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What lessons should Bioware learn from Awakening?


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#26
Lazarusrevival

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It was a really fun game, but it was kinda easy...Plus continuity in a sequel is crucial...Why establish relationships, romantic or friendly if it doesn't carry over in the next chapter...Why even use the same character? And how do I change my fricken clothes in my profile picture??

#27
Bfler

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The only thing that I want is fewer bugs.

It is unbelievable how many bugs you can find in Awakening. There are much more then in Origins and it reminds me a bit of the German game Gothic 3.

#28
Guest_mrfoo1_*

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Lazarusrevival wrote...

It was a really fun game, but it was kinda easy...Plus continuity in a sequel is crucial...Why establish relationships, romantic or friendly if it doesn't carry over in the next chapter...Why even use the same character? And how do I change my fricken clothes in my profile picture??


Login to the servers while playing DA make a manual save and play an hour.

#29
Ponce de Leon

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BioWare shouldn't make a talking broodmother as the final boss...

#30
Ceridraen

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RPGmom28 wrote...

Ah, yes, the insinuation that those of us who enjoy in-game romances need a date. We get that a lot, and yet the popularity of RPG romances has continued since the days of Baldur's Gate 2 without interruption. I have been happily married for 15 years and am in no way in need of a dating sim. But to the point, I appreciated the romances in DA:O alongside many others. I also enjoy simply interviewing NPCs. I grilled Leliana and I grilled Morrigan too. They were deep characters with great stories to tell. I'm not demanding romances from what is clearly a 15 hour tack-on adventure. I'm saying that if there is another sequel, deeper character interactions like we had in DA:O would be appreciated- and romances would be nice, if they get a chance.
I spend a great deal of money on all sorts of games. Shooters, pure action, etc. But when I get a chance to sink my teeth into a strong offline RPG, I want deep characters in my party.



This, exactly!  People seem to forget that a lot of us who love the romance/character facet of these games aren't playing alone. 

This expansion has some interesting characters - but they're so undeveloped that it's hard to get to know them. Not much deepens - those who start deep (Nathaniel & Sigrun, for instance) stay deep, & come off better for it.  I never felt I saw much of Anders beyond his start - I like him, but there doesn't appear to be a lot there. (I was expecting some story beyond the 'leash' - maybe too much, but some background beyond being an escape artist who doesn't have much luck with girls.)  If you're going to make a grumpy character, please give them a lot of humor or tenderness or something - Velanna is just a pain. Justice was a MUCH improved Sten-like person, I thought - love him.  Oghren - I just can't get him past 'pummel something' by the cask, so I can't say if he has a deeper side. Right now, he's burping & flirting with Sigrun, & his wife is off with a baby. (btw, please let me see a baby dwarf... please!)  That's not terribly sympathetic.  Branka was a hag - get over it.  Felsi is adorable. And also - drunks are never as cute as they think they are.  Get some coffee...


eta:  One other thing. Part of what I loved about Origins is MY characters. Their Origin stories set up the potential of good rp-personalities, a good base. My City Elf rogue is adorable - I'm very attached to him.  My Mage has a distinct personality - I really found myself worrying that she'd be hurt with the Alistair king stuff, & even that her mage-best friend Morrigan seemed to betray her. That was interesting, even emotionally involving. But here, in Awakening, I feel like a prop. I don't see much character. No one seems to even notice I'm an elf!  (Sigrun talks to Velanna, who by that point, I actively dislike, and remarks on HER elvishness - not mine.)  No one reacts to me, other than to say I'm 'ok,' or whatever.  There's no Morrigan-hesitant-friendship, which seemed so personal & real, no Leliana girl talk, no annoying Wynne concern, no touching friendship with Zevran, not even the sweet dog - all of that reflected back to my character and made her seem real. That's lacking here. True, we have the backstory of Origins, but though I like this pacing better, the settings MUCH better (and this fade much better) - I really miss the immersion of Origins.

Modifié par Ceridraen, 25 mars 2010 - 08:16 .


