Shockwave81 wrote...
Hahah, indeed it does. I'm not a shooter fanboy by any stretch, but at least in GOW you actually spend the majority of the game fighting your true enemies - not hordes of Mercs and Mechs with the main antagonists being kept back for scripted moments.
In ME1 players have the option of fighting the Geth on many occasions, which kept my main foe in full focus, and actually gave weight to the side quests. It didn't feel like I was in two different universes, or like I was wasting time.
I don't think there's a single side quest in ME2 that allows you to see the Collectors' handy work, let alone have an actual battle with them.
*mild spoilers warning in this reply*
-There isn’t one side quest mission, N7 or otherwise that involves the Collectors. Even the main quest ones are not that impressive over all, especially the final battle. Poorly written and planned out. I’m in their home and I’m fighting a handful of generic soldiers per wave? Lets not forget the “lets all go for a shuttle ride” bit. No surprise there as to what would happen next, especially if you had no missions to go on when this happens.
Isn’t it odd as well that Shepard should be searching for more allies to fight the Reapers and he/she is wiping out the biggest ally he could get, those 3 merc groups? They are everywhere, they are very well equipped and probably have their own fleet of ships as well. But oh wait, I forgot they are the only real threat in ME2...
Lets look at some of those N7 high quality missions… taken from my larger posting in my thread about the UNC vs. N7 side quests.
http://social.bioware.com/forum/1/topic/103/index/1472797/22#2331205 -N7: Endangered Research Station -Turn on the shield and oh that’s it? Yep a very high quality mission. “I’m Commander Shepard and I’m the only one in the freaking galaxy qualified to press a switch?”
-N7: Mining the Canyon -Power up the YMIR mech with conveniently placed power cells for every 20 feet it walked. Oh yea so much fun here.
-N7: MSV Estevanico -Walk around a rusted out wreck to get picked up by the shuttle at the target location. Yet another snooze fest mission which includes brand new containers placed on a rusted out shell.
-N7: Quarian Crash Site - Protect the Quarian for a few seconds on a very short level. Hey lets land in one spot walk no more than 100 fee to find our Quarian, protect him/her for a few minutes and have the shuttle pick us up here. This one kills me every time. EDI can pinpoint a faint life sign of the Quarian surrounded by a lot of wildlife, yet cant pick up the large cluster of humans in Jacobs loyalty mission? Hey at least we get to shoot stuff right?
-N7: Eclipse Smuggling Depot -Aria’s reward quest. Kill the 3 Mechs before they destroy the crates. So much fun with so little point.
-N7: Javelin Missiles Launched - Is part 4 of a series but I add it here because it was still extremely short (only a few rooms) and giving your two final choices concerning the missile, there should have been paragon/renegade points earned. Let me retype this part, “there should have been paragon/renegade points earned“, yet none is awarded. We are at a missile site with absolutely no defense systems to protect it from any hostile threats at all? A bunch of girl scouts armed with cookies could have taken this place out.
Its very interesting that all of those above feature none or very little combat are also very short missions and also on very small levels. They are also the only N7 side quests that have limited or no combat in them. Anyone still doubting that ME2 isn’t aimed at the shooter crowd?
Modifié par Darth Drago, 19 avril 2010 - 07:33 .