Okay, no game is perfect so what lessons do you think Bioware should learn from it?
DLC
1. People want ALL downloadable content to carry over in all expansions.
RELATIONSHIPS
2a. People want the relationships back in the game.
2b. Twelve hours may not be long enough to ferment relationships in the game but they darn well would be long enough to continue past relationships.
COMBAT/BALANCE
3a. The game is far too easy on the harder difficulties.
3b. Enemies in the game do not force the player to make difficult choices (or any choices at all). It means all the pretty new spells, talents and runes become next to useless (Link to a post I made about choices in combat).
http://social.biowar...60569/1#1868354
3c. Part of the problem here might be far too good equipment.
LEVEL SCALING
4. Level scaling ruins any sense of progression (personally I think it should be replaced by rank scaling). If I've killed the Archdemon, what makes you think 3-4 Hurlocks will be a threat?
CLOTHING
5. Mage hats...can we have some cool ones?
PLAYTESTING
6. The game clearly needs a longer period of playtesting.
CONVERSATION SYSTEM
7. The conversation system is less intuitive.
ENEMIES
8. Pretty underwhelming, most were basically reskins of old enemies, few (if any) had any real new powers.
Feel free to add to this list or discuss entries on the list.
NB. I'll try to add everything people say to the list.
Modifié par Upper_Krust, 25 mars 2010 - 08:45 .





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