#31
Dragon Age1103

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I thought Awakening was far far superior to Origins in every last aspect except there were too many bugs at launch & it was way too short for $40. I bought it b/c I read a few people getting 30+ hours out of it but after playing I have no idea how they accomplished that unless they just left their comp idle for hours while the game was paused.

I didn't really miss romance since it seems so out of place in this setting but I am glad they included info you & your lover in the expansion. The dialogue system was much much better & i hope they mix it slightly with the old one but change very little. Aside from length & bugs though Awakening was a much better game over all. Just way too short & I finished the game feeling like I was cheated out of money. I'll wait longer before purchasing the next Dragon Age game.

#32
Sabriana

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I am so sodding sick and tired of people telling other people what they are supposed to like and what they are supposed to do. I like romances and close friendships in an RPG game. And no, I don't care about the sex-scenes, I like the character inter and intra-personal development. That's why I play RPGs. If I want combat, I play a FPS/TPS, or join the army/street-gang/cops. So please don't tell me and others who enjoy the person-to-person interactions to play a dating sim or somesuch nonsense. If I wanted to do that, I would. However, I play RPGs for far, far more than combat.

Oghren had a lot of potential in Awakenings, and it was poorly realized. There are hints here and there, but due to the strange (and I'm being polite here) dialogue system, those are easily missed. In addition, the approval was reset to 0, which was also a bad move, imo. My warden and Oghren were very good friends at the end of DA:O, and it was casually dismissed. If it had been possible to continue the friendship, the warden and Oghren could have a far better relationship. I can definitely see the warden realizing that Oghren is far more broken than he lets on. She would try to help, but alas, her friend is broken beyond repair. That would have been bitter, sad and moving.

As it is, the only glimpse the warden gets is per the dream, the Sigrun/Oghren banter, and the Branka/Anvil speech. The last one is easy to miss, because it's one of the 'click here and presto', Oghren speaks.

#33
Dragon Age1103

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dark-lauron wrote...

BioWare shouldn't make a talking broodmother as the final boss...


  Why not? The story was about The Mother, who she was, & what she was doing that was so bad for Amaranthine? Seems to fit the plot, it would be like not fighting th archdemon. lol.

#34
Dragon Age1103

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Sabriana wrote...

I am so sodding sick and tired of people telling other people what they are supposed to like and what they are supposed to do. I like romances and close friendships in an RPG game. And no, I don't care about the sex-scenes, I like the character inter and intra-personal development. That's why I play RPGs. If I want combat, I play a FPS/TPS, or join the army/street-gang/cops. So please don't tell me and others who enjoy the person-to-person interactions to play a dating sim or somesuch nonsense. If I wanted to do that, I would. However, I play RPGs for far, far more than combat.
Oghren had a lot of potential in Awakenings, and it was poorly realized. There are hints here and there, but due to the strange (and I'm being polite here) dialogue system, those are easily missed. In addition, the approval was reset to 0, which was also a bad move, imo. My warden and Oghren were very good friends at the end of DA:O, and it was casually dismissed. If it had been possible to continue the friendship, the warden and Oghren could have a far better relationship. I can definitely see the warden realizing that Oghren is far more broken than he lets on. She would try to help, but alas, her friend is broken beyond repair. That would have been bitter, sad and moving.
As it is, the only glimpse the warden gets is per the dream, the Sigrun/Oghren banter, and the Branka/Anvil speech. The last one is easy to miss, because it's one of the 'click here and presto', Oghren speaks.



   I've never tried to tell anyone to not enjoy romances in RPGs, they were awesome in Origins but I am extremely sick of people crying about there not being romance in Awakening when we've known that fact for months & people still can't get over it. (not targeting you jsut saying others may be frustrated like me & foolishly taking it out on you instead of simply just saying what I just said! lol)

#35
Sabriana

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I wasn't refering to you, DragonAge. I have a bad habit of forgetting the @. I can see that you would think that though, and I apologize.

