I just have to laugh, so many whiners on every gaming forum Id consider going to. First, take off the nostalgia goggles. ME1 is a poor third person shooter with better than average rpg elements(ignoring ludicrous weapon skills, god that is so archaic). ME2 is a fairly good third person shooter with better than average rpg elements.
and whats with the hate on the story? i thought it was done well and bioware went about storytelling in a different manner that was rather enjoyable and kinda forced you to go into character development of your squad.
The problem with most games now that include choice is that its either save the orphanage or burn it down and beat the children to death with flayed kittens. And thats it, no way of really affecting the story outcome because it will end up either happy or sad, nothing else. Im hoping that all of these decisions we are making in these two games really add up to create a very diverse ending for every character you create. Grey areas make things more enjoyable as it adds depth. The idea of a suicide mission with squad mates not surviving is great, but was implemented poorly as the only way of really failing is by not playing the game, by not exploring the characters(who are the game) we were given.
I think people miss having an easily identifiable character as the antagonist. Saren was a good character and the Collecters pale in comparison.
Sure, Reapers have been present all along but they are a nebulous great death that are only slightly more tangible than your own inevitable death. Collectors were tools that only interacted with you by shooting and telling you were a dead man. Saren atleast acted in ways that made you hate him and then displayed that he had (twisted) reasoning behind his actions.
Heres an idea
story:
make it epic- lots of squad character exploration and development and have a story that makes us have a vested interest, a goal other than stop the apocalypse.
choices must have very meanigful consequences, prior made and then th ones you make.
squadmates should be aware of the surroundings and each other. I was very surprised the fantastic party banter present in DAO was absolutely gone and you couldnt even have dialogue options.
Combat: shooter mechancis as is works rather well. could use some tweaking to finesse the system but overall, works well.
Powers need to have more significance on higher difficulties. I will not go on about this as there are threads on it already.
Make weapon mods meangiful and visible. An upgraded uber sniper should look like a deathcannon instead of the generic you pick up at the military surplus retailer.
Character progression:
the morality system = persuasion was rather interesting, however it didnt help when trying to play a more well rounded character if starting from scratch.
Leveling up needs to be done differently as well. I honestly loved the mage in DAO as it allowed for a high degree of customization to suit your playstyle. Im not asking for somthing to that degree for each class but it would be nice to make one persons sentinal(or whatever) seem rather dissimilar to anothers instead of a slightly different allocation of points.
AND NO TEDIUS BUSYWORK TO BULK OUT GAMETIME. Grinding is bad, depsite what WoW would tell you.
Modifié par Moldy Poptarts, 25 mars 2010 - 07:50 .