The Hammerhead vs The Mako
#101
Posté 25 mars 2010 - 03:58
#102
Posté 25 mars 2010 - 03:59
Lord Coake wrote...
Hammerhead, hands down. It's got mobility, the king of armored warfare, and indirect fire-capable weaponry. The Mako is toast unless the Hammerhead pilot does something dumb like trying to take it head on.
Exactly.
#103
Posté 25 mars 2010 - 04:02
GnusmasTHX wrote...
Hammerhead.
Because the Mako would run over a penny and flip uncontrollably for 2 hours.
Funny that some Mako fanboys seem to forget this, it would do that and was also a pain to back up and get the missle launcher situated at times while getting ass raped by a Geth Colossus and tons of Geth.
The HH has no problem with this, just swoop by, clip or tackle the Geth Colossus, spin back around and unload a few missles, spin around again and pwn the Geth. And there are many ways to do it, like coming from mid air, those damn Geth don't stand a chance.
Modifié par KotOREffecT, 25 mars 2010 - 04:03 .
#104
Posté 25 mars 2010 - 04:11
KotOREffecT wrote...
GnusmasTHX wrote...
Hammerhead.
Because the Mako would run over a penny and flip uncontrollably for 2 hours.
Funny that some Mako fanboys seem to forget this, it would do that and was also a pain to back up and get the missle launcher situated at times while getting ass raped by a Geth Colossus and tons of Geth.
Dunno, that's never happened to me. I keep hearing about this legendarily bad handling of the Mako, but I've yet to experience it actually in ME1.
#105
Posté 25 mars 2010 - 04:12
Mako is a three axal armored ATV ment for exploratation. Mako is equiped with a small mass effect generator for drops onto worlds, and improved manuvering. A life support system was installed for harsh environments. Supports a crew of three - a Driver / Gunner, an Engineer, and a passenger. For combat, Mako is equiped with a turreted Mass Accelerator Cannon and a machine gun.
Pro's: A solid and generally dependable vehicle. Handles rough terrain well. Repairable while deployed.
Con's: Control of the vehicle during combat can be difficult; especially when zoomed to target enemies. Mako has a tendency at high speed in rough terrain to roll onto it's side before righting itself. Oft times, the tail was known to swing around to the front without prior notice.
Hammerhead is a light attack hovercraft with the standard crew of three - a Driver / Gunner, an Engineer, and a passenger. Hammerhead makes good speed and is manuverable. The motors on the Hammerhead can be set to allow Hammerhead to "jump", and also provide a "burst" speed. The main gun uses guided munitions and a semi-automatic rate of fire.
Pro's: Good stand off combat capabilities with jump / snipe. Can jump over many obstructions and broken ground. Self repairs.
Con's: Needs relatively level terrain to operate smoothly. Tends to bottom out when dealing with inclines / hills. Light armor if any at all. Hammerhead does not operate well in extreme temperatures. No life support.
#106
Posté 25 mars 2010 - 04:14
People also seem to exaggerate.
The Mako does not flip on every bump in the map.
The Hammerhead's controls are not that bad.
But the fact of the matter is that The Mako is more of a combat vehicle.
Since we're referring to which vehicle would win in a fight, The Mako, HANDS DOWN.
Exploring? Gotta give that to the Hammerhead.
Which is more fun? Subjective. For me, The Mako. The Hammerhead just feels like a downgrade(needs atmosphere, feels too arcadey).
But that doesn't necessarily mean it sucks.
You guys need to start accepting other's opinions.
#107
Posté 25 mars 2010 - 04:19
Lambu1 wrote...
dreman9999 wrote...
True.....only if you can aim the hammerhead......even though Hammerhead has homing rockets.TheTrooper1138 wrote...
The Hammerhead might dodge for a while, but the Mako only needs to land a few hits, while being able to take a lot more... so, yeah, the Mako would win, it is much more awesome anyways!
fixed that for you. seriously, how can you say that you can't aim the mako, it had a double zoom and could easily hit a target that was far enough away to be at the limit of what the game could draw. this can't even be tested with the hammerhead because the longest distance shot that can be made is still less than half the longest distance in me1. not to mention that the missles on the HH would almost never hit what was targeted. i had several instances where a missle would fly towards my intended target, then at the last second veer off and try to hit a target much farther away and is in cover.
Raphael diSanto wrote...
KotOREffecT wrote...
GnusmasTHX wrote...
Hammerhead.
