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What lessons should Bioware learn from Awakening?


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#1
Upper_Krust

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Hey all.

Okay, no game is perfect so what lessons do you think Bioware should learn from it?

DLC
1. People want ALL downloadable content to carry over in all expansions.

RELATIONSHIPS
2a. People want the relationships back in the game.
2b. Twelve hours may not be long enough to ferment relationships in the game but they darn well would be long enough to continue past relationships.

COMBAT/BALANCE
3a. The game is far too easy on the harder difficulties.
3b. Enemies in the game do not force the player to make difficult choices (or any choices at all). It means all the pretty new spells, talents and runes become next to useless (Link to a post I made about choices in combat).

http://social.biowar...60569/1#1868354

3c. Part of the problem here might be far too good equipment.

LEVEL SCALING
4. Level scaling ruins any sense of progression (personally I think it should be replaced by rank scaling). If I've killed the Archdemon, what makes you think 3-4 Hurlocks will be a threat?

CLOTHING
5. Mage hats...can we have some cool ones?

PLAYTESTING
6. The game clearly needs a longer period of playtesting.

CONVERSATION SYSTEM
7. The conversation system is less intuitive.

ENEMIES
8. Pretty underwhelming, most were basically reskins of old enemies, few (if any) had any real new powers.

Feel free to add to this list or discuss entries on the list.

NB. I'll try to add everything people say to the list.

Modifié par Upper_Krust, 25 mars 2010 - 08:45 .


#2
Efesell

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That these things should be play tested.

#3
sylvanaerie

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"If it ain't broke, don't fix it. And for Pete's sake, FIX what is broke please?"

#4
Raiil

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 I would say with 2a that if it's not feasible to have all romanced/bff characters in the game with you if they're in a relationship with you, more effort should be placed to keep that continuity alive. My Amell was pretty hot and heavy with Alistair. I was a bit sadfaced when he wasn't in the game, but if it had been rationalised that he had been recalled to Weisshaupt/sent on a mission/doing something for the Queen and was generally unavailable, I would have happily bought it. Instead, I sort of fumed internally because I lost my favourite tank and no one bothered to tell me why. And then I found out I couldn't even keep my damn dog or favourite golem with me either, and no one told me why they weren't there. It's not like Shale is going to listen to anyone but me as to why she shouldn't have followed me to Amaranthine- explain to me why she wasn't right behind me. I understand the financial and tech limitations IRL, but Amell knows nothing about that sort of thing and would be kind of confused why the USS Pigeon Destroyer was left to gather dust in Denerim. It breaks the continuity and while I enjoyed Awakenings, it wasn't as much as I could have had I known the fate of my fellows back at the capital.

#5
Volourn

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Don't listen to the emo members of the vocal minority who can't see a good thing when it's given to them. A is a much deeper, much more complex version of O.



And, oh, watch the ph@tt lewt. Too much ph@t equals easy combat. Not cool.

#6
Efesell

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Volourn wrote...

Don't listen to the emo members of the vocal minority who can't see a good thing when it's given to them. A is a much deeper, much more complex version of O.


Now look Awakening is pretty good but let's not get carried away.

#7
Stoomkal

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That the conversation system is awful now.

#8
cachx

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Volourn wrote...
Don't listen to the emo members of the vocal minority who can't see a good thing when it's given to them. .


Whoa whoa, you read my mind there, sir. (granted, Awakening is not the greatet thing ever. but some Origins "true fans", are getting irritating).

#9
Highdragonslayer

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Don't make new characters in expansions and try to make them interesting, use the ones from the first game and make new characters in sequels. Also make more creepy brood mothers and darkspawn.

#10
RPGmom28

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I agree about the conversations. I want to be able to grill my party members and get to know them, and I want them to stick around. It's hard to care at all if a character gets offed when you never got to so much as initiate a conversation with him. And yes, you may try to deny it, but a great many of us enjoy the romances. It's fun and entertaining.

#11
AntiChri5

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That you should check for bugs.



And hire people (not sloth demons) to do so.



Sorry if that was what you were reffering to Efesell, but it needed to be said again.

#12
EmperorSahlertz

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1 through to 3b is all okay but: 4. Level scalling is fine as it is. Yes you've jsut taken down the Archdemon and no four Genlocks AREN'T a threat (when were they ever anyway). Besides just because you've taken down a dragon doesn't mean that 4 guys can't beat the living **** out of you. Trust me..



and 5: Pff no. Mages are supposed to be ridiculed in all games they appear, thus stupid hats and robes are the norm.

#13
EmperorSahlertz

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RPGmom28 wrote...

...And yes, you may try to deny it, but a great many of us enjoy the romances. It's fun and entertaining.

But it isn't what this game is about, and are in no way a neccesary inclusion to be able to tell a story. If you want and need computer game romances go play a date simulator.
Romances should only be included when they fit. and it certainly doesn't fit to be a commander humping the new recruits (Lets face it, thats what 50% of the "I wantz romances naow!" crowd is all about)...

