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New Skill Trees & Levels


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#1
TeachingFellow

TeachingFellow
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I really like the new skills, particularly the new specializations.  Maybe I just didn't poke around enough pre-expansion, but the new specializations actually feel like they bring some significant cool things to the table.  What I don't like about them is the skill level requirements.  Other than the level 1 skills, they all start post-20!  I understand that some of them are a little over-powered, but where's the fun in not being able to really take advantage of the new features in the original campaign?  One of the reasons I look forward to RPG expansions is that they can revitalize the base game.  Any hope for an official adjustment?  Any enterprising young modders already working on a fix?