Somewhere in this thread there is the suggestion that those of us who love romantic/true friendship developments should try a dating sim, and moreover, we are only interested in the sex scenes. Sex scenes that are far, far, far tamer than those in PG-13 rated movies in the USA even.

Modifié par Sabriana, 25 mars 2010 - 08:49 .


#36
Ponce de Leon

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Dragon Age1103 wrote...

dark-lauron wrote...

BioWare shouldn't make a talking broodmother as the final boss...


  Why not? The story was about The Mother, who she was, & what she was doing that was so bad for Amaranthine? Seems to fit the plot, it would be like not fighting th archdemon. lol.

I am not arguing the fact that plotwise it had sense. I am just saying that the FRIGGIN' THING cannot move!

#37
Dragon Age1103

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Sabriana wrote...

I wasn't refering to you, DragonAge. I have a bad habit of forgetting the @. I can see that you would think that though, and I apologize.

Somewhere in this thread there is the suggestion that those of us who love romantic/true friendship developments should try a dating sim, and moreover, we are only interested in the sex scenes. Sex scenes that are far, far, far tamer than those in PG-13 rated movies in the USA even.



 oh no, I'm aware. Just saying some misschannel their frustrations but I have seen the post you're talking about. I love the romances in Origins personally just didn't see a need for them in Awakening since it was so short. Would of been nice to get o know the characters a bit more though.

#38
Efesell

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Eh, while it is a very interesting creature to be sure I think it is kind of underwhelming as a final boss.

#39
Fishy

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1. People want ALL downloadable content to carry over in all expansions.

Untrue . I don't care.


2a. People want the relationships back in the game.

It's an expansion

2b. Twelve hours may not be long enough to ferment relationships in the game.

You answer your own question.

3a. The game is far too easy on the harder difficulties.

I will come back later to this

3b. Enemies in the game do not force the player to make difficult choices (or any choices at all). It means all the pretty new spells, talents and runes become next to useless.

What do you mean?You mean like .. Should i use x abilities for this fight to beat it?I do agree.


4. Level scaling ruins any sense of progression (personally I think it should be replaced by rank scaling). If I've killed the Archdemon, what makes you think 3-4 Hurlocks will be a threat?

Level in video game i hate.It's a single player game.I'm sure there's way to get more powerful without the need of level.See 3a .  You complain  the game's to easy and  complain about level scaling.So what do you want?

Also defeating an Archdemon don't make you immune to hurlock sword. Does it?If you can bleed you can be killed.Plus you was not alone.Defeating the Archdemon  was somewhat great.But the true epic deed of the Warden was his journey that lead him to kill the Archdemon.



5. Mage hats...can we have some cool ones?
Not just mage hat

Plus why ppl care so much about being some kind of all-powerful god that can destroy an high-dragon with his fart and shake the world with his sight!What make some of these game great , it's being an ordinary human that accomplish great deed.I don't want to play god.

The Warden he's a simple human but a talented fighter.Level and abilities MEAN JACK STORY wise.It's only there to give  gameplay variety .. Loghain was not level 24 in the book . He was simply Loghain.  Do you follow me?Flemeth was not level 20 in the game.She was FLEMETH.Sure she had a level attached to her so she give the player a challenge .But inside the game .. those number are there only for gameplay purpose.Don't have any meaning with the story

The Warden could start at level 1 in  da2 for all i care.bcause it's has no impact on the story.Just like Shepard in mass effect.He's still Shepard.No NPOC wil llook at you and tell you - WOW you're level 30!! YOU,RE SOOOOOOOOOOOOOOOOOOOOOOOOO POWERFUL!!! BRRRRRRRRR!!

They made a good choice to remove all the tralala in ME2.In EVERY rpg .. Level  it's only here for gameplay .. Monster and ennemy scale  in every game save MMORPG  or multiplayer game because not everyone share the same level.So you have zone with different level of monster .

 
IN d2 .. you was certaintly not fighting level 1 with your level 99.No .. you was fighting level 1 in nightmare mode that was now level 90.


