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Positive opinion on DA:A


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#1
ANarissal

ANarissal
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I liked Awakening very much. Maybe even more than Origins. I used one of my characters from Origins.

First of all, I enjoyed the wide range of quests available in game. Playing Warden Commander as a ruler of Amaranthine (I thought the keep would be simply a resting place like the camp) was nice surprise. Conspiracy quest, finding traders and fixing the fort demonstrated how the Commander has other responsibilities than just the darkspawn. I have to admit that sometimes when my character walked in the throne room and saw a group of nobles waiting, she sneaked out to avoid the situation.

Recruiting new Wardens made the companionship amongst the order more real. Listening Oghren and Anders banter about Joining reminded me of those stories Alistair tells in DA:O. During the Blight, being a Grey Warden isn't a happy position, and I guess I was used to that view, because Wardens getting married or leaving the order when they simply decided the life wasn't what they wanted, felt strange.

Being able to play old character was great. I liked Alistair's cameo (and it was enough for hopelessly romantic, so thank you!) and character's background as a mage gave nice touch to Anders' flight from templars. Every time my PC tries to get rid of her phylactery, it is gone before she gets there...

The conversation system was an improvement. I'm one of those people who click though all options, and since I wasn't able to do that in DA:A, there were discussions even after completing 50% of the game. Also, I'm more interested to hear what NPCs think about the world around them than discuss their childhood losses. PC can offer her opinions, and the discussion is more balanced than in DA:O. I liked DA:O as well, but most of party characters were ready to tell everything about their former lives while PC just listened.

When I recruited Velanna, I was worried if it was a mistake because she simply wanted power for revenge. My character wondered if Velanna would be able to see the big picture instead of focusing on saving her sister, no matter the cost. So Velanna spent the rest of the game in Keep, because I didn't trust her judgement and regretted recruiting her.
It would be interesting to play a situation where a dead recruit would not be the worst case scenario. A recruit who survives and puts her own agenda before Warden's...

I encountered some bugs. Very often enemies kept standing even after they were slain. It was disturbing, especially in big fights. Did I kill you already, or where should I target my next spell?
Also, the end scene played again and again, I never saw the end credits.

I found the rune system worse than in Origins. It was expensive and required a lot of work. I liked the Battlemage specialization, the spells were really effective for my play style.

I like the direction you chose with Awakenings. Area quests were more varied than in DA:O. Not just "yes, we have promised to help you, but we can't do it before you do the thing X for us".

Thank you for a great game!

#2
Drake Sigar

Drake Sigar
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The keep was actually one of the features I felt had been done a little better in previous Bioware titles like Baldur's gate 2 and Neverwinter Nights 2. There weren't as many situations to resolve and the choices made weren't really noticeable. Even the dwarven walls felt cosmetic, did they actually do anything?
Well anyway, yes it was still a good game. I'd go as far as to say I liked it as much as the original game. Great characters, superb dialogue (No-one touches Oghren's junk and lives!) and interesting story.