Suprez30 wrote...
1. People want ALL downloadable content to carry over in all expansions.
Untrue . I don't care.
A lot of people do though.
2a. People want the relationships back in the game.
It's an expansion
An expansion to a game that had relationships, therefore they should also be present in sequels.
2b. Twelve hours may not be long enough to ferment relationships in the game.
You answer your own question.
Actually I edited it because someone made a very good point that while 12 hours may not be long enough to create new relationships its definately long enough to continue old relationships.
3b. Enemies in the game do not force the player to make difficult choices (or any choices at all). It means all the pretty new spells, talents and runes become next to useless.
What do you mean?You mean like .. Should i use x abilities for this fight to beat it?I do agree.
Such choices could include (but are not limited by):
1. In which order do I attack the enemies?
e.g. We need to attack the enemy healer or summoner first. But we could also have creatures that should be attacked last such as a monster which, if destroyed, possesses any remaining allies...or perhaps an enemy leader that if killed, inspires his troops to fight even harder.
In addition, humanoid enemies could also attack in formation (square, wedge etc.) forcing you to attack certain members of a group (for instance the corner of a square is its weakest point).
2. How do I position my characters?
e.g. I should spread my characters out against foes that use area attacks (Genlocks with Grenades for instance), but bunch my characters together against mobs of Shrieks that swarm individual players en masse.
3. Which character attacks which enemy?
e.g. For instance, how about making golems only take 10% damage from magic. Other enemies (maybe spirits) may only take 10% damage from physical attacks. Others might only be injured by critical hits. etc.
Play up the usefulness of each class.
4. With what weapon/spell should I use?
ie. Lets have more creatures that are overtly either immune or heavily resistant to certain types of attacks.
Golems have high armour, but I never felt there was any pressing need to switch to using a mace rather than an axe against them.
5. Should I buff a character for a particular fight?
In Dragon Age, with the possible exception of the High Dragons, you are never forced into a situation where you need to buff against a certain type of attack or defense.
6. Should I de-buff an enemy?
Again, at no point in Dragon Age do you need to de-buff an enemy. These sorts of things are a staple of the genre.
As well as player choice, we also have enemy variables.
A. The composition of an encounter.
ie. After regular fights with certain enemies you have tougher fights using enemies with complimentary abilities.
e.g. The greater rage demon has an aura of fire, while lesser rage demons are healed by fire.
B. The enemy positioning.
It really makes a difference for ranged enemies to actually attack from a distance of more than 10 feet away. It also makes a difference for them to attack from cover.
In an ambush, have enemies attack from multiple directions. In DAO I remember one memorable encounter on a bridge where Shrieks attack from the front and back simultaneously. That was probably the only instance of the whole game where an ambush actually was effective (because the two groups were strong enough to cause problems) whereas typically even an unattended mage will defeat 2-3 basic enemies even on auto tactics.
C. The enemy tactics.
e.g. How about something as simple as an enemy leader using a potion 5 seconds after they reach 50% health. That way players have 5 seconds to drop that one character to gain the potion they carry.
D. The enemy morale.
Would a pack of wolves or genlocks all fight to the death? How about setting up morale for enemies.
1. Cowardly - run away when outnumbered (if they escape, add these enemies to the next battle)
2. Normal - surrender if the last man standing (players have the moral choice to kill them or give quarter)
3. Immune to Fear - things like undead and golems
4. Heroic - gain a bonus to attack/damage when they are outnumbered and perhaps an additional bonus when they are the last man standing.
E. Enemy reinforcements.
For higher difficulty levels (Hard and Nightmare) have the possibility of Vanguard and Rearguard forces joining the fight.
ie. If you have three encounter groups, instead of fighting them one at a time, on Nightmare difficulty you might battle them all simultaneously or one after the other with no break in between.
F. Defend NPC Ally/Object.
Never in the game do you need to protect anything other than your own characters. I definately think it would be a welcome change to use this now and again.
e.g. Darkspawn want to destroy the Altar of Andraste...or you have to defend King Alastair from assassins (and if he dies, its game over).
G. Time Limit put on Battle
Watched some Final GFantasy 13 clips and the DOOM counter really does add an urgency to the battle.
