvest every little find, yeah that would be painfully annoying...and completely unnecessary.    I'll take "resources I don't need" for $500 please Alex.

I agree, what is the problem with the elavators?  Big deal.  As for the load screens in ME2...I have 2 10,000rpm Raptors in RAID0 configuration...there are load screens? :P


I thought the load screens were pre recorded in ME2.

As My RAID0 configuration does not seem to affect the loading times, Given I'm at a feeble 7200 rpm.