#14
Bitterfoam

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They should provide a way to access and download the DLC from Xbox Live even if purchasing the retail disc version.



... What?

#15
RPGmom28

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Ah, yes, the insinuation that those of us who enjoy in-game romances need a date. We get that a lot, and yet the popularity of RPG romances has continued since the days of Baldur's Gate 2 without interruption. I have been happily married for 15 years and am in no way in need of a dating sim. But to the point, I appreciated the romances in DA:O alongside many others. I also enjoy simply interviewing NPCs. I grilled Leliana and I grilled Morrigan too. They were deep characters with great stories to tell. I'm not demanding romances from what is clearly a 15 hour tack-on adventure. I'm saying that if there is another sequel, deeper character interactions like we had in DA:O would be appreciated- and romances would be nice, if they get a chance.

I spend a great deal of money on all sorts of games. Shooters, pure action, etc. But when I get a chance to sink my teeth into a strong offline RPG, I want deep characters in my party.

#16
Volourn

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Romances in O took up maybe an hour of an entire playthrough. they were a pretty minor part of made O O. And, I say that as a huge fan of Morrigan and her romance (and, I liked my ending in A because of it). Romances are not what made O great. Romances in O wa sjust another part of the C&C that O did well, and A continued to a degree that an expansion could.


"Now look Awakening is pretty good but let's not get carried away."

Now look Origins is pretty good but let's not get carried away.


See, it can work both ways. :)


"I spend a great deal of money on all sorts of games. Shooters, pure action, etc. But when I get a chance to sink my teeth into a strong offline RPG, I want deep characters in my party."

A chaarcters, as a awhole, are deeper than most O chaarcters.

Modifié par Volourn, 25 mars 2010 - 03:29 .


#17
RPGmom28

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Really? I found it difficult to make that sort of determination clicking on random pieces of scenery and getting snippets of musings. I know that Oghren drinks and belches a lot.

#18
Efesell

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Volourn wrote...

Romances in O took up maybe an hour of an entire playthrough. they were a pretty minor part of made O O. And, I say that as a huge fan of Morrigan and her romance (and, I liked my ending in A because of it). Romances are not what made O great. Romances in O wa sjust another part of the C&C that O did well, and A continued to a degree that an expansion could.


"Now look Awakening is pretty good but let's not get carried away."

Now look Origins is pretty good but let's not get carried away.


See, it can work both ways. :)


"I spend a great deal of money on all sorts of games. Shooters, pure action, etc. But when I get a chance to sink my teeth into a strong offline RPG, I want deep characters in my party."

A chaarcters, as a awhole, are deeper than most O chaarcters.


I don't feel that we have enough time with these characters to make that call. Some of them have serious potential, but they don't win out.

#19
J-Reyno

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EmperorSahlertz wrote...

Romances should only be included when they fit. and it certainly doesn't fit to be a commander humping the new recruits


No. Bad argument, bad.

Romances don't fit because it's an expansion with time/resource constraints. Otherwise, you aren't going to tell me that bosses humping their empoyees, sergeants humping their privates, simply does not happen due to some kind of obligatory restraint.

Personally, I didn't care about the romance. I just wanted some good character interaction. But the characters talk to each other more than I can talk to them.

#20
Nobody Important

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Play through the game/expansion before you release it so you can fix any bugs. I mean how in the hell can you possibly miss the Sentinel armor glitch or the Vigilance appearance glitch?

#21
Darkkyn46

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My opinions aren't nearly as strong as some of the things mentioned. I just want more imaginitive armor and weapon skins, and the ability to dye my armor.

#22
Stoomkal

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Volourn wrote...

A chaarcters, as a awhole, are deeper than most O chaarcters.


...

Awakenings characters are deeper than Origins characters?

Wow... just, wow.

Only if they have bigger holes, I guess.

#23
errant_knight

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Volourn wrote...

Don't listen to the emo members of the vocal minority who can't see a good thing when it's given to them. A is a much deeper, much more complex version of O.

And, oh, watch the ph@tt lewt. Too much ph@t equals easy combat. Not cool.


Ah ha! I see 'emo' now has a new definition. 'Those who complain about something I like.'

#24
Axekix

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Volourn wrote...

A chaarcters, as a awhole, are deeper than most O chaarcters.

And you actually think people complaining about DA:A are the "vocal minotiry?"  Are you for real?

#25
dan107

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6. People want a game that's thoroughly tested and relatively bug free.

Overall I thought that Awakening was quite good, but bugs that are bad enough to prevent completion of companion arcs are unacceptable. Some of the bugs are so obvious and common that there's absolutely no way that their testers could've missed them. They just made the decision to ship the game when it was presentable, not when it was finished.

Modifié par dan107, 25 mars 2010 - 06:37 .