Because the Mako would run over a penny and flip uncontrollably for 2 hours.
Funny that some Mako fanboys seem to forget this, it would do that and was also a pain to back up and get the missle launcher situated at times while getting ass raped by a Geth Colossus and tons of Geth.
Dunno, that's never happened to me. I keep hearing about this legendarily bad handling of the Mako, but I've yet to experience it actually in ME1.
This.
#108
Posté 25 mars 2010 - 04:21
LPPrince wrote...
People seem to forget the Mako has a rotating turret(thus giving it the ability to strafe), can instantly hit anything with its rockets(thus the HH's speed is negated) and can take LOADS more damage.
People also seem to exaggerate.
The Mako does not flip on every bump in the map.
The Hammerhead's controls are not that bad.
But the fact of the matter is that The Mako is more of a combat vehicle.
Since we're referring to which vehicle would win in a fight, The Mako, HANDS DOWN.
Exploring? Gotta give that to the Hammerhead.
Which is more fun? Subjective. For me, The Mako. The Hammerhead just feels like a downgrade(needs atmosphere, feels too arcadey).
But that doesn't necessarily mean it sucks.
You guys need to start accepting other's opinions.
Yea you are right LPPrince, I know myself have got to engaged in this Mako/Hammerhead battle. And I really did love the Mako, it just feels like the HH is a natural evolution that needs some fine tuning. And I did enjoy the turret on the Mako, just wished it turned faster when in a heated battle.
The Mako just like the HH both needed some tuning IMO, and both suffer from no so great missions(although to me I enjoyed some of the Mako and HH quests) for various reasons like great looking alien skys looming over you, fast paced HH action and nicely detailed worlds, etc.
#109
Posté 25 mars 2010 - 04:23
#110
Guest_Wazzanut_*
Posté 25 mars 2010 - 04:37
Guest_Wazzanut_*
#111
Posté 25 mars 2010 - 04:49
Wazzanut wrote...
even though the mako's stuck on that planet with the normandy.. i bet it would still run.. its in one piece.. i bet the guys from top gear would love to get their hands on that...
now that would be an interesting episode. i can see it now, Richard Hammond going on about a hammerhead parked behind him, when Jeremy Clarkson comes in and rams it with the mako. cut to the two vehicles lined up next to each other with James May saying "and now, if no one minds terribly, we'll have a drag race." it would be epic.
edit: i almost forgot, top gear already had the hammerhead. the hammerhead eagle-i thrust to be exact
Modifié par Lambu1, 25 mars 2010 - 04:52 .
#112
Guest_Wazzanut_*
Posté 25 mars 2010 - 05:14
Guest_Wazzanut_*
http://www.ridelust....oyota_hilux.jpg
Modifié par Wazzanut, 25 mars 2010 - 05:18 .
#113
Posté 25 mars 2010 - 05:21
KotOREffecT wrote...
GnusmasTHX wrote...
Hammerhead.
Because the Mako would run over a penny and flip uncontrollably for 2 hours.
Funny that some Mako fanboys seem to forget this, it would do that and was also a pain to back up and get the missle launcher situated at times while getting ass raped by a Geth Colossus and tons of Geth.
The HH has no problem with this, just swoop by, clip or tackle the Geth Colossus, spin back around and unload a few missles, spin around again and pwn the Geth. And there are many ways to do it, like coming from mid air, those damn Geth don't stand a chance.
Sorry but I never had any of these problems when I played with the MAKO on the PC, but yes, the xbox version was a pain in the ass.
#114
Posté 25 mars 2010 - 05:43
Daeion wrote...
KotOREffecT wrote...
GnusmasTHX wrote...
Hammerhead.
Because the Mako would run over a penny and flip uncontrollably for 2 hours.
Funny that some Mako fanboys seem to forget this, it would do that and was also a pain to back up and get the missle launcher situated at times while getting ass raped by a Geth Colossus and tons of Geth.
The HH has no problem with this, just swoop by, clip or tackle the Geth Colossus, spin back around and unload a few missles, spin around again and pwn the Geth. And there are many ways to do it, like coming from mid air, those damn Geth don't stand a chance.
Sorry but I never had any of these problems when I played with the MAKO on the PC, but yes, the xbox version was a pain in the ass.
I have the Xbox version and I never had any problems with the Mako.
The biggest problem with the HH is that it feels like a toy, not like a tank (the minig light:sick:).
