I will agree that ME2 has more real-estate area, though, it never feels as alive as ME1 imo. It might be nostalgia, or, it might be that Bioware took a lot more time adding a sense of weight to the universe in ME1.
ME2 feels almost lifeless in the same way a Michael Bay movie does. It's all style and no substance. Every character I met in ME2 seemed like a card board cut out placed there for a specific gameplay reason rather than just a character there to add life and volume to the world (and no I don't count the doomsday Batarian on Omega or the gunnery chief on the Citadel).
I guess what it comes down to is that although ME2 has more dialogue and areas, those aspects are spread out so much more than in the first that the game losses depth. I didn't care about anyone this time around, I mean I still don't even have the paramour achievement simply because the squadies this time are stereotypes within stereotypes, none of whom break out of the mold they were cast in. Now don't get me wrong, the first group was just as stereotypical, but for some reason the amount of dialogue and the connection you make to them, beings there is only 6, means more to me than anyone in ME2, including the favorites, Garrus and Tali.
Plus, I never had to do step and fetch missions for any of my squad members in ME1 (I don't think the mission with Garrus or Wrex count as they didn't ask you to do it for them, they just mentioned it while talking and if you wanted, you could help them out.), there was emotional baggage with the characters sure, but they were willing to put that aside until the galaxy was saved. This time it feels as if nobody really cares about the mission and they only want their own petty wishes catered to, which ended up really breaking me out of the moment.
Finally, as Pocketgb can attest to, I hate the overarching story which was weaker than weak and by the end I had almost forgotten about it as I was so busy blowing up random mercenary bases and acting like a therapist for my crew mates that it just faded away. Even when it kicks back into gear near the end, oop, it's over and wrapped up in a nice bow. The enemy that wasn't in the first game, but in the second, will not be in the third, which is just ridiculous. This isn't a spin off so why does it feel like one to such a great degree.
Bah, I'm rambling. I'll end with, hopefully they leave the damn engine/combat alone for the third installment and just try and concentrate on making a good game from a plot/character aspect. ME2 amounted to Party of Five mixed with the action of a Transformers movie... Please just give us some good sci-fi, that's all I'm asking.
Modifié par Revan312, 25 mars 2010 - 08:31 .