Embrosil wrote...
The problem is that it is fun for the first time. Then you discover that fighting is ALWAYS the same. Hide, shoot, hide, shoot over and over like an idiot. You even can not go out of hiding or you die in a second. Which makes me wonder what material is the new N7 armor made from? Paper? I just started ME1 again and even on insanity I can go out of hiding and shoot from the open for much longer time. Yes, I have to use a medigel, but that is waht medigel is made for right? In ME2 you just stay hidden a bit longer and you are miraculously healed in a second. Moreove ME1 has vast spaces where you can actually use your sniper rifle and fight without cover. In ME2 there are corridors, more corridors and in the end again corridors.
It sounds like you are one of those anti-shooter people that are heavily biased against shooter mechanics. EIther that or the change in combat is giving you problems and you are venting out your frustrations. ME1, even on insanity, was way too easy and even to some extent, unrealistic. I can just charge in with all the gunfires directed at me and shoot things. Cover mechanic was terrible. You couldn't individually direct each squad members to take cover or move to a certain position (only except when you use the power wheel to ask them to perform powers). This is especially the case once you get spectre weapons and other top equipment where the game became laughably easy. As for the tighter environment, as a bonus, the each and every environment you visit are more detailed and look vastly different from each other, unlike in ME1, they were all cut and pasted with different color schemes... oh! How about those side mission bases that looked exactly the same no matter which planet you landed on?
And I even do not metion the so called "story". I think that a screenplay writer had to be abducted by aliens and totaly brainwashed otherwise I can not imagine how this could get to the game. Beginning with a TOTALY stupid council, continuing with working for mass murderers whose actions are defended in every converation and you even do not have the option to tell your opinion, ending with the last mission after which ends you are IN THE SAME SPOT as you were at the end of ME1! You just spent 30 or 40 hours playing a sequel which brought you nowhere in the storyline. Bravo Bioware.
You do have the option to tell your opinion, and eventually you can make decisions based on that. The story of ME2 was a series of very intricate stories. There were many things that we knew about in ME1 but never saw or got to know... and now ME2 showed those to us. Migrant fleet, the whole Terminus Systems that was constantly talked about but never got to know, more races that we didn't know about, even further backstory on the genophage, the revelation of the heretic geth, the introduction of the three major merc groups in the system.... lots of intricate things that make the galaxy what it is. This showed me that the galaxy is a much darker place and it was no longer about just Alliance and the Council against the reapers. Perhaps you had your mind set on hating this game after you became frustrated with shooter combat? That's what it sounds like to me.
How about next time to get rid of all the non story missions? Everyone hates them now as they are incredibly few and incredibly short. And how about to make a ME3 a complete shooter? You know, like a Modern Warfare in space! No flying around, no exploration, no conversation and for god's sake no character attributes to upgrade! Just linear missions to shoot everything. It will be blockbuster. Millions copies sold. To the hell with our RPG fans, shooters is what people want!
This paragraph further illustrates that you are venting out of frustration because you didn't enjoy the new combat mechanics, perhaps derived from your lack of understanding of it or lack of success in battles. There is nothing missing in terms of "RPG" elements in ME2. I still got to customize my Shepard, I still got to make choices, I still got to use powers that now seem like each and every point you spent made a noticeable difference, and even the 6 different classes feel vastly unique from each other, unlike in ME1. And then, I no longer had to go through hordes of junk loot only to be sold directly to the vendors or to be reduced as omni gel... and these tedious activities took time, and they were tedious with the problem exacerbated by the fact that the inventory management was a nightmare, at least for the XBOX 360 version.
I am sorry, but my disappointment with ME2 is becoming greater, especially with all the crappy DLC we have been offered. I will wait for a reaction of players before buying ME3 as ME2 clearly showed me I can not believe reviews in game magazines. 10/10 WTF? ME2 is worth of 8.5/10 maximum.
Let's see... The Cerberus Network came FREE with the game purchase. So anything coming along with that, you can't really complain about it. Bioware didn't even have to include that, and I would have been still happy. It's been mere 2 months since release, and now we are getting another DLC very soon. I don't know what is there to complain about.
When I see people complaining about any video game, majority of them are complaining because they are uncomfortable or cannot adopt to the new gameplay changes. They are so fearful of being left out of their comfort zone. To sum it all up simply... the complainers argue in the lines of "I liked things the way they were, but now it's changed! I am disappointed... this game sucks.. I will not buy it again...some evil company is ruining my game... etc etc"
Deal with the fact that games evolve and change. If games were all supposed to stay the same, then why make new games? If you can't deal with this, then you shouldn't play new video games.
All these complaints about ME2 not being an RPG? The same story... the crowd that are stubborn to changes in games and/or are frustrated with new combat mechanics that are now working much better than the clunky, laughable combat that was in ME1. If you can't play well with shooter mechanics, then that's your problem, not the problem of your game. That has nothing to do with ME2 being an RPG or not.