Modifié par Suprez30, 25 mars 2010 - 09:33 .


#40
MutantSpleen

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I think the failure with Romances in Awakenings was not that they just weren't continued. Its that they were completely forgotten about with zero explanation.



Morrigan: This romance is fine left hanging, that was the point because she took off and no one knows where she is.



Alistair: If he is King I can see why he wouldn't be there but his 5 sec somewhat distant cameo was not enough for the people that romanced him.



Leliana and Zevran: Huge disappointment, both of these characters specifically stated they would be coming with you to Amaranthine at the end of Origins if they were in love with you. Yet we get absolutely no explanation of what happened to them. A short blurb at the end of the rushed epilogue that tells us nothing concrete is not acceptable. If a proper explanation had been given for these two we would see a a lot less complaining.



This was a failure and what I think many are frustrated with, it just shows a lack of concern for the story on Bioware's part because those romance elements are large parts of the first story. If someone doesn't participate in them that is their loss. Since they are only playing the game for hacking and slashing monsters, don't tell others that romances are not what the game is about and they need to get a date.



It also doesn't matter that we knew there would be no romances ahead of time, this thread is about what was a failure or mistake in Awakenings and that is a big one.



When I play a game that is supposed to carry over and be an ongoing story of a character. I care way more about choices made and relationships developed that what gear that did or did not carry over.

#41
Xandurpein

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I do really want as many decisions as possible I made in one game imported and accounted for in a sequel. That goes almost without saying. At the same I know enough about game design to realize that it just won't happen. One of the great thing about DA:O is that there are so many possible permutations of the ending. If they where to account for all that properly, they would have to create maybe three times as much content as you could see in one play. I would love it if they did it, by I won't expect it ever to happen. It's just too costly. How many people are willing to triple the price tag just so that the game would always account for the fact when they're King or Queen in a way that satisfies the majority. not to mention the fact that some endings arguably gives you control of personal wealth and small armies.

The only real way to continue the story is to create a situation where the player is torn form whatever ending they had chosen in DA:O and present them with a reason why anyone, regardless of their DA:O play, would start from roughly the same spot. Which is more or less what Awakening did. You are, whatever end you choose in DA:O all the Commander of the Grey sent to Vigil's Keep.

Those of you who do miss your favorite companion/lover need to realize that, unlike the game designers and artists, the voice actors are not Bioware employees. They are professional actors who may or may not be available for a particular game. Bioware managed to get a short cameo from Alistair, but maybe that was all he had time for. Maybe they couldn't get all LI from DA:O and chose to use none to avoid angry fans of those left out.

Awakening probably represents about as much continuity as we can reasonably expect from any sequel to Dragon Age. I don't think there is much point in asking for more, because it simply won't be any economy in doing so. The real question, and I think Bioware will listen to us on this, is whether we want more content with as much continuity as Awakening had, or if we prefer them to start a new story arc in the next Daron Age game. My guess is that all that will happen if enough people complain about the lack of carry over from DA:O is that they will start with new story in a different country or maybe Fereldan 100 years later.

Modifié par Xandurpein, 25 mars 2010 - 09:56 .


#42
roundcrow

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I thought the content was fine. What I want is fewer bugs, period full stop.

#43
Ignus Burns

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Axekix wrote...

Volourn wrote...

A chaarcters, as a awhole, are deeper than most O chaarcters.

And you actually think people complaining about DA:A are the "vocal minotiry?"  Are you for real?

Of course they are. They are a vocal minority that posts alot. Those who have no problems have less incentive to post and even visit this forum. The majority is silent.

#44
MutantSpleen

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Ignus Burns wrote...

Axekix wrote...

Volourn wrote...

A chaarcters, as a awhole, are deeper than most O chaarcters.

And you actually think people complaining about DA:A are the "vocal minotiry?"  Are you for real?

Of course they are. They are a vocal minority that posts alot. Those who have no problems have less incentive to post and even visit this forum. The majority is silent.