#115
Posté 25 mars 2010 - 05:48
gashgfjaskgfkagh wrote...
Daeion wrote...
KotOREffecT wrote...
GnusmasTHX wrote...
Hammerhead.
Because the Mako would run over a penny and flip uncontrollably for 2 hours.
Funny that some Mako fanboys seem to forget this, it would do that and was also a pain to back up and get the missle launcher situated at times while getting ass raped by a Geth Colossus and tons of Geth.
The HH has no problem with this, just swoop by, clip or tackle the Geth Colossus, spin back around and unload a few missles, spin around again and pwn the Geth. And there are many ways to do it, like coming from mid air, those damn Geth don't stand a chance.
Sorry but I never had any of these problems when I played with the MAKO on the PC, but yes, the xbox version was a pain in the ass.
I have the Xbox version and I never had any problems with the Mako.
The biggest problem with the HH is that it feels like a toy, not like a tank (the minig light:sick:).
I probably wouldn't find the xbox version as annoying if I had never played the PC version.
#116
Posté 25 mars 2010 - 05:49
The Hammerhead, you always feel at complete control, its smooth like butter, backing up in it is easier, its just to bad the sucker blows up to easily.
#117
Posté 25 mars 2010 - 06:03
KotOREffecT wrote...
Honestly, like I said, there were people who didn't like the Mako controls, and I'm sorry, but that sucker did flip sometimes, or seemed like it was going to flip which created an uneasy feeling at times.
The Hammerhead, you always feel at complete control, its smooth like butter, backing up in it is easier, its just to bad the sucker blows up to easily.
Honestly I found flipping the MAKO to be part of the fun but w/e, to each their own.
#118
Posté 25 mars 2010 - 06:24
#119
Posté 25 mars 2010 - 06:30
#120
Posté 25 mars 2010 - 06:33
Collider wrote...
Hammerhead, definitely. Mako was boring as hell.
Exactly, and looking back, what was once fun in ramming enemies with the Mako, is now ten times more fun doing it with a freakin hovercraft with speed boosters.
#121
Posté 25 mars 2010 - 06:37
LPPrince wrote...
People also seem to exaggerate.
I noticed that too.
Homing missles do lockon to a target but they aren't that accurate and we have only seen them matched against semi-immobile targets. The mako would evade them easily, in a similar fashion to evading rockets.
Jumping power of the HH is finite. Leading to less vertical manuvers and most suspect to damage. Damage and the HH don't get along very well.
#122
Posté 25 mars 2010 - 06:59
Collider wrote...
Hammerhead, definitely. Mako was boring as hell.
Was it the MAKO itself that was boring or was it the content in which it was used? Repetative copy pasted worlds are not the MAKOS fault.
#123
Posté 26 mars 2010 - 05:47
#124
Posté 26 mars 2010 - 05:07
Zulu_DFA wrote...
Sunnie22 wrote...
Zulu_DFA wrote...
Hammerhead can't move on thin/no atmosphere planets.
This
Hammerhead uses fans to boost and jump. If theres no atmosphere, HH won't be able to move much, just sit there and hover.
Would be nice if we had both vehicles, theres plenty of room in Normandy's vehicle bay for a lot more.
Especially, when our old trusty Mako is intact on Normandy SR1 crash site.
Quoted to support this. My Shep must have circled around mako about three times in despair to find something to click that said: "Take mako back".
Also,
What Raphael said.I keep hearing about this legendarily bad handling of the Mako, but I've
yet to experience it actually in ME1.
#125
Posté 27 mars 2010 - 04:15
Now in mountainous terrain when the Mako has the low ground and the HH has the high ground the HH would just jump up fire a missile salvo and then hide. Eventually it would wear down the Makos shields and kill it. So pretty much the only way the HH can consistently get kills is if the Mako starts out at a disadvantage.
What this means is that in an actual war you would not send the HH out looking for Mako's that would be a bad strategy. You would also not attack a position fortified by a Mako with a HH. In both cases more likely than not the Mako will see it coming from a long ways off and destroy the HH before it can get anywhere near it. What you would do is find some place you knew the Mako's needed to go and set up an ambush. When the Makos roll through a narrow valley you pop up and make short work of them.
In a fair fight the HH would get murdered but in war the whole point is to make the battle as unfair as possible and both the HH and the Mako could be used effectively in different situations.
Modifié par DoNotResistHate, 27 mars 2010 - 04:22 .




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