4. Level scaling ruins any sense of progression (personally I think it should be replaced by rank scaling). If I've killed the Archdemon, what makes you think 3-4 Hurlocks will be a threat?
Level in video game i hate.It's a single player game.I'm sure there's way to get more powerful without the need of level.See 3a . You complain the game's to easy and complain about level scaling. So what do you want?
Rank Scaling to replace Level Scaling.
ie. Basic Hurlock is a Level 8 Normal Rank enemy. But it could also be a Level 3 Lieutenant Rank or a Level 13 Weak Normal Rank.
Make each rank jump a 5 Level difference.
Weak Normal = -5
Normal = +/-0
Lieutenant = +5
Boss = +10
Elite Boss = +15
So if we make a Genlock Level 3 Normal and an Ogre level 18 Normal, the Ogre could be a Level 3 Elite Boss, or a Level 8 Boss or a Level 13 Lieutenant. etc.
So at the start of the game you might be battling Genlocks...then you'll progress to Hurlocks...then Shrieks...then Ogres...for example...
Level 3 Weak Normal: Deepstalker
Level 3 Normal: Genlock Sneak, Genlock Grenadier
Level 3 Lieutenants: Genlock Alpha (Assassin), Genlock Emissary, Blight Wolf
Level 3 Boss: Genlock Forgemaster
Level 3 Elite Boss: Ogre
Level 8 Weak Normal: Genlock Sneak, Genlock Grenadier
Level 8 Normal: Hurlock Warrior, Hurlock Archer
Level 8 Lieutenant: Hurlock Alpha (Berserker), Hurlock Emissary, Bereskarn
Level 8 Boss: Hurlock General, Ogre
Level 8 Elite Boss: Disciple
Level 13 Weak Normal: Hurlock Warrior, Hurlock Archer
Level 13 Normal: Shriek, Hurlock Alpha
Level 13 Lieutenant: Shriek Alpha, Shriek Emissary, Ogre
Level 13 Boss: Shriek Omega, Ogre Alpha
Level 13 Elite Boss: Broodmother
Level 18 Weak Normal: Shriek, Hurlock Alpha
Level 18 Normal: Shriek Alpha, Hurlock General
Level 18 Lieutenant: Ogre Alpha, Ogre Emissary, Disciple
Level 18 Boss: Ogre General (Armoured Ogre), Disciple Emissary
Level 18 Elite Boss: Archdemon
Also defeating an Archdemon don't make you immune to hurlock sword. Does it? If you can bleed you can be killed. Plus you was not alone. Defeating the Archdemon was somewhat great. But the true epic deed of the Warden was his journey that lead him to kill the Archdemon.
Its more to do with a sense of progression than can a hurlock still cut you with a sword. I'm struggling to think of an RPG where you fight the same enemies at the end of the game as you do at the beginning...other than Dragon Age that is.
Plus why ppl care so much about being some kind of all-powerful god that can destroy an high-dragon with his fart and shake the world with his sight!What make some of these game great , it's being an ordinary human that accomplish great deed. I don't want to play god.
The Warden he's a simple human but a talented fighter. Level and abilities MEAN JACK STORY wise. It's only there to give gameplay variety .. Loghain was not level 24 in the book . He was simply Loghain. Do you follow me? Flemeth was not level 20 in the game. She was FLEMETH. Sure she had a level attached to her so she give the player a challenge. But inside the game .. those number are there only for gameplay purpose.Don't have any meaning with the story
I disagree. Loghain wasn't just some fool dragged in off the street he was one of the greatest warriors of his time. Likewise Flemeth may or may not have been one of the most powerful witches in the world, certainly in Ferelden.
It is the heroes journey to come from humble beginnings and end up an inspiration to the masses.
The Warden could start at level 1 in da2 for all i care.bcause it's has no impact on the story.Just like Shepard in mass effect.He's still Shepard.No NPOC wil llook at you and tell you - WOW you're level 30!! YOU,RE SOOOOOOOOOOOOOOOOOOOOOOOOO POWERFUL!!! BRRRRRRRRR!!
Characters are shaped by their experiences, thus when experience is intrinsically linked to level, the more powerful characters will be higher level.
IN d2 .. you was certaintly not fighting level 1 with your level 99.No .. you was fighting level 1 in nightmare mode that was now level 90.
...not sure I understand the point you are making here...?