Most of the majority will accept anything shoved down their throat as well.  They don't post because they don't care one way or another. Just because the majority is too unconcerned to be bothered to offer their critique does not mean that the product is great.  Apathy is not a benchmark to strive for.

#45
ChaosUndivded

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what was the OPs question again... oh right..

hmm, i hope they learn not to release something till it's good and ready, EA be damned, they aren't going to be buying it, we the general public are (then again having worked in retail for so long, i could care less about the general public, but we are your customers, no us = no paycheque, please look after us a little better)..

as far as expansions go, DA:oA was a failure, as a postlude/something to do before DA2 it was pretty damn good, if somewhat bugged..

the lack of continuity is what killed it for me, this is no longer a RPG.. you don't have a role to play anymore, you're just tagging along with the npcs listening to them talk.. and controlling the PC during fights..

not so fussed about losing the romances, i mean honestly, you spent so much time with X are you really gonna ditch that to shag the new lackeys? ok some ppl maybe.. if that's the type of character you play..

am miffed about the $$ we spent on dlc not carrying over, like i've said in other posts, textures are there, scripts are there, why not use them..

now i've lost track of the topic again.. ah well, it's late anyway

#46
Efesell

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Not an RPG huh.

Wow.

#47
Mehow_pwn

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Pretty much what he says just that you should also add less bugs... and more new skills . And maybe more stuff to uppgrade like what they did with the keep that was awesome

#48
EmperorSahlertz

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MutantSpleen wrote...

Ignus Burns wrote...

Axekix wrote...

Volourn wrote...

A chaarcters, as a awhole, are deeper than most O chaarcters.

And you actually think people complaining about DA:A are the "vocal minotiry?"  Are you for real?

Of course they are. They are a vocal minority that posts alot. Those who have no problems have less incentive to post and even visit this forum. The majority is silent.


Most of the majority will accept anything shoved down their throat as well.  They don't post because they don't care one way or another. Just because the majority is too unconcerned to be bothered to offer their critique does not mean that the product is great.  Apathy is not a benchmark to strive for.

So because the majority is silent they are apathetic and not just contend? Wow.. that's a little arrogant. That's like saying: because the vocal minority are so vocal, they are just neurotic...

#49
HaloKT

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I don't like the new conversation system either. And I miss my Leli...

Edit:
Plus the bugs are a slight bit annoying, yeah. Oh, and I found Awakening to be a bit overpriced actually. I paid almost as much for Awakenings as I did for Origins, and somehow I do find that a bit steep, considering the difference in actual playtime between the two.

Modifié par HaloKT, 25 mars 2010 - 02:48 .


#50
sami jo

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1- Fix the bleeding bugs, and prioritize game breaking bugs over achievement bugs. Quality control has gotten worse, not better, with every new release.



2- If you are going to tout the continuity of the game with the character imported from Origins, actually provide it. My epilogue slide from Origins is completely incompatible with the one from Awakenings. Providing some continuity for romances is certainly part of this, but I imported a character that wasn't in an active romance and still had issues. Zevran (completely unromanced) was supposed to be helping me rebuild the Wardens. His expertise was supposedly "invaluable". He's nowhere to be found, no mention of him at all; and now my character is apparently disappearing into the sunset for no apparent reason--without her dog. Oghren told me I was his family and named his kid after me 6 months ago. Why do I need to liquor him up to get him to give me the time of day now? This is an RPG. People get cranky when you break RP; and it isn't so much about romance in particular as that the romances were a huge part of the RP aspect of Origins.



3- Story continuity. There are timeline conflicts and lore conflicts all over. Kal Hirol (sp?) has advanced golems, but was supposedly one of the first thaigs to fall. The non-warden servant is performing the joining. You would think someone might squeak about swearing fealty to an elven mage or a dalish elf- "Hero of Fereldon" probably doesn't cancel out ingrained racism and hatred of mages, particularly if I'm running across the countryside in a party of three apostates, two of which are elven, with a dwarf for variety.