I really like the new skills, particularly the new specializations. Maybe I just didn't poke around enough pre-expansion, but the new specializations actually feel like they bring some significant cool things to the table. What I don't like about them is the skill level requirements. Other than the level 1 skills, they all start post-20! I understand that some of them are a little over-powered, but where's the fun in not being able to really take advantage of the new features in the original campaign? One of the reasons I look forward to RPG expansions is that they can revitalize the base game. Any hope for an official adjustment? Any enterprising young modders already working on a fix?
New Skill Trees & Levels
Débuté par
TeachingFellow
, mars 24 2010 10:48
#1
Posté 24 mars 2010 - 10:48





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